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|spellshield = |
|spellshield = |
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|additional = |
|additional = |
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+ | *Sion can cast item actives during "Glory in Death". |
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* The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second, ''Glory in Death'' will actually '''decrease''' his attack speed. |
* The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second, ''Glory in Death'' will actually '''decrease''' his attack speed. |
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* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires. |
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires. |
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|description2 = {{sbc|Second Cast:}} '''Sion''' smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges ''Decimating Smash'' for at least 1 second, enemies hit will be knocked up for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled. If Sion casts ''Decimating Smash'' before 1 second, he will slow whomever he hits instead. Minions take 60% damage. |
|description2 = {{sbc|Second Cast:}} '''Sion''' smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges ''Decimating Smash'' for at least 1 second, enemies hit will be knocked up for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled. If Sion casts ''Decimating Smash'' before 1 second, he will slow whomever he hits instead. Minions take 60% damage. |
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|leveling2 = |
|leveling2 = |
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− | {{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+60% AD)}} |
+ | {{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 60% AD)}} |
− | {{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+180% AD)}} |
+ | {{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}} |
|range = X |
|range = X |
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|cooldown = {{ap|10|9|8|7|6}} |
|cooldown = {{ap|10|9|8|7|6}} |
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|description3 = ''Soul Furnace'' can be activated and detonated while using any of his abilities. |
|description3 = ''Soul Furnace'' can be activated and detonated while using any of his abilities. |
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|leveling2 = |
|leveling2 = |
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− | {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+40% AP)}} {{as|(+10% of maximum health)}} |
+ | {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}} |
− | {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+40% AP)}} {{as|(+{{ap|10|11|12|13|14}}% of target's maximum health)}} |
+ | {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
|range = 550 |
|range = 550 |
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|cooldown = 13 seconds after shield expires |
|cooldown = 13 seconds after shield expires |
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|icon = Roar of the Slayer.png |
|icon = Roar of the Slayer.png |
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|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for {{fd|2.5}} seconds. |
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for {{fd|2.5}} seconds. |
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− | |description2 = If the target is not a champion, it will be knocked back X units - dealing |
+ | |description2 = If the target is not a champion, it will be knocked back X units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for {{fd|2.5}} seconds. Minions and monsters cannot be knocked through terrain. |
− | |leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+40% AP)}} |
+ | |leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
{{lc|Slow}} {{ap|40|45|50|55|60%}} |
{{lc|Slow}} {{ap|40|45|50|55|60%}} |
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− | |leveling2 = {{lc|Increased Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+60% AP)}} |
+ | |leveling2 = {{lc|Increased Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}} |
|range = X |
|range = X |
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|cooldown = {{ap|12|11|10|9|8}} |
|cooldown = {{ap|12|11|10|9|8}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting = '''Roar of the Slayer''' is |
+ | |targeting = '''Roar of the Slayer''' is primarily a [[skill shot|linear, colliding skillshot]], but if the first unit struck is not a champion, it becomes an [[area of effect]] ability. |
|damagetype = magic |
|damagetype = magic |
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|projectile = true |
|projectile = true |
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|name = Unstoppable Onslaught |
|name = Unstoppable Onslaught |
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|icon = Unstoppable Onslaught.png |
|icon = Unstoppable Onslaught.png |
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− | |description = {{sbc|First Cast:}} '''Sion''' |
+ | |description = {{sbc|First Cast:}} '''Sion''' bellows, which can be heard by all players, and begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. '''Sion's''' trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow. |
− | |description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and |
+ | |description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and slowing surrounding enemies. Enemies hit directly are also knocked up and then stunned for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds respectively. |
+ | |description3=Colliding with terrain will cause Sion to stun himself for a short duration. |
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|leveling2 = |
|leveling2 = |
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− | {{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+40% bonus AD)}} |
+ | {{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}} |
− | {{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+80% bonus AD)}} |
+ | {{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}} |
|cooldown = {{ap|140|100|60}} |
|cooldown = {{ap|140|100|60}} |
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|cost = 100 |
|cost = 100 |
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|video=Sion RVideo |
|video=Sion RVideo |
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}}}} |
}}}} |
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+ | |||
== References == |
== References == |
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{{Reflist}} |
{{Reflist}} |
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[[Category:Released champion]] |
[[Category:Released champion]] |
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[[Category:Fighter champion]] |
[[Category:Fighter champion]] |
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⚫ | |||
[[Category:Melee champion]] |
[[Category:Melee champion]] |
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⚫ | |||
[[Category:Stun champion]] |
[[Category:Stun champion]] |
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⚫ | |||
[[Category:Shield champion]] |
[[Category:Shield champion]] |
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⚫ | |||
[[Category:2014 rework]] |
[[Category:2014 rework]] |
Revision as of 17:14, 26 October 2014
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