League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
No edit summary
m (clarity)
Tag: Visual edit
(29 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{C-top}}
+
{{C-top}} {{champion info|{{PAGENAME}}}}{{C-ref}}
<tabber>
 
Live=
 
{{champion info|{{PAGENAME}}}}
 
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://e3.gamespot.com/story/6318567/e3-2011-spotlight-on-league-of-legends-in-spectator-mode E3 2011: Spotlight On: League of Legends (in Spectator Mode)] at [http://www.gamespot.com/ GameSpot]</ref>
 
   
 
== Abilities ==
 
== Abilities ==
{{Ability|I
+
{{Ability frame|I
 
|{{Ability info
 
|name=Energize
 
|name=Energize
 
|icon=Energize.jpg
 
|icon=Energize.jpg
 
|description=Each basic attack reduces Skarner's ability cooldowns by {{fd|0.5}} seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.
 
|description=Each basic attack reduces Skarner's ability cooldowns by {{fd|0.5}} seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.
 
}}
 
}}
  +
|{{Ability2
 
  +
|targeting=Energize is an [[on-hit effect]].
{{Ability|Q
 
  +
|damagetype=
|name=Crystal Slash
 
  +
|spelleffects=
|icon=CrystalSlash.jpg
 
  +
|onhiteffects=
|description={{sbc|Active:}} Skarner deals physical damage to all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.
 
  +
|spellshield=
|leveling={{lc|Physical damage}} {{ap|25|40|55|75|85}} {{as|(+ 80% bonus AD)}}
 
 
|additional=
{{lc|Bonus magic damage}} {{ap|24|36|48|60|72}} {{as|(+ 40% AP)}}
 
  +
|video=
{{lc|Slow}} {{ap|20|25|30|35|40%}}
 
|cooldown={{ap|3.5}}
 
|cost={{ap|20|22|24|26|28}}
 
|costtype=mana
 
|range=350
 
 
}}
 
}}
 
{{Ability|W
 
|name=Crystalline Exoskeleton
 
|icon=CrystallineExoskeleton.jpg
 
|description={{sbc|Active:}} Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.
 
|leveling={{lc|Shield}} {{ap|70|115|160|205|250}} {{as|(+ 60% AP)}}
 
{{lc|Attack speed}} {{ap|30|35|40|45|50%}}
 
{{lc|Movement speed}} {{ap|15|17|19|21|23%}}
 
|cooldown=18
 
|cost=60
 
|costtype=mana
 
 
}}
 
}}
   
{{Ability|E
+
{{Ability frame|Q
  +
|{{Ability info
|name=Fracture
 
|icon=Fracture.jpg
 
|description={{sbc|Active:}} Skarner deals magic damage to all enemies in a line and marks them for 6 seconds.
 
 
If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.
 
|leveling={{lc|Magic Damage}} {{ap|80|120|160|200|240}} {{as|(+ 70% AP)}}
 
{{lc|Heal}} {{ap|30|45|60|75|90}} {{as|(+ 30% AP)}}
 
{{lc|Max Heal}} {{ap|60|90|120|150|180}} {{as|(+ 60% AP)}}
 
{{lc|Missile width}} 120
 
{{lc|Missile speed}} 1800
 
|cooldown=10
 
|cost={{ap|50|55|60|65|70}}
 
|costtype=mana
 
|range=800
 
}}
 
 
{{Ability|R
 
|name=Impale
 
|icon=Impale.jpg
 
|description={{sbc|Active:}} Skarner suppresses a target enemy champion for {{fd|1.75}} seconds, dealing magic damage to the targeted champion. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.
 
|leveling={{lc|Magic damage}} {{ap|100|150|200}} {{as|(+ 50% AP)}}
 
{{lc|Total damage}} {{ap|200|300|400}} {{as|(+ 100% AP)}}
 
|cooldown={{ap|130|120|110}}
 
|cost={{ap|100|125|150}}
 
|costtype=mana
 
|range=350
 
}}
 
|-|
 
Upcoming Rework=
 
{{Upcoming}}
 
This section represents active changes in the [[User blog:Emptylord/PBE Status|PBE]], factoring any planned changes that have not yet been deployed <ref>[http://forums.na.leagueoflegends.com/board/showthread.php?t=3714778&highlight=skarner+miss+your+kind Skarner Rework Discussion]</ref>. As with all beta content - the following is subject to change.
 
 
{{champion info|{{PAGENAME}}|attackspeed=0.619 (+2.1%)}}
 
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://e3.gamespot.com/story/6318567/e3-2011-spotlight-on-league-of-legends-in-spectator-mode E3 2011: Spotlight On: League of Legends (in Spectator Mode)] at [http://www.gamespot.com/ GameSpot]</ref>
 
 
== Abilities ==
 
{{Ability|I
 
|name=Energize
 
|icon=Energize.jpg
 
|description=Each basic attack reduces Skarner's ability cooldowns by {{fd|0.5}} seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.
 
}}
 
{{Ability|Q
 
 
|name=Crystal Slash
 
|name=Crystal Slash
 
|icon=CrystalSlash.jpg
 
|icon=CrystalSlash.jpg
 
|description={{sbc|Active:}} Skarner deals physical damage to all enemies within range. Hitting an enemy will grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times. While Skarner has stacks, Crystal Slash deals bonus magic damage.
 
|description={{sbc|Active:}} Skarner deals physical damage to all enemies within range. Hitting an enemy will grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times. While Skarner has stacks, Crystal Slash deals bonus magic damage.
|leveling={{lc|Physical damage}} {{ap|25|40|55|75|85}} {{as|(+ 80% bonus AD)}}
+
|leveling={{lc|Physical damage}} {{ap|25|40|55|70|85}} {{as|(+ 80% bonus AD)}}
{{lc|Attack speed}} {{ap|4|5|6|7|8}} %
+
{{lc|Attack speed}} {{ap|8|10|12|14|16}}%
{{lc|Stacked bonus}} {{ap|12|15|18|21|24}} %
+
{{lc|Stacked bonus}} {{ap|24|30|36|42|48}}%
 
{{lc|Bonus magic damage}} {{ap|24|36|48|60|72}} {{as|(+ 40% AP)}}
 
{{lc|Bonus magic damage}} {{ap|24|36|48|60|72}} {{as|(+ 40% AP)}}
 
|cooldown={{ap|3.5}}
 
|cooldown={{ap|3.5}}
Line 92: Line 33:
 
|range=350
 
|range=350
 
}}
 
}}
  +
|{{Ability2
{{Ability|W
 
  +
|targeting=Crystal Slash is a [[area of effect|point blank area of effect]] ability with a [[buff|self-buff]] component.
  +
|damagetype=magic
  +
|spelleffects=area
  +
|onhiteffects=
  +
|spellshield=will block the damage but do not prevent Skarner from gaining the bonus attack speed.
  +
|additional=*Crystal Slash has no cast time and does not interrupt Skarner's previous orders.
  +
*{{ai|Energize|Skarner}} reduces Crystal Slash's cooldown to {{fd|0.6}} seconds when continuously autoattacking champions with maximum [[attack speed]] ({{fd|2.5}} attacks per second) and [[cooldown reduction]] (40%).
  +
|video=Skarner QVideo
 
}}
 
}}
  +
 
{{Ability frame|W
 
|{{Ability info
 
|name=Crystalline Exoskeleton
 
|name=Crystalline Exoskeleton
 
|icon=CrystallineExoskeleton.jpg
 
|icon=CrystallineExoskeleton.jpg
 
|description={{sbc|Active:}} Skarner gains a health shield for 6 seconds. While the shield is active, Skarner gains an accelerating movement speed that reaches full strength after 3 seconds.
 
|description={{sbc|Active:}} Skarner gains a health shield for 6 seconds. While the shield is active, Skarner gains an accelerating movement speed that reaches full strength after 3 seconds.
 
|leveling={{lc|Shield}} {{ap|80|135|190|245|300}} {{as|(+ 80% AP)}}
 
|leveling={{lc|Shield}} {{ap|80|135|190|245|300}} {{as|(+ 80% AP)}}
{{lc|Initial movement speed}} {{ap|4|8|12|16|20}} %
+
{{lc|Max Movement speed}} {{ap|16|20|24|28|32}}%
 
|cooldown=16
{{lc|Maximum movement speed}} {{ap|24|28|32|36|40}} %
 
|cooldown=14
 
 
|cost=60
 
|cost=60
 
|costtype=mana
 
|costtype=mana
 
}}
 
}}
  +
|{{Ability2
{{Ability|E
 
  +
|targeting=Crystalline Exoskeleton is a [[buff|self-buff]] ability.
  +
|damagetype=
  +
|spelleffects=
  +
|onhiteffects=
  +
|spellshield=
  +
|additional=*Crystalline Exoskeleton has no cast time and does not interrupt Skarner's previous orders.
  +
|video=Skarner WVideo
 
}}
  +
}}
  +
 
{{Ability frame|E
 
|{{Ability info
 
|name=Fracture
 
|name=Fracture
 
|icon=Fracture.jpg
 
|icon=Fracture.jpg
|description={{sbc|Active:}} Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds
+
|description={{sbc|Active:}} Skarner deals magic damage to all enemies in a line and slows them for {{fd|2.5}} seconds.
 
|leveling={{lc|Magic Damage}} {{ap|80|120|160|200|240}} {{as|(+ 70% AP)}}
 
|leveling={{lc|Magic Damage}} {{ap|80|120|160|200|240}} {{as|(+ 70% AP)}}
{{lc|Slow}} {{ap|30|35|40|45|50}} %
+
{{lc|Slow}} {{ap|45|50|55|60|65}}%
{{lc|Missile width}} 90
+
{{lc|Missile width}} 70
{{lc|Missile speed}} 1700
+
{{lc|Missile speed}} 1500
|cooldown=10
+
|cooldown=14
|cost={{ap|40|45|50|55|60}}
+
|cost={{ap|50|55|60|65|70}}
 
|costtype=mana
 
|costtype=mana
 
|range=1000
 
|range=1000
 
}}
 
}}
  +
|{{Ability2
  +
|targeting=Fracture is a linear pass-through [[skill shot]].
  +
|damagetype=magic
  +
|spelleffects=area
  +
|onhiteffects=
  +
|spellshield=will block the damage and slow.
  +
|additional=
  +
|video=Skarner EVideo
  +
}}
  +
}}
  +
 
{{Ability frame|R|
 
{{Ability frame|R|
 
{{Ability info
 
{{Ability info
 
|name=Impale
 
|name=Impale
 
|icon=Impale.jpg
 
|icon=Impale.jpg
|description={{sbc|Active:}} Skarner rears his stinger, immobilizing his target with fear for ~0.25 seconds as he bring his stinger down: dealing magic damage and suppressing them for {{fd|1.75}} seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.
+
|description={{sbc|Active:}} Skarner rears his stinger, rooting his target for ~{{fd|0.25}} seconds as he bring his stinger down: dealing magic damage and suppressing them for {{fd|1.75}} seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.
   
If Skarner loses sight of his target or if his target exceeds a range threshold during the ~0.25 seconds, the ability is canceled but does not go on cooldown.
+
If Skarner loses sight of his target or if his target exceeds a range threshold during the ~{{fd|0.25}} seconds, the ability is canceled but does not go on cooldown.
 
|leveling={{lc|Magic damage}} {{ap|100|150|200}} {{as|(+ 50% AP)}}
 
|leveling={{lc|Magic damage}} {{ap|100|150|200}} {{as|(+ 50% AP)}}
 
{{lc|Total damage}} {{ap|200|300|400}} {{as|(+ 100% AP)}}
 
{{lc|Total damage}} {{ap|200|300|400}} {{as|(+ 100% AP)}}
Line 130: Line 106:
 
|range=350
 
|range=350
 
}}
 
}}
|{{User:Emptylord/Template:Ability2
+
|{{Ability2
|targeting=Impale is a single target ability that [[root|roots]] the target during the wind-up, then [[suppresses]] and damages the target.
+
|targeting=Impale is a single targeted ability.
  +
|damagetype=magic
|additional=<br/>
 
  +
|spelleffects=single
*His target can exceed the threshold either by being in the process of dashing when immobilized; removing the immobilize and then quickly dashing; or by an ally knocking Skarner away.
 
  +
|onhiteffects=
*The range threshold is slightly larger than the cast range.
 
  +
|spellshield=will block the ability.
  +
|additional=*If Impale's suppression is removed via a method of [[crowd control removal]] such as [[Named item effect#Quicksilver|Quicksilver]], the secondary damage is not dealt.
 
*Impale's target can exceed the threshold either by being in the process of dashing when immobilized, removing the immobilize and then quickly dashing, or by an ally knocking Skarner away.
  +
*Skarner's target will follow him around regardless of the method of movement - including through forced movement spells such as {{ai|Buster Shot|Tristana}} and {{ai|Dark Passage|Thresh}}.
  +
*While Impale's suppress is active, Skarner is considered to be facing in the direction of his movement, not the direction he is facing, for the purposes of abilities such as {{ai|Petrifying Gaze|Cassiopeia}} and {{ai|Mocking Shout|Tryndamere}}.
  +
|video=Skarner RVideo
 
}}
 
}}
 
}}
 
}}
</tabber>
 
   
 
== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
 
{{C-bot}}
 
{{C-bot}}
 
 
   
 
[[cs:Skarner]]
 
[[cs:Skarner]]
Line 150: Line 129:
 
[[fr:Skarner]]
 
[[fr:Skarner]]
 
[[pl:Skarner]]
 
[[pl:Skarner]]
  +
[[pt-br:Skarner]]
 
[[ru:Skarner]]
 
[[ru:Skarner]]
 
[[zh:斯卡纳]]
 
[[zh:斯卡纳]]
Line 155: Line 135:
 
[[Category:Season One release]]
 
[[Category:Season One release]]
 
[[Category:Released champion]]
 
[[Category:Released champion]]
  +
[[Category:Fighter champion]]
  +
[[Category:Tank champion]]
  +
[[Category:Suppress champion]]

Revision as of 23:30, 7 April 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Energize

Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.

Template:Ability2


Crystal Slash

Active: Skarner deals physical damage to all enemies within range. Hitting an enemy will grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times. While Skarner has stacks, Crystal Slash deals bonus magic damage.

  • Physical damage: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)
  • Attack speed: 8 / 10 / 12 / 14 / 16%
  • Stacked bonus: 24 / 30 / 36 / 42 / 48%
  • Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)

Template:Ability2


Crystalline Exoskeleton

Active: Skarner gains a health shield for 6 seconds. While the shield is active, Skarner gains an accelerating movement speed that reaches full strength after 3 seconds.

  • Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)
  • Max Movement speed: 16 / 20 / 24 / 28 / 32%

Template:Ability2


Fracture

Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Slow: 45 / 50 / 55 / 60 / 65%
  • Missile width: 70
  • Missile speed: 1500

Template:Ability2


Impale

Active: Skarner rears his stinger, rooting his target for ~0.25 seconds as he bring his stinger down: dealing magic damage and suppressing them for 1.75 seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again. If Skarner loses sight of his target or if his target exceeds a range threshold during the ~0.25 seconds, the ability is canceled but does not go on cooldown.

  • Magic damage: 100 / 150 / 200 (+ 50% AP)
  • Total damage: 200 / 300 / 400 (+ 100% AP)

Template:Ability2


References

Template:C-bot