(confirm with redbuff, not yet test with baron buff) Tags: Visual edit apiedit |
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− | {{champion info| |
+ | {{champion info|Sion}} |
{{C-ref}} |
{{C-ref}} |
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+ | |||
+ | '''Sion, the Undead Juggernaut''' is a melee [[tank]] [[champion]] boasting powerful area-of-effect crowd control and immense durability. '''Sion''' possesses the unique ability to increase his health pool for every enemy slain, allowing him to become incredibly tanky. His high-impact ultimate allows him to initiate teamfights and put himself in prime position to lay down his disruptive and damaging abilities. Additionally, his threatening presence continues after his death, as he can attack for a few seconds to dish out additional damage. |
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+ | |||
== Abilities == |
== Abilities == |
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{{Ability frame|I| |
{{Ability frame|I| |
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|name = Glory in Death |
|name = Glory in Death |
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|icon = Glory in Death.png |
|icon = Glory in Death.png |
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− | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] |
+ | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to {{as|100% of his maximum health}} but losing{{ft|1{{plus}}('''''Sion's''' level'')|{{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19}}}}{{as|health}} every {{fd|0.25}} seconds, increasing by{{ft|{{fd|0.7}}{{plus}}(''{{fd|0.7}}{{times}}'''Sion's''' level'')|{{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3}}}}per subsequent tick. |
− | |description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[ |
+ | |description2 = '''Sion''' can freely move and use [[basic attack]]s during this time, gaining 100% [[life steal]], attacking at {{as|{{fd|1.75}} attack speed}} and dealing {{as|10% of his target's maximum health}} as bonus [[on-hit]] damage, capped at 75 against [[minions]] and [[monsters]]. |
− | |description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned |
+ | |description3 = '''Sion''' cannot cast any of his standard [[abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned ability. |
}} |
}} |
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{{Ability info |
{{Ability info |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting ='''Glory in Death''' is a [[Death#Post- |
+ | |targeting ='''Glory in Death''' is a [[Death#Post-death events|on-death]] ability, which grants both a statistic [[self-targeted]] [[buff]] and a [[On-hit effect#Physical Damage|physical]] [[on-hit effect]]. |
<br>'''Death Surge''' is a [[buff|self-buff]] ability. |
<br>'''Death Surge''' is a [[buff|self-buff]] ability. |
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|spelleffects = |
|spelleffects = |
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* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}. |
* ''Glory in Death'' occupies a low priority for effects that trigger upon death: it will always trigger '''after''' effects such as {{iis|Guardian Angel}} or {{cai|Omen of Death|Yorick}}. |
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** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion. |
** However, {{cai|Children of the Grave|Mordekaiser}} will not take control of Sion until after the reanimation has expired, meaning that if the reanimation lasts long enough, Children of the Grave will fail to produce a ghost of Sion. |
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− | *The ticks Sion will stay in his frenzy are roughly given by the formula |
+ | * The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level. |
− | |||
− | T = [3.7195 + 2.8571 * M / (L+1) ] ^ 0.5 - 1.9286 |
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− | |||
− | where M is his maximum health and L his level. |
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* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires. |
* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires. |
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|video=Sion IVideo.ogv |
|video=Sion IVideo.ogv |
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}}}} |
}}}} |
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− | {{Ability |
+ | {{Ability|Q |
− | {{Ability info |
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|name = Decimating Smash |
|name = Decimating Smash |
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|icon = Decimating Smash.png |
|icon = Decimating Smash.png |
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− | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing |
+ | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing ''Decimating Smash's'' damage over the duration and its range over the next second. If the channel is interrupted, ''Decimating Smash'' goes on a reduced 2-second cooldown. |
− | |description2 = {{sbc|Second Cast:}} '''Sion''' deals |
+ | |description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area, increased by 25% against enemy [[champions]]. |
− | |description3 = If ''Decimating Smash'' |
+ | |description3 = If ''Decimating Smash'' was charged for less than 1 second, '''Sion''' {{cctip|slow|slows}} all enemies in the area by 50% for {{fd|0.25}} seconds. If ''Decimating Smash'' was charged for at least 1 second, he {{cctip|airborne|knocks up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' was fully channeled. |
+ | |leveling2 = {{ft|{{lc|Minimum Physical Damage|nolist=}} {{ap|16|32|48|64|80}} {{as|(+ 52% AD)}}|{{lc|Minimum Champion Damage|nolist=}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}}}} |
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− | |leveling2 = |
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− | {{lc| |
+ | {{ft|{{lc|Maximum Physical Damage|nolist=}} {{ap|48|96|144|192|240}} {{as|(+ 156% AD)}}|{{lc|Maximum Champion Damage|nolist=}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}}}} |
− | + | |range = {{ap|{{tt|300|Minimum cast range}}|{{tt|600|Maximum cast range}}}} |
|
− | |range = 300 ~ 600 |
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|cooldown = {{ap|10|9|8|7|6}} |
|cooldown = {{ap|10|9|8|7|6}} |
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− | |cost = |
+ | |cost = 45 |
|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting='''Decimating Smash''' is a [[channel]]ed [[area of effect]], that increases its effects depending on how long is charged. |
|targeting='''Decimating Smash''' is a [[channel]]ed [[area of effect]], that increases its effects depending on how long is charged. |
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|spelleffects = aoe |
|spelleffects = aoe |
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* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}. |
* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}. |
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|video=Sion QVideo.ogv |
|video=Sion QVideo.ogv |
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− | + | }} |
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− | {{Ability |
+ | {{Ability|W |
− | {{Ability info |
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|name = Soul Furnace |
|name = Soul Furnace |
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− | |icon = |
+ | |icon = false |
− | |description = {{sbc|Passive:}} '''Sion''' permanently gains 2 bonus |
+ | |description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s an enemy, increased to {{as|10 bonus health}} against large enemies and enemy [[champion]] takedowns. |
− | |description2 = {{sbc| |
+ | |description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' [[shield]]s himself for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}} |
− | |description3 = |
+ | |description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} ''Soul Furnace's'' shield consumes itself to deal magic damage to enemies around '''Sion'''. The {{as|percentage health}} damage is capped at 400 against minions and monsters.}} |
− | |leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}} |
+ | |leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}} |
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
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− | |range = |
+ | |range =550 |
|cooldown = 13 seconds after shield expires |
|cooldown = 13 seconds after shield expires |
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|cost = {{ap|65|70|75|80|85}} |
|cost = {{ap|65|70|75|80|85}} |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]]. |
|targeting = '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]]. |
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'''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability. |
'''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability. |
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* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives. |
* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives. |
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|video=Sion WVideo.ogv |
|video=Sion WVideo.ogv |
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− | + | }} |
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− | {{Ability |
+ | {{Ability|E |
− | {{Ability info |
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|name = Roar of the Slayer |
|name = Roar of the Slayer |
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|icon = Roar of the Slayer.png |
|icon = Roar of the Slayer.png |
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− | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing |
+ | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, {{cctip|slow|slowing}} them and reducing {{as|20% of their armor}} for {{fd|2.5}} seconds. |
− | |description2 = If the target is |
+ | |description2 = If the target is a minion or non-epic monster, they are {{cctip|airborne|knocked back}}, dealing 30% increased damage to all enemies they pass through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory. |
− | |leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
+ | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}|{{lc|Enhanced Magic Damage|nolist=}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}}} |
{{lc|Slow}} {{ap|40|45|50|55|60%}} |
{{lc|Slow}} {{ap|40|45|50|55|60%}} |
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− | | |
+ | |range = {{ap|{{tt|725|Cast range}}|{{tt|1500|Projectile range}}}} |
− | |range = X ~ 1500 |
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|cooldown = {{ap|12|11|10|9|8}} |
|cooldown = {{ap|12|11|10|9|8}} |
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− | |cost = 35 |
+ | |cost = {{ap|35|40|45|50|55}} |
|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Roar of the Slayer''' is primarily a [[skill shot|linear, colliding skillshot]], but if the first unit struck is not a champion, it becomes an [[area of effect]] ability. |
|targeting = '''Roar of the Slayer''' is primarily a [[skill shot|linear, colliding skillshot]], but if the first unit struck is not a champion, it becomes an [[area of effect]] ability. |
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|damagetype = magic |
|damagetype = magic |
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* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain. |
* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain. |
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|video=Sion EVideo.ogv |
|video=Sion EVideo.ogv |
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− | + | }} |
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− | {{Ability |
+ | {{Ability|R |
− | {{Ability info |
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|name = Unstoppable Onslaught |
|name = Unstoppable Onslaught |
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− | |icon = |
+ | |icon = false |
− | |description = {{sbc|First Cast:}} '''Sion''' charges in |
+ | |description = {{MiniAbility|icon=Unstoppable Onslaught.png|description={{sbc|First Cast:}} '''Sion''' charges in the target direction for up to 8 seconds, during which he cannot cast abilities nor attack, but is immune to all [[crowd control]]. '''Sion's''' trajectory updates itself toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased. If '''Sion''' collides with an enemy champion, structure, terrain, or charges for the full 8 seconds, he slams the ground, dealing physical damage to nearby enemies and enemy structures. '''Sion''' momentarily {{cctip|stun|stuns}} himself upon colliding with terrain.}} |
+ | |description2 = {{MiniAbility|icon=Unstoppable Onslaught 2.png|description={{sbc|Second Cast:}} '''Sion''' halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures.}} |
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− | |description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing [[physical damage]] and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for a short duration. |
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− | |description3 = |
+ | |description3 = Enemies damaged by either cast of ''Unstoppable Onslaught'' are {{cctip|slow|slowed}} for 3 seconds. Enemies who '''Sion''' directly collides with are also {{cctip|airborne|pulled}} into him and {{cctip|stun|stunned}} for {{fd|0.75}} seconds. ''Unstoppable Onslaught's'' damage and {{cctip|stun}} duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively. |
+ | |leveling = {{ft|{{lc|Minimum Physical Damage|nolist=}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}|{{lc|Maximum Physical Damage|nolist=}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}}} |
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− | |leveling2 = |
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− | + | |leveling3 = {{lc|Slow}} {{ap|40|45|50%}} |
|
− | {{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}} |
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|cooldown = {{ap|140|100|60}} |
|cooldown = {{ap|140|100|60}} |
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|cost = 100 |
|cost = 100 |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Unstoppable Onslaught''' is an [[area of effect]] ability. |
|targeting = '''Unstoppable Onslaught''' is an [[area of effect]] ability. |
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|spelleffects = aoe |
|spelleffects = aoe |
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|additional = |
|additional = |
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* Sion's bellows can be heard by all players globally. |
* Sion's bellows can be heard by all players globally. |
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− | * '''Turn Rate''' is a term carried on from [[ |
+ | * '''Turn Rate''' is a term carried on from [[Defense of the Ancients: Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' is traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn. |
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
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*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''. |
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''. |
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* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}. |
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}. |
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* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}. |
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}. |
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+ | * ''Unstoppable Onslaught'' can damage enemy structures. |
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* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled. |
* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled. |
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** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed. |
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed. |
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|video=Sion RVideo.ogv |
|video=Sion RVideo.ogv |
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− | + | }} |
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== References == |
== References == |
Revision as of 05:50, 29 July 2015
Template:C-top Template:Champion info Template:C-ref
Sion, the Undead Juggernaut is a melee tank champion boasting powerful area-of-effect crowd control and immense durability. Sion possesses the unique ability to increase his health pool for every enemy slain, allowing him to become incredibly tanky. His high-impact ultimate allows him to initiate teamfights and put himself in prime position to lay down his disruptive and damaging abilities. Additionally, his threatening presence continues after his death, as he can attack for a few seconds to dish out additional damage.
Abilities
Template:Ability2
References
Template:C-bot