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Champion Background Strategy Skins & Trivia


Sivir, the Battle Mistress
SivirSquare
vd
Sivir Render
Gender Female
Race Human
Birthplace Shurima
Residence Shurima
Occupation Mercenary, Heir of Shurima
Faction Shurima
Friends
AzirSquare Azir NasusSquare Nasus
Rivals
CassiopeiaSquare Cassiopeia
Related Lore

Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy.

Lore

Descent Into The Tomb

Narrated by NasusSquare.png Nasus,

"The tragic fall of Shurima was nothing comparing to the tragedy of its rise from the grave.

In a market at the edge of a desert. A stranger appears. CassiopeiaSquare.png Cassiopeia, a noblewoman from Noxus looking to hire a guide to take her to the fabled lost city. But not just any guide, she hires a owner of a legendary blade, the mercenary called SivirSquare.png Sivir. Sivir gathers her band of sell-swords and set out in to the desert to find the very bones of Shurima.

Five days beneath the broiling sun a scout spots towers juddering upwards and a stairway leading underground. They climb down, into the darkness.

Ancient treasures gleam in the torch-light, even Sivir is astonished of the grandeur of the ruins. Her men head deeper in only to stumble into traps and be eviscerated. Sivir is stunned with horror, but Cassiopeia does not flinch. She sees only the statue of a huge serpent silently guarding the door to the tomb of the Emperors and smiles.

The ancient weapon is a key. Cassiopeia betrays Sivir. She picks up Sivir's blade, puts it into the lock. The guardians curse is triggered. The stone serpent comes alive. It pins Cassiopeia into it's jaws, the venom sears her flesh like acid.

The Tomb door opens. RenektonSquare.png Renekton emerges, the brother I loved and locked away, twisted beyond insanity, followed by XerathSquare.png Xerath an architect of his torment. My failure is complete.

Sivir drags herself away, life blood flooding from her wound and then succumbs to darkness..."

Rise Of The Ascended

Narrated by NasusSquare.png Nasus,
Sivir at the Oasis of Life

Sivir at the Oasis of the Dawn

"As SivirSquare.png Sivir lies betrayed and bleeding, something incredible occurs. For though she does not know it, Sivir is the last in the bloodline of AzirSquare.png Azir, Shurima’s lost emperor. And as her blood soaks into the ancient sands, a deep magic sparks to life. Resurrection!

First Azir’s mind, then his body. Snatched back from oblivion to be reborn. Then he sees Sivir, wonders at her face, he sees himself in this daughter of Shurima. In that moment, he has no thought of empires or rituals. He only knows: she needs his help.

He must take her to the Oasis of the Dawn - the Mother of Life. He smells the waters - smells of life. He prays he is in time. He does not dream that he, Shurima’s greatest emperor, can at long last earn his Ascension and bring back his broken city. He dares not dream that if he can save her...Azir can save them all."

Quotes

Upon selection
  • Play "I always take my toll - blood, or gold."
Movement
  • Play "I always take my toll - blood, or gold."
  • Play "I'll fight for a cause. I won't die for one."
  • Play "Kings come and go, but gold stays."
  • Play "Everyone has a price."
  • Play "Wealth is my kind of burden."
  • Play "I make my own fortune."
  • Play "Loyalty isn't earned. It's bought."
  • Play "You can't tame the desert."
  • Play "Laws are whatever works at the time."
  • Play "Heroes go hungry."
  • Play "It's not stealing if they're dead."
  • Play "The only thing I look up to is the sky."
  • Play "Honor is the rust on a dull blade."
  • Play "You've got a problem, I've got a price."
  • Play "Get paid, and get out."
  • Play "I've got values - they stack up nicely."
Attacking
  • Play "This one's on me."
  • Play "You die for free."
  • Play "Life's cheap. Death pays."
  • Play "I go where the trouble is."
  • Play "It's just business."
  • Play "Don't get between me and my gold."
  • Play "Step light, strike hard."
  • Play "Here's where I get my cut."
  • Play "Easy pay."
  • Play "Crack 'em like a tomb."
  • Play "Victory is what I'm paid for."
  • Play "Another fight, another fee."
  • Play "You're worth my time - dead."
  • Play "Make me work for it."
  • Play "Feed the jackals."
Joke
  • Play "Cut purse? No. Cut throat? Yes."
  • Play "They say the desert is a cruel mistress. I like the sound of that."
Taunt
  • Play "You can't take it with you, so give it to me."
  • Play "Look up. See the buzzards circling."
Taunting an enemy AzirSquare.png Azir
  • Play "Alright Azir, let's put your ascension to work."
  • Play "Looks like trouble runs in the family, eh Azir?"
Taunting an enemy CassiopeiaSquare.png Cassiopeia
  • Play "You always were a snake. Now you look the part."
  • Play "Your inner beauty really shines through, Cassiopeia."
  • Play "Oh, look. I'm about to step on a snake."
  • Play "That forked tongue could use a matching forked face."
Taunting an enemy RenektonSquare.png Renekton
  • Play "You'll make a nice bag."
  • Play "I could use a pair of croc skin boots."
Laugh
Upon using Boomerang Blade.png Boomerang Blade
Upon blocking a spell with Spell Shield.png Spell Shield
Upon beginning a game of Ascension
  • Play "Keeping the ascended in line is a full-time job."
  • Play "Ascension is a problem. I'm the solution."
  • Play "This is my desert."
Upon becoming ascended
  • Play "Hmm... I could get used to this."
  • Play "Yeah. I am that good."
  • Play "I do my own dirty work."
When a nearby ally becomes ascended
  • Play "They asked for ascension. Give it to them."
  • Play "Take back what's ours."
Killing an enemy while ascended
  • Play "Send more goons. I think it's working."
  • Play "Takes a lot to stay at the top."
Upon victory in a game of Ascension
  • Play "Business is good."
  • Play "Another contract completed."
  • Play "Come to my desert, pay my price."

Co-op vs. AI Responses

Match start

  • "Think you can dodge my blade?"

Player team victory

  • "GG!"

Player team defeat

  • "A great battle!"

Development

  • Sivir at the Oasis of the Dawn
  • 1st Classic Sivir splash art
  • 2nd Classic Sivir splash art
  • 3rd Classic Sivir splash art
  • Old and Visually Updated Sivir
  • Sivir concept (by Riot Artist Ironstylus)
  • Pax Sivir model
  • Snowstorn Sivir concept (by Riot Artist Brandon Liao)
  • Snowstorm Sivir 3D model
  • Sivir sketch 1 (by Riot Artist Ironstylus)

Previous Abilities

Previous Lore

When the people of Valoran speak of the "Battle Mistress", there is only one woman to whom they refer. Combining unflinching bravery with prowess in combat and endless ambition, Sivir's reputation as a fortune hunter is only rivaled by her amassed wealth and acclaim. Faced with the revelation of her mysterious heritage, Sivir must now weigh her desire to follow her own path against the burden of a greater legacy.

Sivir grew up among the desert nomads of Shurima, mastering the art of tomb robbing and enjoying a life without strong ties to any one place. She excelled at the mercenary life, accumulating riches, followers and reputation with ease. As her fame spread beyond the desert sands, she caught the attention of wealthy patrons across all of Valoran. The most influential of these benefactors was Noxus High Command. Sivir served the whims of the brutal nation with little concern for consequence. Their partnership proved to be a profitable one until the Ionian conflict broke out. She chose to take no part in the messy invasion and severed her ties.

It was no surprise to Sivir when the Noxians next paid her a visit, but where she expected assassins, she instead received an offer. CassiopeiaSquare.png Cassiopeia, the daughter of one of Noxus's most influential families, claimed to have unearthed the location of ancient Shurima's greatest treasure. All that the noblewoman required was an experienced tomb robber as an escort.

The expedition proved to be more than Sivir and Cassiopeia bargained for. The ancient tomb held neither the treasure Cassiopeia had promised, nor the weapon she coveted. Despite Sivir's warnings, the Noxian flung open the door to the entombed vault, setting events in motion that would change not just Sivir's life, but all of Shurima forever.

"What's lost can be found... and sold."
SivirSquare.png Sivir

The beautiful and deadly champion known as Sivir has been a favorite of League summoners since the first days. A soldier-for-hire outside of the Fields of Justice, she is the embodiment of a highly successful mercenary on modern day Runeterra. Sivir has little interest in the cribbage sheets - as she calls them - of League influence bartering. Instead, she is motivated by material wealth and riches, and she is paid handsomely for her services. Sivir is one of the wealthiest individuals found anywhere on Valoran. Sivir owns multiple residences in a number of different city-states, as well as ownership stakes in a number of businesses all across Valoran. Her detractors, either envious of her success or acrimonious of her flexible morality, have begun to use Sivir as a symbol of what is wrong with the mercenary nature of the League. Sivir dismisses her critics, saying that while her personal code of ethics is less ruthless than her competitors, "Everyone has a price".

Sivir has earned many titles and accolades throughout her illustrious career, but the one she held until recently was "Battle Mistress of Noxus". Now she is simply known as "The Battle Mistress" after breaking her contract with the Noxian High Command. Sivir dared to object to the Noxian war against the peaceful island state of Ionia, though less about the morality of the issue than the planning behind it; her predictions of a bloody stalemate came true when the Ionians held off the relentless assaults of the Noxians. Claiming that the Noxian High Command had lost its direction, she left Noxus and made her services available to the Institute of War. The Noxian High Command has sent a number of contracted assassins to deal with its rogue mercenary, but none have delivered her or survived.

"Time and time again, Sivir proves that she has earned the right to call herself 'The Battle Mistress'."
JaxSquare.png Jax

Patch history

V4.16:
  • General
    • Additional quotes, including special quotes for Ascension.

V4.15:

  • Boomerang Blade.png Boomerang Blade
    • Sivir's Crossblade now accurately deals damage when the edge of the projectile hits an opponent, changed from the center of the projectile.
      • Range increased to 1250 from 1175, to match the visuals.
    • Fixed a bug where Sivir's basic attacks would cancel whenever Boomerang Blade.png Boomerang Blade would begin its return.

V4.13:

  • On The Hunt.png On The Hunt
    • Initial movement speed duration increased to 2/4/6 seconds from 2/3/4 seconds.

V4.10:

  • General
    • Base mana increased to 250 from 246.
    • Base mana per level increased to 50 from 43.
    • Base mana regeneration per level increased to 0.9 from 0.5.

V4.5:

  • Stats
    • Base armor increased to 16.75 from 12.75.

V4.4:

  • Boomerang Blade.png Boomerang Blade
    • Damage reduction per target increased to 15% from 10%.
  • Ricochet.png Ricochet
    • Mana cost increased to 60 from 40.
  • Spell Shield.png Spell Shield
    • Mana refund increased to 80 / 95 / 110 / 125 / 140 from 60 / 75 / 90 / 105 / 120.

V3.15:

  • Fleet of Foot.png Fleet of Foot
    • Movement speed bonus reduced to 30 / 35 / 40 / 45 / 50 from 50 at all levels.
  • Spell Shield.png Spell Shield
    • Duration reduced to 1.5 seconds from 3 seconds.
  • On The Hunt.png On The Hunt
    • Duration for allies reduced to 8 seconds from 10 seconds.
    • Initial movement speed duration is now 2 / 3 / 4 seconds changes from 4 seconds.
    • Cooldown increased to 120 / 100 / 80 from 120 / 90 / 60.

V3.14:

  • Boomerang Blade.png Boomerang Blade
    • Damage changed to 25 / 45 / 65 / 85 / 105 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 attack damage) from 60 / 105 / 150 / 195 / 240 (+1.1 bonus attack damage).
    • Damage falloff per target hit reduced to 10% from 20%.

V3.13: Reworked

  • General
    • Visual upgrade across all skins.
    • New voice, ability icons, and splash art.
  • Stats
    • Attack speed per level reduced to 1.6% from 3.28%.
  • Ricochet.png Ricochet changed
    • Active: Sivir's next 3 basic attacks bounce to nearby enemies, dealing standard damage to her target and 50 / 55 / 60 / 65 / 70% of her attack damage to additional enemies hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack.
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 7 / 6 / 5 / 4 / 3.
  • Spell Shield.png Spell Shield
    • Mana cost reduced to 0 from 75.
    • Mana returned reduced to 60 / 75 / 90 / 105 / 120 mana from 150.
  • On The Hunt.png On The Hunt
    • Passive: Sivir gains 40 / 60 / 80% attack speed while Ricochet is active.
    • Active: Sivir rallies her allies for 10 seconds, granting all nearby allies an initial 60% Movement Speed bonus that reduces to 20% after 4 seconds.
    • Cooldown changed to 120 / 90 / 60 seconds from 100 / 90 / 80.
    • Cast time removed.

V3.6

  • Fleet of Foot.png Fleet of Foot
    • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions.

V3.02:

  • Ricochet.png Ricochet
    • Fixed a bug where the cooldown on earlier ranks was longer than intended.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 335 from 310.

V1.0.0.139:

V1.0.0.133:

  • Boomerang Blade.png Boomerang Blade
    • Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
    • Bonus attack damage ratio reduced to 1.0 from 1.1.
  • On The Hunt.png On The Hunt
    • Movement speed bonus reduced to 20% from 25%.
    • Duration reduced to 10 seconds from 15.

V1.0.0.131:

  • Boomerang Blade.png Boomerang Blade
    • Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260.
    • Now scales with ability power at a 0.5 ratio.
  • Ricochet.png Ricochet
    • Damage falloff per bounce reduced to 20% from 25%.
    • Fixed a bug which caused Ricochet.png Ricochet to cost additional mana on throwing the projectile.
  • Updated recommended items.

V1.0.0.130: remade

  • General
    • Attack missile speed increased to 1400 from 1200.
    • Updated her attack frames to be more responsive.
    • Updated recommended items.
  • Stats
    • Attack range increased to 500 from 425.
    • Base attack speed reduced to .658 from .679.
    • Base attack damage reduced to 49 from 52.11.
  • Fleet of Foot.png Fleet of Foot (Innate) remade
    • Sivir's basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds.
  • Boomerang Blade.png Boomerang Blade
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
    • Damage changed to physical from magic.
    • Bonus attack damage ratio increased to 1.1 from 1.0.
    • No longer has an ability power ratio.
  • Ricochet.png Ricochet remade
    • Sivir's next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
  • On The Hunt.png On The Hunt
    • Now additionally applies the buff to allies who come into range while On The Hunt.png On The Hunt is active rather than only on activation.
    • Attack speed bonus changed to 30/45/60% from 30/60/90%.
    • Allied attack speed gain increased to half of Sivir's bonus from a third.
    • Cooldown adjusted to 100/90/80 seconds from 90.

v1.0.0.118b:

  • Boomerang Blade.png Boomerang Blade
    • Base damage increased to 80/125/170/215/260 from 75/120/165/210/255.
    • Bonus attack damage ratio increased to 1 from 0.95.
    • Missile speed increased to 1350 from 1200.

V1.0.0.114:

  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade.png Boomerang Blade'.

V1.0.0.113:

V1.0.0.112:

  • Fixed a bug with Boomerang Blade.png Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip.

V1.0.0.111:

  • Boomerang Blade.png Boomerang Blade
    • Base damage increased to 75/120/165/210/255 from 20/70/120/170/220.
    • Now scales from 95% of bonus attack damage instead of 75% of total attack damage.
    • Damage reduction to each subsequent target increased to 20% from 10%.

V1.0.0.109:

  • Ricochet.png Ricochet
    • Damage loss per bounce increased to 25% from 22%.
    • Bounce radius reduced to 450 from 500.

V1.0.0.104:

  • Stats
    • Health per level increased to 82 from 76.
  • Boomerang Blade.png Boomerang Blade:
    • Base damage reduced to 20/70/120/170/220 from 60/115/170/225/280.
    • Now scales with 75% of her attack damage instead of having a 0.75 ability power ratio.

V1.0.0.103:

  • Spell Shield.png Spell Shield
    • Mana restored increased to 150 from 125.
    • Cooldown reduced to 22/19/16/13/10 seconds from 28/24/20/16/12.
  • On The Hunt.png On The Hunt
    • Attack speed bonus increased to 30/60/90% from 25/45/65%.
    • Now provides one third of the attack speed bonus to allies as an aura instead of granting them 50% of the bonus upfront as a 15 second buff.

V1.0.0.102:

  • Stats
    • Attack range increased to 425 from 400.

V1.0.0.100:

V1.0.0.94:

V1.0.0.79:

  • Stats
    • Attack range reduced to 400 from 450.

V1.0.0.75:

  • On The Hunt.png On The Hunt
    • Movement speed bonus reduced to 25% from 35%.

V1.0.0.63:

  • General
    • Basic attack projectile speed increased to 1200 from 800.
  • Boomerang Blade.png Boomerang Blade
    • Damage increased to 60/115/170/225/280 from 75/125/175/225/275.
  • Spell Shield.png Spell Shield
    • Mana restored on spell block reduced to 125 from 150.
  • On The Hunt.png On The Hunt
    • Attack speed reduced to 25/45/65% from 25/50/75%.
    • Movement speed reduced to 30% from 35%.
    • Fixed a bug causing it to last too long on allies.

V1.0.0.61:

  • Spiral Blade.png Spiral Blade renamed to Boomerang Blade.png Boomerang Blade
    • Deals 10% reduced damage with each target hit (40% minimum).
    • Base damage increased to 75/125/175/225/275 from 75/100/125/150/175.
    • Now fires directionally even if targeting a point outside of the cast range.
  • Ricochet.png Ricochet
    • Damage reduction on bounce decreased to 22% from 25%.
  • Spell Shield.png Spell Shield
    • Duration reduced to 3 seconds from 8.
    • Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15.
    • Restores 150 mana on successful spell block.

V1.0.0.52:

  • On The Hunt.png On The Hunt: attack speed increase for allies should now be properly half of Sivir's bonus.

V1.0.0.32:

  • Changed model.

V0.9.25.34:

  • Polished and added new attack animations.
  • Updated secondary / critical strike animations.

V0.9.22.16:

  • Spiral Blade.png Spiral Blade
    • Damage reduced to 75/100/125/150/175 (x2) from 80/110/140/170/200 (x2).
    • Mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
    • Cooldown reduced to 9 seconds from 10.
  • Ricochet.png Ricochet
    • Damage reduction per bounce increased to 25% from 23%.

V0.9.22.15:

  • Stats
    • Attack range increased to 450 from 425.
    • Movement speed increased to 310 from 305.
    • Base health increased to 460 from 440.
    • Base damage increased to 52.8 from 50.8.

V0.9.22.7:

  • Stats
    • Movement speed increased to 310 from 305.
    • Mana per level increased to 43 from 37.
    • Attack range increased to 425 from 400.

V0.8.22.115:

  • Stats
    • Base health increased to 436 from 406.
    • Damage per level increased to 2.9 from 2.7.
  • On The Hunt.png On The Hunt
    • Movement speed increased to 35% from 30% due to movement speed soft capping.

July 10, 2009 Patch:

  • Ricochet.png Ricochet
    • Fixed the number of bounces.
  • Boomerang Blade.png Spiral Blade
    • Ability power ratio increased to 0.75 from 0.5 (each way).

June 26, 2009 Patch:

  • Fixed an issue with Spiral Blade.png Spiral Blade that caused it to display the wrong ability power ratio in the tooltip.

June 19, 2009 Patch:

  • Spiral Blade.png Spiral Blade
    • Damage increased to 80/110/140/170/200 from 80/105/130/155/180.
    • Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
  • On The Hunt.png On The Hunt
    • Cooldown reduced to 90 seconds from 120.
    • Movement speed boost reduced to 30% from 35%.
    • Attack speed boost reduced to 25/50/75% from 30/55/80%.
    • Duration reduced to 15 seconds from 18.

June 6, 2009 Patch:

  • Renamed to Sivir the Battle Mistress from Sivir the Battle Maiden.

May 15, 2009 Patch:

  • Updated recommended items.

May 1, 2009 Patch:

  • Ricochet.png Ricochet
    • Mana cost per attack increased to 6 from 4.
    • Damage type changed to physical (it used to cut through armor, it no longer does this).

April 18, 2009 Patch:

  • Ricochet.png Ricochet
    • Number of bounces reduced to +1/2/3/4/5 from +2/3/4/5/6.

April 11, 2009 Patch:

  • Ricochet.png Ricochet
    • Projectile speed reduced to 900 from 1000.
    • Damage reduction per bounce increased to 23% from 20%.
    • Fixed levelup tooltip.
  • On The Hunt.png On The Hunt
    • Cooldown changed to 90 seconds at all ranks from 120/90/60.

Alpha Week 7:

  • Stats
    • Attack range increased to 400 from 350.
    • Base attack damage increased to 42 from 39.
  • Ricochet.png Ricochet
    • Damage reduction per bounce reduced to 20% from 25%.
  • Fixed an issue with Sivir's mouse-over outline.
  • On The Hunt.png On The Hunt
    • Now gives half benefit to allies.

Alpha Week 4:

  • Ricochet.png Ricochet:
    • Projectile speed increased to 1000 from 900.
    • Bounce radius increased to 500 from 400.
  • Spell Shield.png Spell Shield
    • Cooldown reduced to 30/25/20/15/10 seconds from 44/38/30/22/14.
  • On The Hunt.png On The Hunt
    • Attack speed bonus increased to 30/55/80% from 25/50/75%.
    • Movement speed bonus reduced to 35% from 40%.

Alpha Week 3:

  • Spiral Blade.png Spiral Blade
    • Projectile speed increased.
    • Blade width reduced.
    • Damage reduced to 80/105/130/155/180 from 80/110/140/170/200.
  • Ricochet.png Ricochet
    • Mana cost reduced to 4 from 5.
    • Damage decrease per bounce reduced to 25% from 30%.
  • On The Hunt.png On The Hunt
    • Attack speed bonus increased to 25/50/75% from 20/40/60%.
    • Movement speed bonus increased to 40% from 30%.

Alpha Week 2:

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