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Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows.

Lore

This lore is out-dated and is no longer considered canon.

Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.

A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.

"The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world."
Skarner
Separator

Quotes

Upon selection

Upon starting a game
Attacking
Movement
Joke
Taunt
Dance
Laugh
Upon casting Crystalline Exoskeleton Crystalline Exoskeleton
Upon casting Impale Impale
Upon buying Iceborn Gauntlet Iceborn Gauntlet
Upon buying Sunfire Cape Sunfire Cape
Upon buying Trinity Force Trinity Force
Upon buying Warmog's Armor Warmog's Armor
Upon placing a Stealth Ward Stealth Ward
Upon casting Recall Recall
Upon dying

Development

Skarner Skarner was designed by Volty.

Champion Sneak Peek

File:Skarner-Teaser2.jpg

Skarner Teaser

Announcement made in the Sneak Peek by Average Gatsby:

While designing a champion for League of Legends, it's important to ensure that your concept appeals to a broad audience. For instance, if you're out to strike a chord with the monster enthusiasts, amateur arachnologists, and horror movie buffs, it's good to also incorporate something for those of a more refined mindset. And while we're on the subject of multifaceted design, allow me to introduce Skarner, the Crystal Vanguard. One part monster, one part crystal, Skarner is sure to please whether you're wearing a button up or wielding a butcher knife.

Of course, if you're having trouble persuading everyone to agree, keeping a gigantic scorpion waiting in the wings to menace them with the threat of impalement on its massive tail isn't a bad backup plan.

Mechanics Preview

Announcement made by Morello:

Greetings Summoners!

Today, I wanted to give a little sneak peek into the gameplay behind Skarner, the Crystal Vanguard.

The idea behind Skarner is to get on people, stay on them, and really capture that inevitability of being run down by a predatory creature. Additionally, we wanted to avoid an instant gap closing mechanic so there's appropriate counter-play.

The primary way Skarner accomplishes this mission is through his ability Crystal Slash and his passive, Energize. Crystal Slash does a quick, point-blank AOE and empowers the ability if it hits. Empowered casts will do bonus damage and slow (making successive uses really useful for sticking to his target). His passive causes his spells to cool down faster each time he auto-attacks - a natural combination with the empowered Crystal Slash.

Properly utilizing Skarner's passive is central to his gameplay as a whole. For example, Skarner's ability Crystalline Exoskeleton puts up a shield that grants additional movement and attack speed while it's up. The bonus attack speed will help greatly decrease the cooldown time of his abilities, leading to additional Crystal Slashes or more uptime on this steroid.

Skarner's marquee ability is Impale. This ultimate causes him to skewer an opponent with his tail and drag them around for a few seconds. The positional manipulation of the ability can turn a teamfight by peeling an enemy off a wounded ally, or dragging a greedy enemy into a tower.

Players have been asking for another monster champion for a while, so we're happy to deliver Skarner, our own weaponized arachnid."

Previous Lore

Candidate:: Skarner
Date:: 5 August, 21 CLE

OBSERVATION

The silence is eerie. The village was once an endless flurry of activity, with the chorus of pickaxes, rolling mining carts, and shouts of laborers comprising the song of Kalamanda audible during every moment of the day. Now, it is deathly silent, lacking even the far-away cries of birds or the whispers of winds moving through the grass. A blue bubble shimmers overhead, enclosing all life inside without regard to the malice or innocence present in the hearts of the trapped.

Suddenly, the ground in the center of the village bursts upwards. The League recovery crew stationed in Kalamanda is unprepared, staring blankly as a wickedly sharp crystal rises out of the ground. It lingers for a moment, as if tasting the air, and suddenly shoots out towards the humans standing close by. They barely manage to dodge out of the way, stumbling over themselves as the rest of the body attached to the crystal surges through the dirt.

It is a massive creature, seemingly carved out of the earth's most precious gemstones. The light gleams off each facet of its segmented body, a halo crowning the unnatural creature's birth into the world. Menacing claws lash out towards the humans, snapping at everything in its path. The League crew defend themselves the best that they can, yelling out hopelessly to yield.

The crystal scorpion lets out a guttural roar, one that is as full of anger as it is of sorrow.

REFLECTION

Skarner scurried through the Institute of War, his limbs cramped from trying to avoid scraping his sides on the tiny hallways. It didn't help that humans kept cluttering the way, staring at him instead of making space for their unexpected visitor. An escort led him through an enormous set of double doors, where a human was waiting alone in a dark room. He was relieved to be away from prying eyes, though he knew that what was to come would pry into him far more deeply.

The human's honest demeanor betrayed his purpose before he even spoke.

"I am Bertrand Wordsworth, keeper of history in the Arcanum Majoris. It is an incredible honor to meet one of your kind. I have never found any mention of the brackern in all my studies." Bertrand's eyes darted about, taking in Skarner's impressive form.

"So it would seem that humans seek to eliminate our species, but the knowledge that we ever existed at all as well." Skarner replied evenly.

The historian flushed. "I apologize for being so forward. I wasn't thinking."

"No. It is I who should be apologizing." Skarner's jaws clenched. "Forgive me. This new world is so very strange, and the grievances of centuries past are still recent to my memory."

"Understandably so."

"So, shall we get on with your rituals of judgment, then" The brackern was eager to be away.

"On the contrary, your little show back in the village, in addition to our conversations, has already answered all of our questions regarding your eligibility for entry into the League. Your commitment to fight for your kind to return is honorable. It is also a thrill for us to receive one as unique as yourself into the organization." He hesitated.

"But you want to know the story of the brackern."

"Indeed." Bertrand raised a scroll in his hand. "I have a spell here, one that will take us back in time."

The crystal scorpion did not answer for a moment. The desire to see his brothers again was too strong to ignore, but he knew the cost. He nodded his consent.

A swell of magic flared through the room. Suddenly, Skarner was again seeing the world as it once was.

The cold dirt of the earth surrounded him, a comforting sensation on his tired limbs. He recognized the exhaustion and madness that consumed him he was in the final moments of his life's quest. Skarner had not seen his kind for years, journeying into the depths of the mountains to find the one crystal in the world that would resonate with his life essence. Skarner's desperation threatened to consume him, after unearthing crystal after crystal that was not meant to be his. With his last ounce of strength, he reached out with his claws through the dirt and finally found the Arachia that would bind to him for the rest of his life.

Skarner uncovered it carefully, relief and awe washing over him, leaving him breathless. The crystal was the largest of any that he had ever seen, let alone those that had responded to a brackern. He pored over the intricate carvings sprawled across every gleaming facet, marveling at the residue from the earth weaving its knowledge into the gemstone for centuries. Skarner curled around the crystal as it began to pulse, soothing all his fears that he would die alone in disgrace if he hadn't found his Arachia.

He murmured the words of binding, and felt his soul sing as it became one with the earth. His first meditation with the crystal left him paralyzed for days, the knowledge of eons past flooding into his mind. The voices of the natural world whispered to him, sharing the secrets of primal magic and the history of centuries past. In the decades that followed, Skarner communed with the crystal almost daily, and only barely started to explore all of the knowledge imbued within it. Skarner passed on everything he had learned to his fellow brackern, and each creature in turn fed the knowledge back into his own Arachia for future brackern.

Then, a devastating explosion rocked the land. Skarner knew what was coming next.

Seconds later, a noxious cloud engulfed the valley, and the crystals vibrated with an alien glow. A piercing hum grew in volume to a deafening shriek. One by one, the crystals began to shatter, spraying glowing shrapnel in all directions. The brackern that were bound to the crystals screamed, dropping to the ground in writhing agony.

Chaos erupted. The brackern called healing magics upon their dying brothers and conjured up shields around the valley. But it was all to no avail - the brackern continued to fall until their numbers dwindled. Eventually, the brackern's desperate pleas awoke the ancient magic in the Arachia crystals, who called them underground. The brackern would fuse with the crystals, their mutual strength protecting each other until the world was safe again for both to exist.

Skarner was one of the last to remain awake, assisting the stragglers underground. His last view of the surface was another wave of unnatural energy rippling through the valley, before he plunged into the ground and cast the spell of hibernation, a prayer for his kind on his tongue.

Sleep began to overtake him. Suddenly, a piercing glow jolted him awake, and his eyes flew open. His Arachia crystal was pulsing, and the scorpion knew something was wrong. This had not happened before in his memory. Skarner reached towards the crystal, and he was abruptly tossed backwards in time once again.

The Odyn Valley appeared as it had long ago, but something was wrong. No brackern were in sight, and humans had overrun the gorge, engaged in war. Robed humans surrounded numerous runes meticulously placed in the center of a circle. Their voices rose in unison, and suddenly the runes fractured and disappeared. In their place, an intense concentration of energy lingered for a second before winking out of existence. A second later, the entire valley shook violently, as an entire city in the distance disappeared in a massive explosion.

The earth shuddered and reached out with fingers of magic for help. They found small creatures, fierce despite their own size, and called them to crystals hidden deep underground. There, the earth imbued the scorpions with power from the crystals, and from their union, the brackern emerged.

The scene dissolved around them, bringing them back to the present. Both brackern and human remained silent as the gravity of revelation weighing down upon their hearts.

Human mistakes robbed them of life. Human mistakes raised them out of nothingness.

Consumed with rage and sorrow, he roared, lashing his tail wildly around the room. The scorpion slammed the ground repeatedly with his claws, as if he could knock the vivid images of his dying brothers out of his mind. Bertrand barely managed to dive out of the way, cowering in the corner until Skarner's emotions subsided.

Bertrand eventually spoke.

"I'm so sorry to make you experience all of that. Yet, it was... necessary." The historian made an honorable, yet poorly veiled attempt to hide his excitement over such an amazing reveal of history.

The brackern's voice was gruff and low, the weight of loss heavy on him. "To have the story of our kind told and remembered is worth reliving the sorrow a thousand times. Have you all the answers that you came for?

"Far more than I ever expected." Bertrand was awestruck.

"Then we are done here."

Bertrand made a motion as if to comfort the creature, but he knew no words that could bring any sort of relief. He bowed deeply, then turned and fled from the room in a flurry of robes.

Skarner remained in the room, the bitter sting of realization lingering.

There was so much in this strange world yet to understand. Every breath, every moment, and every fight in this League of Legends would be a step closer to bringing the brackern closer to living once again.

Previous abilities

Crystallizing Sting

Crystallizing Sting

Crystal Slash Crystal Slash and Fracture Fracture build stacks of Crystallizing Sting on the target enemy, stacking up to 3 times.

If Skarner uses a basic attack against an enemy at 3 stacks, the stacks are consumed and his attack is modified to deal「 15 + (5 × Skarner's level) 」「 Template:Pp18 」(+ 100% AD) magic damage and Template:Cctip the target for Error: Parameter '3' is not accepted. seconds. This effect and Crystallizing Sting's stack application cannot occur on the same target more than once every few seconds.

Info
  • No additional details.

Crystal Slash

Crystal Slash

Active: Skarner deals physical damage to all enemies within range.

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Hitting an enemy with Crystal Slash grants Skarner bonus attack speed and movement speed for 5 seconds, stacking up to 3 times, and causes subsequent casts to deal bonus magic damage.

  • 「 Bonus Attack Speed: 8 / 10 / 12 / 14 / 16% 」「 Total Bonus Attack Speed: 24 / 30 / 36 / 42 / 48% 」
  • 「 Bonus Movement Speed: 2 / 3 / 4 / 5 / 6% 」「 Total Bonus Movement Speed: 6 / 9 / 12 / 15 / 18% 」
  • 「 Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 20% AP) 」「 Total Mixed Damage: 40 / 60 / 80 / 100 / 120 (+ 40% bonus AD) (+ 20% AP) 」

Basic attacks reduce Crystal Slash's cooldown by 0.5 seconds, doubled to 1 against enemy champions.

Info
  • No additional details.

Crystalline Exoskeleton

Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.

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「 Initial Bonus Movement Speed: 0 / 4 / 8 / 12 / 16% 」「 Maximum Bonus Movement Speed: 16 / 20 / 24 / 28 / 32% 」

Info
  • No additional details.

Fracture

Fracture

Active: Skarner deals magic damage to all enemies in a line and Template:Cctip them for 2.5 seconds.

Template:Lcaps

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Info
  • No additional details.

Impale

Active: Skarner rears his stinger, Template:Cctip his target for 0.25 seconds as he brings it down, dealing them magic damage and Template:Cctip them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

「 Magic Damage: 100 / 150 / 200 (+ 50% AP) 」「 Total Magic Damage: 200 / 300 / 400 (+ 100% AP) 」

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them. Impale consumes all Crystallizing Sting Crystallizing Sting stacks to deal bonus magic damage per stack.

「 Bonus Damage Per Stack: 50 / 75 / 100 」「 Maximum Bonus Damage: 150 / 225 / 300 」

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Info
  • No additional details.

Patch History

V5.24:

  • Fracture Fracture
    • Removed: Hitting a maximum of 6 units.
  • Impale Impale
    • AD ratio reduced to 60% AD from 100% AD.

V5.18:

  • Crystal Spires Crystal Spires
    • Fixed a bug where the bonus attack speed and movement speed were scaling too quickly early game.
  • Fracture Fracture
    • Slow reduced to 30 / 35 / 40 / 45 / 50 % from 45 / 50 / 55 / 60 / 65 %.

V5.17:

  • Crystal Spires Crystal Spires
    • Bonus movement speed changed to 70-120 (at levels 1 to 18) from 100 at all levels.
    • Bonus attack speed changed to 43-160% from 「 42% + (6% × Skarner's level 」「 Template:Pp18% 」
    • Maximum mana regen per second reduced to 2% of the maximum mana from 3% of the maximum mana.
    • Fixed a bug where Skarner would gain the bonuses even if his target resists the stun/suppression.
    • On Twisted Treeline, the position of spires are changed so that their zones no longer overlap.

V5.16:

  • General
    • Recommended items updated.
  • Stats
    • Health growth reduced to 90 from 96.
    • AD growth increased to 4.5 from 4.2.
    • Attack frame improved.
    • Attack frame now scale less efficiently with attack speed. This is the same as Thresh Thresh and Kalista Kalista.
  • Crystallizing Sting Crystallizing Sting
  • Crystal Spires Crystal Spires
    • Updated ability icon.
    • Passive: Skarner's presence causes a number of Crystals to spawn. Crystals can be captured by standing on top of them, which remain captured indefinitely. Capturing a Crystal solo earns 15 gold Gold 15 gold, or 30 Gold 30 split evenly among all who assisted, grants Template:Cctip over the area for 1.5 seconds and prevents it from being captured by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent the opposing team from capturing it.
    • While near captured Crystals or a Crystalized enemy, Skarner gains Crystal Charge - Gains 100 movement speed and 「 42% + (6% × Skarner's level) 」「 Template:Pp18 」 attack speed, as well as restoring 3% of his max. mana per second.
    • New Effect: Neutral zones are unable to be captured until 1:30 minutes.
    • Guardian of the Sands Skarner Guardian of the Sands Skarner and Battlecast Alpha Skarner Battlecast Alpha Skarner have unique models for their Crystal Spires.
  • Crystal Slash Crystal Slash
    • Physical damage changed to 33 / 36 / 39 / 42 / 45% AD from 20 / 30 / 40 / 50 / 60 (+ 40% bonus AD).
    • Magic damage changed to 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) from 20 / 30 / 40 / 50 / 60 (+ 20% AP).
    • Cooldown reduced to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds from 3.5 at all ranks.
    • Charge duration reduced to 4 seconds from 5.
    • Cooldown reduction effect against non-champions reduced to 0.25 seconds from 0.5 seconds.
    • Mana cost reduced to 10 / 11 / 12 / 13 / 14 mana from 16 / 17 / 18 / 19 / 20.
    • Remove: Stacking movement speed and attack speed bonuses.
  • Crystalline Exoskeleton Crystalline Exoskeleton
    • Remove: Base shield values.
    • New Effect: Now scales with 12 / 13 / 14 / 15 / 16 % of Skarner's maximum health. Ability Power scaling unchanged.
  • Fracture Fracture
    • New Passive - Crystalize: Enemies afflicted with Crystal Venom's Crystal Venom's Template:Cctip or Impale's Impale's Template:Cctip grants Skarner Crystal Charge Crystal Charge and reduce Fracture's Fracture's cooldown, both equal to the disable's duration.
    • New Effect: Enemies hit by Fracture are afflicted with Crystal Venom Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25 / 50 / 75 / 100 / 125 additional physical damage and Template:Cctip them for 1 second.
      • New Effect: Missile speed now decreases for each champion hit.
      • New Effect: Can now hit a maximum of 6 enemies.
    • Cost changed to 55 mana at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cooldown increased to 13 / 12.5 / 12 / 11.5 / 11 from 12 / 11.5 / 11 / 10.5 / 10.
  • Impale Impale
    • Magic damage reduced to 20 / 60 / 100 from 100 / 150 / 200.
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
    • New Effect: Now deals bonus 100% AD bonus physical damage on both instances.
    • Remove: Bonus magic damage vs. targets with Crystal Venom Crystal Venom.

V5.13:

V5.5:

  • Crystal Slash Crystal Slash
    • Damage increased to 20 / 30 / 40 / 50 / 60 from 18 / 28 / 38 / 48 / 58.
    • Bonus magic damage with stacks increased to 20 / 30 / 40 / 50 / 60 from 18 / 28 / 38 / 48 / 58.
  • Fracture Fracture
    • Damage increased to 40 / 75 / 110 / 145 / 180 from 40 / 60 / 80 / 100 / 120.

V5.1:

  • Crystal Slash Crystal Slash
    • Mana cost reduced to 16 / 17 / 18 / 19 / 20 from 16 / 18 / 20 / 22 / 24.
  • Fracture Fracture
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.

V4.16:

  • General
    • New lore.

V4.11:

  • Crystal Slash Crystal Slash
    • Physical and magical damage both reduced to 18 / 28 / 38 / 48 / 58 from 20 / 32 / 44 / 56 / 68.
    • Bonus movement speed reduced to 2 / 3 / 4 / 5 / 6% from 3 / 4 / 5 / 6 / 7%.
  • Impale Impale
    • Fixed a bug where Skarner could occasionally throw out basic attacks while active.

V4.10:

  • General
    • New ability icons.
    • Texture upgrade to Template:Csi, Template:Csi and Template:Csi.
  • Crystallizing Sting Crystallizing Sting (new Passive)
    • Innate: Skarner's abilities apply stacks of Crystal Venom to the enemy Champions and large monsters, stacking up to 3 times. Attacking an enemy with 3 stacks consumes them to deal 20-105 bonus magic damage and stun the target for 0.5 / 0.75 / 1 seconds. After the stun, targets cannot receive Crystal Venom stacks for 6 seconds.
  • Crystal Slash Crystal Slash
    • Basic attacks reduce the cooldown of Crystal Slash by 0.5 seconds (doubled against champions).
    • Each stack now also grants 3 / 4 / 5 / 6 / 7 % bonus movement speed (up to 3 stacks).
    • Physical damage reduced to 20 / 32 / 44 / 56 / 68 (+40% bonus AD) from 25 / 40 / 55 / 70 / 85 (+80% bonus AD).
    • Magical damage reduced to 20 / 32 / 44 / 56 / 68 (+20% AP) from 24 / 36 / 48 / 60 / 72 (+40% AP).
  • Crystalline Exoskeleton Crystalline Exoskeleton
    • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 16.
  • Fracture Fracture
    • Damage reduced to 40 / 60 / 80 / 100 / 120 (+40% AP) from 80 / 120 / 160 / 200 / 240 (+70% AP).
    • Cooldown reduced to 12 seconds from 14.
  • Impale Impale
    • Impale will consume all stacks of Crystal Venom and deal 50 / 75 / 100 bonus magic damage per stack consumed.
    • Cooldown reduced to 100 / 90 / 80 seconds from 130 / 120 / 100.

V4.5:

  • Stats
    • Base armor increased to 23 from 19.

V4.4:

  • Fracture Fracture
    • Missile width increased to 70 from 60.
    • Missile speed increased to 1500 from 1400.

V4.3:

  • Crystal Slash Crystal Slash
    • Mana cost reduced to 16 / 18 / 20 / 22 / 24 from 20 / 22 / 24 / 26 / 28.
  • Fracture Fracture
    • Slow increased to 45 / 50 / 55 / 60 / 65% from 30 / 35 / 40 / 45 / 50%.

V4.2: Reworked

  • Stats
    • Base attack speed reduced to 0.619 from 0.625.
  • Crystal Slash Crystal Slash
    • When a target is hit, Skarner gains 8 / 10 / 12 / 14 / 16% attack speed (stacking up to 3 times).
    • Empowered Crystal Slashes no longer slow.
  • Crystalline Exoskeleton Crystalline Exoskeleton
    • Cooldown reduced to 16 seconds from 18.
    • Movement speed bonus now accelerates to 16 / 20 / 24 / 28 / 32% over 3 seconds changed from 15 / 17 / 19 / 21 / 23% flat.
    • Shield amount increased to Template:Aps from Template:Aps.
    • Attack speed bonus removed.
  • Fracture Fracture
    • Cooldown increased to 14 seconds from 10.
    • Targets hit are now slowed by 30 / 35 / 40 / 45 / 50% for 2.5 seconds.
    • Range increased to 1000 from 800.
    • Missile width reduced slightly.
    • Missile speed reduced slightly.
    • Heal mark removed.
  • Impale Impale
    • Impale now roots the target during the wind-up animation. If the gets out of range during the wind-up, the ability is cancelled.
    • Bug Fix: Sound effects will now only trigger on successful impales.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 345 from 320.

V1.0.0.150:

V1.0.0.132

  • Crystal Slash Crystal Slash
    • Mana cost increased to 20 / 22 / 24 / 26 / 28 from 15 at all levels.
  • Crystal Slash Crystal Slash
    • Slow reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%.
  • Impale Impale
    • Cooldown increased to 130 / 120 / 110 seconds from 110 / 100 / 90.

V1.0.0.127

  • Stats
    • Attack speed per level increased to 2.1% from 1.44%.
  • Energize Energize
    • Will no longer activate when attacking turrets.
  • Crystal Slash Crystal Slash
    • Mana cost decreased to 15 at all ranks from 22 / 24 / 26 / 28 / 30.
  • Fracture Fracture
    • Will now heal Skarner if Fracture kills its target.
  • Impale Impale
    • Duration increased to 1.75 seconds from 1.5.

V1.0.0.125:

  • Crystal Slash Crystal Slash.
    • Base physical damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80.
    • Base magic damage increased to 24 / 36 / 48 / 60 / 72 from 20 / 32 / 44 / 56 / 68.
  • Fracture Fracture
    • Missile speed increased to 1800 from 1600.

V1.0.0.123: Added

  • Energize Energize (Innate)
    • Basic attacks reduce the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
  • Crystal Slash Crystal Slash (Q)
    • Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
  • Crystalline Exoskeleton Crystalline Exoskeleton (W)
    • Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
  • Fracture Fracture (E)
    • Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
  • Impale Impale (Ultimate)
    • Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.

References

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