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League of Legends Wiki
m (clarity)
Tag: Visual edit
(7 intermediate revisions by 7 users not shown)
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{{lc|Bonus magic damage}} {{ap|24|36|48|60|72}} {{as|(+ 40% AP)}}
 
{{lc|Bonus magic damage}} {{ap|24|36|48|60|72}} {{as|(+ 40% AP)}}
 
|cooldown={{ap|3.5}}
 
|cooldown={{ap|3.5}}
|cost={{ap|20|22|24|26|28}}
+
|cost={{ap|16|18|20|22|24}}
 
|costtype=mana
 
|costtype=mana
 
|range=350
 
|range=350
Line 40: Line 40:
 
|spellshield=will block the damage but do not prevent Skarner from gaining the bonus attack speed.
 
|spellshield=will block the damage but do not prevent Skarner from gaining the bonus attack speed.
 
|additional=*Crystal Slash has no cast time and does not interrupt Skarner's previous orders.
 
|additional=*Crystal Slash has no cast time and does not interrupt Skarner's previous orders.
*{{ai|Energize}} reduces Crystal Slash's cooldown to 0.6 seconds when continuously autoattacking champions with maximum [[attack speed]] (2.5 attacks per second) and [[cooldown reduction]] (40%).
+
*{{ai|Energize|Skarner}} reduces Crystal Slash's cooldown to {{fd|0.6}} seconds when continuously autoattacking champions with maximum [[attack speed]] ({{fd|2.5}} attacks per second) and [[cooldown reduction]] (40%).
 
|video=Skarner QVideo
 
|video=Skarner QVideo
 
}}
 
}}
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|description={{sbc|Active:}} Skarner deals magic damage to all enemies in a line and slows them for {{fd|2.5}} seconds.
 
|description={{sbc|Active:}} Skarner deals magic damage to all enemies in a line and slows them for {{fd|2.5}} seconds.
 
|leveling={{lc|Magic Damage}} {{ap|80|120|160|200|240}} {{as|(+ 70% AP)}}
 
|leveling={{lc|Magic Damage}} {{ap|80|120|160|200|240}} {{as|(+ 70% AP)}}
{{lc|Slow}} {{ap|30|35|40|45|50}}%
+
{{lc|Slow}} {{ap|45|50|55|60|65}}%
{{lc|Missile width}} 90
+
{{lc|Missile width}} 70
{{lc|Missile speed}} 1700
+
{{lc|Missile speed}} 1500
 
|cooldown=14
 
|cooldown=14
 
|cost={{ap|50|55|60|65|70}}
 
|cost={{ap|50|55|60|65|70}}
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|name=Impale
 
|name=Impale
 
|icon=Impale.jpg
 
|icon=Impale.jpg
|description={{sbc|Active:}} Skarner rears his stinger, immobilizing his target with fear for ~{{fd|0.25}} seconds as he bring his stinger down: dealing magic damage and suppressing them for {{fd|1.75}} seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.
+
|description={{sbc|Active:}} Skarner rears his stinger, rooting his target for ~{{fd|0.25}} seconds as he bring his stinger down: dealing magic damage and suppressing them for {{fd|1.75}} seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.
   
 
If Skarner loses sight of his target or if his target exceeds a range threshold during the ~{{fd|0.25}} seconds, the ability is canceled but does not go on cooldown.
 
If Skarner loses sight of his target or if his target exceeds a range threshold during the ~{{fd|0.25}} seconds, the ability is canceled but does not go on cooldown.
Line 137: Line 137:
 
[[Category:Fighter champion]]
 
[[Category:Fighter champion]]
 
[[Category:Tank champion]]
 
[[Category:Tank champion]]
  +
[[Category:Suppress champion]]

Revision as of 23:30, 7 April 2014

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Abilities

Energize

Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.

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Crystal Slash

Active: Skarner deals physical damage to all enemies within range. Hitting an enemy will grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times. While Skarner has stacks, Crystal Slash deals bonus magic damage.

  • Physical damage: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)
  • Attack speed: 8 / 10 / 12 / 14 / 16%
  • Stacked bonus: 24 / 30 / 36 / 42 / 48%
  • Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)

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Crystalline Exoskeleton

Active: Skarner gains a health shield for 6 seconds. While the shield is active, Skarner gains an accelerating movement speed that reaches full strength after 3 seconds.

  • Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)
  • Max Movement speed: 16 / 20 / 24 / 28 / 32%

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Fracture

Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Slow: 45 / 50 / 55 / 60 / 65%
  • Missile width: 70
  • Missile speed: 1500

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Impale

Active: Skarner rears his stinger, rooting his target for ~0.25 seconds as he bring his stinger down: dealing magic damage and suppressing them for 1.75 seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again. If Skarner loses sight of his target or if his target exceeds a range threshold during the ~0.25 seconds, the ability is canceled but does not go on cooldown.

  • Magic damage: 100 / 150 / 200 (+ 50% AP)
  • Total damage: 200 / 300 / 400 (+ 100% AP)

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References

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