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{{C-top}} {{champion info|{{PAGENAME}}}}{{C-ref}}
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{{C-top}}
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{{champion info|{{PAGENAME}}}}{{C-ref}}
<tabber>
 
  +
Live=
 
 
== Abilities ==
 
== Abilities ==
{{Ability|I
+
{{Ability frame|I
 
|{{Ability info
|name=Energize
 
  +
|name = Crystallizing Sting
|icon=Energize.jpg
 
  +
|icon = Crystallizing Sting.png
|description=Each basic attack reduces Skarner's ability cooldowns by {{fd|0.5}} seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.
 
  +
|description = {{ai|Crystal Slash|Skarner}} and {{ai|Fracture|Skarner}} build stacks of [[File:Crystallizing Sting.png|20px|link=]] '''Crystal Venom''' on the target enemy, stacking up to 3 times.
  +
|description2 = Attacking an enemy with 3 stacks consumes them to deal 15{{plus}}(5{{times}}''Skarner's level'') {{as|(+ 100% AD)}} magic damage and stun the target for {{pp|3|0.5|0.75|1|1|7|13}} seconds. After the stun, targets cannot receive [[File:Crystallizing Sting.png|20px|link=]] '''Crystal Venom''' stacks for a few seconds.
  +
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction. Begins after the target is stunned.}}
  +
|custominfo = {{ap|6}}
 
}}
 
}}
  +
|{{Ability2
  +
|targeting = '''Crystal Venom''' is a [[spell effect]].<br />
  +
'''{{tt|Crystallizing Sting|Refered to the attack consuming Crystal Venom}}''' is an [[on-hit effect]] ability.
  +
|damagetype = magic
  +
|spelleffects =
  +
|onhiteffects = The triggering attack for ''Crystallizing Sting'' will apply other [[on-hit effects]] and can critically strike as normal.
  +
**''Crystallizing Sting'''s damage will apply [[life steal]] in spite of being magic damage.
  +
**{{Pending for test}} Crystallizing Sting's relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
  +
|spellshield = will block the damage and stun.
 
|additional =
  +
* ''Crystallizing Sting'' does not apply spell effects.
  +
* If ''Crystallizing Sting'' applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
  +
|video=Skarner IVideo
 
}}}}
   
{{Ability|Q
+
{{Ability frame|Q
 
|{{Ability info
|name=Crystal Slash
+
|name = Crystal Slash
|icon=CrystalSlash.jpg
 
 
|icon = Crystal Slash.png
|description={{sbc|Active:}} Skarner deals physical damage to all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.
 
 
|description = {{sbc|Active:}} Skarner deals physical damage to all enemies within range.
|leveling={{lc|Physical damage}} {{ap|25|40|55|70|85}} {{as|(+ 80% bonus AD)}}
 
  +
|description2 = Hitting an enemy will charge himself with [[File:Crystal Slash.png|20px|link=]] '''Crystal Energy''' for 5 seconds and stacking up to 3 times, granting bonus attack speed and movement speed and causing subsequent casts to deal bonus magic damage while these stacks persist.
{{lc|Bonus magic damage}} {{ap|24|36|48|60|72}} {{as|(+ 40% AP)}}
 
  +
<br><br>Basic attacks reduce the cooldown of ''Crystal Slash'' by {{fd|0.5}} seconds (''doubled against enemy champions'').
{{lc|Slow}} {{ap|20|25|30|35|40%}}
 
 
|leveling = {{lcaps|Physical damage|18|28|38|48|58|(+ 40% bonus AD)}}
|cooldown={{ap|3.5}}
 
 
|leveling2 ={{lcap|Bonus Attack speed|8|10|12|14|16}}%
|cost={{ap|20|22|24|26|28}}
 
 
{{lcap|Total Bonus Attack speed|24|30|36|42|48}}%
|costtype=mana
 
 
{{lcap|Bonus Movement speed|2|3|4|5|6%}}
|range=350
 
  +
{{lcap|Total Bonus Movement speed|6|9|12|15|18%}}
 
{{lcaps|Bonus magic damage|18|28|38|48|58|(+ 20% AP)}}
 
|cooldown = {{fd|3.5}}
 
|cost = {{ap|16|18|20|22|24}}
  +
|costtype = mana
 
|range = 350
 
}}
 
}}
  +
|{{Ability2
  +
|targeting = '''Crystal Slash''' is a [[area of effect|point blank area of effect]] ability with a [[buff|self-buff]] component.
  +
|damagetype = magic
  +
|spelleffects = area
  +
|onhiteffects =
  +
|spellshield = will block the damage but do not prevent Skarner from gaining the bonus attack speed.
  +
|additional =
  +
*''Crystal Slash'' has no cast time and does not interrupt Skarner's previous orders.
  +
|video=Skarner QVideo
 
}}}}
   
{{Ability|W
+
{{Ability frame|W
 
|{{Ability info
|name=Crystalline Exoskeleton
+
|name = Crystalline Exoskeleton
|icon=CrystallineExoskeleton.jpg
 
 
|icon = Crystalline Exoskeleton.png
|description={{sbc|Active:}} Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.
 
 
|description = {{sbc|Active:}} Skarner shields himself for up to 6 seconds.
|leveling={{lc|Shield}} {{ap|70|115|160|205|250}} {{as|(+ 60% AP)}}
 
 
|description2 = While the shield persists, Skarner gains increasing movement speed that reaches full strength after 3 seconds.
{{lc|Attack speed}} {{ap|30|35|40|45|50%}}
 
 
|leveling = {{lcaps|Shield|80|135|190|245|300|(+ 80% AP)}}
{{lc|Movement speed}} {{ap|15|17|19|21|23%}}
 
 
|leveling2 = {{lcap|Max Movement speed|16|20|24|28|32}}%
|cooldown=18
 
 
|cooldown = {{ap|13|12.5|12|11.5|11}}
|cost=60
+
|cost = 60
|costtype=mana
 
  +
|costtype = mana
 
}}
 
}}
  +
|{{Ability2
  +
|targeting ='''Crystalline Exoskeleton''' is a [[buff|self-buff]] ability.
  +
|damagetype =
  +
|spelleffects =
  +
|onhiteffects =
  +
|spellshield =
  +
|additional =
  +
*''Crystalline Exoskeleton'' has no cast time and does not interrupt Skarner's previous orders.
  +
|video=Skarner WVideo
 
}}}}
   
{{Ability|E
+
{{Ability frame|E
 
|{{Ability info
|name=Fracture
 
|icon=Fracture.jpg
+
|name = Fracture
 
|icon = Fracture.png
|description={{sbc|Active:}} Skarner deals magic damage to all enemies in a line and marks them for 6 seconds.
 
 
|description = {{sbc|Active:}} Skarner deals magic damage to all enemies in a line and slows them for {{fd|2.5}} seconds.
 
 
|leveling = {{lcaps|Magic Damage|40|60|80|100|120|(+ 40% AP)}}
If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.
 
 
{{lcap|Slow|45|50|55|60|65}}%
|leveling={{lc|Magic Damage}} {{ap|80|120|160|200|240}} {{as|(+ 70% AP)}}
 
 
|cooldown = 12
{{lc|Heal}} {{ap|30|45|60|75|90}} {{as|(+ 30% AP)}}
 
{{lc|Max Heal}} {{ap|60|90|120|150|180}} {{as|(+ 60% AP)}}
+
|cost = {{ap|50|55|60|65|70}}
 
|costtype = mana
{{lc|Missile width}} 120
 
 
|range = 1000
{{lc|Missile speed}} 1800
 
|cooldown=10
 
|cost={{ap|50|55|60|65|70}}
 
|costtype=mana
 
|range=800
 
 
}}
 
}}
  +
|{{Ability2
  +
|targeting = '''Fracture''' is a linear pass-through [[skill shot]].
 
{{lc|Missile Width}} 70
 
{{lc|Missile Speed}} 1500
  +
|damagetype = magic
  +
|projectile = true
  +
|spelleffects = area
  +
|onhiteffects =
  +
|spellshield = will block the damage and slow.
  +
|additional =
  +
|video=Skarner EVideo
 
}}}}
   
{{Ability|R
 
|name=Impale
 
|icon=Impale.jpg
 
|description={{sbc|Active:}} Skarner suppresses a target enemy champion for {{fd|1.75}} seconds, dealing magic damage to the targeted champion. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.
 
|leveling={{lc|Magic damage}} {{ap|100|150|200}} {{as|(+ 50% AP)}}
 
{{lc|Total damage}} {{ap|200|300|400}} {{as|(+ 100% AP)}}
 
|cooldown={{ap|130|120|110}}
 
|cost={{ap|100|125|150}}
 
|costtype=mana
 
|range=350
 
}}
 
|-|
 
Upcoming Rework=
 
Stat changes:
 
*Attack speed changed to: 0.619 (+2.1%)
 
 
== Abilities ==
 
{{Ability|I
 
|name=Energize
 
|icon=Energize.jpg
 
|description=Each basic attack reduces Skarner's ability cooldowns by {{fd|0.5}} seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.
 
}}
 
{{Ability|Q
 
|name=Crystal Slash
 
|icon=CrystalSlash.jpg
 
|description={{sbc|Active:}} Skarner deals physical damage to all enemies within range. Hitting an enemy will grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times. While Skarner has stacks, Crystal Slash deals bonus magic damage.
 
|leveling={{lc|Physical damage}} {{ap|25|40|55|70|85}} {{as|(+ 80% bonus AD)}}
 
{{lc|Attack speed}} {{ap|8|10|12|14|16}} %
 
{{lc|Stacked bonus}} {{ap|24|30|36|42|48}} %
 
{{lc|Bonus magic damage}} {{ap|24|36|48|60|72}} {{as|(+ 40% AP)}}
 
|cooldown={{ap|3.5}}
 
|cost={{ap|16|18|20|22|24}}
 
|costtype=mana
 
|range=350
 
}}
 
{{Ability|W
 
|name=Crystalline Exoskeleton
 
|icon=CrystallineExoskeleton.jpg
 
|description={{sbc|Active:}} Skarner gains a health shield for 6 seconds. While the shield is active, Skarner gains an accelerating movement speed that reaches full strength after 3 seconds.
 
|leveling={{lc|Shield}} {{ap|80|135|190|245|300}} {{as|(+ 80% AP)}}
 
{{lc|Initial movement speed}} ? %
 
{{lc|Maximum movement speed}} {{ap|16|20|24|28|32}} %
 
|cooldown=14
 
|cost=60
 
|costtype=mana
 
}}
 
{{Ability|E
 
|name=Fracture
 
|icon=Fracture.jpg
 
|description={{sbc|Active:}} Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds
 
|leveling={{lc|Magic Damage}} {{ap|80|120|160|200|240}} {{as|(+ 70% AP)}}
 
{{lc|Slow}} {{ap|30|35|40|45|50}} %
 
{{lc|Missile width}} 90
 
{{lc|Missile speed}} 1700
 
|cooldown=10
 
|cost={{ap|50|55|60|65|70}}
 
|costtype=mana
 
|range=1000
 
}}
 
 
{{Ability frame|R|
 
{{Ability frame|R|
 
{{Ability info
 
{{Ability info
|name=Impale
+
|name = Impale
|icon=Impale.jpg
+
|icon = Impale.png
|description={{sbc|Active:}} Skarner rears his stinger, immobilizing his target with fear for ~0.25 seconds as he bring his stinger down: dealing magic damage and suppressing them for {{fd|1.75}} seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.
+
|description = {{sbc|Active:}} Skarner rears his stinger, rooting his target for {{tt|{{fd|0.25}}|Estimated}} seconds as he brings his stinger down, dealing magic damage and suppressing it for {{fd|1.75}} seconds. At the end of the suppression, the target takes the same damage again.
  +
|description2 = For the duration, Skarner can move freely and drag his victim around with him. ''Impale'' consumes all {{ai|Crystallizing Sting|Skarner|Crystal Venom}} stacks to deal bonus magic damage per stack.
 
 
|leveling = {{lcaps|Magic damage|100|150|200|(+ 50% AP)}}
If Skarner loses sight of his target or if his target exceeds a range threshold during the ~0.25 seconds, the ability is canceled but does not go on cooldown.
 
|leveling={{lc|Magic damage}} {{ap|100|150|200}} {{as|(+ 50% AP)}}
+
{{lcaps|Total damage|200|300|400|(+ 100% AP)}}
{{lc|Total damage}} {{ap|200|300|400}} {{as|(+ 100% AP)}}
+
|leveling2 = {{lcap|Bonus damage per stack|50|75|100}}
  +
{{lcap|Max Bonus damage|150|225|300}}
|cooldown={{ap|130|120|110}}
 
 
{{lcaps|Max Total damage|350|525|700|(+ 100% AP)}}
 
|cooldown={{ap|110|100|90}}
 
|cost={{ap|100|125|150}}
 
|cost={{ap|100|125|150}}
 
|costtype=mana
 
|costtype=mana
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}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Impale is a single target ability that [[root]]s the target during the wind-up, then [[suppresses]] and damages the target.
+
|targeting = '''Impale''' is a single targeted ability.
  +
|damagetype = magic
|additional=<br/>
 
  +
|spelleffects = single
*His target can exceed the threshold either by being in the process of dashing when immobilized; removing the immobilize and then quickly dashing; or by an ally knocking Skarner away.
 
  +
|onhiteffects =
*The range threshold is slightly larger than the cast range.
 
  +
|spellshield = will block the ability.
}}
 
  +
|additional =
}}
 
  +
* If ''Impale's'' suppression is removed via a method of [[crowd control]] removal such as [[Named item effect#Quicksilver|Quicksilver]], the secondary damage is not dealt.
</tabber>
 
 
* If Skarner loses sight of his target or if his target exceeds a range threshold during the initial {{tt|{{fd|0.25}}|Estimated}} seconds, the ability is cancelled but does not go on cooldown.
 
** ''Impale's'' target can exceed the threshold either by being in the process of dashing when immobilized, removing the immobilize and then quickly moving away, or by an ally knocking Skarner back.
  +
* Skarner's target will follow him around regardless of the method of movement - including through forced movement spells such as {{ai|Buster Shot|Tristana}} and {{ai|Dark Passage|Thresh}}.
  +
* While ''Impale's'' suppress is active, Skarner is considered to be facing in the direction of his movement, not the direction he is facing, for the purposes of abilities such as {{ai|Petrifying Gaze|Cassiopeia}} and {{ai|Mocking Shout|Tryndamere}}.
  +
|video=Skarner RVideo
 
}}}}
   
 
== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
 
{{C-bot}}
 
{{C-bot}}
 
 
 
   
 
[[cs:Skarner]]
 
[[cs:Skarner]]
Line 151: Line 150:
 
[[Category:Season One release]]
 
[[Category:Season One release]]
 
[[Category:Released champion]]
 
[[Category:Released champion]]
  +
[[Category:Fighter champion]]
  +
[[Category:Tank champion]]
  +
[[Category:Suppress champion]]
  +
[[Category:Melee champion]]
  +
[[Category:Stun champion]]
  +
[[Category:Slow champion]]
  +
[[Category:Shield champion]]
  +
[[Category:Haste champion]]
  +
[[Category:Pull champion]]

Revision as of 05:07, 5 November 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Crystallizing Sting

Crystallizing Sting

Crystal Slash Crystal Slash and Fracture Fracture build stacks of Crystallizing Sting Crystal Venom on the target enemy, stacking up to 3 times.

Attacking an enemy with 3 stacks consumes them to deal 15 + (5 × Skarner's level) (+ 100% AD) magic damage and stun the target for Error: Parameter '3' is not accepted. seconds. After the stun, targets cannot receive Crystallizing Sting Crystal Venom stacks for a few seconds.

Template:Ability2


Crystal Slash

Crystal Slash

Active: Skarner deals physical damage to all enemies within range.

Template:Lcaps

Hitting an enemy will charge himself with Crystal Slash Crystal Energy for 5 seconds and stacking up to 3 times, granting bonus attack speed and movement speed and causing subsequent casts to deal bonus magic damage while these stacks persist.

Basic attacks reduce the cooldown of Crystal Slash by 0.5 seconds (doubled against enemy champions).

Template:Lcap% Template:Lcap% Template:Lcap Template:Lcap

Template:Lcaps

Template:Ability2


Crystalline Exoskeleton

Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds.

Template:Lcaps

While the shield persists, Skarner gains increasing movement speed that reaches full strength after 3 seconds.

Template:Lcap%

Template:Ability2


Fracture

Fracture

Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds.

Template:Lcaps

Template:Lcap%

Template:Ability2


Impale

Impale

Active: Skarner rears his stinger, rooting his target for 0.25 seconds as he brings his stinger down, dealing magic damage and suppressing it for 1.75 seconds. At the end of the suppression, the target takes the same damage again.

Template:Lcaps

Template:Lcaps

For the duration, Skarner can move freely and drag his victim around with him. Impale consumes all Crystal Venom Crystal Venom stacks to deal bonus magic damage per stack.

Template:Lcap Template:Lcap

Template:Lcaps

Template:Ability2


References

Template:C-bot