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Abilities

Feel No Pain

Sion has a 40% chance to ignore up to Error: Parameter '3' is not accepted. damage each time he is hit by a basic attack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.

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Cryptic Gaze

Active: Sion's gaze terrifies a single enemy, dealing magic damage and stunning it for 1.5 seconds.

  • Projectile Speed: 1600

  • Magic Damage: 70 / 125 / 180 / 240 / 300 (+ 90% AP)
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Death's Caress

Active: Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.

  • Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 90% AP)
  • Explosion area: 550
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Enrage

Toggle: While toggled on, Sion has increased attack damage at the cost of some health for each basic attack.

  • Bonus Attack Damage: 25 / 35 / 45 / 55 / 65

While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities (doubled against champions and large units).

  • Health Gained per kill: 1 / 1.5 / 2 / 2.5 / 3
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Cannibalism

Active: For 20 seconds, Sion gains bonus lifesteal and 50% attack speed. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.

  • Bonus Life Steal: 50 / 75 / 100%
  • Heal to Nearby Allies: 25 / 37.5 / 50%
  • AoE Heal Radius: 200
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Glory in Death

Glory in Death

After being killed, Sion will reanimate himself, but loses X% maximum health per second while he is reanimated. He can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing an additional 10% of his target's maximum health as on-hit physical damage (Capped at 75 bonus damage against monsters).

He gains the ability to cast Death Surge once, which replaces all of his learned abilities. Death Surge has a static cooldown of 100.

ChampionSquare Death Surge - Active: Grants Sion 50% increased movement speed, decaying over 1.5 seconds.

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Decimating Smash

Decimating Smash

First Cast: Sion channels up a heavy blow for up to 2 seconds.

Second Cast: Sion releases a powerful swing, dealing physical damage in an area in front of himself and briefly slowing enemies. If he charges Decimating Smash for at least 1 second, enemies hit will be knocked up and stunned from 1.25 seconds, up to 2.25 seconds when fully charged. Minions take 60% damage.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD)
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Soul Furnace

Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large minions, large monsters and champion kills and assists.

Active: Sion surrounds himself with a shield which absorbs damage for up to 6 seconds. After 2 seconds, the ability can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies (Max. 400 against minions and monsters.). If still up, the shield will explode at the end of the duration.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)
  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)
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Roar of the Slayer

Roar of the Slayer

Active: Sion fires a shockwave, dealing magic damage to the first target hit, slowing it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be knocked back X units. All enemies that the knocked back unit passes through take 50% bonus damage and are slowed for the same amount for 2.5 seconds.

  • Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)
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Unstoppable Onslaught

Unstoppable Onslaught

First Cast: Sion charges in a direction for 8 seconds, and can steer slowly towards the mouse cursor. While charging, Sion is immune to all crowd control effets.

When Sion collides with an enemy champion or terrain, he deals physical damage and knocks up and stuns all enemies within X units for 0.75 seconds. Enemies within Y units are instead slowed for 3 seconds.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)
  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)

The physical damage increases to up to 200%, and both the knock up and the stun duration are increased up to 1.75 seconds based on how far Sion charged.

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References

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