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(→‎Abilities: Updated Ability Details for Glory in Death.)
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{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}}}
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{{champion info|Sion}}
 
{{C-ref}}
 
{{C-ref}}
 
== Abilities ==
 
== Abilities ==
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|name = Glory in Death
 
|name = Glory in Death
 
|icon = Glory in Death.png
 
|icon = Glory in Death.png
|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] to then enter a frenzy, restoring himself to full health but losing 1 (''+ Sion's level'') health per {{fd|0.25}} seconds, increasing by 0.7 (''+ 0.7 x Sion's level'') per subsequent tick.
+
|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to full [[health]] but losing{{ft|1 (''+ Sion's level'')|{{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19}}}}[[health]] per {{fd|0.25}} seconds, increasing by{{ft|{{fd|0.7}} (''+ {{fd|0.7}} x Sion's level'')|{{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3}}}}per subsequent tick.
|description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[lifesteal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as [[on-hit effect|on-hit]] [[physical damage]] (''capped at 75 bonus damage against [[minions]] and [[monsters]]'').
+
|description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[life steal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as [[on-hit effect|on-hit]] [[physical damage]] (''capped at 75 bonus damage against [[minions]] and [[monsters]]'').
|description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned spell.
+
|description3 = '''Sion''' cannot cast any of his standard [[ability|abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned [[ability]].
 
}}
 
}}
 
{{Ability info
 
{{Ability info
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}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting ='''Glory in Death''' is a [[Death#Post-death_events|on-death]] ability, which grants both a statistic [[self-targeted]] [[buff]] and a [[On-hit_effect#Physical_Damage|physical]] [[on-hit effect]].
+
|targeting ='''Glory in Death''' is a [[Death#Post-death events|on-death]] ability, which grants both a statistic [[self-targeted]] [[buff]] and a [[On-hit effect#Physical Damage|physical]] [[on-hit effect]].
 
<br>'''Death Surge''' is a [[buff|self-buff]] ability.
 
<br>'''Death Surge''' is a [[buff|self-buff]] ability.
 
|spelleffects =
 
|spelleffects =
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* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
 
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}.
 
** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion.
 
** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion.
  +
* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level.
* {{Pending for test}} If Sion gains a buff (such as [[Crest of Cinders|red buff]]) during ''Glory in Death's'' reanimation, he will lose that buff when the reanimation expires.
+
* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires.
 
|video=Sion IVideo.ogv
 
|video=Sion IVideo.ogv
 
}}}}
 
}}}}
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|name = Decimating Smash
 
|name = Decimating Smash
 
|icon = Decimating Smash.png
 
|icon = Decimating Smash.png
|description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing the damage of ''Decimating Smash'' over the duration and the range over the next 1 second. If the [[channel]] is interrupted, ''Decimating Smash'' will go on a reduced 2 second cooldown.
+
|description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing the damage of ''Decimating Smash'' over the duration and the range over the next 1 second. If the channel is interrupted, ''Decimating Smash'' will go on a reduced 2 second cooldown.
|description2 = {{sbc|Second Cast:}} '''Sion''' deals [[physical damage]] to all enemies in the target area. Minions take 60% damage from ''Decimating Smash''. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the area by 50% for {{fd|0.25}} seconds.
+
|description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area. [[Minions]] and [[monsters]] take 80% damage from ''Decimating Smash''. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the area by 50% for {{fd|0.25}} seconds.
 
|description3 = If ''Decimating Smash'' is charged for at least 1 second, he will {{cctip|airborne|knock up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled.
 
|description3 = If ''Decimating Smash'' is charged for at least 1 second, he will {{cctip|airborne|knock up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled.
 
|leveling2 =
 
|leveling2 =
{{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 60% AD)}}
+
{{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}}
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 180% AD)}}
+
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}}
 
|range = 300 ~ 600
 
|range = 300 ~ 600
 
|cooldown = {{ap|10|9|8|7|6}}
 
|cooldown = {{ap|10|9|8|7|6}}
|cost = {{ap|45|50|55|60|65}}
+
|cost = {{ap|45}}
 
|costtype = mana
 
|costtype = mana
 
}}
 
}}
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{{Ability info
 
{{Ability info
 
|name = Soul Furnace
 
|name = Soul Furnace
|icon = Soul Furnace.png
+
|icon = false
|description = {{sbc|Passive:}} '''Sion''' permanently gains 2 bonus [[health]] whenever he [[kill]]s a unit, 10 against large units or champion kills and assists.
+
|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s a unit, increased to {{as|10 bonus health}} against large units or champion kills and assists.
|description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After 2 seconds, ''Soul Furnace'' can be re-activated to detonate the shield, detonating automatically if it persist for the full 6 seconds.
+
|description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}}
|description3 = Upon detonation, the shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentual health damage component is capped at 400 against [[minions]] and [[monsters]].
+
|description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} The shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentile health damage component is capped at 400 against minions and monsters.}}
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}}
+
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}}
 
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
 
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
 
|range =
 
|range =
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|name = Roar of the Slayer
 
|name = Roar of the Slayer
 
|icon = Roar of the Slayer.png
 
|icon = Roar of the Slayer.png
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing [[magic damage]] to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[Armor_penetration#Percentage_armor_reduction|reducing]] its [[armor]] by 20% for {{fd|2.5}} seconds.
+
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[Armor penetration#Percentage armor reduction|reducing]] its [[armor]] by 20% for {{fd|2.5}} seconds.
|description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}'''-units - dealing [[magic damage]] with 50% increased damage to all enemies it passes through, and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds.
+
|description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}''' units, dealing 30% increased damage to all enemies it passes through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds.
 
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
|leveling2 = {{lc|Increased Damage}} {{ap|105|157.5|210|262.5|315}} {{as|(+ 60% AP)}}
+
|leveling2 = {{lc|Increased Damage}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}
|range = X ~ 1500
+
|range = 725 ~ 1500
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cooldown = {{ap|12|11|10|9|8}}
|cost = 35
+
|cost = {{ap|35|40|45|50|55}}
 
|costtype = mana
 
|costtype = mana
 
}}
 
}}
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{{Ability info
 
{{Ability info
 
|name = Unstoppable Onslaught
 
|name = Unstoppable Onslaught
|icon = Unstoppable Onslaught.png
+
|icon = false
|description = {{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[Crowd_control#Preventing|immune]] to all [[crowd control]] effects. '''Sion's''' trajectory will update toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased.
+
|description = {{MiniAbility|icon=Unstoppable Onslaught.png|description={{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[Crowd control#Preventing|immune]] to all [[crowd control]] effects. '''Sion's''' trajectory will update toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased. If '''Sion''' collides with an enemy champion, enemy structure, terrain, or charges for the full 8 seconds, he will slam the ground, dealing physical damage to nearby enemies and enemy structures.}}
  +
|description2 = {{MiniAbility|icon=Unstoppable Onslaught 2.png|description={{sbc|Second Cast:}} '''Sion''' halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures.}}
|description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing [[physical damage]] and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for a short duration.
 
|description3 = Colliding with terrain will cause '''Sion''' to be {{cctip|stun|stunned}} for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively.
+
|description3 = Enemies damaged by either cast of ''Unstoppable Onslaught'' are {{cctip|slow|slowed}} for 3 seconds. Enemies who '''Sion''' directly collide with are also {{cctip|airborne|pulled}} into '''Sion's''' direction and {{cctip|stun|stunned}} for {{fd|0.75}} seconds. Colliding with terrain will momentarily {{cctip|stun}} '''Sion'''. The damage and stun duration of ''Unstoppable Onslaught'' increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively.
|leveling2 =
+
|leveling3 =
{{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}
+
{{ft|{{lc|Minimum Physical Damage|nolist=}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}|
{{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}
+
{{lc|Maximum Physical Damage|nolist=}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}}}
  +
{{lc|Slow}} {{ap|40|45|50%}}
 
|cooldown = {{ap|140|100|60}}
 
|cooldown = {{ap|140|100|60}}
 
|cost = 100
 
|cost = 100
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|additional =
 
|additional =
 
* Sion's bellows can be heard by all players globally.
 
* Sion's bellows can be heard by all players globally.
* '''Turn Rate''' is a term carried on from [[Defense_of_the_Ancients:_Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' it's traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn.
+
* '''Turn Rate''' is a term carried on from [[Defense of the Ancients: Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' is traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn.
 
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn.
 
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn.
 
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''.
 
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''.
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* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}.
 
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}.
 
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}.
 
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}.
  +
* ''Unstoppable Onslaught'' can damage enemy structures.
 
* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled.
 
* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled.
 
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed.
 
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed.

Revision as of 08:02, 2 June 2015

Template:C-top Template:Champion info Template:C-ref

Abilities

Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing「 1 (+ Sion's level) 」「 Template:Pp18 」health per 0.25 seconds, increasing by「 0.7 (+ 0.7 x Sion's level) 」「 Template:Pp18 」per subsequent tick.

Sion can freely move and attack during this time, gaining 100% life steal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against minions and monsters).

Sion cannot cast any of his standard abilities while in this state but can cast Death Surge Death Surge using any learned ability.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Template:Ability2


Decimating Smash

Decimating Smash

First Cast: Sion channels for up to 2 seconds, increasing the damage of Decimating Smash over the duration and the range over the next 1 second. If the channel is interrupted, Decimating Smash will go on a reduced 2 second cooldown.

Second Cast: Sion deals physical damage to all enemies in the target area. Minions and monsters take 80% damage from Decimating Smash. If he has charged for less than 1 second, he will Template:Cctip all enemies in the area by 50% for 0.25 seconds.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 65% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 195% AD)

If Decimating Smash is charged for at least 1 second, he will Template:Cctip all enemies hit for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled.

Template:Ability2


Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 10 bonus health against large units or champion kills and assists.

Soul Furnace
First Cast: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 3 seconds, Soul Furnace can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 6 / 7 / 8 / 9 / 10% of maximum health)

Soul Furnace 2
Second Cast: The shield deals magic damage to all enemy units within 550-range. The percentile health damage component is capped at 400 against minions and monsters.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Template:Ability2


Roar of the Slayer

Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as Template:Cctip it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be Template:Cctip 1500 units, dealing 30% increased damage to all enemies it passes through and Template:Cctip them by the same amount for 2.5 seconds.

  • Increased Damage: 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP)

Template:Ability2


Unstoppable Onslaught

Unstoppable Onslaught
First Cast: Sion charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the cursor over the duration, but his turn rate is decreased. If Sion collides with an enemy champion, enemy structure, terrain, or charges for the full 8 seconds, he will slam the ground, dealing physical damage to nearby enemies and enemy structures.

Unstoppable Onslaught 2
Second Cast: Sion halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures.

Enemies damaged by either cast of Unstoppable Onslaught are Template:Cctip for 3 seconds. Enemies who Sion directly collide with are also Template:Cctip into Sion's direction and Template:Cctip for 0.75 seconds. Colliding with terrain will momentarily Template:Cctip Sion. The damage and stun duration of Unstoppable Onslaught increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds, respectively.

「 Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD) 」「  Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD) 」

  • Slow: 40 / 45 / 50%

Template:Ability2


References

Template:C-bot