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Rc52 (Message Wall | contribs) (→Abilities: Updated Ability Details for Glory in Death.) Tag: Visual edit |
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*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities. |
*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities. |
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+ | * Sion's attack speed during ''Glory in Death'' is fixed at 1.75; it can not be slowed nor hastened while the reanimation stands. |
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− | * The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second or receive a attack speed buff while in Glory in Death, ''Glory in Death'' will actually '''decrease''' his attack speed (attack speed will be 1.75). |
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* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires. |
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires. |
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− | * The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast |
+ | * The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast each time Sion dies. |
* ''Glory in Death'' will still trigger if Sion is killed by the [[Nexus Obelisk]]. |
* ''Glory in Death'' will still trigger if Sion is killed by the [[Nexus Obelisk]]. |
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* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}. |
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}. |
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+ | ** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion. |
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+ | * {{Pending for test}} If Sion gains a buff (such as [[Crest of Cinders|red buff]]) during ''Glory in Death's'' reanimation, he will lose that buff when the reanimation expires. |
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* '''Turn Rate''' is a term carried on from [[Defense_of_the_Ancients:_Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' it's traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn. |
* '''Turn Rate''' is a term carried on from [[Defense_of_the_Ancients:_Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' it's traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn. |
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** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
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− | *** In the hypothetical case of modifying a ' |
+ | *** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''. |
*** The Champion's time to turn is instant, despite this is not to imply zero, rather be that none possess a ''Turn Rate''. ''Unstoppable Onslaught'' just grant such to Sion over the ability's duration. |
*** The Champion's time to turn is instant, despite this is not to imply zero, rather be that none possess a ''Turn Rate''. ''Unstoppable Onslaught'' just grant such to Sion over the ability's duration. |
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* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}. |
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}. |
Revision as of 20:14, 20 January 2015
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