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Skarner/Strategy

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< Skarner


Champion Background Strategy Skins & Trivia


Skill usage

  • SkarnerSquare.png Skarner is a durable, speedy bruiser, excelling at chasing and locking down targets and dealing consistent hybrid damage. His kit best serves him in the jungle, offering fast clear times and effective ganks.
  • Crystallizing Sting.png Crystallizing Sting is a powerful passive effect that allows SkarnerSquare.png Skarner to apply small stuns and amplify the damage of his ultimate, Impale.png Impale.
  • SkarnerSquare.png Skarner's Crystal Slash.png Crystal Slash provides a constant source of hybrid damage in an area around him as well as a stacking personal attack speed and movement speed buff.
    • Crystal Slash.png Crystal Slash's cooldown reduces with auto attacks. Thus, this skill synergizes strongly with attack speed items such as Nashor&#039;s Tooth item.png Nashor's Tooth or Wit&#039;s End item.png Wit's End. The faster SkarnerSquare.png Skarner can attack, the faster this ability will become available again and the more DPS he can push out.
      • When engaging in a fight, be sure to Crystal Slash.png Crystal Slash before your first auto attack to get the full effect of the cooldown reduction.
    • In order for Crystal Slash.png Crystal Slash to apply its bonus magic damage you must first be 'charged' by hitting an enemy with this ability at least once.
      • When ganking, charge Crystal Slash.png Crystal Slash off an enemy minion while on your way to enemy targets to maximize your damage output.
    • Crystal Slash.png Crystal Slash is SkarnerSquare.png Skarner's bread and butter when jungling. Simply cast it whenever available to quickly clear minion camps between objectives and ganks.
    • The purchase of a Sheen item.png Sheen is a powerful item thanks to the ability to repeatedly proc its passive effect with Crystal Slash.png Crystal Slash.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton provides SkarnerSquare.png Skarner with a shield, allowing him to soak up more damage in all situations, and giving him increased mobility while it holds.
    • Activate Crystalline Exoskeleton.png Crystalline Exoskeleton when ganking to quickly close the gap towards your targets.
      • Be cautious not to cast it too early - if the effect runs out before you reach your target, they may be easily able to escape.
    • Using Crystalline Exoskeleton.png Crystalline Exoskeleton during fights in melee range will give SkarnerSquare.png Skarner a noticeable advantage over his enemy should they be fighting back.
    • Keep in mind that SkarnerSquare.png Skarner's movement speed bonus will only persist for as long as the shield remains. If the shield is broken before the duration ends, the bonus will still be lost.
      • For these reasons, use the additional mobility the shield provides to avoid skill shots or spells that may break the shield.
  • Fracture.png Fracture is SkarnerSquare.png Skarner's only true ranged ability that strikes in a line, dealing damage to all enemies it hits. It will also apply a debuff on the targets, slowing them by a percentage.
    • Casting Fracture.png Fracture into a quick strike of Crystal Slash.png Crystal Slash is a popular and effective means to keep your target in range.
    • Fracture.png Fracture's Mana cost is really high through all the game, so using it in jungle to clear camps or to poke early isn't a good idea as your mana will quickly drained and your kill/sustain potential will be really hurted.
  • SkarnerSquare.png Skarner's Impale.png Impale is his trademark ability, suppressing an enemy target while allowing SkarnerSquare.png Skarner to freely move them around.
    • Impale.png Impale has unmatched utility when ganking, engaging, disengaging, or saving targets.
      • Using Impale.png Impale during a gank will allow you to pull your victim further away from their turret, giving your friendly laner more time to engage them, and yourself more space to slow and damage them over.
      • Casting Flash.png Flash, Ghost.png Ghost or using Talisman of Ascension item.png Talisman of Ascension into an Impale.png Impale is a powerful way to grab key enemy targets and pull them into your team for a quick kill during team fights.
      • When falling back, grabbing strong enemy initiators such as AmumuSquare.png Amumu or GalioSquare.png Galio early and pulling them further away from your team will put them out of position and make their strong ultimates ineffective, saving them from a hard engagement.
      • SkarnerSquare.png Skarner can easily pull away dangerous targets from a friendly carry using Impale.png Impale, then slowing them with Fracture.png Fracture after the link is broken.
    • Impale.png Impale's damage is amplified with the number of stacks of Crystallizing Sting.png Crystallizing Sting's Crystal Venom. Managing the stacks is key to getting the most damage out of Impale.png Impale.
    • During Impale.png Impale, you will be unable to auto attack, cast Fracture.png Fracture or Flash.png Flash. Crystal Slash.png Crystal Slash, Crystalline Exoskeleton.png Crystalline Exoskeleton, and other Summoner Spells will still remain available.
      • Use Crystal Slash.png Crystal Slash to damage and build stacks of Crystallizing Sting.png Crystallizing Sting.
      • Using Crystalline Exoskeleton.png Crystalline Exoskeleton will allow you to pull your victim further back than otherwise.
      • Impale.png Impale drags the opponent directly behind SkarnerSquare.png Skarner. You can turn around just before its duration ends to flip the enemy to the other side of his character model, getting that little bit more distance before the enemy is released.
    • Impale.png Impale is uniquely powerful compared to other suppression spells such as WarwickSquare.png Warwick's Infinite Duress.png Infinite Duress and MalzaharSquare.png Malzahar's Nether Grasp.png Nether Grasp, in that it cannot be canceled by outside sources such as stuns and silences, as it has no channel time.
      • It can still, however, be broken by the purchase and use of a Quicksilver Sash item.png Quicksilver Sash by the victim.
  • Be wary not to spam all of your spells as soon as available, or you will risk putting yourself out of mana quickly and before you need it most.
    • Save the casts of Crystal Slash.png Crystal Slash for when the attack speed buff ends to refresh it efficiently. When clearing minions, cast it once every five seconds to maintain its bonus magic damage.
    • Avoid using Crystalline Exoskeleton.png Crystalline Exoskeleton when not receiving damage. Activating it when an enemy turns to fight you will give you an immediate advantage in damage and tankiness.

Build usage

General

Chasing Potential and Sticking to Enemy Targets

  • SkarnerSquare.png Skarner's chasing potential makes him a very dangerous threat, improving this to stick to ennemy targets with items can be a very good strategy to use Impale.png Impale or Crystal Slash.png Crystal Slash and kill ennemy champions.
    • Additionally, this bring a lot of Utility to SkarnerSquare.png Skarner, allowing him to carry game by providing damage and utility to his team.
  • Trinity Force item.png Trinity Force allows SkarnerSquare.png Skarner to gain movement speed when attacking. And the Sheen passive makes the item really cost efficient on him. Moreover he benefits of every stats given by this item.
  • Iceborn Gauntlet item.png Iceborn Gauntlet makes a less expensive, tanky solution to Trinity Force item.png Trinity Force as well as providing cooldown reduction]]. Even though giving less damage, it's a very good item as it's a power spike to SkarnerSquare.png Skarner, making him good midgame even if not ahead.
  • Although not recommended, Frozen Mallet item.png Frozen Mallet is a decent item on Skarner because it give a good amount of health, AD, and a powerful on hit slow.
    • Homewer, unlike Iceborn Gauntlet item.png Iceborn Gauntlet the slow Targeted on only one target, and not zoned. Also you don't have the Spellblade passive, actually loosing a bit of burst damage for more sustained damage orientation. Also it's just 403 Gold cheaper than Trinity Force item.png Trinity Force and SkarnerSquare.png Skarner makes more use of these component.
  • Randuin&#039;s Omen item.png Randuin's Omen and Righteous Glory item.png Righteous Glory are two great items for SkarnerSquare.png Skarner, as they both provides health and an AoE slow for your team :
    • Randuin&#039;s Omen item.png Randuin's Omen provides 500 Health, 70 Armor, an attack speed reduction if you are attacked and a powerful scaling-on-tankyness slow. This give you a lot of opportunities to get a good initiation on the ennemy team as well as not dying to fast when doing so.
    • Righteous Glory item.png Righteous Glory grants 500 Health as well as 300 Mana to resolve some mana problems and sustain in your jungle. It gives you a powerful Movement Speed boost, then a 80% AoE slow. This item is more of a high risk, high reward item as it makes you very vulnerable to %HP damage and doesn't grant any Armor or Magic Resistance.
  • Last but not least, Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter give a high sustained slow with your abilities, as well as 400 Health and 100 AP. This make it a good item on SkarnerSquare.png Skarner as he will benefits of almost every stats from this item and it will slightly increase his chasing potential for his team to follow up. Additionally the extra health will make it less vulnerable to kiters like KalistaSquare.png Kalista.

Jungling

  • Now with the new jungle changes, SkarnerSquare.png Skarner can go through multiples paths.
  • Warrior item.png Warrior is the equivalent of Spirit of the Elder Lizard item.png Spirit of the Elder Lizard that help speeding his Q damage early. Additionally, the CDR and the armor penetration will helps while ganking a bruiser/tank laner top, or will just make you dealing a lot of damage to squishies in early ganks. It's also a strong base item, allowing you to take tankyness to make a transition into mid game. Note and keep in mind that SkarnerSquare.png Skarner is a good physical dealer anyway, and that this item give good benefits when ahead.
  • Juggernaut item.png Juggernaut provide a lot of early/mid game tankyness that helps you when ganking. This can also allow you to tank dive while using Impale.png Impale on the champion to bring him into your teammates. It also allows himm to take a more offensive item then going into more tankyness, making SkarnerSquare.png Skarner a very good tank and even more of a teamfight engaging threat. Combined by Randuin&#039;s Omen item.png Randuin's Omen and/or Righteous Glory item.png Righteous Glory , he can become a very good inititator that slows and crowd control the ennemy team, as well as still providing decent damage to his team.
    • Note that homewer, this decrease his dueling potential and makes him very team reliant, so if you don't trust your teammates's damage, going to this route can put you further behind, don't ignore this when going for the jungle enchantment.
  • Devourer item.png Devourer is actually an efficient item on SkarnerSquare.png Skarner, as Crystal Slash.png Crystal Slash adds him bonus attack speed and scale with Attack Speed to be casted. It can also helps him to clear faster. Even he will deal less damage when ganking, he'll be able to CC the target more quickly, make use of this information when going to gank. This item can be followed by an Wit&#039;s End item.png Wit's End then going for full tankyness to make you a good Magic damage dealer if your teams lack of magic damage and deal a lot of physical damage.
    • Alternatively to Devourer item.png Devourer for the magic damage dealing role, and even if not especially recommended, Magus item.png Magus can be a good item if going for AP or magic damage dealing.
  • Magus item.png Magnus as stated above, can be a good and decent alternative to Devourer item.png Devourer (Magic Damage dealing part). Even if it seems strange, note that every SkarnerSquare.png Skarner's ability scale (except of his passive) with AP and have viable scalings. Also, if facing a team that doesn't have a lot of Magic Resistance, and have some armor, the Armor Pen and the AD of Warrior item.png Warrior can be replaced by 80 AP without losing the Cooldown Reduction. Also note that this AP will increase your Shield's Value by 64, and your Fracture.png Fracture's damage by 32 (Crystal Slash.png Crystal Slash will just benefit of a 16 damage addition), as well as adding an incredible 160 damage to a full ultimate, making your level 6 ganks more efficient (360 Magic damage at level 1 Ult).
    • Note that you can avoid going full AP as runes and masteries, as taking this item along with Iceborn Gauntlet item.png Iceborn Gauntlet or Trinity Force item.png Trinity Force will give SkarnerSquare.png Skarner a total of 110 AP and a good damage potential as well as bringing a lot to his team (Magic Damage, Tankyness, Slows, Teamfight Engages ...).
    • You can still though take Magic Penetration Runes even if going with AD Masteries as most of your damage are AP. You will benefit of +6% Magic Pen if you take 21/9/0 Masteries, so you can be able to do a lot of damage early.
  • Juggernaut item.png Cinderhulk is another choice to SkarnerSquare.png Skarner, homewer it doesn't have the same synergy that Juggernaut item.png Juggernaut have and is less useful in the mid game stage. The AoE is still good and the bonus HP is the best way to get end game tankyness. Homewer in this case, Warrior item.png Warrior could be a better choice because it could synergyze better than Cinderhulk.

Jungling

Recommended builds

Summoner's Rift
Starting Crystalline Flask item Health Potion item3 Warding Totem item
Essential Mercury&#039;s Treads item Sheen item Glacial Shroud item
Offensive Trinity Force item Wit&#039;s End item Righteous Glory item
Defensive Iceborn Gauntlet item Frozen Heart item Locket of the Iron Solari item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Iron item
Summoner's Rift (Jungle)
Starting Hunter&#039;s Machete item Health Potion item2 Warding Totem item
Essential Boots of Mobility item Stalker&#039;s Blade (Juggernaut) item Sheen item
Offensive Trinity Force item Wit&#039;s End item Righteous Glory item
Defensive Iceborn Gauntlet item Frozen Heart item Locket of the Iron Solari item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Iron item
The Howling Abyss
Starting Boots of Speed item Guardian&#039;s Horn item
Essential Mercury&#039;s Treads item Sheen item Glacial Shroud item
Offensive Trinity Force item Talisman of Ascension item Wit&#039;s End item
Defensive Iceborn Gauntlet item Frozen Heart item Warmog&#039;s Armor item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Doran&#039;s Shield item2 Health Potion item2
Essential Ninja Tabi item Sheen item Glacial Shroud item
Offensive Trinity Force item Wit&#039;s End item Iceborn Gauntlet item
Defensive Aegis of the Legion item Sunfire Cape item Frozen Heart item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran&#039;s Shield item
Essential Ninja Tabi item Sheen item Glacial Shroud item
Offensive Trinity Force item Wit&#039;s End item Iceborn Gauntlet item
Defensive Aegis of the Legion item Sunfire Cape item Frozen Heart item
Consumables Health Potion item Mana Potion item


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Skarner Champion Spotlight06:38

Skarner Champion Spotlight

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