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(Added the 's' to persist)
Tag: rte-source
Tag: sourceedit
(12 intermediate revisions by 5 users not shown)
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|name = Glory in Death
 
|name = Glory in Death
 
|icon = Glory in Death.png
 
|icon = Glory in Death.png
|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] to then enter a frenzy, restoring himself to full health but losing 1 (''+ Sion's level'') health per {{fd|0.25}} seconds, increasing by 0.7 (''+ 0.7 x Sion's level'') per subsequent tick.
+
|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] to then enter a frenzy, restoring himself to full health but losing{{ft|1 (''+ Sion's level'')|{{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19}}}}[[health]] per {{fd|0.25}} seconds, increasing by{{ft|{{fd|0.7}} (''+ {{fd|0.7}} x Sion's level'')|{{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3}}}}per subsequent tick.
 
|description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as [[on-hit effect|on-hit]] [[physical damage]] (''capped at 75 bonus damage against [[minions]] and [[monsters]]'').
 
|description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as [[on-hit effect|on-hit]] [[physical damage]] (''capped at 75 bonus damage against [[minions]] and [[monsters]]'').
 
|description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned spell.
 
|description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned spell.
Line 31: Line 31:
 
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
 
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
 
** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion.
 
** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion.
*The ticks Sion will stay in his frenzy are roughly given by the formula:
+
* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level.
 
* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires.
 
T = [3.7195 + 2.8571 * M / (L+1) ] ^ 0.5 - 1.9286
 
 
where M is his maximum health and L his level.
 
* {{Pending for test}} If Sion gains a buff (such as [[Crest of Cinders|red buff]]) during ''Glory in Death's'' reanimation, he will lose that buff when the reanimation expires.
 
 
|video=Sion IVideo.ogv
 
|video=Sion IVideo.ogv
 
}}}}
 
}}}}
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|name = Decimating Smash
 
|name = Decimating Smash
 
|icon = Decimating Smash.png
 
|icon = Decimating Smash.png
|description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing the damage of ''Decimating Smash'' over the duration and the range over the next 1 second. If the [[channel]] is interrupted, ''Decimating Smash'' will go on a reduced 2 second cooldown.
+
|description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing the damage of ''Decimating Smash'' over the duration and the range over the next 1 second. If the channel is interrupted, ''Decimating Smash'' will go on a reduced 2 second cooldown.
|description2 = {{sbc|Second Cast:}} '''Sion''' deals [[physical damage]] to all enemies in the target area. Minions take 60% damage from ''Decimating Smash''. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the area by 50% for {{fd|0.25}} seconds.
+
|description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area. [[Minions]] and [[monsters]] take 80% damage from ''Decimating Smash''. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the area by 50% for {{fd|0.25}} seconds.
 
|description3 = If ''Decimating Smash'' is charged for at least 1 second, he will {{cctip|airborne|knock up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled.
 
|description3 = If ''Decimating Smash'' is charged for at least 1 second, he will {{cctip|airborne|knock up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled.
 
|leveling2 =
 
|leveling2 =
{{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 60% AD)}}
+
{{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}}
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}}
+
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}}
 
|range = 300 ~ 600
 
|range = 300 ~ 600
 
|cooldown = {{ap|10|9|8|7|6}}
 
|cooldown = {{ap|10|9|8|7|6}}
|cost = {{ap|45|50|55|60|65}}
+
|cost = {{ap|45}}
 
|costtype = mana
 
|costtype = mana
 
}}
 
}}
Line 69: Line 65:
 
|name = Soul Furnace
 
|name = Soul Furnace
 
|icon = Soul Furnace.png
 
|icon = Soul Furnace.png
|description = {{sbc|Passive:}} '''Sion''' permanently gains 2 bonus [[health]] whenever he [[kill]]s a unit, 10 against large units or champion kills and assists.
+
|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s a unit, increased to {{as|10 bonus health}} against large units or champion kills and assists.
 
|description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After 2 seconds, ''Soul Furnace'' can be re-activated to detonate the shield, detonating automatically if it persists for the full 6 seconds.
 
|description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After 2 seconds, ''Soul Furnace'' can be re-activated to detonate the shield, detonating automatically if it persists for the full 6 seconds.
|description3 = Upon detonation, the shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentual health damage component is capped at 400 against [[minions]] and [[monsters]].
+
|description3 = Upon detonation, the shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentual health damage component is capped at 400 against minions and monsters.
 
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}}
 
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}}
 
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
 
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
Line 97: Line 93:
 
|name = Roar of the Slayer
 
|name = Roar of the Slayer
 
|icon = Roar of the Slayer.png
 
|icon = Roar of the Slayer.png
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing [[magic damage]] to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[Armor_penetration#Percentage_armor_reduction|reducing]] its [[armor]] by 20% for {{fd|2.5}} seconds.
+
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[Armor_penetration#Percentage_armor_reduction|reducing]] its [[armor]] by 20% for {{fd|2.5}} seconds.
|description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}'''-units - dealing [[magic damage]] with 50% increased damage to all enemies it passes through, and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds.
+
|description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}''' units, dealing 30% increased damage to all enemies it passes through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds.
 
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
|leveling2 = {{lc|Increased Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}
+
|leveling2 = {{lc|Increased Damage}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}
|range = X ~ 1500
+
|range = 725 ~ 1500
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cooldown = {{ap|12|11|10|9|8}}
|cost = 35
+
|cost = {{ap|35|40|45|50|55}}
 
|costtype = mana
 
|costtype = mana
 
}}
 
}}
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|icon = Unstoppable Onslaught.png
 
|icon = Unstoppable Onslaught.png
 
|description = {{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[Crowd_control#Preventing|immune]] to all [[crowd control]] effects. '''Sion's''' trajectory will update toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased.
 
|description = {{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[Crowd_control#Preventing|immune]] to all [[crowd control]] effects. '''Sion's''' trajectory will update toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased.
|description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing [[physical damage]] and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for a short duration.
+
|description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing physical damage and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for a short duration.
 
|description3 = Colliding with terrain will cause '''Sion''' to be {{cctip|stun|stunned}} for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively.
 
|description3 = Colliding with terrain will cause '''Sion''' to be {{cctip|stun|stunned}} for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively.
 
|leveling2 =
 
|leveling2 =

Revision as of 20:09, 27 March 2015

Template:C-top Template:Champion info Template:C-ref

Abilities

Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable to then enter a frenzy, restoring himself to full health but losing「 1 (+ Sion's level) 」「 Template:Pp18 」health per 0.25 seconds, increasing by「 0.7 (+ 0.7 x Sion's level) 」「 Template:Pp18 」per subsequent tick.

Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against minions and monsters).

Sion cannot cast any of his standard abilities while in this state but can cast Death Surge Death Surge using any learned spell.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Template:Ability2


Decimating Smash

Decimating Smash

First Cast: Sion channels for up to 2 seconds, increasing the damage of Decimating Smash over the duration and the range over the next 1 second. If the channel is interrupted, Decimating Smash will go on a reduced 2 second cooldown.

Second Cast: Sion deals physical damage to all enemies in the target area. Minions and monsters take 80% damage from Decimating Smash. If he has charged for less than 1 second, he will Template:Cctip all enemies in the area by 50% for 0.25 seconds.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 65% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 195% AD)

If Decimating Smash is charged for at least 1 second, he will Template:Cctip all enemies hit for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled.

Template:Ability2


Soul Furnace

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 10 bonus health against large units or champion kills and assists.

Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be re-activated to detonate the shield, detonating automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)

Upon detonation, the shield deals magic damage to all enemy units within 550-range. The percentual health damage component is capped at 400 against minions and monsters.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Template:Ability2


Roar of the Slayer

Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as Template:Cctip it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be Template:Cctip 1500 units, dealing 30% increased damage to all enemies it passes through and Template:Cctip them by the same amount for 2.5 seconds.

  • Increased Damage: 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP)

Template:Ability2


Unstoppable Onslaught

Unstoppable Onslaught

First Cast: Sion charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the cursor over the duration, but his turn rate is decreased.

If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing physical damage and Template:Cctip surrounding enemies. Enemies hit directly are also slightly Template:Cctip into Sion's direction, and then Template:Cctip for a short duration.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)
  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)

Colliding with terrain will cause Sion to be Template:Cctip for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds, respectively.

Template:Ability2


References

Template:C-bot