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Sion

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Redirected from Sion the Undead Champion

Champion Background Strategy Skins & Trivia
Statistics Edit
Health 542.64 (+73) Attack damage 59.72 (+4)
Health regen. 10.18 (+0.8) Attack speed [*] 0.679 (+1.3%)
Mana 275.6 (+45) Armor 23.04 (+3)
Mana regen. 8.005 (+0.6) Magic res. 32.1 (+1.25)
Range 150 (Melee) Mov. speed 345

Abilities

Glory in Death
Glory in Death

Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing 1 + (1 x Sion's level) health per 0.25 seconds, increases by 0.7 (+0.7 x Sion's level) per subsequent tick. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).

Additionally, Sion gains the ability to cast Death Surge.png Death Surge using any learned ability.

Death Surge
STATIC COOLDOWN: 100
Death Surge

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Ability Details
Glory in Death is a self-buff ability, which triggers upon Sion's death.
Death Surge is a self-buff ability.

Additional Information:

  • Sion can cast item actives during "Glory in Death".
  • The attack speed granted by Glory in Death isn't additive with Sion's base attack speed: it sets his attack speed to a static number. If Sion's standard attack speed exceeds 1.75 attacks per second, Glory in Death will actually decrease his attack speed.
  • Sion's death timer will begin to tick down when he is first killed, not when Glory in Death's reanimation expires.
  • The cooldown of Death Surge is refreshed upon triggering Glory in Death, meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast Death Surge more than once.
  • Sion cannot use summoner spells while in the Glory in Death state.
  • Glory in Death will still trigger if Sion is killed by the Nexus Obelisk.
  • Glory in Death occupies a low priority for effects that trigger upon death: it will always trigger after effects such as Guardian Angel item.png Guardian Angel's or YorickSquare.png Yorick's Omen of Death.png Omen of Death.
  • MordekaiserSquare.png Mordekaiser's Children of the Grave.png Children of the Grave will spawn its ghost only if Sion dies in both normal state and Glory in Death state while under its effect.
Decimating Smash
RANGE: 300 ~ 600
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Decimating Smash

First Cast: Sion channels, increasing the damage of Decimating Smash over the next 2 seconds and the range over the next 1 second. If the channel is interrupted, Decimating Smash will go on a reduced 2 second cooldown.

Second Cast: Sion deals physical damage to all enemies in the target area. If he has charged for less than 1 second, he will slow all enemies in the target area by 50% for 0.25 seconds. If Decimating Smash is charged for at least 1 second, Sion smashes his axe into the ground instead, knocking up all enemies hit for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD)

Minions take 60% damage from Decimating Smash.

Ability Details
Decimating Smash is a channeled area of effect that deals physical damage and can either slow or knock-up enemies.

Additional Information:

  • Decimating Smash will not grant sight of Sion to an enemy standing outside a brush he is in, similar to NunuSquare.png Nunu's Absolute Zero.png Absolute Zero.
Soul Furnace
RANGE: 550
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 13 seconds after shield expires
Soul Furnace

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 10 against large units and champion kills and assists.

Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)
  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Soul Furnace can be activated and detonated while using any of his abilities.

Ability Details
Soul Furnace's Passive is a self-buff.

Soul Furnace's Active is both a self-targeted and area of effect ability.

Additional Information:

  • Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders.
  • The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.
Roar of the Slayer
RANGE: X ~ 1500
COST: 35 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Roar of the Slayer

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be knocked back 1500 units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds.

  • Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)
Ability Details
Roar of the Slayer is primarily a linear, colliding skillshot, but if the first unit struck is not a champion, it becomes an area of effect ability.

Additional Information:

  • Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain.
Unstoppable Onslaught
COST: 100 mana
COOLDOWN: 140 / 100 / 60
Unstoppable Onslaught

First Cast: Sion bellows, which can be heard by all players, and begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.

If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and slowing surrounding enemies. Enemies hit directly are also knocked up and then stunned for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)
  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)

Colliding with terrain will cause Sion to stun himself for a short duration.

Ability Details
Unstoppable Onslaught is an area of effect ability.

Additional Information:

  • Unstoppable Onslaught takes into account impassable player-created terrain such as JarvanIVSquare.png Jarvan IV's Cataclysm.png Cataclysm AniviaSquare.png Anivia's Crystallize.png Crystallize, AzirSquare.png Azir's Emperor's Divide.png Emperor's Divide and TrundleSquare.png Trundle's Pillar of Ice.png Pillar of Ice.
  • While Unstoppable Onslaught is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled.
    • If Sion has a movement speed over 950 when he casts Unstoppable Onslaught, he will actually suffer a decreased movement speed.

References

Start a Discussion Discussions about Sion

  • Sion needs a small buff

    • He is soo mana hungry, that i run out of mana to use my Q in less then 3 minutes. Maybe they should make his Q and his W like 5 mana cheaper ev...
  • Mana on Sion

    10 messages
    • Hi there, Seeing as this is an old thread that got revived with Sion's Revive (relaunch), others may be intrested in how new Sion does w...
    • Only at low levels his mana pool suffer's because he hasn't leveled up to his larger mana pool. Don't need mana at all if you've leveled...

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