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− | {{C-top}} |
+ | {{C-top}}{{Champion info|{{PAGENAME}}}} |
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− | {{champion info|{{PAGENAME}}}} |
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− | {{C-ref}} |
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== Abilities == |
== Abilities == |
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{{Ability frame|I| |
{{Ability frame|I| |
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|name = Glory in Death |
|name = Glory in Death |
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|icon = Glory in Death.png |
|icon = Glory in Death.png |
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− | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[ |
+ | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Untargetable|untargetable]] then enters a frenzy, restoring himself to {{as|100% of his maximum health}} but losing {{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|formula=1{{plus}}level}} {{as|health}} every {{fd|0.25}} seconds, increasing by {{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3|formula=0.7{{plus}}(0.7{{times}}level)}} per subsequent tick. |
− | |description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[ |
+ | |description2 = '''Sion''' can freely move and use [[basic attack]]s during this time, gaining 100% [[life steal]], attacking at {{as|{{fd|1.75}} attack speed}} and dealing {{as|10% of his target's maximum health}} as bonus [[on-hit]] damage, capped at 75 against [[minions]] and [[monsters]]. |
− | |description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned |
+ | |description3 = '''Sion''' cannot cast any of his standard [[abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned ability. |
}} |
}} |
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{{Ability info |
{{Ability info |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting ='''Glory in Death''' is a [[Death#Post- |
+ | |targeting ='''Glory in Death''' is a [[Death#Post-death events|on-death]] ability, which grants both a statistic [[self-targeted]] [[buff]] and a [[On-hit effect#Physical Damage|physical]] [[on-hit effect]]. |
<br>'''Death Surge''' is a [[buff|self-buff]] ability. |
<br>'''Death Surge''' is a [[buff|self-buff]] ability. |
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|spelleffects = |
|spelleffects = |
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* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level. |
* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level. |
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* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires. |
* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires. |
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+ | * Sion cannot be targeted by {{cai|Devour|Tahm Kench}} while in this state. |
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|video=Sion IVideo.ogv |
|video=Sion IVideo.ogv |
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}}}} |
}}}} |
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⚫ | |||
− | |||
− | {{Ability frame|Q| |
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⚫ | |||
|name = Decimating Smash |
|name = Decimating Smash |
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|icon = Decimating Smash.png |
|icon = Decimating Smash.png |
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− | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds |
+ | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds in the direction of the mouse cursor, increasing ''Decimating Smash's'' damage over the duration, up to 300%, and its range over the next second. If the channel is interrupted, ''Decimating Smash'' goes on a reduced 2-second cooldown. |
− | |description2 = {{sbc|Second Cast:}} '''Sion''' deals |
+ | |description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area, increased by {{fd|33.3%}} against [[monsters]] and {{fd|66.7%}} against [[champions]]. |
− | |description3 = If ''Decimating Smash'' |
+ | |description3 = If ''Decimating Smash'' was charged for less than 1 second, '''Sion''' {{cctip|slow|slows}} all enemies in the area by 50% for {{fd|0.25}} seconds. If ''Decimating Smash'' was charged for at least 1 second, he {{cctip|airborne|knocks up}} all enemies hit for {{tt|{{fd|1.25}} - {{fd|2.25}}|Reaches the maximum duration at 2 seconds.}} seconds, based on how long ''Decimating Smash'' was channeled. |
+ | |leveling = {{ft|{{lc|Minimum Damage|nolist=}} {{ap|12|24|36|48|60}} {{as|(+ 39% AD)}}|{{lc|Maximum Damage|nolist=}} {{ap|36|72|108|144|180}} {{as|(+ 117% AD)}}}} |
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− | |leveling2 = |
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− | {{lc|Minimum |
+ | |leveling2 = {{ft|{{lc|Minimum Monster Damage|nolist=}} {{ap|16|32|48|64|80}} {{as|(+ 52% AD)}}|{{lc|Maximum Monster Damage|nolist=}} {{ap|48|96|144|192|240}} {{as|(+ 156% AD)}}}} |
− | {{lc|Maximum |
+ | {{ft|{{lc|Minimum Champion Damage|nolist=}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}}|{{lc|Maximum Champion Damage|nolist=}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}}}} |
− | |range = 300 |
+ | |range = {{ap|{{tt|300|Minimum cast range}}|{{tt|600|Maximum cast range}}}} |
|cooldown = {{ap|10|9|8|7|6}} |
|cooldown = {{ap|10|9|8|7|6}} |
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− | |cost = |
+ | |cost = 45 |
|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting='''Decimating Smash''' is a [[channel]]ed [[area of effect]], that increases its effects depending on how long is charged. |
|targeting='''Decimating Smash''' is a [[channel]]ed [[area of effect]], that increases its effects depending on how long is charged. |
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|spelleffects = aoe |
|spelleffects = aoe |
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* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}. |
* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}. |
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|video=Sion QVideo.ogv |
|video=Sion QVideo.ogv |
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− | + | }} |
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⚫ | |||
− | |||
− | {{Ability frame|W| |
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⚫ | |||
|name = Soul Furnace |
|name = Soul Furnace |
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− | |icon = |
+ | |icon = false |
− | |description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s |
+ | |description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s an enemy, increased to {{as|10 bonus health}} against large enemies and enemy [[champion]] takedowns. |
− | |description2 = {{sbc| |
+ | |description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' [[shield]]s himself for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}} |
− | |description3 = |
+ | |description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} ''Soul Furnace's'' shield detonates to deal magic damage to enemies around '''Sion''', capped at 400 against minions and monsters.}} |
− | |leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ 10% of maximum health)}} |
+ | |leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}} |
− | |leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
+ | |leveling3 = {{lc|Magic Damage|nolist=}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
− | |range = |
+ | |range =550 |
|cooldown = 13 seconds after shield expires |
|cooldown = 13 seconds after shield expires |
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|cost = {{ap|65|70|75|80|85}} |
|cost = {{ap|65|70|75|80|85}} |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]]. |
|targeting = '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]]. |
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'''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability. |
'''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability. |
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* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives. |
* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives. |
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|video=Sion WVideo.ogv |
|video=Sion WVideo.ogv |
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− | + | }} |
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⚫ | |||
− | |||
− | {{Ability frame|E| |
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⚫ | |||
|name = Roar of the Slayer |
|name = Roar of the Slayer |
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|icon = Roar of the Slayer.png |
|icon = Roar of the Slayer.png |
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− | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing |
+ | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, {{cctip|slow|slowing}} them and reducing {{as|their armor by 20%}} for {{fd|2.5}} seconds. |
− | |description2 = If the target is |
+ | |description2 = If the target is a minion or non-epic monster, they are {{cctip|airborne|knocked back}}, dealing 30% increased damage to all enemies they pass through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory. |
− | |leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}} |
+ | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}|{{lc|Enhanced Magic Damage|nolist=}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}}} |
{{lc|Slow}} {{ap|40|45|50|55|60%}} |
{{lc|Slow}} {{ap|40|45|50|55|60%}} |
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− | | |
+ | |range = {{ap|{{tt|725|Cast range}}|{{tt|1500|Projectile range}}}} |
− | |range = 725 ~ 1500 |
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|cooldown = {{ap|12|11|10|9|8}} |
|cooldown = {{ap|12|11|10|9|8}} |
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|cost = {{ap|35|40|45|50|55}} |
|cost = {{ap|35|40|45|50|55}} |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Roar of the Slayer''' is primarily a [[skill shot|linear, colliding skillshot]], but if the first unit struck is not a champion, it becomes an [[area of effect]] ability. |
|targeting = '''Roar of the Slayer''' is primarily a [[skill shot|linear, colliding skillshot]], but if the first unit struck is not a champion, it becomes an [[area of effect]] ability. |
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|damagetype = magic |
|damagetype = magic |
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* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain. |
* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain. |
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|video=Sion EVideo.ogv |
|video=Sion EVideo.ogv |
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− | + | }} |
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⚫ | |||
− | |||
− | {{Ability frame|R| |
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⚫ | |||
|name = Unstoppable Onslaught |
|name = Unstoppable Onslaught |
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− | |icon = |
+ | |icon = false |
+ | |description = |
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− | | |
+ | {{MiniAbility|icon=Unstoppable Onslaught.png|description={{sbc|First Cast:}} '''Sion''' charges in the target direction for up to 8 seconds, during which he cannot cast abilities nor attack, but is immune to all [[crowd control]]. '''Sion's''' trajectory updates itself toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased.}} |
− | |description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing [[physical damage]] and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for a short duration. |
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+ | {{MiniAbility|icon=Unstoppable Onslaught 2.png|description={{sbc|Second Cast:}} '''Sion''' halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures.}} |
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⚫ | |||
+ | |description2 = If '''Sion''' collides with an enemy champion, structure, terrain, or charges for the full duration, he slams the ground, dealing physical damage to nearby enemies and structures, briefly {{cctip|stun|stunning}} him for non-champion collision. |
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− | |leveling2 = |
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+ | |description3 = Damaged enemies are {{cctip|slow|slowed}} for 3 seconds, and those '''Sion''' directly collides with are also {{cctip|airborne|pulled}} into him and {{cctip|stun|stunned}} for {{fd|0.75}} seconds. |
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− | {{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}} |
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⚫ | |||
− | {{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}} |
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+ | |leveling2 = {{ft|{{lc|Minimum Physical Damage|nolist=}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}|{{lc|Maximum Physical Damage|nolist=}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}}} |
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+ | |leveling3 = {{lc|Slow}} {{ap|40|45|50%}} |
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|cooldown = {{ap|140|100|60}} |
|cooldown = {{ap|140|100|60}} |
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|cost = 100 |
|cost = 100 |
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|costtype = mana |
|costtype = mana |
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− | }} |
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− | |{{Ability2 |
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|targeting = '''Unstoppable Onslaught''' is an [[area of effect]] ability. |
|targeting = '''Unstoppable Onslaught''' is an [[area of effect]] ability. |
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|spelleffects = aoe |
|spelleffects = aoe |
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|additional = |
|additional = |
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* Sion's bellows can be heard by all players globally. |
* Sion's bellows can be heard by all players globally. |
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− | * '''Turn Rate''' is a term carried on from [[ |
+ | * '''Turn Rate''' is a term carried on from [[Defense of the Ancients: Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' is traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn. |
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn. |
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*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''. |
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''. |
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* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}. |
* ''Unstoppable Onslaught'''s pull effect is considered a [[airborne|knockup]] for the purpose of {{ai|Last Breath|Yasuo}}. |
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* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}. |
* ''Unstoppable Onslaught'' takes into account impassable player-created terrain such as {{cai|Cataclysm|Jarvan IV}} {{cai|Crystallize|Anivia}}, {{cai|Emperor's Divide|Azir}} and {{cai|Pillar of Ice|Trundle}}. |
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+ | * ''Unstoppable Onslaught'' can damage enemy structures. |
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* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled. |
* While ''Unstoppable Onslaught'' is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled. |
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** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed. |
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed. |
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|video=Sion RVideo.ogv |
|video=Sion RVideo.ogv |
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− | + | }} |
|
== References == |
== References == |