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Skarner/Ability Details

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< Skarner

Champion Ability Details Background Strategy Skins & Trivia
Skarner
the Crystal Vanguard
Jungler, Fighter, Haste, Interrupt, Melee, Self Heal, Shield, Slow, Suppress Release date 9 August 2011
70
60
50
50
Statistics
Health 440 (+96) Attack damage 54.1 (+4.2)
Health regen. 7.5 (+0.85) Attack speed 0.625 (+2.1%)
Mana 205 (+40) Armor 19 (+3.8)
Mana regen. 6.45 (+0.45) Magic res. 30 (+1.25)
Range 125 Mov. speed 345

Abilities Edit

Patch V1.0.0.132

Energize
(Innate): Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.
Energize is a passive ability. Skarner's autoattacks reduce the cooldown of his champion abilities by a flat amount.
  • Energize does not activate when attacking structures.
Ability Description Leveling up

Crystal Slash
(Active): Skarner lashes out, dealing physical damage to all enemies in a small area around him. He charges himself with Crystal Energy for 5 seconds if a unit is struck.

If he casts Crystal Slash again while empowered by Crystal Energy, the ability deals bonus magic damage and slows all targets hit for 2 seconds.

  • Cooldown: 3.5 seconds
  • Diameter of AoE: 350

Cost: 20 / 22 / 24 / 26 / 28 mana

Physical Damage: 25 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage)

Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.4 per ability power)

Slow: 20 / 25 / 30 / 35 / 40 %

Crystal Slash is a point blank area of effect ability that deals physical damage to all nearby enemy units, buffing Skarner with Crystal Energy for 5 seconds if it hits an enemy. While Skarner has Crystal Energy active, Crystal Slash deals bonus magic damage and slows enemy units hit.
  • Crystal Slash procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Crystal Slash pops Spell Shield.
  • Crystal Slash will damage  Black Shield and the slow is negated. Crystal Slash's physical damage will be applied in any case.
  • Crystal Slash has no cast time and does not interrupt Skarner's previous orders.
  • Crystal Slash does not interfere with Skarner's autoattack in any way.
  • Energize reduces Crystal Slash's cooldown to 0.6 seconds when continuously autoattacking champions with max attack speed (2.5 attacks per second) and cooldown reduction (40%).

Crystalline Exoskeleton
(Active): Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed and attack speed are boosted.
  • Cost: 60 mana
  • Cooldown: 18 seconds

Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)

Attack Speed Boost: 30 / 35 / 40 / 45 / 50 %

Movement Speed Boost: 15 / 17 / 19 / 21 / 23 %

Crystalline Exoskeleton is a self-target ability that grants Skarner an absorption shield for up to 6 seconds. While the shield remains active, Skarner gains bonus movement speed and attack speed.
  • Crystalline Exoskeleton has no cast time and does not interrupt Skarner's previous orders.
  • Crystalline Exoskeleton's bonuses are lost if the shield breaks.

Fracture
(Active): Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck and marks them for 6 seconds. If any marked targets receive further damage from Skarner, or if they die when struck by Fracture, Skarner will consume the mark to heal himself. Subsequent marks consumed and unit kills will heal for 50% of the last.
  • Cooldown: 10 seconds
  • Range: 600
  • Missile Speed: 1800

Cost: 50 / 55 / 60 / 65 / 70 mana

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)

Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)

Fracture is a pass-through linear skillshot that fires a wave of energy in the target direction. Enemy units hit take magic damage and are marked for 6 seconds. Damage from Skarner will trigger the mark, causing him to heal for a flat amount. This heal also occurs if Fracture kills units it hits. The heal amount is reduced by a percentage, dependant on how many heals have already been triggered from that cast of Fracture.

Impale
(Active): Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
  • Range 350

Cooldown: 130 / 120 / 110 seconds

Cost: 100 / 125 / 150 mana

Magic Damage: 100 / 150 / 200 (+0.5 per ability power)

Impale is a targeted ability that deals magic damage to a single target enemy champion and suppresses them. While the target is suppressed, it will follow Skarner's movements. When the suppress ends, the target takes the same amount of magic damage again.
  • Impale procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Impale pops Spell Shield.
  • Impale will damage  Black Shield and the suppress is negated.
  • While Impale's suppress is active, Skarner cannot autoattack, cast Fracture or use Flash.
    • If Impale's suppress is prevented or cleansed, Skarner may take full action once again.
  • Cleansing Impale's suppress prevents the secondary damage from being dealt.
  • If the target of Impale moves out of range during the cast time, the ability will fail to cast but will not go on cooldown or expend Skarner's mana.
  • Impale can move targets through walls if cast across one, or if a knock-back/pull effect moves Skarner.
    • Knock-backs and pulls on an Impaled target will move it, but the unit will travel back to Skarner's location.
  • While Impale's suppress is active Skarner is considered to be facing backwards of his movement. This can affect some abilities' effects such as  Mocking Shout. PENDING FOR TEST
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