Crystal Spires:Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield, which can be captured by champions who stand near them for 2 seconds. Once captured, Crystal Spires are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.
Crystal Spires grant 30 split among its captors upon being captured, or 15 if only a single champion participated in its capture, and provide sight around them for 1.5 seconds upon being captured, becoming impossible to recapture for 15 seconds.
Crystal Charge: While within range of a Crystal Spire controlled by his team, or while an enemy is stunned with Fracture or suppressed with Impale, Skarner gains 70 - 120 (based on level)bonusmovement speed, 43 - 160 (based on level)% bonus attack speed and restores 2% maximum mana every second.
Active:Skarner launches a blast of energy in the target direction, dealing magic damage to all enemies struck and slowing them for 2.5 seconds, as well as marking them with Crystal Venom for 5 seconds. Fracture's projectile slows down every time it hits an enemy.
40 / 65 / 90 / 115 / 140 (+ 20% AP)
30 / 35 / 40 / 45 / 50%
Skarner's next basic attack against a target marked with Crystal Venom consumes the mark to deal them bonus physical damage and stun them for 1 second.
Bonus Physical Damage:
25 / 35 / 45 / 55 / 65
Fracture's cooldown is reduced by 1 second whenever he stuns a target with Fracture and 1.75 seconds whenever he suppresses an enemy with Impale.
Active:Skarner rears his stinger and brings it down, rooting the target enemy for 0.25 seconds, dealing 60% AD physical damage, magic damage, and suppressing them for 1.75 seconds. At the end of the duration, the target takes the same damage again.
20 / 60 / 100 (+ 50% AP)
Total Magic Damage:
40 / 120 / 200 (+ 100% AP)
Total Mixed Damage:
40 / 120 / 200 (+ 100% AP)(+ 120% AD)
For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.
Impale is canceled (but does not go on cooldown) if Skarner loses sight of his target or if they exceed a range threshold (whether by being mid-dash, removing the root and backing away, or Skarner being displaced) during the initial 0.25 seconds.
While Impale's suppression is active, and for the purposes of direction-conditioned abilities (Petrifying Gaze, Mocking Shout) Skarner is considered to be facing in the direction he is moving and not the one his model is facing.