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− | {{C-top}} |
+ | {{C-top}}{{Champion info|{{PAGENAME}}}} |
− | {{champion info|Sion}} |
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− | {{C-ref}} |
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== Abilities == |
== Abilities == |
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|name = Glory in Death |
|name = Glory in Death |
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|icon = Glory in Death.png |
|icon = Glory in Death.png |
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− | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[ |
+ | |description = Upon taking [[Death|fatal damage]], '''Sion''' briefly becomes [[Untargetable|untargetable]] then enters a frenzy, restoring himself to {{as|100% of his maximum health}} but losing {{pp18|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|formula=1{{plus}}level}} {{as|health}} every {{fd|0.25}} seconds, increasing by {{pp18|1.4|2.1|2.8|3.5|4.2|4.9|5.6|6.3|7|7.7|8.4|9.1|9.8|10.5|11.2|11.9|12.6|13.3|formula=0.7{{plus}}(0.7{{times}}level)}} per subsequent tick. |
|description2 = '''Sion''' can freely move and use [[basic attack]]s during this time, gaining 100% [[life steal]], attacking at {{as|{{fd|1.75}} attack speed}} and dealing {{as|10% of his target's maximum health}} as bonus [[on-hit]] damage, capped at 75 against [[minions]] and [[monsters]]. |
|description2 = '''Sion''' can freely move and use [[basic attack]]s during this time, gaining 100% [[life steal]], attacking at {{as|{{fd|1.75}} attack speed}} and dealing {{as|10% of his target's maximum health}} as bonus [[on-hit]] damage, capped at 75 against [[minions]] and [[monsters]]. |
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|description3 = '''Sion''' cannot cast any of his standard [[abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned ability. |
|description3 = '''Sion''' cannot cast any of his standard [[abilities]] while in this state but can cast {{ai|Death Surge|Sion}} using any learned ability. |
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* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level. |
* The ticks Sion will stay in his frenzy are roughly given by the formula T = [{{fd|3.7195}} + {{fd|2.8571}} * M / (L+1)]^{{fd|0.5}} - {{fd|1.9286}}. Where '''M''' is his maximum health and '''L''' his level. |
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* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires. |
* If Sion gains a buff (such as {{bi|Crest of Cinders}}) during ''Glory in Death's'' reanimation, he will not lose that buff when the reanimation expires. |
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+ | * Sion cannot be targeted by {{cai|Devour|Tahm Kench}} while in this state. |
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|video=Sion IVideo.ogv |
|video=Sion IVideo.ogv |
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}}}} |
}}}} |
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{{Ability|Q |
{{Ability|Q |
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|name = Decimating Smash |
|name = Decimating Smash |
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|icon = Decimating Smash.png |
|icon = Decimating Smash.png |
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− | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds, increasing ''Decimating Smash's'' damage over the duration, up to 300%, and its range over the next second. If the channel is interrupted, ''Decimating Smash'' goes on a reduced 2-second cooldown. |
+ | |description = {{sbc|First Cast:}} '''Sion''' [[channel]]s for up to 2 seconds in the direction of the mouse cursor, increasing ''Decimating Smash's'' damage over the duration, up to 300%, and its range over the next second. If the channel is interrupted, ''Decimating Smash'' goes on a reduced 2-second cooldown. |
|description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area, increased by {{fd|33.3%}} against [[monsters]] and {{fd|66.7%}} against [[champions]]. |
|description2 = {{sbc|Second Cast:}} '''Sion''' deals physical damage to all enemies in the target area, increased by {{fd|33.3%}} against [[monsters]] and {{fd|66.7%}} against [[champions]]. |
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|description3 = If ''Decimating Smash'' was charged for less than 1 second, '''Sion''' {{cctip|slow|slows}} all enemies in the area by 50% for {{fd|0.25}} seconds. If ''Decimating Smash'' was charged for at least 1 second, he {{cctip|airborne|knocks up}} all enemies hit for {{tt|{{fd|1.25}} - {{fd|2.25}}|Reaches the maximum duration at 2 seconds.}} seconds, based on how long ''Decimating Smash'' was channeled. |
|description3 = If ''Decimating Smash'' was charged for less than 1 second, '''Sion''' {{cctip|slow|slows}} all enemies in the area by 50% for {{fd|0.25}} seconds. If ''Decimating Smash'' was charged for at least 1 second, he {{cctip|airborne|knocks up}} all enemies hit for {{tt|{{fd|1.25}} - {{fd|2.25}}|Reaches the maximum duration at 2 seconds.}} seconds, based on how long ''Decimating Smash'' was channeled. |
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|video=Sion QVideo.ogv |
|video=Sion QVideo.ogv |
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}} |
}} |
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{{Ability|W |
{{Ability|W |
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|name = Soul Furnace |
|name = Soul Furnace |
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|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s an enemy, increased to {{as|10 bonus health}} against large enemies and enemy [[champion]] takedowns. |
|description = {{sbc|Passive:}} '''Sion''' permanently gains {{as|2 bonus health}} whenever he [[kill]]s an enemy, increased to {{as|10 bonus health}} against large enemies and enemy [[champion]] takedowns. |
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|description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' [[shield]]s himself for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}} |
|description2 = {{MiniAbility|icon=Soul Furnace.png|description={{sbc|First Cast:}} '''Sion''' [[shield]]s himself for up to 6 seconds. After 3 seconds, ''Soul Furnace'' can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds.}} |
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− | |description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} ''Soul Furnace's'' shield |
+ | |description3 = {{MiniAbility|icon=Soul Furnace 2.png|description={{sbc|Second Cast:}} ''Soul Furnace's'' shield detonates to deal magic damage to enemies around '''Sion''', capped at 400 against minions and monsters.}} |
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}} |
|leveling2 = {{lc|Shield Strength}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}} {{as|(+ {{ap|6|7|8|9|10}}% of maximum health)}} |
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− | |leveling3 = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
+ | |leveling3 = {{lc|Magic Damage|nolist=}} {{ap|40|65|90|115|140}} {{as|(+ 40% AP)}} {{as|(+ {{ap|10|11|12|13|14}}% of target's maximum health)}} |
− | {{lc|Maximum Non-Champion Damage|nolist=}} {{ap|440|465|490|515|540}} {{as|(+ 40% AP)}} |
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|range =550 |
|range =550 |
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|cooldown = 13 seconds after shield expires |
|cooldown = 13 seconds after shield expires |
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|video=Sion WVideo.ogv |
|video=Sion WVideo.ogv |
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}} |
}} |
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{{Ability|E |
{{Ability|E |
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|name = Roar of the Slayer |
|name = Roar of the Slayer |
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|icon = Roar of the Slayer.png |
|icon = Roar of the Slayer.png |
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− | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, {{cctip|slow|slowing}} them and reducing {{as| |
+ | |description = {{sbc|Active:}} '''Sion''' bellows in the target direction, dealing magic damage to the first enemy he hits, {{cctip|slow|slowing}} them and reducing {{as|their armor by 20%}} for {{fd|2.5}} seconds. |
|description2 = If the target is a minion or non-epic monster, they are {{cctip|airborne|knocked back}}, dealing 30% increased damage to all enemies they pass through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory. |
|description2 = If the target is a minion or non-epic monster, they are {{cctip|airborne|knocked back}}, dealing 30% increased damage to all enemies they pass through and {{cctip|slow|slowing}} them by the same amount for {{fd|2.5}} seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory. |
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|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}|{{lc|Enhanced Magic Damage|nolist=}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}}} |
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|70|105|140|175|210}} {{as|(+ 40% AP)}}|{{lc|Enhanced Magic Damage|nolist=}} {{ap|91|136.5|182|227.5|273}} {{as|(+ 52% AP)}}}} |
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|video=Sion EVideo.ogv |
|video=Sion EVideo.ogv |
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}} |
}} |
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{{Ability|R |
{{Ability|R |
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|name = Unstoppable Onslaught |
|name = Unstoppable Onslaught |
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|icon = false |
|icon = false |
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+ | |description = |
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− | |description = {{MiniAbility|icon=Unstoppable Onslaught.png|description={{sbc|First Cast:}} '''Sion''' charges in the target direction for up to 8 seconds, during which he cannot cast abilities nor attack, but is immune to all [[crowd control]]. '''Sion's''' trajectory updates itself toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased. If '''Sion''' collides with an enemy champion, structure, terrain, or charges for the full 8 seconds, he slams the ground, dealing physical damage to nearby enemies and enemy structures. '''Sion''' momentarily {{cctip|stun|stuns}} himself upon colliding with terrain.}} |
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− | + | {{MiniAbility|icon=Unstoppable Onslaught.png|description={{sbc|First Cast:}} '''Sion''' charges in the target direction for up to 8 seconds, during which he cannot cast abilities nor attack, but is immune to all [[crowd control]]. '''Sion's''' trajectory updates itself toward the cursor over the duration, but his {{tt|turn rate|For more information please direct yourself to the Ability Details}} is decreased.}} |
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+ | {{MiniAbility|icon=Unstoppable Onslaught 2.png|description={{sbc|Second Cast:}} '''Sion''' halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures.}} |
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⚫ | |description3 = |
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+ | |description2 = If '''Sion''' collides with an enemy champion, structure, terrain, or charges for the full duration, he slams the ground, dealing physical damage to nearby enemies and structures, briefly {{cctip|stun|stunning}} him for non-champion collision. |
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⚫ | |||
⚫ | |||
+ | |description4 = ''Unstoppable Onslaught's'' damage and {{cctip|stun}} duration increase over the first few seconds of the charge, capping at 200% damage and {{fd|1.75}} seconds, respectively. |
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⚫ | |||
|leveling3 = {{lc|Slow}} {{ap|40|45|50%}} |
|leveling3 = {{lc|Slow}} {{ap|40|45|50%}} |
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|cooldown = {{ap|140|100|60}} |
|cooldown = {{ap|140|100|60}} |