(Improved grammar.) Tag: rte-source |
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− | {{champion info| |
+ | {{champion info|Sion}} |
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== Abilities == |
== Abilities == |
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|icon = Glory in Death.png |
|icon = Glory in Death.png |
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|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to full health but losing{{ft|1 (''+ Sion's level'')|{{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19}}}}[[health]] per {{fd|0.25}} seconds, increasing by{{ft|{{fd|0.7}} (''+ {{fd|0.7}} x Sion's level'')|{{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3}}}}per subsequent tick. |
|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to full health but losing{{ft|1 (''+ Sion's level'')|{{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19}}}}[[health]] per {{fd|0.25}} seconds, increasing by{{ft|{{fd|0.7}} (''+ {{fd|0.7}} x Sion's level'')|{{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3}}}}per subsequent tick. |
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− | |description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[ |
+ | |description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[life steal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as [[on-hit effect|on-hit]] [[physical damage]] (''capped at 75 bonus damage against [[minions]] and [[monsters]]''). |
|description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned spell. |
|description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned spell. |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting ='''Glory in Death''' is a [[Death#Post- |
+ | |targeting ='''Glory in Death''' is a [[Death#Post-death events|on-death]] ability, which grants both a statistic [[self-targeted]] [[buff]] and a [[On-hit effect#Physical Damage|physical]] [[on-hit effect]]. |
<br>'''Death Surge''' is a [[buff|self-buff]] ability. |
<br>'''Death Surge''' is a [[buff|self-buff]] ability. |
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|spelleffects = |
|spelleffects = |
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|icon = Soul Furnace.png |
|icon = Soul Furnace.png |
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|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s a unit, increased to {{as|10 bonus health}} against large units or champion kills and assists. |
|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s a unit, increased to {{as|10 bonus health}} against large units or champion kills and assists. |
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− | |description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After |
+ | |description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds. |
|description3 = Upon detonation, the shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentual health damage component is capped at 400 against minions and monsters. |
|description3 = Upon detonation, the shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentual health damage component is capped at 400 against minions and monsters. |
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− | |leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}} |
+ | |leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}} |
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
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|range = |
|range = |
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|name = Roar of the Slayer |
|name = Roar of the Slayer |
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|icon = Roar of the Slayer.png |
|icon = Roar of the Slayer.png |
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− | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[ |
+ | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[Armor penetration#Percentage armor reduction|reducing]] its [[armor]] by 20% for {{fd|2.5}} seconds. |
|description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}''' units, dealing 30% increased damage to all enemies it passes through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. |
|description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}''' units, dealing 30% increased damage to all enemies it passes through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. |
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|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
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|name = Unstoppable Onslaught |
|name = Unstoppable Onslaught |
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|icon = Unstoppable Onslaught.png |
|icon = Unstoppable Onslaught.png |
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− | |description = {{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[ |
+ | |description = {{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[Crowd control#Preventing|immune]] to all [[crowd control]] effects. '''Sion's''' trajectory will update toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased. |
− | |description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing physical damage and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for |
+ | |description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing physical damage and {{cctip|slow|slowing}} surrounding enemies for 3 seconds. This includes structures. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for {{fd|0.75}} seconds. |
− | |description3 = Colliding with terrain will cause '''Sion''' to be {{cctip|stun|stunned}} for a short duration. The damage and |
+ | |description3 = Colliding with terrain will cause '''Sion''' to be {{cctip|stun|stunned}} for a short duration. The damage and stun duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively. |
|leveling2 = |
|leveling2 = |
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{{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}} |
{{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}} |
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{{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}} |
{{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}} |
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+ | {{lc|Slow}} {{ap|40|45|50%}} |
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|cooldown = {{ap|140|100|60}} |
|cooldown = {{ap|140|100|60}} |
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|cost = 100 |
|cost = 100 |
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|additional = |
|additional = |
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* Sion's bellows can be heard by all players globally. |
* Sion's bellows can be heard by all players globally. |
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− | * '''Turn Rate''' is a term carried on from [[ |
+ | * '''Turn Rate''' is a term carried on from [[Defense of the Ancients: Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' is traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn. |
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
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*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''. |
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''. |
Revision as of 17:41, 24 May 2015
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