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Contents
Abilities
Glory in Death
Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing 2 (+ 1.4 per subsequent tick) x Sion's level health per second, draining faster the longer he is alive. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).
Additionally, Sion gains the ability to cast Death Surge using any learned ability.
Death Surge
Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.
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Decimating Smash
First Cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown.
Second Cast: Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will be knocked up for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled. If Sion casts Decimating Smash before 1 second, he will slow whomever he hits instead. Minions take 60% damage. If it's interrupted by any crowd-control, Decimating Smash's cooldown will lower to 2 seconds
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Soul Furnace
Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 10 against large units and champion kills and assists.
Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
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Soul Furnace can be activated and detonated while using any of his abilities.
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Roar of the Slayer
Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for 2.5 seconds.
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If the target is not a champion, it will be knocked back X units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds. Minions and monsters cannot be knocked through terrain.
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Unstoppable Onslaught
First Cast: Sion bellows, which can be heard by all players, and begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.
If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and slowing surrounding enemies. Enemies hit directly are also knocked up and then stunned for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively.
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Colliding with terrain will cause Sion to stun himself for a short duration.
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References
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