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− | {{C-top}} |
+ | {{C-top}}{{Champion info|{{PAGENAME}}}} |
− | {{champion info|Sion}} |
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− | {{C-ref}} |
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− | '''Sion, the Undead Juggernaut''' is a melee [[tank]] [[champion]] boasting powerful area-of-effect crowd control and immense durability. '''Sion''' possesses the unique ability to increase his health pool for every enemy slain, allowing him to become incredibly tanky. His high-impact ultimate allows him to initiate teamfights and put himself in prime position to lay down his disruptive and damaging abilities. Additionally, his threatening presence continues after his death, as he can attack for a few seconds to dish out additional damage. |
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== Abilities == |
== Abilities == |
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|name = Glory in Death |
|name = Glory in Death |
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|icon = Glory in Death.png |
|icon = Glory in Death.png |
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− | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to {{as|100% of his maximum health}} but losing |
+ | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to {{as|100% of his maximum health}} but losing {{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|formula=1{{plus}}level}} {{as|health}} every {{fd|0.25}} seconds, increasing by {{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3|formula=0.7{{plus}}(0.7{{times}}level)}} per subsequent tick. |
|description2 = '''Sion''' can freely move and use [[basic attack]]s during this time, gaining 100% [[life steal]], attacking at {{as|{{fd|1.75}} attack speed}} and dealing {{as|10% of his target's maximum health}} as bonus [[on-hit]] damage, capped at 75 against [[minions]] and [[monsters]]. |
|description2 = '''Sion''' can freely move and use [[basic attack]]s during this time, gaining 100% [[life steal]], attacking at {{as|{{fd|1.75}} attack speed}} and dealing {{as|10% of his target's maximum health}} as bonus [[on-hit]] damage, capped at 75 against [[minions]] and [[monsters]]. |
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|description3 = '''Sion''' cannot cast any of his standard [[abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned ability. |
|description3 = '''Sion''' cannot cast any of his standard [[abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned ability. |
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|video=Sion IVideo.ogv |
|video=Sion IVideo.ogv |
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}}}} |
}}}} |
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{{Ability|Q |
{{Ability|Q |
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|name = Decimating Smash |
|name = Decimating Smash |
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|icon = Decimating Smash.png |
|icon = Decimating Smash.png |
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− | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing ''Decimating Smash's'' damage over the duration and its range over the next second. If the channel is interrupted, ''Decimating Smash'' goes on a reduced 2-second cooldown. |
+ | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing ''Decimating Smash's'' damage over the duration, up to 300%, and its range over the next second. If the channel is interrupted, ''Decimating Smash'' goes on a reduced 2-second cooldown. |
− | |description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area, increased by |
+ | |description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area, increased by {{fd|33.3%}} against [[monsters]] and {{fd|66.7%}} against [[champions]]. |
− | |description3 = If ''Decimating Smash'' was charged for less than 1 second, '''Sion''' {{cctip|slow|slows}} all enemies in the area by 50% for {{fd|0.25}} seconds. If ''Decimating Smash'' was charged for at least 1 second, he {{cctip|airborne|knocks up}} all enemies hit for {{fd|1.25}} |
+ | |description3 = If ''Decimating Smash'' was charged for less than 1 second, '''Sion''' {{cctip|slow|slows}} all enemies in the area by 50% for {{fd|0.25}} seconds. If ''Decimating Smash'' was charged for at least 1 second, he {{cctip|airborne|knocks up}} all enemies hit for {{tt|{{fd|1.25}} - {{fd|2.25}}|Reaches the maximum duration at 2 seconds.}} seconds, based on how long ''Decimating Smash'' was channeled. |
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+ | |leveling = {{ft|{{lc|Minimum Damage|nolist=}} {{ap|12|24|36|48|60}} {{as|(+ 39% AD)}}|{{lc|Maximum Damage|nolist=}} {{ap|36|72|108|144|180}} {{as|(+ 117% AD)}}}} |
− | {{ft|{{lc| |
+ | |leveling2 = {{ft|{{lc|Minimum Monster Damage|nolist=}} {{ap|16|32|48|64|80}} {{as|(+ 52% AD)}}|{{lc|Maximum Monster Damage|nolist=}} {{ap|48|96|144|192|240}} {{as|(+ 156% AD)}}}} |
+ | {{ft|{{lc|Minimum Champion Damage|nolist=}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}}|{{lc|Maximum Champion Damage|nolist=}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}}}} |
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|range = {{ap|{{tt|300|Minimum cast range}}|{{tt|600|Maximum cast range}}}} |
|range = {{ap|{{tt|300|Minimum cast range}}|{{tt|600|Maximum cast range}}}} |
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|cooldown = {{ap|10|9|8|7|6}} |
|cooldown = {{ap|10|9|8|7|6}} |
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|video=Sion QVideo.ogv |
|video=Sion QVideo.ogv |
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}} |
}} |
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{{Ability|W |
{{Ability|W |
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|name = Soul Furnace |
|name = Soul Furnace |
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|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s an enemy, increased to {{as|10 bonus health}} against large enemies and enemy [[champion]] takedowns. |
|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s an enemy, increased to {{as|10 bonus health}} against large enemies and enemy [[champion]] takedowns. |
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|description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' [[shield]]s himself for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}} |
|description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' [[shield]]s himself for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}} |
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− | |description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} ''Soul Furnace's'' shield consumes itself to deal magic damage to enemies around '''Sion''' |
+ | |description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} ''Soul Furnace's'' shield consumes itself to deal magic damage to enemies around '''Sion''', capped at 400 against minions and monsters.}} |
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}} |
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}} |
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− | |leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140 |
+ | |leveling3 = {{lc|Magic Damage|nolist=}} {{ap|40|65|90|115|140}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
|range =550 |
|range =550 |
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|cooldown = 13 seconds after shield expires |
|cooldown = 13 seconds after shield expires |
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|video=Sion WVideo.ogv |
|video=Sion WVideo.ogv |
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}} |
}} |
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{{Ability|E |
{{Ability|E |
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|name = Roar of the Slayer |
|name = Roar of the Slayer |
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|icon = Roar of the Slayer.png |
|icon = Roar of the Slayer.png |
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− | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, {{cctip|slow|slowing}} them and reducing {{as| |
+ | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, {{cctip|slow|slowing}} them and reducing {{as|their armor by 20%}} for {{fd|2.5}} seconds. |
|description2 = If the target is a minion or non-epic monster, they are {{cctip|airborne|knocked back}}, dealing 30% increased damage to all enemies they pass through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory. |
|description2 = If the target is a minion or non-epic monster, they are {{cctip|airborne|knocked back}}, dealing 30% increased damage to all enemies they pass through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory. |
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|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}|{{lc|Enhanced Magic Damage|nolist=}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}}} |
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}|{{lc|Enhanced Magic Damage|nolist=}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}}} |
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|video=Sion EVideo.ogv |
|video=Sion EVideo.ogv |
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}} |
}} |
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{{Ability|R |
{{Ability|R |
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|name = Unstoppable Onslaught |
|name = Unstoppable Onslaught |