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{{C-top}}
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{{C-top}}{{Champion info|{{PAGENAME}}}}
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{{champion info|Sion}}
 
{{C-ref}}
 
 
== Abilities ==
 
== Abilities ==
 
{{Ability frame|I|
 
{{Ability frame|I|
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|name = Glory in Death
 
|name = Glory in Death
 
|icon = Glory in Death.png
 
|icon = Glory in Death.png
|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Invulnerability|invulnerable]] then enters a frenzy, restoring himself to full health but losing{{ft|1 (''+ Sion's level'')|{{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19}}}}[[health]] per {{fd|0.25}} seconds, increasing by{{ft|{{fd|0.7}} (''+ {{fd|0.7}} x Sion's level'')|{{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3}}}}per subsequent tick.
+
|description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Untargetable|untargetable]] then enters a frenzy, restoring himself to {{as|100% of his maximum health}} but losing {{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|formula=1{{plus}}level}} {{as|health}} every {{fd|0.25}} seconds, increasing by {{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3|formula=0.7{{plus}}(0.7{{times}}level)}} per subsequent tick.
|description2 = '''Sion''' can freely move and attack during this time, gaining 100% [[life steal]], attacking at {{fd|1.75}} [[attack speed]] and dealing {{as|10% of his target's maximum health}} as [[on-hit effect|on-hit]] [[physical damage]] (''capped at 75 bonus damage against [[minions]] and [[monsters]]'').
+
|description2 = '''Sion''' can freely move and use [[basic attack]]s during this time, gaining 100% [[life steal]], attacking at {{as|{{fd|1.75}} attack speed}} and dealing {{as|10% of his target's maximum health}} as bonus [[on-hit]] damage, capped at 75 against [[minions]] and [[monsters]].
|description3 = '''Sion''' cannot cast any of his standard abilities while in this state but can cast {{ai|Death Surge|Sion}} using any learned spell.
+
|description3 = '''Sion''' cannot cast any of his standard [[abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned ability.
 
}}
 
}}
 
{{Ability info
 
{{Ability info
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* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level.
 
* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level.
 
* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires.
 
* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires.
  +
* Sion cannot be targeted by {{cai|Devour|Tahm Kench}} while in this state.
 
|video=Sion IVideo.ogv
 
|video=Sion IVideo.ogv
 
}}}}
 
}}}}
 
{{Ability|Q
 
{{Ability frame|Q|
 
{{Ability info
 
 
|name = Decimating Smash
 
|name = Decimating Smash
 
|icon = Decimating Smash.png
 
|icon = Decimating Smash.png
|description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing the damage of ''Decimating Smash'' over the duration and the range over the next 1 second. If the channel is interrupted, ''Decimating Smash'' will go on a reduced 2 second cooldown.
+
|description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds in the direction of the mouse cursor, increasing ''Decimating Smash's'' damage over the duration, up to 300%, and its range over the next second. If the channel is interrupted, ''Decimating Smash'' goes on a reduced 2-second cooldown.
|description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area. [[Minions]] and [[monsters]] take 80% damage from ''Decimating Smash''. If he has charged for less than 1 second, he will {{cctip|slow|slow}} all enemies in the area by 50% for {{fd|0.25}} seconds.
+
|description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area, increased by {{fd|33.3%}} against [[monsters]] and {{fd|66.7%}} against [[champions]].
|description3 = If ''Decimating Smash'' is charged for at least 1 second, he will {{cctip|airborne|knock up}} all enemies hit for {{fd|1.25}} seconds, up to {{fd|2.25}} if ''Decimating Smash'' is fully channeled.
+
|description3 = If ''Decimating Smash'' was charged for less than 1 second, '''Sion''' {{cctip|slow|slows}} all enemies in the area by 50% for {{fd|0.25}} seconds. If ''Decimating Smash'' was charged for at least 1 second, he {{cctip|airborne|knocks up}} all enemies hit for {{tt|{{fd|1.25}} - {{fd|2.25}}|Reaches the maximum duration at 2 seconds.}} seconds, based on how long ''Decimating Smash'' was channeled.
  +
|leveling = {{ft|{{lc|Minimum Damage|nolist=}} {{ap|12|24|36|48|60}} {{as|(+ 39% AD)}}|{{lc|Maximum Damage|nolist=}} {{ap|36|72|108|144|180}} {{as|(+ 117% AD)}}}}
|leveling2 =
 
{{lc|Minimum Physical Damage}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}}
+
|leveling2 = {{ft|{{lc|Minimum Monster Damage|nolist=}} {{ap|16|32|48|64|80}} {{as|(+ 52% AD)}}|{{lc|Maximum Monster Damage|nolist=}} {{ap|48|96|144|192|240}} {{as|(+ 156% AD)}}}}
{{lc|Maximum Physical Damage}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}}
+
{{ft|{{lc|Minimum Champion Damage|nolist=}} {{ap|20|40|60|80|100}} {{as|(+ 65% AD)}}|{{lc|Maximum Champion Damage|nolist=}} {{ap|60|120|180|240|300}} {{as|(+ 195% AD)}}}}
|range = 300 ~ 600
+
|range = {{ap|{{tt|300|Minimum cast range}}|{{tt|600|Maximum cast range}}}}
 
|cooldown = {{ap|10|9|8|7|6}}
 
|cooldown = {{ap|10|9|8|7|6}}
|cost = {{ap|45}}
+
|cost = 45
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting='''Decimating Smash''' is a [[channel]]ed [[area of effect]], that increases its effects depending on how long is charged.
 
|targeting='''Decimating Smash''' is a [[channel]]ed [[area of effect]], that increases its effects depending on how long is charged.
 
|spelleffects = aoe
 
|spelleffects = aoe
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* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}.
 
* ''Decimating Smash'' will not grant sight of Sion to an enemy standing outside a [[brush]] he is in, similar to {{cai|Absolute Zero|Nunu}}.
 
|video=Sion QVideo.ogv
 
|video=Sion QVideo.ogv
}}}}
+
}}
 
{{Ability|W
 
{{Ability frame|W|
 
{{Ability info
 
 
|name = Soul Furnace
 
|name = Soul Furnace
|icon = Soul Furnace.png
+
|icon = false
|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s a unit, increased to {{as|10 bonus health}} against large units or champion kills and assists.
+
|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s an enemy, increased to {{as|10 bonus health}} against large enemies and enemy [[champion]] takedowns.
|description2 = {{sbc|Active:}} '''Sion''' surrounds himself with a [[shield]] that absorbs damage for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.
+
|description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' [[shield]]s himself for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}}
|description3 = Upon detonation, the shield deals [[magic damage]] to all enemy units within '''550'''-range. The percentual health damage component is capped at 400 against minions and monsters.
+
|description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} ''Soul Furnace's'' shield detonates to deal magic damage to enemies around '''Sion''', capped at 400 against minions and monsters.}}
 
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}}
 
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}}
|leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
+
|leveling3 = {{lc|Magic Damage|nolist=}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}}
|range =
+
|range =550
 
|cooldown = 13 seconds after shield expires
 
|cooldown = 13 seconds after shield expires
 
|cost = {{ap|65|70|75|80|85}}
 
|cost = {{ap|65|70|75|80|85}}
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]].
 
|targeting = '''Soul Furnace's''' ''Passive'' is a [[buff|self-buff]].
 
'''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability.
 
'''Soul Furnace's''' ''Active'' is both a self-targeted and [[area of effect]] ability.
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* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.
 
* The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.
 
|video=Sion WVideo.ogv
 
|video=Sion WVideo.ogv
}}}}
+
}}
 
{{Ability|E
 
{{Ability frame|E|
 
{{Ability info
 
 
|name = Roar of the Slayer
 
|name = Roar of the Slayer
 
|icon = Roar of the Slayer.png
 
|icon = Roar of the Slayer.png
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, as well as {{cctip|slow|slowing}} it and [[Armor penetration#Percentage armor reduction|reducing]] its [[armor]] by 20% for {{fd|2.5}} seconds.
+
|description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, {{cctip|slow|slowing}} them and reducing {{as|their armor by 20%}} for {{fd|2.5}} seconds.
|description2 = If the target is not a champion, it will be {{cctip|airborne|knocked back}} '''{{tt|1500|Estimated}}''' units, dealing 30% increased damage to all enemies it passes through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds.
+
|description2 = If the target is a minion or non-epic monster, they are {{cctip|airborne|knocked back}}, dealing 30% increased damage to all enemies they pass through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.
|leveling = {{lc|Magic Damage}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}
+
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}|{{lc|Enhanced Magic Damage|nolist=}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
 
{{lc|Slow}} {{ap|40|45|50|55|60%}}
|leveling2 = {{lc|Increased Damage}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}
+
|range = {{ap|{{tt|725|Cast range}}|{{tt|1500|Projectile range}}}}
|range = 725 ~ 1500
 
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cost = {{ap|35|40|45|50|55}}
 
|cost = {{ap|35|40|45|50|55}}
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Roar of the Slayer''' is primarily a [[skill shot|linear, colliding skillshot]], but if the first unit struck is not a champion, it becomes an [[area of effect]] ability.
 
|targeting = '''Roar of the Slayer''' is primarily a [[skill shot|linear, colliding skillshot]], but if the first unit struck is not a champion, it becomes an [[area of effect]] ability.
 
|damagetype = magic
 
|damagetype = magic
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* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain.
 
* Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain.
 
|video=Sion EVideo.ogv
 
|video=Sion EVideo.ogv
}}}}
+
}}
 
{{Ability|R
 
{{Ability frame|R|
 
{{Ability info
 
 
|name = Unstoppable Onslaught
 
|name = Unstoppable Onslaught
|icon = Unstoppable Onslaught.png
+
|icon = false
  +
|description =
|description = {{sbc|First Cast:}} '''Sion''' charges in a target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is [[Crowd control#Preventing|immune]] to all [[crowd control]] effects. '''Sion's''' trajectory will update toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased.
+
{{MiniAbility|icon=Unstoppable Onslaught.png|description={{sbc|First Cast:}} '''Sion''' charges in the target direction for up to 8 seconds, during which he cannot cast abilities nor attack, but is immune to all [[crowd control]]. '''Sion's''' trajectory updates itself toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased.}}
|description2 = If '''Sion''' collides with an enemy champion or terrain, charges for the full 8 seconds, or re-activates the ability, he will slam the ground with tremendous force, dealing physical damage and {{cctip|slow|slowing}} surrounding enemies. Enemies hit directly are also slightly {{cctip|airborne|pulled}} into '''Sion's''' direction, and then {{cctip|stun|stunned}} for a short duration.
 
  +
{{MiniAbility|icon=Unstoppable Onslaught 2.png|description={{sbc|Second Cast:}} '''Sion''' halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures.}}
|description3 = Colliding with terrain will cause '''Sion''' to be {{cctip|stun|stunned}} for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively.
 
  +
|description2 = If '''Sion''' collides with an enemy champion, structure, terrain, or charges for the full duration, he slams the ground, dealing physical damage to nearby enemies and structures, briefly {{cctip|stun|stunning}} him for non-champion collision.
|leveling2 =
 
  +
|description3 = Damaged enemies are {{cctip|slow|slowed}} for 3 seconds, and those '''Sion''' directly collides with are also {{cctip|airborne|pulled}} into him and {{cctip|stun|stunned}} for {{fd|0.75}} seconds.
{{lc|Minimum Physical Damage}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}
 
 
|description4 = ''Unstoppable Onslaught's'' damage and {{cctip|stun}} duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively.
{{lc|Maximum Physical Damage}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}
 
  +
|leveling2 = {{ft|{{lc|Minimum Physical Damage|nolist=}} {{ap|150|300|450}} {{as|(+ 40% bonus AD)}}|{{lc|Maximum Physical Damage|nolist=}} {{ap|300|600|900}} {{as|(+ 80% bonus AD)}}}}
  +
|leveling3 = {{lc|Slow}} {{ap|40|45|50%}}
 
|cooldown = {{ap|140|100|60}}
 
|cooldown = {{ap|140|100|60}}
 
|cost = 100
 
|cost = 100
 
|costtype = mana
 
|costtype = mana
}}
 
|{{Ability2
 
 
|targeting = '''Unstoppable Onslaught''' is an [[area of effect]] ability.
 
|targeting = '''Unstoppable Onslaught''' is an [[area of effect]] ability.
 
|spelleffects = aoe
 
|spelleffects = aoe
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|additional =
 
|additional =
 
* Sion's bellows can be heard by all players globally.
 
* Sion's bellows can be heard by all players globally.
* '''Turn Rate''' is a term carried on from [[Defense of the Ancients: Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' it's traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn.
+
* '''Turn Rate''' is a term carried on from [[Defense of the Ancients: Allstars|DotA]]. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. ''Turn Rate'' is traditionaly measured on the time required to turn 180º and expressed in radians per {{fd|0.03}} seconds, thus takes π (''~{{fd|3.14}}'') radians to take a 180º turn.
 
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn.
 
** The ''Turn Rate's'' equation is (''{{fd|0.03}}{{times}}π'') / T = t. Where '''T''' is the ''Turn Rate'' and '''t''' the time required to turn.
 
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''.
 
*** In the hypothetical case of modifying a unit's time to turn, the modifier will be directly multiplied to the base ''Turn Rate''.
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** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed.
 
** If Sion has a movement speed over 950 when he casts ''Unstoppable Onslaught'', he will actually suffer a ''decreased'' movement speed.
 
|video=Sion RVideo.ogv
 
|video=Sion RVideo.ogv
}}}}
+
}}
   
 
== References ==
 
== References ==

Revision as of 20:26, 19 January 2016

Template:C-topTemplate:Champion info

Abilities

Glory in Death

Glory in Death

Upon taking fatal damage, Sion briefly becomes untargetable then enters a frenzy, restoring himself to 100% of his maximum health but losing Template:Pp18 health every 0.25 seconds, increasing by Template:Pp18 per subsequent tick.

Sion can freely move and use basic attacks during this time, gaining 100% life steal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as bonus on-hit damage, capped at 75 against minions and monsters.

Sion cannot cast any of his standard abilities while in this state but can cast Death Surge Death Surge using any learned ability.

Death Surge

Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Template:Ability2


Decimating Smash

Decimating Smash

First Cast: Sion channels for up to 2 seconds in the direction of the mouse cursor, increasing Decimating Smash's damage over the duration, up to 300%, and its range over the next second. If the channel is interrupted, Decimating Smash goes on a reduced 2-second cooldown.

「 Minimum Damage: 12 / 24 / 36 / 48 / 60 (+ 39% AD) 」「 Maximum Damage: 36 / 72 / 108 / 144 / 180 (+ 117% AD) 」

Second Cast: Sion deals physical damage to all enemies in the target area, increased by 33.3% against monsters and 66.7% against champions.

「 Minimum Monster Damage: 16 / 32 / 48 / 64 / 80 (+ 52% AD) 」「 Maximum Monster Damage: 48 / 96 / 144 / 192 / 240 (+ 156% AD) 」

「 Minimum Champion Damage: 20 / 40 / 60 / 80 / 100 (+ 65% AD) 」「 Maximum Champion Damage: 60 / 120 / 180 / 240 / 300 (+ 195% AD) 」

If Decimating Smash was charged for less than 1 second, Sion Template:Cctip all enemies in the area by 50% for 0.25 seconds. If Decimating Smash was charged for at least 1 second, he Template:Cctip all enemies hit for 1.25 - 2.25 seconds, based on how long Decimating Smash was channeled.

Info
  • No additional details.

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills an enemy, increased to 10 bonus health against large enemies and enemy champion takedowns.

Soul Furnace
First Cast: Sion shields himself for up to 6 seconds. After 3 seconds, Soul Furnace can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 6 / 7 / 8 / 9 / 10% of maximum health)

Soul Furnace 2
Second Cast: Soul Furnace's shield detonates to deal magic damage to enemies around Sion, capped at 400 against minions and monsters.

Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Info
  • No additional details.

Roar of the Slayer

Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, Template:Cctip them and reducing their armor by 20% for 2.5 seconds.

「 Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP) 」「 Enhanced Magic Damage: 91 / 136.5 / 182 / 227.5 / 273 (+ 52% AP) 」

  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is a minion or non-epic monster, they are Template:Cctip, dealing 30% increased damage to all enemies they pass through and Template:Cctip them by the same amount for 2.5 seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.

Info
  • No additional details.

Unstoppable Onslaught

Unstoppable Onslaught
First Cast: Sion charges in the target direction for up to 8 seconds, during which he cannot cast abilities nor attack, but is immune to all crowd control. Sion's trajectory updates itself toward the cursor over the duration, but his turn rate is decreased.
Unstoppable Onslaught 2
Second Cast: Sion halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures.

If Sion collides with an enemy champion, structure, terrain, or charges for the full duration, he slams the ground, dealing physical damage to nearby enemies and structures, briefly Template:Cctip him for non-champion collision.

「 Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD) 」「 Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD) 」

Damaged enemies are Template:Cctip for 3 seconds, and those Sion directly collides with are also Template:Cctip into him and Template:Cctip for 0.75 seconds.

  • Slow: 40 / 45 / 50%

Unstoppable Onslaught's damage and Template:Cctip duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds, respectively.

Info
  • No additional details.

References

Template:C-bot