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Abilities
Feel No Pain
Sion has a 40% chance to ignore up to Error: Parameter '3' is not accepted. damage each time he is hit by a basic attack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.
Cryptic Gaze
Active: Sion's gaze terrifies a single enemy, dealing magic damage and stunning it for 1.5 seconds.
- Projectile Speed: 1600
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Death's Caress
Active: Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.
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Enrage
Toggle: While toggled on, Sion has increased attack damage at the cost of some health for each basic attack.
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While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities (doubled against champions and large units).
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Cannibalism
Active: For 20 seconds, Sion gains bonus lifesteal and 50% attack speed. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.
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Glory in Death
After being killed, Sion will reanimate himself, but his Health rapidly decays while he is reanimated. He can freely move and attack during this time, aswell as gaining 100% lifesteal, bonus attack speed and dealing an additional 10% of targets' max. health on-hit (Max. 75 bonus damage against monsters).
He gains the ability to cast Death Surge once, which replaces all of his learned abilities.
Death Surge - Active: Grants Sion a burst of bonus movement speed.
Decimating Smash
First Cast: Sion channels up a heavy blow for up to 2 seconds.
Second Cast: Sion releases a powerful swing, dealing physical damage in an area in front of himself. If he charges Decimating Smash for at least 1 second, enemies hit will be knocked up and stunned from 1.25 seconds, up to 2.25 seconds when fully charged.
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Soul Furnace
Passive: Sion permanently gains 2 bonus health whenever he kills a unit with either his attacks or abilities (quadruple against champions and large units).
Active: Sion surrounds himself with a shield which absorbs damage for up to 6 seconds. After 2 seconds, if the shield has not been destroyed, the ability can be cast again to explode it, dealing magic damage to surrounding enemies within 550-range (Max. 400 bonus damage against monsters).
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It will explode automatically after the duration have passed.
Roar of the Slayer
Active: Sion fires a X-range shockwave, dealing magic damage to the first target hit, aswell as slowing it and reducing its armor by 20% for 2.5 seconds.
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If the target is not a champion, it will be knocked back X units, all enemies that the knocked back unit passes through will take 50% bonus damage and are slowed for 2.5 seconds.
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Unstoppable Onslaught
First Cast: Sion charges with 950 movement speed in a direction for 8 seconds, and can steer slowly towards the mouse cursor. While charging, Sion is inmune to all crowd control effets.
When Sion collides with an enemy champion or terrain, he deals physical damage and knocks up and stuns all enemies within X-range for 0.75 seconds. Enemies within X-range are instead slowed for 3 seconds.
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The physical damage is increased by 1%, up to 100% (200% total damage) and both the knock up and the stun duration are increased up to 1.75 seconds, based on how far Sion charged.
References
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