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Tag: rte-source
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{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}}}
+
{{champion info|Sion}}
 
{{C-ref}}
 
{{C-ref}}
 
== Abilities ==
 
== Abilities ==
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|name = Glory in Death
 
|name = Glory in Death
 
|icon = Glory in Death.png
 
|icon = Glory in Death.png
|description = Upon taking fatal damage, '''Sion''' briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing 1 ''(+ Sion's level)'' health per {{fd|0.25}} seconds, increasing by 0.7 (''+ 0.7 x Sion's level'') per subsequent tick. '''Sion''' can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as on-hit physical damage (''capped at 75 bonus damage against monsters'').
+
|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to full health but losing{{ft|1 (''+ Sion's level'')|{{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19}}}}[[health]] per {{fd|0.25}} seconds, increasing by{{ft|{{fd|0.7}} (''+ {{fd|0.7}} x Sion's level'')|{{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3}}}}per subsequent tick.
  +
|description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[life steal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as [[on-hit effect|on-hit]] [[physical damage]] (''capped at 75 bonus damage against [[minions]] and [[monsters]]'').
|description2 = Additionally, '''Sion''' gains the ability to cast {{ai|Death Surge|Sion}} using any learned ability.
 
  +
|description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned spell.
 
}}
 
}}
 
{{Ability info
 
{{Ability info
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}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting ='''Glory in Death''' is a [[buff|self-buff]] ability, which triggers upon Sion's [[death]].
+
|targeting ='''Glory in Death''' is a [[Death#Post-death events|on-death]] ability, which grants both a statistic [[self-targeted]] [[buff]] and a [[On-hit effect#Physical Damage|physical]] [[on-hit effect]].
<br/>'''Death Surge''' is a [[buff|self-buff]] ability.
+
<br>'''Death Surge''' is a [[buff|self-buff]] ability.
 
|spelleffects =
 
|spelleffects =
 
|onhiteffects =
 
|onhiteffects =
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|additional =
 
|additional =
 
*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities.
 
*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities.
  +
* Sion's attack speed during ''Glory in Death'' is fixed at 1.75; it can not be slowed nor hastened while the reanimation stands.
* The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second or receive a attack speed buff while in Glory in Death, ''Glory in Death'' will actually '''decrease''' his attack speed (attack speed will be 1.75).
 
 
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires.
 
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires.
* The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast ''Death Surge'' more than once.
+
* The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast each time Sion dies.
 
* ''Glory in Death'' will still trigger if Sion is killed by the [[Nexus Obelisk]].
 
* ''Glory in Death'' will still trigger if Sion is killed by the [[Nexus Obelisk]].
 
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
 
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
  +
** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion.
 
  +
* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level.
  +
* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires.
  +
|video=Sion IVideo.ogv
 
}}}}
 
}}}}
   
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|name = Decimating Smash
 
|name = Decimating Smash
 
|icon = Decimating Smash.png
 
|icon = Decimating Smash.png
|description = {{sbc|First Cast:}} '''Sion''' channels, increasing the damage of ''Decimating Smash'' over the next 2 seconds and the range over the next 1 second. If the channel is interrupted, ''Decimating Smash'' will go on a reduced 2 second cooldown.
+
|description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing the damage of ''Decimating Smash'' over the duration and the range over the next 1 second. If the channel is interrupted, ''Decimating Smash'' will go on a reduced 2 second cooldown.
|description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the target area by 50% for {{fd|0.25}} seconds. If ''Decimating Smash'' is charged for at least 1 second, '''Sion''' smashes his axe into the ground instead, {{cctip|airborne|knocking up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled.
+
|description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area. [[Minions]] and [[monsters]] take 80% damage from ''Decimating Smash''. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the area by 50% for {{fd|0.25}} seconds.
  +
|description3 = If ''Decimating Smash'' is charged for at least 1 second, he will {{cctip|airborne|knock up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled.
|description3 = Minions take 60% damage from ''Decimating Smash''.
 
|leveling2 =
+
|leveling2 =
{{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 60% AD)}}
+
{{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}}
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}}
+
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}}
 
|range = 300 ~ 600
 
|range = 300 ~ 600
 
|cooldown = {{ap|10|9|8|7|6}}
 
|cooldown = {{ap|10|9|8|7|6}}
|cost = {{ap|45|50|55|60|65}}
+
|cost = {{ap|45}}
 
|costtype = mana
 
|costtype = mana
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting='''Decimating Smash''' is a channeled [[area of effect]] that deals physical damage and can either slow or knock-up enemies.
+
|targeting='''Decimating Smash''' is a [[channel]]ed [[area of effect]], that increases its effects depending on how long is charged.
 
|spelleffects = aoe
 
|spelleffects = aoe
 
|onhiteffects =
 
|onhiteffects =
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|additional =
 
|additional =
 
* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}.
 
* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}.
  +
|video=Sion QVideo.ogv
 
}}}}
 
}}}}
   
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|name = Soul Furnace
 
|name = Soul Furnace
 
|icon = Soul Furnace.png
 
|icon = Soul Furnace.png
|description = {{sbc|Passive:}} '''Sion''' permanently gains 2 bonus [[health]] whenever he kills a unit, increased to 10 against large units and champion kills and assists.
+
|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s a unit, increased to {{as|10 bonus health}} against large units or champion kills and assists.
|description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, ''Soul Furnace'' can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
+
|description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.
  +
|description3 = Upon detonation, the shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentual health damage component is capped at 400 against minions and monsters.
|description3 = ''Soul Furnace'' can be activated and detonated while using any of his abilities.
 
 
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}}
|leveling2 =
 
{{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}}
+
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
 
|range =
{{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
 
|range = 550
 
 
|cooldown = 13 seconds after shield expires
 
|cooldown = 13 seconds after shield expires
 
|cost = {{ap|65|70|75|80|85}}
 
|cost = {{ap|65|70|75|80|85}}
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|additional =
 
|additional =
 
* Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders.
 
* Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders.
 
* ''Soul Furnace'' can be activated and detonated while using any of his abilities.
 
* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.
 
* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.
  +
|video=Sion WVideo.ogv
 
}}}}
 
}}}}
   
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|name = Roar of the Slayer
 
|name = Roar of the Slayer
 
|icon = Roar of the Slayer.png
 
|icon = Roar of the Slayer.png
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and reducing its armor by 20% for {{fd|2.5}} seconds.
+
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[Armor penetration#Percentage armor reduction|reducing]] its [[armor]] by 20% for {{fd|2.5}} seconds.
|description2 = If the target is not a champion, it will be knocked back {{tt|1500|Estimated}} units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for {{fd|2.5}} seconds.
+
|description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}''' units, dealing 30% increased damage to all enemies it passes through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds.
 
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
|leveling2 = {{lc|Increased Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}
+
|leveling2 = {{lc|Increased Damage}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}
|range = X ~ 1500
+
|range = 725 ~ 1500
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cooldown = {{ap|12|11|10|9|8}}
|cost = 35
+
|cost = {{ap|35|40|45|50|55}}
 
|costtype = mana
 
|costtype = mana
 
}}
 
}}
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|additional =
 
|additional =
 
* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain.
 
* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain.
  +
|video=Sion EVideo.ogv
 
}}}}
 
}}}}
   
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|name = Unstoppable Onslaught
 
|name = Unstoppable Onslaught
 
|icon = Unstoppable Onslaught.png
 
|icon = Unstoppable Onslaught.png
|description = {{sbc|First Cast:}} '''Sion''' bellows, which can be heard by all players, and begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. '''Sion's''' trajectory will update toward the mouse cursor over the duration, but his turning speed is significantly slower than normal.
+
|description = {{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[Crowd control#Preventing|immune]] to all [[crowd control]] effects. '''Sion's''' trajectory will update toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased.
|description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} in Sion's direction, and then {{cctip|stun|stunned}} for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds respectively.
+
|description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing physical damage and {{cctip|slow|slowing}} surrounding enemies for 3 seconds. This includes structures. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for {{fd|0.75}} seconds.
|description3=Colliding with terrain will cause Sion to stun himself for a short duration.
+
|description3 = Colliding with terrain will cause '''Sion''' to be {{cctip|stun|stunned}} for a short duration. The damage and stun duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively.
 
|leveling2 =
 
|leveling2 =
 
{{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}
 
{{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}
 
{{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}
 
{{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}
  +
{{lc|Slow}} {{ap|40|45|50%}}
 
|cooldown = {{ap|140|100|60}}
 
|cooldown = {{ap|140|100|60}}
 
|cost = 100
 
|cost = 100
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|spellshield = will block the ability.
 
|spellshield = will block the ability.
 
|additional =
 
|additional =
  +
* Sion's bellows can be heard by all players globally.
  +
* '''Turn Rate''' is a term carried on from [[Defense of the Ancients: Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' is traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn.
  +
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn.
  +
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''.
  +
*** The Champion's time to turn is instant, despite this is not to imply zero, rather be that none possess a ''Turn Rate''. ''Unstoppable Onslaught'' just grant such to Sion over the ability's duration.
 
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}.
 
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}.
 
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}.
 
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}.
  +
* ''Unstoppable Onslaught'' can damage enemy structures.
 
* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled.
 
* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled.
 
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed.
 
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed.
  +
|video=Sion RVideo.ogv
 
}}}}
 
}}}}
   
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[[Category:2009 release]]
 
[[Category:2009 release]]
 
[[Category:Alpha stage release]]
 
[[Category:Alpha stage release]]
[[Category:Released champion]]
 
 
[[Category:Fighter champion]]
 
[[Category:Fighter champion]]
  +
[[Category:Knockup champion]]
 
[[Category:Melee champion]]
 
[[Category:Melee champion]]
 
[[Category:Released champion]]
 
[[Category:Shield champion]]
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
[[Category:Knockup champion]]
+
[[Category:1350 IP champion]]
[[Category:Shield champion]]
+
[[Category:585 RP champion]]
[[Category:2014 rework]]
 

Revision as of 17:41, 24 May 2015

Template:C-top Template:Champion info Template:C-ref

Abilities

Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing「 1 (+ Sion's level) 」「 Template:Pp18 」health per 0.25 seconds, increasing by「 0.7 (+ 0.7 x Sion's level) 」「 Template:Pp18 」per subsequent tick.

Sion can freely move and attack during this time, gaining 100% life steal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against minions and monsters).

Sion cannot cast any of his standard abilities while in this state but can cast Death Surge Death Surge using any learned spell.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Template:Ability2


Decimating Smash

Decimating Smash

First Cast: Sion channels for up to 2 seconds, increasing the damage of Decimating Smash over the duration and the range over the next 1 second. If the channel is interrupted, Decimating Smash will go on a reduced 2 second cooldown.

Second Cast: Sion deals physical damage to all enemies in the target area. Minions and monsters take 80% damage from Decimating Smash. If he has charged for less than 1 second, he will Template:Cctip all enemies in the area by 50% for 0.25 seconds.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 65% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 195% AD)

If Decimating Smash is charged for at least 1 second, he will Template:Cctip all enemies hit for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled.

Template:Ability2


Soul Furnace

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 10 bonus health against large units or champion kills and assists.

Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 3 seconds, Soul Furnace can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 6 / 7 / 8 / 9 / 10% of maximum health)

Upon detonation, the shield deals magic damage to all enemy units within 550-range. The percentual health damage component is capped at 400 against minions and monsters.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Template:Ability2


Roar of the Slayer

Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as Template:Cctip it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be Template:Cctip 1500 units, dealing 30% increased damage to all enemies it passes through and Template:Cctip them by the same amount for 2.5 seconds.

  • Increased Damage: 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP)

Template:Ability2


Unstoppable Onslaught

Unstoppable Onslaught

First Cast: Sion charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the cursor over the duration, but his turn rate is decreased.

If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing physical damage and Template:Cctip surrounding enemies for 3 seconds. This includes structures. Enemies hit directly are also slightly Template:Cctip into Sion's direction, and then Template:Cctip for 0.75 seconds.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)
  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)
  • Slow: 40 / 45 / 50%

Colliding with terrain will cause Sion to be Template:Cctip for a short duration. The damage and stun duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds, respectively.

Template:Ability2


References

Template:C-bot