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*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities.
 
*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities.
* The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second, ''Glory in Death'' will actually '''decrease''' his attack speed.
+
* The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second or receive a attack speed buff while in Glory in Death, ''Glory in Death'' will actually '''decrease''' his attack speed (attack speed will be 1.75).
 
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires.
 
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires.
 
* The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast ''Death Surge'' more than once.
 
* The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast ''Death Surge'' more than once.

Revision as of 02:36, 4 December 2014

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Abilities

Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing 1 (+ Sion's level) health per 0.25 seconds, increases by 0.7 (+ 0.7 x Sion's level) per subsequent tick. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).

Additionally, Sion gains the ability to cast Death Surge Death Surge using any learned ability.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

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Decimating Smash

Decimating Smash

First Cast: Sion channels, increasing the damage of Decimating Smash over the next 2 seconds and the range over the next 1 second. If the channel is interrupted, Decimating Smash will go on a reduced 2 second cooldown.

Second Cast: Sion deals physical damage to all enemies in the target area. If he has charged for less than 1 second, he will slow all enemies in the target area by 50% for 0.25 seconds. If Decimating Smash is charged for at least 1 second, Sion smashes his axe into the ground instead, knocking up all enemies hit for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD)

Minions take 60% damage from Decimating Smash.

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Soul Furnace

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 10 against large units and champion kills and assists.

Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)
  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Soul Furnace can be activated and detonated while using any of his abilities.

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Roar of the Slayer

Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be knocked back 1500 units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds.

  • Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)

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Unstoppable Onslaught

Unstoppable Onslaught

First Cast: Sion bellows, which can be heard by all players, and begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his turning speed is significantly slower than normal.

If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and slowing surrounding enemies. Enemies hit directly are also knocked up and then stunned for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)
  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)

Colliding with terrain will cause Sion to stun himself for a short duration.

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References

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