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(→‎Abilities: Updated Ability Details for Glory in Death.)
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*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities.
 
*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities.
  +
* Sion's attack speed during ''Glory in Death'' is fixed at 1.75; it can not be slowed nor hastened while the reanimation stands.
* The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second or receive a attack speed buff while in Glory in Death, ''Glory in Death'' will actually '''decrease''' his attack speed (attack speed will be 1.75).
 
 
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires.
 
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires.
* The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast ''Death Surge'' more than once.
+
* The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast each time Sion dies.
 
* ''Glory in Death'' will still trigger if Sion is killed by the [[Nexus Obelisk]].
 
* ''Glory in Death'' will still trigger if Sion is killed by the [[Nexus Obelisk]].
 
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
 
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
  +
** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion.
  +
* {{Pending for test}} If Sion gains a buff (such as [[Crest of Cinders|red buff]]) during ''Glory in Death's'' reanimation, he will lose that buff when the reanimation expires.
 
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* '''Turn Rate''' is a term carried on from [[Defense_of_the_Ancients:_Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' it's traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn.
 
* '''Turn Rate''' is a term carried on from [[Defense_of_the_Ancients:_Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' it's traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn.
 
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn.
 
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn.
*** In the hypothetical case of modifying a ''Turn Rate'', this will be directly done to the base ''Turn Rate''.
+
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''.
 
*** The Champion's time to turn is instant, despite this is not to imply zero, rather be that none possess a ''Turn Rate''. ''Unstoppable Onslaught'' just grant such to Sion over the ability's duration.
 
*** The Champion's time to turn is instant, despite this is not to imply zero, rather be that none possess a ''Turn Rate''. ''Unstoppable Onslaught'' just grant such to Sion over the ability's duration.
 
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}.
 
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}.

Revision as of 20:14, 20 January 2015

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Abilities

Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable to then enter a frenzy, restoring himself to full health but losing 1 (+ Sion's level) health per 0.25 seconds, increasing by 0.7 (+ 0.7 x Sion's level) per subsequent tick.

Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against minions and monsters).

Sion cannot cast any of his standard abilities while in this state but can cast Death Surge Death Surge using any learned spell.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Template:Ability2


Decimating Smash

Decimating Smash

First Cast: Sion channels for up to 2 seconds, increasing the damage of Decimating Smash over the duration and the range over the next 1 second. If the channel is interrupted, Decimating Smash will go on a reduced 2 second cooldown.

Second Cast: Sion deals physical damage to all enemies in the target area. Minions take 60% damage from Decimating Smash. If he has charged for less than 1 second, he will Template:Cctip all enemies in the area by 50% for 0.25 seconds.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD)

If Decimating Smash is charged for at least 1 second, he will Template:Cctip all enemies hit for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled.

Template:Ability2


Soul Furnace

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, 10 against large units or champion kills and assists.

Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be re-activated to detonate the shield, detonating automatically if it persist for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)

Upon detonation, the shield deals magic damage to all enemy units within 550-range. The percentual health damage component is capped at 400 against minions and monsters.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Template:Ability2


Roar of the Slayer

Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as Template:Cctip it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be Template:Cctip 1500-units - dealing magic damage with 50% increased damage to all enemies it passes through, and Template:Cctip them by the same amount for 2.5 seconds.

  • Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)

Template:Ability2


Unstoppable Onslaught

Unstoppable Onslaught

First Cast: Sion charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the cursor over the duration, but his turn rate is decreased.

If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing physical damage and Template:Cctip surrounding enemies. Enemies hit directly are also slightly Template:Cctip into Sion's direction, and then Template:Cctip for a short duration.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)
  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)

Colliding with terrain will cause Sion to be Template:Cctip for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds, respectively.

Template:Ability2


References

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