No edit summary |
(Whoops) Tag: sourceedit |
||
(39 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
{{C-top}} |
{{C-top}} |
||
− | {{champion info| |
+ | {{champion info|Sion}} |
{{C-ref}} |
{{C-ref}} |
||
== Abilities == |
== Abilities == |
||
Line 7: | Line 7: | ||
|name = Glory in Death |
|name = Glory in Death |
||
|icon = Glory in Death.png |
|icon = Glory in Death.png |
||
− | |description = Upon taking fatal damage, '''Sion''' briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing |
+ | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to full [[health]] but losing{{ft|1 (''+ Sion's level'')|{{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19}}}}[[health]] per {{fd|0.25}} seconds, increasing by{{ft|{{fd|0.7}} (''+ {{fd|0.7}} x Sion's level'')|{{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3}}}}per subsequent tick. |
+ | |description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[life steal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as [[on-hit effect|on-hit]] [[physical damage]] (''capped at 75 bonus damage against [[minions]] and [[monsters]]''). |
||
− | | |
+ | |description3 = '''Sion''' cannot cast any of his standard [[ability|abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned [[ability]]. |
}} |
}} |
||
{{Ability info |
{{Ability info |
||
Line 17: | Line 18: | ||
}} |
}} |
||
|{{Ability2 |
|{{Ability2 |
||
− | |targeting ='''Glory in Death''' is a [[ |
+ | |targeting ='''Glory in Death''' is a [[Death#Post-death events|on-death]] ability, which grants both a statistic [[self-targeted]] [[buff]] and a [[On-hit effect#Physical Damage|physical]] [[on-hit effect]]. |
− | <br |
+ | <br>'''Death Surge''' is a [[buff|self-buff]] ability. |
|spelleffects = |
|spelleffects = |
||
|onhiteffects = |
|onhiteffects = |
||
Line 24: | Line 25: | ||
|additional = |
|additional = |
||
*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities. |
*While in the ''Glory in Death'' state, Sion can move, attack and use [[item]] actives, but cannot use [[summoner spells]] or his normal champion abilities. |
||
+ | * Sion's attack speed during ''Glory in Death'' is fixed at 1.75; it can not be slowed nor hastened while the reanimation stands. |
||
− | * The attack speed granted by ''Glory in Death'' isn't additive with Sion's base attack speed: it sets his attack speed to a '''static''' number. If Sion's standard attack speed exceeds {{fd|1.75}} attacks per second or receive a attack speed buff while in Glory in Death, ''Glory in Death'' will actually '''decrease''' his attack speed (attack speed will be 1.75). |
||
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires. |
* Sion's death timer will begin to tick down when he is first killed, not when ''Glory in Death's'' reanimation expires. |
||
− | * The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast |
+ | * The cooldown of ''Death Surge'' is refreshed upon triggering ''Glory in Death'', meaning it is always available to cast each time Sion dies. |
* ''Glory in Death'' will still trigger if Sion is killed by the [[Nexus Obelisk]]. |
* ''Glory in Death'' will still trigger if Sion is killed by the [[Nexus Obelisk]]. |
||
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}. |
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}. |
||
+ | ** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion. |
||
− | |||
+ | * The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level. |
||
+ | * If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires. |
||
+ | |video=Sion IVideo.ogv |
||
}}}} |
}}}} |
||
Line 36: | Line 40: | ||
|name = Decimating Smash |
|name = Decimating Smash |
||
|icon = Decimating Smash.png |
|icon = Decimating Smash.png |
||
− | |description = {{sbc|First Cast:}} '''Sion''' |
+ | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing the damage of ''Decimating Smash'' over the duration and the range over the next 1 second. If the channel is interrupted, ''Decimating Smash'' will go on a reduced 2 second cooldown. |
− | |description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the |
+ | |description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area. [[Minions]] and [[monsters]] take 80% damage from ''Decimating Smash''. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the area by 50% for {{fd|0.25}} seconds. |
+ | |description3 = If ''Decimating Smash'' is charged for at least 1 second, he will {{cctip|airborne|knock up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled. |
||
− | |description3 = Minions take 60% damage from ''Decimating Smash''. |
||
− | |leveling2 = |
+ | |leveling2 = |
− | {{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ |
+ | {{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}} |
− | {{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ |
+ | {{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}} |
|range = 300 ~ 600 |
|range = 300 ~ 600 |
||
|cooldown = {{ap|10|9|8|7|6}} |
|cooldown = {{ap|10|9|8|7|6}} |
||
− | |cost = {{ap|45 |
+ | |cost = {{ap|45}} |
|costtype = mana |
|costtype = mana |
||
}} |
}} |
||
|{{Ability2 |
|{{Ability2 |
||
− | |targeting='''Decimating Smash''' is a |
+ | |targeting='''Decimating Smash''' is a [[channel]]ed [[area of effect]], that increases its effects depending on how long is charged. |
|spelleffects = aoe |
|spelleffects = aoe |
||
|onhiteffects = |
|onhiteffects = |
||
Line 54: | Line 58: | ||
|additional = |
|additional = |
||
* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}. |
* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}. |
||
+ | |video=Sion QVideo.ogv |
||
}}}} |
}}}} |
||
Line 59: | Line 64: | ||
{{Ability info |
{{Ability info |
||
|name = Soul Furnace |
|name = Soul Furnace |
||
− | |icon = |
+ | |icon = false |
− | |description = {{sbc|Passive:}} '''Sion''' permanently gains 2 bonus |
+ | |description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s a unit, increased to {{as|10 bonus health}} against large units or champion kills and assists. |
− | |description2 = {{sbc| |
+ | |description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}} |
+ | |description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} The shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentile health damage component is capped at 400 against minions and monsters.}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{lc| |
+ | |leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
⚫ | |||
⚫ | |||
− | |range = 550 |
||
|cooldown = 13 seconds after shield expires |
|cooldown = 13 seconds after shield expires |
||
|cost = {{ap|65|70|75|80|85}} |
|cost = {{ap|65|70|75|80|85}} |
||
Line 80: | Line 84: | ||
|additional = |
|additional = |
||
* Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders. |
* Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders. |
||
⚫ | |||
* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives. |
* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives. |
||
+ | |video=Sion WVideo.ogv |
||
}}}} |
}}}} |
||
Line 87: | Line 93: | ||
|name = Roar of the Slayer |
|name = Roar of the Slayer |
||
|icon = Roar of the Slayer.png |
|icon = Roar of the Slayer.png |
||
− | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and reducing its armor by 20% for {{fd|2.5}} seconds. |
+ | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[Armor penetration#Percentage armor reduction|reducing]] its [[armor]] by 20% for {{fd|2.5}} seconds. |
− | |description2 = If the target is not a champion, it will be knocked back {{tt|1500|Estimated}} units |
+ | |description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}''' units, dealing 30% increased damage to all enemies it passes through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. |
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
||
{{lc|Slow}} {{ap|40|45|50|55|60%}} |
{{lc|Slow}} {{ap|40|45|50|55|60%}} |
||
− | |leveling2 = {{lc|Increased Damage}} {{ap| |
+ | |leveling2 = {{lc|Increased Damage}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}} |
− | |range = |
+ | |range = 725 ~ 1500 |
|cooldown = {{ap|12|11|10|9|8}} |
|cooldown = {{ap|12|11|10|9|8}} |
||
− | |cost = 35 |
+ | |cost = {{ap|35|40|45|50|55}} |
|costtype = mana |
|costtype = mana |
||
}} |
}} |
||
Line 106: | Line 112: | ||
|additional = |
|additional = |
||
* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain. |
* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain. |
||
+ | |video=Sion EVideo.ogv |
||
}}}} |
}}}} |
||
Line 111: | Line 118: | ||
{{Ability info |
{{Ability info |
||
|name = Unstoppable Onslaught |
|name = Unstoppable Onslaught |
||
− | |icon = |
+ | |icon = false |
− | |description = {{sbc|First Cast:}} '''Sion''' |
+ | |description = {{MiniAbility|icon=Unstoppable Onslaught.png|description={{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[Crowd control#Preventing|immune]] to all [[crowd control]] effects. '''Sion's''' trajectory will update toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased. If '''Sion''' collides with an enemy champion, enemy structure, terrain, or charges for the full 8 seconds, he will slam the ground, dealing physical damage to nearby enemies and enemy structures.}} |
+ | |description2 = {{MiniAbility|icon=Unstoppable Onslaught 2.png|description={{sbc|Second Cast:}} '''Sion''' halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures.}} |
||
− | |description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} in Sion's direction, and then {{cctip|stun|stunned}} for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds respectively. |
||
+ | |description3 = Enemies damaged by either cast of ''Unstoppable Onslaught'' are {{cctip|slow|slowed}} for 3 seconds. Enemies who '''Sion''' directly collide with are also {{cctip|airborne|pulled}} into '''Sion's''' direction and {{cctip|stun|stunned}} for {{fd|0.75}} seconds. Colliding with terrain will momentarily {{cctip|stun}} '''Sion'''. The damage and stun duration of ''Unstoppable Onslaught'' increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively. |
||
− | |description3=Colliding with terrain will cause Sion to stun himself for a short duration. |
||
− | | |
+ | |leveling3 = |
− | {{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}} |
+ | {{ft|{{lc|Minimum Physical Damage|nolist=}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}| |
− | {{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}} |
+ | {{lc|Maximum Physical Damage|nolist=}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}}} |
+ | {{lc|Slow}} {{ap|40|45|50%}} |
||
|cooldown = {{ap|140|100|60}} |
|cooldown = {{ap|140|100|60}} |
||
|cost = 100 |
|cost = 100 |
||
Line 128: | Line 136: | ||
|spellshield = will block the ability. |
|spellshield = will block the ability. |
||
|additional = |
|additional = |
||
+ | * Sion's bellows can be heard by all players globally. |
||
+ | * '''Turn Rate''' is a term carried on from [[Defense of the Ancients: Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' is traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn. |
||
+ | ** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
||
+ | *** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''. |
||
+ | *** The Champion's time to turn is instant, despite this is not to imply zero, rather be that none possess a ''Turn Rate''. ''Unstoppable Onslaught'' just grant such to Sion over the ability's duration. |
||
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}. |
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}. |
||
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}. |
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}. |
||
+ | * ''Unstoppable Onslaught'' can damage enemy structures. |
||
* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled. |
* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled. |
||
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed. |
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed. |
||
+ | |video=Sion RVideo.ogv |
||
}}}} |
}}}} |
||
Line 155: | Line 170: | ||
[[Category:Slow champion]] |
[[Category:Slow champion]] |
||
[[Category:Stun champion]] |
[[Category:Stun champion]] |
||
+ | [[Category:1350 IP champion]] |
||
+ | [[Category:585 RP champion]] |
Revision as of 08:02, 2 June 2015
Template:C-top Template:Champion info Template:C-ref
Abilities
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
References
Template:C-bot