Skarner excels at chasing down difficult targets with his unique, utility-based kit, while providing sustainability in both damage and health. These skills are best used as a jungler for effective ganks.
Energize is a powerful passive effect that allows Skarner to reduce the cooldown of all his abilities simply by auto-attacking enemies.
This passive synergizes strongly with attack speed items such as Wit's End. The faster Skarner can attack, the faster his abilities will become available again.
Skarner'sCrystal Slash is his most useful ability. It provides a constant source of hybrid damage and strong slow, all in a powerful area of effect delivery around him.
In order for Crystal Slash to apply its bonus magic damage and slow effect, it must first be 'charged' by striking an enemy unit, then used again within five seconds.
When ganking, charge Crystal Slash off an enemy minion while on your way to enemy targets to have the slow available immediately.
Crystal Slash is Skarner's bread and butter when jungling. Simply cast it whenever available to quickly clear minion camps between objectives and ganks.
The purchase of a Sheen is a powerful item thanks to the ability to repeatedly proc its active effect with Crystal Slash.
Crystalline Exoskeleton provides Skarner with a shield, allowing him to soak up more damage in all situations, and giving him increased mobility and melee DPS while it holds.
Activate Crystalline Exoskeleton when ganking to quickly close the gap towards your targets.
Be cautious not to cast it too early - if the effect runs out before you reach your target, they may be easily able to escape.
Using Crystalline Exoskeleton during fights in melee range will give Skarner a noticeable advantage over his enemy should they be fighting back.
Keep in mind that Skarner's movement and attack speed bonuses will only persist for as long as the shield remains. If the shield is broken before the duration ends, the bonuses will still be lost.
For these reasons, use the additional mobility the shield provides to avoid skill shots or spells that may break the shield.
Fracture is Skarner's only true ranged ability, striking with an area of effect, and applying a debuff against targets hit that will heal Skarner after receiving more damage from him.
The healing debuff can be activated through any damage means that come from Skarner. This includes passive item effects (Sunfire Cape), active item effects (Deathfire Grasp) abilities (Crystal Slash), and simple auto-attacks.
Casting Fracture into a quick strike of Crystal Slash is a popular and effective means to give Skarner a quick burst of health and sustain during a fight.
Fracture will heal if the spell itself kills the target. It will not, however, heal you if a target marked by a Fracture debuff is killed before it is activated.
Skarner'sImpale is his trademark ability, suppressing an enemy target while allowing Skarner to freely move them around.
Impale has unmatched utility when ganking, engaging, disengaging, or saving targets.
Using Impale during a gank will allow you to pull your victim further away from their turret, giving your friendly laner more time to engage them, and yourself more space to slow and damage them over.
Casting Flash or using Shurelya's Reverie into an Impale is a powerful way to grab key enemy targets and pull them into your team for a quick kill during team fights.
When falling back, grabbing strong enemy initiators such as Amumu or Galio early and pulling them further away from your team will put them out of position and make their strong ultimates ineffective, saving them from a hard engagement.
Skarner can easily pull away dangerous targets from a friendly carry using Impale, then slowing them with Crystal Slash.
Remember to cast Crystal Slash before and after using Impale to apply a slow effect immediately upon it ending, ensuring your victim cannot quickly or easily escape afterwards.
Using Crystalline Exoskeleton will allow you to pull your victim further back than otherwise.
Impale drags the opponent directly behind Skarner. You can turn around just before its duration ends to flip the enemy to the other side of his character model, getting that little bit more distance before the enemy is released.
Impale is uniquely powerful compared to other suppression spells such as Warwick'sInfinite Duress and Malzahar'sNether Grasp, in that it cannot be canceled by outside sources such as stuns and silences, as it has no channel time.
It can still, however, be broken by the purchase and use of a Quicksilver Sash by the victim.
Be wary not to spam all of your spells as soon as available, or you will risk putting yourself out of mana quickly and before you need it most.
Save the casts of Crystal Slash for when the slow effect ends against a target to reapply it efficiently. When clearing minions, cast it once every five seconds to maintain its bonus magic damage.
Avoid using Crystalline Exoskeleton when not receiving damage. Activating it when an enemy turns to fight you will give you an immediate advantage in damage and tankiness.
A Trinity Force is an exceptionally strong item for Skarner, Sheen gives his ablities more damage and gives him more mana, Zeal increases his already strong chasing power by giving movement speed and the attack speed works well with his passive, Phage gives more chasing power, damage and provides some extra health.
The Sheen effect can be procced almost every single time due to his Energize passive reducing the cooldowns of his skills and the ability to spam Crystal Slash.
Liandry's Torment not only gives useful stats, but its passive will heal skarner immediately when using fracture, and it synergizes with his low cooldown aoe spells.
Getting a Manamune will help with mana problems, but does not grant much late game utility.
However, consider getting Tear or this if you plan on spending a lot of time activating abilities (constantly jungling past lvl ~9). Combining Muramana with attack speed items tends to increase his overall damage more so than buying straight attack damage items (for example, infinity edge).
Skarner's ability cooldowns are very short because of his Energize. Take care when engaging him when you think his spells are on cooldown.
This also makes immobilizing effects much more devastating as it ruins his CD reduction.
Skarner'sCrystalline Exoskeleton movement speed boost will persist only if the shield is unbroken, destroying his shield will make the movement speed boost disappear.