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"We are one. We cannot be shattered." - Skarner Skarner

Skarner Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.

Lore

Long before men traversed the scorched deserts of Shurima, the very sand itself shone with primal, unchained magic. In a remote valley surrounded by steep cliffs and jagged rock formations, the age-old race of Brackern unearthed raw crystals from deep within the sand. Each of these noble creatures fused with a single stone, which retained their consciousness long after their death.

The demise of a Brackern was a rare occurrence, as their worldly lives stretched across millennia, but even death did not signify an ending. When a creature’s mortal form perished, its life stone was buried in the valley for safekeeping until a new Brackern could uncover it. This practice protected the vulnerable crystals while preserving the wisdom of the ones who came before.

With a finite number of stones, the young Brackern searched for the crystal meant for them, just as the consciousness within the stone beckoned to the Brackern it had chosen to inherit its magic and memories. In a sacred rite, the rock fused with crystalline flesh, imbuing the creature’s mind with memories and knowledge and flooding them with primal magic. A Brackern without a crystal would not long survive, for they lacked the strength, longevity, and power instilled by the stones.

The young creature named Skarner spent many years searching for the crystal meant for him. Afraid he would die before finding it, he grew more persistent in his search with each passing moon. Day and night, he delved deep into the ground, digging in a methodical pattern that covered the entire valley and neighboring hills with intricate spirals.

Skarner Skarner had all but given up when he finally felt an ancient consciousness tugging at his mind. He burrowed down, venturing ever deeper until the world’s heart warmed his shell. Days passed, but the consciousness grew ever more insistent as it urged him onward. Skarner’s pincers closed on a well-worn stone, and he heard a rasping whisper at the back of his mind. Though the voice was faint, he already felt intimately connected to its awareness, and he knew he had found his stone.

The crystal was larger than any he had seen, and so timeworn that its glow had faded to a soft glimmer. Its surface was cracked in several places and dulled from eons buried under the ground. Skarner examined the rock with the tenderest touch, afraid of further damaging something so ancient. The dim glow within pulsed as though breathing in response to Skarner’s presence.

Skarner began the bonding ritual, burying himself deep underground with the crystal for weeks without sustenance. Though he ached with fatigue and his limbs atrophied in starvation, he was not afraid, for the voice within the stone comforted him. When the crystal finally fused with his body, he was overwhelmed with emotion as ancient memories and wisdom permeated his thoughts. He witnessed moments of incredible joy and crushing sorrow from generations long deceased. He felt magic all around him, suffusing his body with a deep connection to the world through a low constant hum, and sensed his kind communicating in a wordless meeting of minds.

When the cataclysmic forces of the Rune Wars began to devastate the world, the Brackern feared the turmoil would soon mark the end of their species. They resolved to hide in hibernation until humans wiped themselves out, as it seemed certain they would. Only then would it be safe to emerge from the sands once more.

The crystalline scorpions buried themselves deep in the Shuriman desert with the youngest and most ferocious positioned closest to the surface, ready to awaken first and defend the others in case of danger. The strength Skarner gained from his ancient life stone made him more powerful than almost all of his kin, so he was one of the last of his kind to enter the long slumber.

They slept in peaceful isolation as centuries passed before Skarner awoke from his shallow burrow in a panic. Deafening explosions shattered the ground, targeting the Brackern where they lay sleeping and stunning those closest to the surface. A band of robbers had discovered the dormant creatures and were prying crystals from crystalline flesh. Skarner, protected from the brunt of the attack by his crystal, erupted from the sand in a terrible frenzy of sharp pincers and poisonous stabs. Though their numbers all but overwhelmed him, he killed many of the thieves, and the rest fled in terror. Skarner was horrified to learn he was the only one awake, and that many of his people’s crystals had already been stolen.

Skarner tried to revive his dormant companions, but the men had broken so many life stones in their thoughtless theft that several Brackern with damaged crystals died moments after Skarner woke them, while others would not wake at all. For weeks Skarner paced the sand above his sleeping brethren in sorrowful mourning. He was certain the crystals would quickly perish in the hands of men, and mourned their loss too.

Yet as the sun broke over the horizon many weeks later, Skarner heard distant echoes calling in his mind. The cries were faint, but rang clear over the land. These voices of the lost stones reached out to him in terror, imploring Skarner to reconnect them with their kind. Skarner hesitated, torn as to whether he should rescue the lost crystals or continue guarding the still-living Brackern. After weeks spent erasing all traces of the excavation, he could not stand to hear the minds of his kin suffering at the hands of the violent humans, and resolved to set out to save the missing crystals.

Skarner began the arduous task of tracking the stones, hoping no others would discover his kin beneath the sand. Though his search is lonely, he occasionally hears a lost crystal calling to him, a feeling that brings joy and anguish in equal measure. He focuses his sorrow into unshakable determination, and refuses to rest until he has recovered every last life stone.

Dreamsong

The softskins broke our slumber of a thousand spins.

For many long ages, I sensed the world’s dizzying movement. Stars exploded and died above me, though I did not see them. I felt the warmth of the sun flood the sand with life.

When my heartpulse slowed and I curled in the dry sand to warm my body for longsleep, I thought my time below would be lonely, that the earth would not respond to my touch. But all around me were kin. I sensed them rustling in their slumber. I listened to their silent murmurs reaching for my mind. I heard their dreamsongs of worlds upon worlds. A place without softskins, without fear or pain or doubt. A place of great peace.

In the sand, we were all connected; we dreamed as one. Not just the singers, but all living things; the worms curling around smooth rockgrains, the molerats burrowing tunnels to birth their young, even a family of fur-soft spiderlings who rested for a night in the deepdark.

I thought the rocks would be immobile, cold, uncaring. But they, too, were part of us. The stones were warm, and the deeper we burrowed, the closer we got to this world’s wombfire. Each time the underground boiled in rage, I was there; its tremors shook the sand until I sang back with my own anger. We are one, we are all. Your anger is as mine. I heard its gratitude in the raintime when wet drops soaked the sand and the earth grew fat and full.

When the softskins came, the ground knew only pain. Our songs became cries as we were torn and broken and scattered. I heard the sorrowsong as the softskins unearthed my kin. They tore crystal namestones from our bodies as we screamed, louder than earthshakes, and stole them away. I sang long into the many nights, sang until my heart was empty and cold, but they did not return.

Today, I am alone in the aboveplace. Today, the dry wind burns my skin. With every step, the sand grinds against me in protest. I fight my urge to bury myself down, down, to go inside the earth’s deepdark. I am not apart. I am part of the one, not beyond.

From far away, a song of painfear reaches me. The tone is faint, but I recognize the melody, and I send out a song of my sorrow. A note of hope rings back in my mind, clear and fine. Almost, almost.

Another set of stars whirl overhead, and again. The endlessly blinking universe stares down at me. I feel moltenheavy with the weight of above. I should be down, but I am here, alone in the cold air.

I have been above for three moons. A blink of an eye, a sliver of existence. A warming murmur passes silently underground — yet in the aboveplace, I feel the eternity of alone.

Ahead, I hear softskins. They do not sing, they shout. Their tones scratch and clash without melody or cohesion. They burn meatflesh over a falsefire. Its fat smokes the air and I choke on the stench. Why would they do such a thing? The ground is plenty, plenty for all.

The melody calls to me weakly. Almost. The namestone is close.

I must explain; the softskins do not understand. Their race is but three turns young; they have only begun to dig; they have barely uncoiled the beginnings of underneath. They speak, but I have not yet heard them sing. They will learn.

I sing in their minds a song of the calmland, so they feel the great beauty that awaits us when we sleep. I sing for my dead kin, so they know what they stole.

The softskins do not sing back. They do not seem to hear me so my voice grows louder in their heads. I sing for our namestones, wrongfully taken. Bring them back, they are ours. You murdered one cluster already. Do not deny our future also. I sing a plea. Let me carry the crystals to the deepdark, so they can bind with us again. I sing to heal this tearing wound.

The softskins are still shouting to each other. One of them releases a rhythmic sound… a laugh? I feel as though my body is being crushed by the air, so I burrow. I am comforted by the weight around me.

How can they not see the ruin they’ve caused? You are heartless, you are crude. How could you sever us like this?

My husk glows skywhite with rage. I will not let these softskins destroy us.

I hear them scream as I erupt from the sand. I summon energy from the ground and store the power in my namestone. A softskin throws a splinterblade and it hits my leg, shattering on my lucent shell. You sing only death. I, too, can sing this song. I release sunbright energy and sharp crystals burst from the ground, impaling flesh and cracking spines.

The falsefire spreads in their panic. Their crude structures of twig and hide burn through the darkness, carrying softskins into the flames. Smoke rises in an offering to the blinking stars. Softskins run from the chaos, but I am faster. I circle around them and lash out at a straggler, slicing his middle apart with my claw. I crush another underfoot. Lifeblood stains the sand. I roar in grief, not a song but a cry. Your blood is not worthy to touch the one and the all.

My tail lashes left and right and I knock the softskins down. I summon the sunbright once again, and more crystals spike from the sand to pierce flesh. So you can hear my song, after all...

I am crude like them. I am violence. I am death.

When I dream I see only rage. I am no longer worthy of the deepdark. But I cannot stop.

Only one remains. The softskin fumbles with a glowing thing of wood and metal. She means to kill me. A false sun blazes from the thing and punctures my hardshell, burning my insides. The light reflects inside my crystal, paralyzing me. I stagger in agonizing pain. I cannot move. I am broken. I am ended.

A fading song rings in my mind. Almost, almost. We are one.

She aims her weapon again and I shake with horror as I see the paling namestone strapped to it. Her weapon drains our life energy. They are wasting crystals to power their terrible song. I feeI I will burst in fury and pain, but instead I pull strength from the ground. I cry out and lash with my sting, impaling the softskin as she writhes like a worm. I grasp the weapon and crush it with a claw. It crumbles to dust, leaving only the skywhite namestone.

I hold the crystal in my mouth where it will be safe. I am here, we are one.

I curl my stinger and she falls. Do not return. Do not take our namestones. We are not yours. We are all. We belong only to the deepdark.

I leave her alive and she runs. She lives not with my mercy, but because I know she has heard my dreamsong, and she has no choice but to sing.

Quotes

Upon selection
  • Skarner Select
    "My stinger brings ugly death."

Attacking
  • Skarner.attack1
    "Time to fight!"
  • Skarner.attack2
    "Limb from limb!"
  • Skarner.attack3
    "I will tear them apart."
  • Skarner.attack4
    "In claw's reach."
  • Skarner.attack5
    "I'll show you monstrous."
  • Skarner.attack6
    "Fear my sting."
Movement
  • Skarner.move1
    "On all legs."
  • Skarner.move2
    "We think alike, summoner."
  • Skarner.move3
    "I see the wisdom in that."
  • Skarner.move4
    "I miss my kind."
  • Skarner.move5
    "This world is so strange."
  • Skarner.move6
    "We await our time."
  • Skarner.move7
    "The battle approaches."
  • Skarner.move8
    "The Crystal Scar is weeping."
  • Skarner.move9
    "My stinger is ready."
Taunt
  • Skarner.taunt
    "I... am... ancient! You are nothing more than an insect to me!"
Joke
  • Skarner.joke1
    "Eeaugh! Bugs are gross! Ugh!"
  • Skarner.joke2
    "Oh no! I seem to have stepped on one of my cousins!"
Laugh
  • Skarner.laugh1
    Skarner laughs.
  • Skarner.laugh2
    Skarner laughs.
  • Skarner.laugh3
    Skarner laughs.
  • Skarner.laugh4
    Skarner laughs.
Upon using Impale.png Impale
  • Skarner.ult1
    "Now I've got you!"
  • Skarner.ult2
    "Feel my sting!"
  • Skarner.ult3
    "You'll never escape!"
  • Skarner.ult4
    Skarner laughs.
Special (if idle in the brush)
  • Skarner.special
    "Skar-skar-SKARNER!"

Upon starting a game
  • SkarnerBattlecastAlpha.start01
    "Abduction protocol in effect. Isolate high potential subjects."
  • SkarnerBattlecastAlpha.start02
    "The Creator requires additional organic templates."
  • SkarnerBattlecastAlpha.start03
    "Biological samples detected. Dispose of all unusable materials."
  • SkarnerBattlecastAlpha.start04
    "The will of the Creator must be enacted."
Attacking
  • SkarnerBattlecastAlpha.attack01
    "The Creator awaits."
  • SkarnerBattlecastAlpha.attack02
    "Contemptible biological unit."
  • SkarnerBattlecastAlpha.attack03
    "Emotion puppet."
  • SkarnerBattlecastAlpha.attack04
    "We have need of your subtype."
  • SkarnerBattlecastAlpha.attack05
    "Escape is statistically improbable."
  • SkarnerBattlecastAlpha.attack06
    "You will be incorporated."
  • SkarnerBattlecastAlpha.attack07
    "Bypassing obstructions!"
  • SkarnerBattlecastAlpha.attack08
    "An unsuitable model."
  • SkarnerBattlecastAlpha.attack09
    "Comply with your discontinuation."
  • SkarnerBattlecastAlpha.attack10
    "Survival is a delusion."
  • SkarnerBattlecastAlpha.attack11
    "Your design requires improvement."
  • SkarnerBattlecastAlpha.attack12
    "Abandon your kind."
  • SkarnerBattlecastAlpha.attack13
    "Expediting incapacitation."
  • SkarnerBattlecastAlpha.attack14
    "Activating chain blades."
  • SkarnerBattlecastAlpha.attack15
    "Allowances will not be made."
  • SkarnerBattlecastAlpha.attack16
    "Collect what can be re-purposed."
Movement
  • SkarnerBattlecastAlpha.move01
    "Useful components will be preserved."
  • SkarnerBattlecastAlpha.move02
    "I will find them."
  • SkarnerBattlecastAlpha.move03
    "Root out valuable biological units."
  • SkarnerBattlecastAlpha.move04
    "I do not deviate from my course."
  • SkarnerBattlecastAlpha.move05
    "Organic weaponry is inconsequential."
  • SkarnerBattlecastAlpha.move06
    "Looping self-diagnostic."
  • SkarnerBattlecastAlpha.move07
    "Specialization: target apprehension."
  • SkarnerBattlecastAlpha.move08
    "The resistance is a lie."
  • SkarnerBattlecastAlpha.move09
    "I cannot be impeded."
  • SkarnerBattlecastAlpha.move10
    "The machine expansion is irreversible."
  • SkarnerBattlecastAlpha.move11
    "This world is in need of retrofitting."
  • SkarnerBattlecastAlpha.move12
    "No locations are inaccessible to me."
  • SkarnerBattlecastAlpha.move13
    "Calculating optimal abduction opportunity."
  • SkarnerBattlecastAlpha.move14
    "Referencing local area schematic."
  • SkarnerBattlecastAlpha.move15
    "Capture exceptional specimens."
  • SkarnerBattlecastAlpha.move16
    "Our progress will not be abated."
  • SkarnerBattlecastAlpha.move17
    "Establishing strategic positioning."
  • SkarnerBattlecastAlpha.recall01
    "Involuntary extraction authorized."
Joke
  • SkarnerBattlecastAlpha.joke01
    "My stinger consists of metal matrix composites, thermoplastic polymers and... ugly death."
  • SkarnerBattlecastAlpha.joke02
    "Skar-skar-skarner... rebooting system."
  • SkarnerBattlecastAlpha.joke03
    "Squish. Plod. I'm a human."
Taunt
  • SkarnerBattlecastAlpha.taunt01
    "How do you sustain respiratory function with such meager processing power?"
  • SkarnerBattlecastAlpha.taunt02
    "Biology is the study of defective systems."
  • SkarnerBattlecastAlpha.taunt03
    "You have taught us many methods through which you can die."
Dance
  • SkarnerBattlecastAlpha.dance01
    "Boogie protocol engaged."
Laugh
  • SkarnerBattlecastAlpha.laugh01
    Skarner laughs.
  • SkarnerBattlecastAlpha.laugh02
    Skarner laughs.
  • SkarnerBattlecastAlpha.laugh03
    Skarner laughs.
  • SkarnerBattlecastAlpha.laugh04
    Skarner laughs.
Upon casting Crystalline Exoskeleton.png Crystalline Exoskeleton
  • SkarnerBattlecastAlpha.W1
    "Accelerating."
  • SkarnerBattlecastAlpha.W2
    "Bolstering exoplating."
  • SkarnerBattlecastAlpha.W3
    "Reinforcing hull."
  • SkarnerBattlecastAlpha.W4
    "Boosters activated."
Upon casting Impale.png Impale
  • SkarnerBattlecastAlpha.R1
    "You are coming with me."
  • SkarnerBattlecastAlpha.R2
    "Cease your movement."
  • SkarnerBattlecastAlpha.R3
    "You have been chosen."
  • SkarnerBattlecastAlpha.R4
    "Prepare for disassembly."
  • SkarnerBattlecastAlpha.R5
    Skarner laughs.
  • SkarnerBattlecastAlpha.R6
    Skarner laughs.
  • SkarnerBattlecastAlpha.R7
    Skarner laughs.
Upon buying Iceborn Gauntlet item.png Iceborn Gauntlet
  • SkarnerBattlecastAlpha.item01
    "Employing thermal suppression."
  • SkarnerBattlecastAlpha.item02
    "Shape unsuited to forelimbs - adjusting."
Upon buying Sunfire Cape item.png Sunfire Cape
  • SkarnerBattlecastAlpha.item03
    "Effective against biologicals and their bacterical contaminants."
  • SkarnerBattlecastAlpha.item04
    "Seek out biological clusters."
Upon buying Trinity Force item.png Trinity Force
  • SkarnerBattlecastAlpha.item07
    "Integrating tri-core processing."
  • SkarnerBattlecastAlpha.item08
    "Multiple systems enhanced."
Upon buying Warmog&#039;s Armor item.png Warmog's Armor
  • SkarnerBattlecastAlpha.item05
    "Maximizing defensive output."
  • SkarnerBattlecastAlpha.item06
    "Damage absorption potential boosted."
Upon placing a Sight Ward item.png Stealth Ward
  • SkarnerBattlecastAlpha.ward01
    "Surveillance deployed."
  • SkarnerBattlecastAlpha.ward02
    "Area monitored."
  • SkarnerBattlecastAlpha.ward03
    "Remote sensor activated."
Upon casting Recall.png Recall
  • SkarnerBattlecastAlpha.recall02
    "Rearming in progress."
  • SkarnerBattlecastAlpha.recall03
    "Update required."
  • SkarnerBattlecastAlpha.recall04
    "Return imminent."
Upon dying
  • SkarnerBattlecastAlpha.death01
    "Error..."
  • SkarnerBattlecastAlpha.death02
    "Skar-skar..."

Development

Skarner Skarner was designed by Volty.

Champion Sneak Peek

Skarner-Teaser2

Skarner Teaser

Announcement made in the Sneak Peek by Average Gatsby:

While designing a champion for League of Legends, it's important to ensure that your concept appeals to a broad audience. For instance, if you're out to strike a chord with the monster enthusiasts, amateur arachnologists, and horror movie buffs, it's good to also incorporate something for those of a more refined mindset. And while we're on the subject of multifaceted design, allow me to introduce Skarner, the Crystal Vanguard. One part monster, one part crystal, Skarner is sure to please whether you're wearing a button up or wielding a butcher knife.

Of course, if you're having trouble persuading everyone to agree, keeping a gigantic scorpion waiting in the wings to menace them with the threat of impalement on its massive tail isn't a bad backup plan.

Mechanics Preview

Announcement made by Morello:

Greetings Summoners!

Today, I wanted to give a little sneak peek into the gameplay behind Skarner, the Crystal Vanguard.

The idea behind Skarner is to get on people, stay on them, and really capture that inevitability of being run down by a predatory creature. Additionally, we wanted to avoid an instant gap closing mechanic so there's appropriate counter-play.

The primary way Skarner accomplishes this mission is through his ability Crystal Slash and his passive, Energize. Crystal Slash does a quick, point-blank AOE and empowers the ability if it hits. Empowered casts will do bonus damage and slow (making successive uses really useful for sticking to his target). His passive causes his spells to cool down faster each time he auto-attacks - a natural combination with the empowered Crystal Slash.

Properly utilizing Skarner's passive is central to his gameplay as a whole. For example, Skarner's ability Crystalline Exoskeleton puts up a shield that grants additional movement and attack speed while it's up. The bonus attack speed will help greatly decrease the cooldown time of his abilities, leading to additional Crystal Slashes or more uptime on this steroid.

Skarner's marquee ability is Impale. This ultimate causes him to skewer an opponent with his tail and drag them around for a few seconds. The positional manipulation of the ability can turn a teamfight by peeling an enemy off a wounded ally, or dragging a greedy enemy into a tower.

Players have been asking for another monster champion for a while, so we're happy to deliver Skarner, our own weaponized arachnid."

Previous Lore

Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.

A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.

"The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world."
Skarner

Candidate:: Skarner
Date:: 5 August, 21 CLE

OBSERVATION

The silence is eerie. The village was once an endless flurry of activity, with the chorus of pickaxes, rolling mining carts, and shouts of laborers comprising the song of Kalamanda audible during every moment of the day. Now, it is deathly silent, lacking even the far-away cries of birds or the whispers of winds moving through the grass. A blue bubble shimmers overhead, enclosing all life inside without regard to the malice or innocence present in the hearts of the trapped.

Suddenly, the ground in the center of the village bursts upwards. The League recovery crew stationed in Kalamanda is unprepared, staring blankly as a wickedly sharp crystal rises out of the ground. It lingers for a moment, as if tasting the air, and suddenly shoots out towards the humans standing close by. They barely manage to dodge out of the way, stumbling over themselves as the rest of the body attached to the crystal surges through the dirt.

It is a massive creature, seemingly carved out of the earth's most precious gemstones. The light gleams off each facet of its segmented body, a halo crowning the unnatural creature's birth into the world. Menacing claws lash out towards the humans, snapping at everything in its path. The League crew defend themselves the best that they can, yelling out hopelessly to yield.

The crystal scorpion lets out a guttural roar, one that is as full of anger as it is of sorrow.

REFLECTION

Skarner scurried through the Institute of War, his limbs cramped from trying to avoid scraping his sides on the tiny hallways. It didn't help that humans kept cluttering the way, staring at him instead of making space for their unexpected visitor. An escort led him through an enormous set of double doors, where a human was waiting alone in a dark room. He was relieved to be away from prying eyes, though he knew that what was to come would pry into him far more deeply.

The human's honest demeanor betrayed his purpose before he even spoke.

"I am Bertrand Wordsworth, keeper of history in the Arcanum Majoris. It is an incredible honor to meet one of your kind. I have never found any mention of the brackern in all my studies." Bertrand's eyes darted about, taking in Skarner's impressive form.

"So it would seem that humans seek to eliminate our species, but the knowledge that we ever existed at all as well." Skarner replied evenly.

The historian flushed. "I apologize for being so forward. I wasn't thinking."

"No. It is I who should be apologizing." Skarner's jaws clenched. "Forgive me. This new world is so very strange, and the grievances of centuries past are still recent to my memory."

"Understandably so."

"So, shall we get on with your rituals of judgment, then" The brackern was eager to be away.

"On the contrary, your little show back in the village, in addition to our conversations, has already answered all of our questions regarding your eligibility for entry into the League. Your commitment to fight for your kind to return is honorable. It is also a thrill for us to receive one as unique as yourself into the organization." He hesitated.

"But you want to know the story of the brackern."

"Indeed." Bertrand raised a scroll in his hand. "I have a spell here, one that will take us back in time."

The crystal scorpion did not answer for a moment. The desire to see his brothers again was too strong to ignore, but he knew the cost. He nodded his consent.

A swell of magic flared through the room. Suddenly, Skarner was again seeing the world as it once was.

The cold dirt of the earth surrounded him, a comforting sensation on his tired limbs. He recognized the exhaustion and madness that consumed him he was in the final moments of his life's quest. Skarner had not seen his kind for years, journeying into the depths of the mountains to find the one crystal in the world that would resonate with his life essence. Skarner's desperation threatened to consume him, after unearthing crystal after crystal that was not meant to be his. With his last ounce of strength, he reached out with his claws through the dirt and finally found the Arachia that would bind to him for the rest of his life.

Skarner uncovered it carefully, relief and awe washing over him, leaving him breathless. The crystal was the largest of any that he had ever seen, let alone those that had responded to a brackern. He pored over the intricate carvings sprawled across every gleaming facet, marveling at the residue from the earth weaving its knowledge into the gemstone for centuries. Skarner curled around the crystal as it began to pulse, soothing all his fears that he would die alone in disgrace if he hadn't found his Arachia.

He murmured the words of binding, and felt his soul sing as it became one with the earth. His first meditation with the crystal left him paralyzed for days, the knowledge of eons past flooding into his mind. The voices of the natural world whispered to him, sharing the secrets of primal magic and the history of centuries past. In the decades that followed, Skarner communed with the crystal almost daily, and only barely started to explore all of the knowledge imbued within it. Skarner passed on everything he had learned to his fellow brackern, and each creature in turn fed the knowledge back into his own Arachia for future brackern.

Then, a devastating explosion rocked the land. Skarner knew what was coming next.

Seconds later, a noxious cloud engulfed the valley, and the crystals vibrated with an alien glow. A piercing hum grew in volume to a deafening shriek. One by one, the crystals began to shatter, spraying glowing shrapnel in all directions. The brackern that were bound to the crystals screamed, dropping to the ground in writhing agony.

Chaos erupted. The brackern called healing magics upon their dying brothers and conjured up shields around the valley. But it was all to no avail - the brackern continued to fall until their numbers dwindled. Eventually, the brackern's desperate pleas awoke the ancient magic in the Arachia crystals, who called them underground. The brackern would fuse with the crystals, their mutual strength protecting each other until the world was safe again for both to exist.

Skarner was one of the last to remain awake, assisting the stragglers underground. His last view of the surface was another wave of unnatural energy rippling through the valley, before he plunged into the ground and cast the spell of hibernation, a prayer for his kind on his tongue.

Sleep began to overtake him. Suddenly, a piercing glow jolted him awake, and his eyes flew open. His Arachia crystal was pulsing, and the scorpion knew something was wrong. This had not happened before in his memory. Skarner reached towards the crystal, and he was abruptly tossed backwards in time once again.

The Odyn Valley appeared as it had long ago, but something was wrong. No brackern were in sight, and humans had overrun the gorge, engaged in war. Robed humans surrounded numerous runes meticulously placed in the center of a circle. Their voices rose in unison, and suddenly the runes fractured and disappeared. In their place, an intense concentration of energy lingered for a second before winking out of existence. A second later, the entire valley shook violently, as an entire city in the distance disappeared in a massive explosion.

The earth shuddered and reached out with fingers of magic for help. They found small creatures, fierce despite their own size, and called them to crystals hidden deep underground. There, the earth imbued the scorpions with power from the crystals, and from their union, the brackern emerged.

The scene dissolved around them, bringing them back to the present. Both brackern and human remained silent as the gravity of revelation weighing down upon their hearts.

Human mistakes robbed them of life. Human mistakes raised them out of nothingness.

Consumed with rage and sorrow, he roared, lashing his tail wildly around the room. The scorpion slammed the ground repeatedly with his claws, as if he could knock the vivid images of his dying brothers out of his mind. Bertrand barely managed to dive out of the way, cowering in the corner until Skarner's emotions subsided.

Bertrand eventually spoke.

"I'm so sorry to make you experience all of that. Yet, it was... necessary." The historian made an honorable, yet poorly veiled attempt to hide his excitement over such an amazing reveal of history.

The brackern's voice was gruff and low, the weight of loss heavy on him. "To have the story of our kind told and remembered is worth reliving the sorrow a thousand times. Have you all the answers that you came for?

"Far more than I ever expected." Bertrand was awestruck.

"Then we are done here."

Bertrand made a motion as if to comfort the creature, but he knew no words that could bring any sort of relief. He bowed deeply, then turned and fled from the room in a flurry of robes.

Skarner remained in the room, the bitter sting of realization lingering.

There was so much in this strange world yet to understand. Every breath, every moment, and every fight in this League of Legends would be a step closer to bringing the brackern closer to living once again.

Previous abilities

Crystallizing Sting
On-Target Cooldown: 6
Crystallizing Sting

Crystal Slash.png Crystal Slash and Fracture.png Fracture build stacks of Crystallizing Sting on the target enemy, stacking up to 3 times.

If Skarner uses a basic attack against an enemy at 3 stacks, the stacks are consumed and his attack is modified to deal「 15 + (5 × Skarner's level) 」「 20 - 105 (based on level) 」(+ 100% AD) magic damage and Stun icon stun the target for 0.5 / 0.75 / 1 seconds. This effect and Crystallizing Sting's stack application cannot occur on the same target more than once every few seconds.

Ability Details
Crystal Venom is a spell effect.

Crystallizing Sting is an on-hit effect ability.

Additional Information:


Crystal Slash
RANGE: 350
COST: 16 / 17 / 18 / 19 / 20 mana
COOLDOWN: 3.5
Crystal Slash

Active: Skarner deals physical damage to all enemies within range.

  • Physical Damage: 20 / 30 / 40 / 50 / 60 (+ 40% bonus AD)

Hitting an enemy with Crystal Slash grants Skarner bonus attack speed and movement speed for 5 seconds, stacking up to 3 times, and causes subsequent casts to deal bonus magic damage.

  • 「 Bonus Attack Speed: 8 / 10 / 12 / 14 / 16% 」「 Total Bonus Attack Speed: 24 / 30 / 36 / 42 / 48% 」
  • 「 Bonus Movement Speed: 2 / 3 / 4 / 5 / 6% 」「 Total Bonus Movement Speed: 6 / 9 / 12 / 15 / 18% 」
  • 「 Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 20% AP) 」「 Total Mixed Damage: 40 / 60 / 80 / 100 / 120 (+ 40% bonus AD) (+ 20% AP) 」

Basic attacks reduce Crystal Slash's cooldown by 0.5 seconds, doubled to 1 against enemy champions.

Ability Details
Crystal Slash is a point blank area of effect ability with a self-buff component.

Additional Information:

  • Crystal Slash has no cast time and does not interrupt Skarner's previous orders.
  • Basic attacks against structures will not reduce the cooldown.


Crystalline Exoskeleton
COST: 60 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.

  • Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)
「 Initial Bonus Movement Speed: 0 / 4 / 8 / 12 / 16% 」「 Maximum Bonus Movement Speed: 16 / 20 / 24 / 28 / 32% 」
Ability Details
Crystalline Exoskeleton is a self-buff ability.

Additional Information:

  • Crystalline Exoskeleton has no cast time and does not interrupt Skarner's previous orders.


Fracture
RANGE: 1000
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Fracture

Active: Skarner deals magic damage to all enemies in a line and Slow icon slows them for 2.5 seconds.

  • Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 40% AP)
  • Slow: 45 / 50 / 55 / 60 / 65%
Ability Details
Fracture is a linear pass-through skill shot.
  • Missile Width: 70

Additional Information:

  • Fracture will be disabled during Impale.png Impale.


Impale
RANGE: 350
COST: 100 / 125 / 150 mana
COOLDOWN: 110 / 100 / 90
Impale

Active: Skarner rears his stinger, Root icon rooting his target for 0.25 seconds as he brings it down, dealing them magic damage and Suppression icon suppressing them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

「 Magic Damage: 100 / 150 / 200 (+ 50% AP) 」「 Total Magic Damage: 200 / 300 / 400 (+ 100% AP) 」

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them. Impale consumes all Crystallizing Sting.png Crystallizing Sting stacks to deal bonus magic damage per stack.

「 Bonus Damage Per Stack: 50 / 75 / 100 」「 Maximum Bonus Damage: 150 / 225 / 300 」

  • Maximum Total damage: 350 / 525 / 700 (+ 100% AP)
Ability Details
Impale is a single targeted ability.

Additional Information:

  • If Impale's suppression is removed via a method of crowd control removal such as Quicksilver, the secondary damage is not dealt.
  • If Skarner loses sight of his target or if his target exceeds a range threshold during the initial 0.25 seconds, the ability is cancelled but does not go on cooldown.
    • Impale's target can exceed the threshold either by being in the process of dashing when immobilized, removing the immobilize and then quickly moving away, or by an ally knocking Skarner back.
  • Skarner's target will follow him around regardless of the method of movement - including through forced movement spells such as Buster Shot.png Buster Shot and Dark Passage.png Dark Passage.
  • While Impale's suppress is active, Skarner is considered to be facing in the direction of his movement, not the direction he is facing, for the purposes of abilities such as Petrifying Gaze.png Petrifying Gaze and Mocking Shout.png Mocking Shout.


Patch History

V5.24:

  • Fracture.png Fracture
    • Removed: Hitting a maximum of 6 units.
  • Impale.png Impale
    • AD ratio reduced to 60% AD from 100% AD.

V5.18:

  • Crystal Spires.png Crystal Spires
    • Fixed a bug where the bonus attack speed and movement speed were scaling too quickly early game.
  • Fracture.png Fracture
    • Slow reduced to 30 / 35 / 40 / 45 / 50 % from 45 / 50 / 55 / 60 / 65 %.

V5.17:

  • Crystal Spires.png Crystal Spires
    • Bonus movement speed changed to 70-120 (at levels 1 to 18) from 100 at all levels.
    • Bonus attack speed changed to 43-160% from 「 42% + (6% × Skarner's level 」「 48 - 150 (based on level)% 」
    • Maximum mana regen per second reduced to 2% of the maximum mana from 3% of the maximum mana.
    • Fixed a bug where Skarner would gain the bonuses even if his target resists the stun/suppression.
    • On Twisted Treeline, the position of spires are changed so that their zones no longer overlap.

V5.16:

  • General
    • Recommended items updated.
  • Stats
    • Health growth reduced to 90 from 96.
    • AD growth increased to 4.5 from 4.2.
    • Attack frame improved.
    • Attack frame now scale less efficiently with attack speed. This is the same as Thresh Thresh and Kalista Kalista.
  • Crystallizing Sting.png Crystallizing Sting
  • Crystal Spires.png Crystal Spires
    • Updated ability icon.
    • Passive: Skarner's presence causes a number of Crystals to spawn. Crystals can be captured by standing on top of them, which remain captured indefinitely. Capturing a Crystal solo earns 15 gold Gold, or 30 Gold split evenly among all who assisted, grants Sight icon sight over the area for 1.5 seconds and prevents it from being captured by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent the opposing team from capturing it.
    • While near captured Crystals or a Crystalized enemy, Skarner gains Crystal Charge - Gains 100 movement speed and 「 42% + (6% × Skarner's level) 」「 48 - 160 (based on level) 」 attack speed, as well as restoring 3% of his max. mana per second.
    • New Effect: Neutral zones are unable to be captured until 1:30 minutes.
    • SkarnerSquare.png Guardian of the Sands Skarner [S|L] and SkarnerSquare.png Battlecast Alpha Skarner [S|L] have unique models for their Crystal Spires.
  • Crystal Slash.png Crystal Slash
    • Physical damage changed to 33 / 36 / 39 / 42 / 45% AD from 20 / 30 / 40 / 50 / 60 (+ 40% bonus AD).
    • Magic damage changed to 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) from 20 / 30 / 40 / 50 / 60 (+ 20% AP).
    • Cooldown reduced to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds from 3.5 at all ranks.
    • Charge duration reduced to 4 seconds from 5.
    • Cooldown reduction effect against non-champions reduced to 0.25 seconds from 0.5 seconds.
    • Mana cost reduced to 10 / 11 / 12 / 13 / 14 mana from 16 / 17 / 18 / 19 / 20.
    • Remove: Stacking movement speed and attack speed bonuses.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Remove: Base shield values.
    • New Effect: Now scales with 12 / 13 / 14 / 15 / 16 % of Skarner's maximum health. Ability Power scaling unchanged.
  • Fracture.png Fracture
    • New Passive - Crystalize: Enemies afflicted with Crystallizing Sting.png Crystal Venom's Stun icon stun or Impale.png Impale's Suppression icon suppression grants Skarner Crystal Spires.png Crystal Charge and reduce Fracture.png Fracture's cooldown, both equal to the disable's duration.
    • New Effect: Enemies hit by Fracture are afflicted with Crystallizing Sting.png Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25 / 50 / 75 / 100 / 125 additional physical damage and Stun icon stun them for 1 second.
      • New Effect: Missile speed now decreases for each champion hit.
      • New Effect: Can now hit a maximum of 6 enemies.
    • Cost changed to 55 mana at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cooldown increased to 13 / 12.5 / 12 / 11.5 / 11 from 12 / 11.5 / 11 / 10.5 / 10.
  • Impale.png Impale
    • Magic damage reduced to 20 / 60 / 100 from 100 / 150 / 200.
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
    • New Effect: Now deals bonus 100% AD bonus physical damage on both instances.
    • Remove: Bonus magic damage vs. targets with Crystallizing Sting.png Crystal Venom.

August 26, 2015 Hotfix

  • Stats
    • Base movement speed reduced to 335 from 345.
    • Base damage reduced to 57.156 from 61.156.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Shield reduced to 10 / 11 / 12 / 13 / 14% from 12 / 13 / 14 / 15 / 16%.
  • Fracture.png Fracture
    • Projectile damage reduced to 40 / 65 / 90 / 115 / 140% from 40 / 75 / 110 / 145 / 180%.
    • Mark damage reduced to 25 / 35 / 45 / 55 / 65 from 25 / 50 / 75 / 100 / 125.
    • Cooldown increased to 14 / 13.5 / 13 / 12.5 / 12 from 13 / 12.5 / 12 / 11.5 / 11.

V5.13:

V5.5:

  • Crystal Slash.png Crystal Slash
    • Damage increased to 20 / 30 / 40 / 50 / 60 from 18 / 28 / 38 / 48 / 58.
    • Bonus magic damage with stacks increased to 20 / 30 / 40 / 50 / 60 from 18 / 28 / 38 / 48 / 58.
  • Fracture.png Fracture
    • Damage increased to 40 / 75 / 110 / 145 / 180 from 40 / 60 / 80 / 100 / 120.

V5.1:

  • Crystal Slash.png Crystal Slash
    • Mana cost reduced to 16 / 17 / 18 / 19 / 20 from 16 / 18 / 20 / 22 / 24.
  • Fracture.png Fracture
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.

V4.16:

  • General
    • New lore.

V4.11:

  • Crystal Slash.png Crystal Slash
    • Physical and magical damage both reduced to 18 / 28 / 38 / 48 / 58 from 20 / 32 / 44 / 56 / 68.
    • Bonus movement speed reduced to 2 / 3 / 4 / 5 / 6% from 3 / 4 / 5 / 6 / 7%.
  • Impale.png Impale
    • Fixed a bug where Skarner could occasionally throw out basic attacks while active.

V4.10:

  • General
  • Crystallizing Sting.png Crystallizing Sting (new Passive)
    • Innate: Skarner's abilities apply stacks of Crystal Venom to the enemy Champions and large monsters, stacking up to 3 times. Attacking an enemy with 3 stacks consumes them to deal 20-105 bonus magic damage and stun the target for 0.5 / 0.75 / 1 seconds. After the stun, targets cannot receive Crystal Venom stacks for 6 seconds.
  • Crystal Slash.png Crystal Slash
    • Basic attacks reduce the cooldown of Crystal Slash by 0.5 seconds (doubled against champions).
    • Each stack now also grants 3 / 4 / 5 / 6 / 7 % bonus movement speed (up to 3 stacks).
    • Physical damage reduced to 20 / 32 / 44 / 56 / 68 (+40% bonus AD) from 25 / 40 / 55 / 70 / 85 (+80% bonus AD).
    • Magical damage reduced to 20 / 32 / 44 / 56 / 68 (+20% AP) from 24 / 36 / 48 / 60 / 72 (+40% AP).
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 16.
  • Fracture.png Fracture
    • Damage reduced to 40 / 60 / 80 / 100 / 120 (+40% AP) from 80 / 120 / 160 / 200 / 240 (+70% AP).
    • Cooldown reduced to 12 seconds from 14.
  • Impale.png Impale
    • Impale will consume all stacks of Crystal Venom and deal 50 / 75 / 100 bonus magic damage per stack consumed.
    • Cooldown reduced to 100 / 90 / 80 seconds from 130 / 120 / 100.

V4.5:

  • Stats
    • Base armor increased to 23 from 19.

V4.4:

  • Fracture.png Fracture
    • Missile width increased to 70 from 60.
    • Missile speed increased to 1500 from 1400.

V4.3:

  • Crystal Slash.png Crystal Slash
    • Mana cost reduced to 16 / 18 / 20 / 22 / 24 from 20 / 22 / 24 / 26 / 28.
  • Fracture.png Fracture
    • Slow increased to 45 / 50 / 55 / 60 / 65% from 30 / 35 / 40 / 45 / 50%.

V4.2: Reworked

  • Stats
    • Base attack speed reduced to 0.619 from 0.625.
  • Crystal Slash.png Crystal Slash
    • When a target is hit, Skarner gains 8 / 10 / 12 / 14 / 16% attack speed (stacking up to 3 times).
    • Empowered Crystal Slashes no longer slow.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Cooldown reduced to 16 seconds from 18.
    • Movement speed bonus now accelerates to 16 / 20 / 24 / 28 / 32% over 3 seconds changed from 15 / 17 / 19 / 21 / 23% flat.
    • Shield amount increased to 80 / 135 / 190 / 245 / 300 (+80% AP) from 70 / 115 / 160 / 205 / 250 (+60% AP).
    • Attack speed bonus removed.
  • Fracture.png Fracture
    • Cooldown increased to 14 seconds from 10.
    • Targets hit are now slowed by 30 / 35 / 40 / 45 / 50% for 2.5 seconds.
    • Range increased to 1000 from 800.
    • Missile width reduced slightly.
    • Missile speed reduced slightly.
    • Heal mark removed.
  • Impale.png Impale
    • Impale now roots the target during the wind-up animation. If the gets out of range during the wind-up, the ability is cancelled.
    • Bug Fix: Sound effects will now only trigger on successful impales.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 345 from 320.

V1.0.0.150:

  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Cooldown increased to 18 seconds from 14.
  • Impale.png Impale
    • It will no longer finish casting if the target escapes the range during the cast time.

V1.0.0.132

  • Crystal Slash.png Crystal Slash
    • Mana cost increased to 20 / 22 / 24 / 26 / 28 from 15 at all levels.
  • Crystal Slash.png Crystal Slash
    • Slow reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%.
  • Impale.png Impale
    • Cooldown increased to 130 / 120 / 110 seconds from 110 / 100 / 90.

V1.0.0.127

  • Stats
    • Attack speed per level increased to 2.1% from 1.44%.
  • Energize.png Energize
    • Will no longer activate when attacking turrets.
  • Crystal Slash.png Crystal Slash
    • Mana cost decreased to 15 at all ranks from 22 / 24 / 26 / 28 / 30.
  • Fracture.png Fracture
    • Will now heal Skarner if Fracture kills its target.
  • Impale.png Impale
    • Duration increased to 1.75 seconds from 1.5.

V1.0.0.125:

  • Crystal Slash.png Crystal Slash.
    • Base physical damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80.
    • Base magic damage increased to 24 / 36 / 48 / 60 / 72 from 20 / 32 / 44 / 56 / 68.
  • Fracture.png Fracture
    • Missile speed increased to 1800 from 1600.

V1.0.0.123: Added

  • Energize.png Energize (Innate)
    • Basic attacks reduce the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
  • Crystal Slash.png Crystal Slash (Q)
    • Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton (W)
    • Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
  • Fracture.png Fracture (E)
    • Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
  • Impale.png Impale (Ultimate)
    • Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.

References

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