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(The passive isn't named, and the information is already listed. The formatting changes are unnecessary, particularly to Q.)
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{{C-top}}
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{{C-top}}{{Champion info|Skarner}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
 
   
 
== Abilities ==
 
== Abilities ==
<tabber>
 
Live=
 
{{Ability|I
 
|name = Crystallizing Sting
 
|icon = Crystallizing Sting.png
 
|description = {{ai|Crystal Slash|Skarner}} and {{ai|Fracture|Skarner}} build stacks of ''Crystallizing Sting'' on the target enemy, stacking up to 3 times.
 
|description2 = If '''Skarner''' uses a [[basic attack]] against an enemy at 3 stacks, the stacks are consumed and his attack is modified to deal{{ft|15{{plus}}(''5{{times}}'''Skarner's''' level'')|{{pp18|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105}}}}{{as|(+ 100% AD)}} magic damage and {{cctip|stun|stun}} the target for {{pp|3|0.5|0.75|1|1|7|13}} seconds. This effect and ''Crystallizing Sting's'' stack application cannot occur on the same target more than once every few seconds.
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction. Begins after the target is stunned.}}
 
|custominfo = 6
 
|targeting = '''Crystal Venom''' is a [[spell effect]].<br />
 
'''{{tt|Crystallizing Sting|Refered to the attack consuming Crystal Venom}}''' is an [[on-hit effect]] ability.
 
|damagetype = magic
 
|spelleffects =
 
|onhiteffects = The triggering attack for ''Crystallizing Sting'' will apply other [[on-hit effects]] and can critically strike as normal.
 
**''Crystallizing Sting's'' damage applies [[life steal]] in spite of being magic damage.
 
**{{Pending for test}} Crystallizing Sting's relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
 
|spellshield = will block the damage and stun.
 
|additional =
 
* ''Crystallizing Sting'' does not apply spell effects.
 
* If ''Crystallizing Sting'' applies the [[Named item effect#Spellblade|Spellblade]] effect of {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} or {{ii|Trinity Force}}, the proc is converted into magic damage as the base attack is.
 
|video=Skarner IVideo
 
}}
 
 
{{Ability|Q
 
|name = Crystal Slash
 
|icon = Crystal Slash.png
 
|description = {{sbc|Active:}} '''Skarner''' deals physical damage to all enemies within range.
 
|description2 = Hitting an enemy with ''Crystal Slash'' grants '''Skarner''' {{as|bonus attack speed}} and [[movement speed]] for 5 seconds, stacking up to 3 times, and causes subsequent casts to deal bonus magic damage.
 
|description3 = Basic attacks reduce ''Crystal Slash's'' cooldown by {{fd|0.5}} seconds, doubled to 1 against enemy [[champions]].
 
|leveling = {{lcaps|Physical Damage|20|30|40|50|60|(+ 40% bonus AD)}}
 
|leveling2 =*{{ft|{{lc|Bonus Attack Speed|nolist=}} {{ap|8|10|12|14|16%}}|{{lc|Total Bonus Attack Speed|nolist=}} {{ap|24|30|36|42|48%}}}}
 
*{{ft|{{lc|Bonus Movement Speed|nolist=}} {{ap|2|3|4|5|6%}}|{{lc|Total Bonus Movement Speed|nolist=}} {{ap|6|9|12|15|18%}}}}
 
*{{ft|{{lc|Bonus Magic Damage|nolist=}} {{ap|20|30|40|50|60}} {{as|(+ 20% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{ap|40|60|80|100|120}} {{as|(+ 40% bonus AD)}} {{as|(+ 20% AP)}}}}
 
|cooldown = {{fd|3.5}}
 
|cost = {{ap|16|17|18|19|20}}
 
|costtype = mana
 
|range = 350
 
|targeting = '''Crystal Slash''' is a [[area of effect|point blank area of effect]] ability with a [[buff|self-buff]] component.
 
|damagetype = magic
 
|spelleffects = area
 
|onhiteffects =
 
|spellshield = will block the damage but do not prevent Skarner from gaining the bonus attack speed.
 
|additional =
 
*''Crystal Slash'' has no cast time and does not interrupt Skarner's previous orders.
 
* Basic attacks against structures will not reduce the cooldown.
 
|video=Skarner QVideo
 
}}
 
 
{{Ability|W
 
|name = Crystalline Exoskeleton
 
|icon = Crystalline Exoskeleton.png
 
|description = {{sbc|Active:}} '''Skarner''' [[shield]]s himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.
 
|leveling = {{lcaps|Shield|80|135|190|245|300|(+ 80% AP)}}
 
{{ft|{{lc|Initial Bonus Movement Speed|nolist=}} {{ap|0|4|8|12|16%}}|{{lc|Maximum Bonus Movement Speed|nolist=}} {{ap|16|20|24|28|32%}}}}
 
|cooldown = {{ap|13|12.5|12|11.5|11}}
 
|cost = 60
 
|costtype = mana
 
|targeting ='''Crystalline Exoskeleton''' is a [[buff|self-buff]] ability.
 
|damagetype =
 
|spelleffects =
 
|onhiteffects =
 
|spellshield =
 
|additional =
 
*''Crystalline Exoskeleton'' has no cast time and does not interrupt Skarner's previous orders.
 
|video=Skarner WVideo
 
}}
 
 
{{Ability|E
 
|name = Fracture
 
|icon = Fracture.png
 
|description = {{sbc|Active:}} '''Skarner''' deals magic damage to all enemies in a line and {{cctip|slow|slows}} them for {{fd|2.5}} seconds.
 
|leveling = {{lcaps|Magic Damage|40|75|110|145|180|(+ 40% AP)}}
 
{{lcap|Slow|45|50|55|60|65%}}
 
|cooldown = {{ap|12|11.5|11|10.5|10}}
 
|cost = {{ap|50|55|60|65|70}}
 
|costtype = mana
 
|range = 1000
 
|targeting = '''Fracture''' is a linear pass-through [[skill shot]].
 
{{lc|Missile Width}} 70
 
{{lc|Missile Speed}} 1500
 
|damagetype = magic
 
|projectile = true
 
|spelleffects = area
 
|onhiteffects =
 
|spellshield = will block the damage and slow.
 
|additional = *'''Fracture''' will be disabled during {{ai|Impale|Skarner}}.
 
|video=Skarner EVideo
 
}}
 
 
{{Ability|R
 
|name = Impale
 
|icon = Impale.png
 
|description = {{sbc|Active:}} '''Skarner''' rears his stinger, {{cctip|root|rooting}} his target for {{tt|{{fd|0.25}}|Estimated}} seconds as he brings it down, dealing them magic damage and {{cctip|suppression|suppressing}} them for {{fd|1.75}} seconds. At the end of the duration, the target takes the same damage again.
 
|description2 = For the duration, '''Skarner''' can move freely and drag his victim around with him but cannot attack them. ''Impale'' consumes all {{ai|Crystallizing Sting|Skarner}} stacks to deal bonus magic damage per stack.
 
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|100|150|200}} {{as|(+ 50% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|200|300|400}} {{as|(+ 100% AP)}}}}
 
|leveling2 = {{ft|{{lc|Bonus Damage Per Stack|nolist=}} {{ap|50|75|100}}|{{lc|Maximum Bonus Damage|nolist=}} {{ap|150|225|300}}}}
 
{{lcaps|Maximum Total damage|350|525|700|(+ 100% AP)}}
 
|cooldown={{ap|110|100|90}}
 
|cost={{ap|100|125|150}}
 
|costtype=mana
 
|range=350
 
|targeting = '''Impale''' is a single targeted ability.
 
|damagetype = magic
 
|spelleffects = single
 
|onhiteffects =
 
|spellshield = will block the ability.
 
|additional =
 
* If ''Impale's'' suppression is removed via a method of [[crowd control]] removal such as [[Named item effect#Quicksilver|Quicksilver]], the secondary damage is not dealt.
 
* If Skarner loses sight of his target or if his target exceeds a range threshold during the initial {{tt|{{fd|0.25}}|Estimated}} seconds, the ability is cancelled but does not go on cooldown.
 
** ''Impale's'' target can exceed the threshold either by being in the process of dashing when immobilized, removing the immobilize and then quickly moving away, or by an ally knocking Skarner back.
 
* Skarner's target will follow him around regardless of the method of movement - including through forced movement spells such as {{ai|Buster Shot|Tristana}} and {{ai|Dark Passage|Thresh}}.
 
* While ''Impale's'' suppress is active, Skarner is considered to be facing in the direction of his movement, not the direction he is facing, for the purposes of abilities such as {{ai|Petrifying Gaze|Cassiopeia}} and {{ai|Mocking Shout|Tryndamere}}.
 
|video=Skarner RVideo
 
}}
 
|-|
 
PBE=
 
 
{{Ability|I
 
{{Ability|I
 
|name = Crystal Spires
 
|name = Crystal Spires
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|description = {{Sbc|Crystal Spires:}} '''Skarner's''' presence causes a number of ''Crystal Spires'' to appear at set points on the battlefield, which can be captured by [[champions]] who stand near them for 2 seconds. Once captured, ''Crystal Spires'' are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.
 
|description = {{Sbc|Crystal Spires:}} '''Skarner's''' presence causes a number of ''Crystal Spires'' to appear at set points on the battlefield, which can be captured by [[champions]] who stand near them for 2 seconds. Once captured, ''Crystal Spires'' are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.
 
|description2 = ''Crystal Spires'' grant {{g|30}} split among its captors upon being captured, or {{g|15}} if only a single champion participated in its capture, and provide {{cctip|sight}} around them for {{fd|1.5}} seconds upon being captured, becoming impossible to recapture for 15 seconds.
 
|description2 = ''Crystal Spires'' grant {{g|30}} split among its captors upon being captured, or {{g|15}} if only a single champion participated in its capture, and provide {{cctip|sight}} around them for {{fd|1.5}} seconds upon being captured, becoming impossible to recapture for 15 seconds.
|description3 = {{sbc|Crystal Charge:}} While within range of a ''Crystal Spire'' or while an enemy is {{cctip|stun|stunned}} with {{ai|Fracture|Skarner}} or {{cctip|suppression|suppressed}} with {{ai|Impale|Skarner}}, '''Skarner''' gains 100 bonus [[movement speed]], {{ft|42%{{plus}}(''6%{{times}}'''Skarner's''' level''|{{pp18|48|54|60|66|72|78|84|90|96|102|108|114|120|126|132|138|144|150}}%}}{{as|bonus attack speed}} and restores {{as|3% maximum mana}} every second.
+
|description3 = {{sbc|Crystal Charge:}} While within range of a ''Crystal Spire'' controlled by his team, or while an enemy is {{cctip|stun|stunned}} with {{ai|Fracture|Skarner}} or {{cctip|suppression|suppressed}} with {{ai|Impale|Skarner}}, '''Skarner''' gains {{pp18|70|72|74|76|78|80|82|85|88|91|94|97|100|104|108|112|116|120|formula= 68 plus 2 at each level up to 7, then 3 at each level up to 13, and 4 at each level}} bonus [[movement speed]], {{pp18|43%|48%|53%|58%|63%|68%|73%|80%|87%|94%|101%|108%|115%|124%|133%|142%|151%|160%|formula=38% plus 5% at each level up to 7, then 7% at each level up to 13, and 9% at each level}} {{as|bonus attack speed}} and restores {{as|2% maximum mana}} every second.
 
|targeting = '''Crystal Spires''' is a [[buff]].
 
|targeting = '''Crystal Spires''' is a [[buff]].
 
|additional = *Locations
 
|additional = *Locations
**Summoner's Rift (6)- One beside {{cis|Baron Nashor}} pit, {{cis|Dragon}} pits, and one nearby to each of the {{ci|Red Brambleback|Red Bramblebacks}} and {{ci|Blue Sentinel|Blue Sentinels}}.
+
**Summoner's Rift (6)- One beside {{cis|Baron Nashor}} pit, {{cis|Dragon}} pits, and one nearby to each of the {{ci|Red Brambleback|Red Bramblebacks}} and {{moi|Blue Sentinel|Blue Sentinels}}.
**Twisted Treeline (5) - One within {{cis|Vilemaw}} pit, and one nearby to each of the {{ci|Golem}} and {{ci|Wolf}} camps.
+
**Twisted Treeline (5) - One within {{cis|Vilemaw}} pit, and one nearby to each of the {{moi|Golem}} and {{ci|Wolf}} camps.
 
**Crystal Scar (6) - One beneath the Windmill, one near the Storm Relic, one beside each of the upper Speed Shrines, and one either side of the lower Speed Shrine.
 
**Crystal Scar (6) - One beneath the Windmill, one near the Storm Relic, one beside each of the upper Speed Shrines, and one either side of the lower Speed Shrine.
 
**Murder Bridge (5) - One in each of the maps brushes, and one in each of thee team's bases below their respective inhibitors.
 
**Murder Bridge (5) - One in each of the maps brushes, and one in each of thee team's bases below their respective inhibitors.
*The spires near {{ci|Baron Nashor}}, {{ci|Dragon}}, {{ci|Vilemaw}}, the Windmall, the Storm Relic, the central brush on Howling Abyss begin the game as neutral and cannot be captured until after minions spawn (1:30), but can otherwise be captured by either team from the off-set. All other spires begin as either allied or enemy depending on position, but can be captured from the moment the game starts.
+
*The spires near {{moi|Baron Nashor}}, {{moi|Dragon}}, {{moi|Vilemaw}}, the Windmall, the Storm Relic, the central brush on Howling Abyss begin the game as neutral and cannot be captured until after minions spawn (1:30), but can otherwise be captured by either team from the off-set. All other spires begin as either allied or enemy depending on position, but can be captured from the moment the game starts.
 
* In One For All and mirrored matches, no additional spires are spawned although all allied Skarners will receive the benefits from allied spires.
 
* In One For All and mirrored matches, no additional spires are spawned although all allied Skarners will receive the benefits from allied spires.
 
|range=1150
 
|range=1150
 
|video = Skarner IVideo}}
}}
 
 
 
{{Ability|Q
 
{{Ability|Q
 
|name = Crystal Slash
 
|name = Crystal Slash
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|description2 = Basic attacks reduce ''Crystal Slash's'' cooldown by {{fd|0.25}} seconds, quadrupled to 1 against enemy champions.
 
|description2 = Basic attacks reduce ''Crystal Slash's'' cooldown by {{fd|0.25}} seconds, quadrupled to 1 against enemy champions.
 
|leveling = {{lc|Physical Damage}} {{as|{{ap|33|36|39|42|45%}} AD}}
 
|leveling = {{lc|Physical Damage}} {{as|{{ap|33|36|39|42|45%}} AD}}
{{ft|{{lc|Bonus Magic Damage|nolist=}} {{as|{{ap|33|36|39|42|45%}} AD}} {{as|(+ 20% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{as|{{ap|66|72|78|84|90%}} AD}} {{as|(+ 20% AP)}}}}
+
{{ft|{{lc|Bonus Magic Damage|nolist=}} {{as|{{ap|33|36|39|42|45%}} AD}} {{as|(+ 30% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{as|{{ap|66|72|78|84|90%}} AD}} {{as|(+ 30% AP)}}}}
 
|cooldown = {{ap|3.5|3.25|3|2.75|2.5}}
 
|cooldown = {{ap|3.5|3.25|3|2.75|2.5}}
 
|cost = {{ap|10|11|12|13|14}}
 
|cost = {{ap|10|11|12|13|14}}
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|spelleffects = area
 
|spelleffects = area
 
|onhiteffects =
 
|onhiteffects =
|spellshield = will block the damage but do not prevent Skarner from gaining the bonus attack speed.
+
|spellshield = will block the damage but do not prevent Skarner from gaining the self-buff dealing bonus magic damage on subsequent uses.
 
|additional =
 
|additional =
 
*''Crystal Slash'' has no cast time and does not interrupt Skarner's previous orders.
 
*''Crystal Slash'' has no cast time and does not interrupt Skarner's previous orders.
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|video=Skarner QVideo
 
|video=Skarner QVideo
 
}}
 
}}
 
 
{{Ability|W
 
{{Ability|W
 
|name = Crystalline Exoskeleton
 
|name = Crystalline Exoskeleton
 
|icon = Crystalline Exoskeleton.png
 
|icon = Crystalline Exoskeleton.png
 
|description = {{sbc|Active:}} '''Skarner''' [[shield]]s himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.
 
|description = {{sbc|Active:}} '''Skarner''' [[shield]]s himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.
|leveling = {{lc|Shield}} {{as|{{ap|12|13|14|15|16%}} maximum health}} {{as|(+ 80% AP)}}
+
|leveling = {{lc|Shield Strength}} {{as|{{ap|10|11|12|13|14%}} maximum health}} {{as|(+ 80% AP)}}
 
{{ft|{{lc|Initial Bonus Movement Speed|nolist=}} {{ap|0|4|8|12|16%}}|{{lc|Maximum Bonus Movement Speed|nolist=}} {{ap|16|20|24|28|32%}}}}
 
{{ft|{{lc|Initial Bonus Movement Speed|nolist=}} {{ap|0|4|8|12|16%}}|{{lc|Maximum Bonus Movement Speed|nolist=}} {{ap|16|20|24|28|32%}}}}
 
|cooldown = {{ap|13|12.5|12|11.5|11}}
 
|cooldown = {{ap|13|12.5|12|11.5|11}}
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|video=Skarner WVideo
 
|video=Skarner WVideo
 
}}
 
}}
 
 
{{Ability|E
 
{{Ability|E
 
|name = Fracture
 
|name = Fracture
 
|icon = Fracture.png
 
|icon = Fracture.png
|description = {{sbc|Active:}} '''Skarner''' launches a blast of energy forward in a line that deals magic damage and {{cctip|slow|slows}} the first six enemies it hits for {{fd|2.5}} seconds, as well as and marking them with {{ai|Crystal Venom|Skarner}}. ''Fracture's'' missile slows down every time it hits an enemy champion.
+
|description = {{sbc|Active:}} '''Skarner''' launches a blast of energy forward in a line that deals magic damage and {{cctip|slow|slows}} all enemies hit for {{fd|2.5}} seconds, as well as marking them with {{ai|Crystal Venom|Skarner}} for 5 seconds. ''Fracture's'' missile slows down every time it hits an enemy.
 
|description2 = '''Skarner's''' next basic attack against a target marked with {{ai|Crystal Venom|Skarner}} consumes the mark to deal them bonus physical damage and {{cctip|stun}} them for 1 second.
 
|description2 = '''Skarner's''' next basic attack against a target marked with {{ai|Crystal Venom|Skarner}} consumes the mark to deal them bonus physical damage and {{cctip|stun}} them for 1 second.
 
|description3 = ''Fracture's'' cooldown is reduced by 1 second whenever he {{cctip|stun|stuns}} a target with ''Fracture'' and {{fd|1.75}} seconds whenever he {{cctip|suppression|suppresses}} an enemy with {{ai|Impale|Skarner}}.
 
|description3 = ''Fracture's'' cooldown is reduced by 1 second whenever he {{cctip|stun|stuns}} a target with ''Fracture'' and {{fd|1.75}} seconds whenever he {{cctip|suppression|suppresses}} an enemy with {{ai|Impale|Skarner}}.
|leveling = {{lcaps|Magic Damage|40|75|110|145|180|(+ 40% AP)}}
+
|leveling = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 20% AP)}} {{lc|Slow}} {{ap|30|35|40|45|50%}}
  +
|leveling2 = {{lc|Bonus Physical Damage}} {{ap|25|35|45|55|65}}
{{lcap|Slow|45|50|55|60|65%}}
 
|leveling2 = {{lc|Bonus Physical Damage}} {{ap|25|50|75|100|125}}
+
|cooldown = {{ap|14|13.5|13|12.5|12}}
|cooldown = {{ap|13|12.5|12|11.5|11}}
 
 
|cost = 55
 
|cost = 55
 
|costtype = mana
 
|costtype = mana
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|video=Skarner EVideo
 
|video=Skarner EVideo
 
}}
 
}}
 
 
{{Ability|R
 
{{Ability|R
 
|name = Impale
 
|name = Impale
 
|icon = Impale.png
 
|icon = Impale.png
|description = {{sbc|Active:}} '''Skarner''' rears his stinger, {{cctip|root|rooting}} his target for {{tt|{{fd|0.25}}|Estimated}} seconds as he brings it down, dealing {{as|100% AD}} physical damage, magic damage and {{cctip|suppression|suppressing}} them for {{fd|1.75}} seconds. At the end of the duration, the target takes the same damage again.
+
|description = {{sbc|Active:}} '''Skarner''' rears his stinger, {{cctip|root|rooting}} his target for {{tt|{{fd|0.25}}|Estimated}} seconds as he brings it down, dealing {{as|60% AD}} physical damage, magic damage and {{cctip|suppression|suppressing}} them for {{fd|1.75}} seconds. At the end of the duration, the target takes the same damage again.
 
|description2 = For the duration, '''Skarner''' can move freely and drag his victim around with him but cannot attack them.
 
|description2 = For the duration, '''Skarner''' can move freely and drag his victim around with him but cannot attack them.
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|20|60|100}} {{as|(+ 50% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{ap|40|120|200}} {{as|(+ 200% AD)}} {{as|(+ 100% AP)}}}}
+
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|20|60|100}} {{as|(+ 60% AD)}} {{as|(+ 50% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{ap|40|120|200}} {{as|(+ 120% AD)}} {{as|(+ 100% AP)}}}}
 
|leveling2 =
 
|leveling2 =
 
|cooldown={{ap|120|100|80}}
 
|cooldown={{ap|120|100|80}}
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|video=Skarner RVideo
 
|video=Skarner RVideo
 
}}
 
}}
</tabber>
 
   
 
== References ==
 
== References ==

Revision as of 01:51, 4 May 2016

Template:C-topTemplate:Champion info

Abilities

Crystal Spires

Crystal Spires

Crystal Spires: Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield, which can be captured by champions who stand near them for 2 seconds. Once captured, Crystal Spires are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.

Crystal Spires grant 30 Gold 30 split among its captors upon being captured, or 15 Gold 15 if only a single champion participated in its capture, and provide Template:Cctip around them for 1.5 seconds upon being captured, becoming impossible to recapture for 15 seconds.

Crystal Charge: While within range of a Crystal Spire controlled by his team, or while an enemy is Template:Cctip with Fracture Fracture or Template:Cctip with Impale Impale, Skarner gains Template:Pp18 bonus movement speed, Template:Pp18 bonus attack speed and restores 2% maximum mana every second.

Info
  • No additional details.

Crystal Slash

Crystal Slash

Active: Skarner deals physical damage to all enemies within range, also causing subsequent uses of Crystal Slash within 4 seconds to deal bonus magic damage if he hits an enemy.

  • Physical Damage: 33 / 36 / 39 / 42 / 45% AD
「 Bonus Magic Damage: 33 / 36 / 39 / 42 / 45% AD (+ 30% AP) 」「 Total Mixed Damage: 66 / 72 / 78 / 84 / 90% AD (+ 30% AP) 」

Basic attacks reduce Crystal Slash's cooldown by 0.25 seconds, quadrupled to 1 against enemy champions.

Info
  • No additional details.

Crystalline Exoskeleton

Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.

  • Shield Strength: 10 / 11 / 12 / 13 / 14% maximum health (+ 80% AP)
「 Initial Bonus Movement Speed: 0 / 4 / 8 / 12 / 16% 」「 Maximum Bonus Movement Speed: 16 / 20 / 24 / 28 / 32% 」

Info
  • No additional details.

Fracture

Fracture

Active: Skarner launches a blast of energy forward in a line that deals magic damage and Template:Cctip all enemies hit for 2.5 seconds, as well as marking them with Crystal Venom Crystal Venom for 5 seconds. Fracture's missile slows down every time it hits an enemy.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 20% AP)
  • Slow: 30 / 35 / 40 / 45 / 50%

Skarner's next basic attack against a target marked with Crystal Venom Crystal Venom consumes the mark to deal them bonus physical damage and Template:Cctip them for 1 second.

  • Bonus Physical Damage: 25 / 35 / 45 / 55 / 65

Fracture's cooldown is reduced by 1 second whenever he Template:Cctip a target with Fracture and 1.75 seconds whenever he Template:Cctip an enemy with Impale Impale.

Info
  • No additional details.

Impale

Impale

Active: Skarner rears his stinger, Template:Cctip his target for 0.25 seconds as he brings it down, dealing 60% AD physical damage, magic damage and Template:Cctip them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

「 Magic Damage: 20 / 60 / 100 (+ 60% AD) (+ 50% AP) 」「 Total Mixed Damage: 40 / 120 / 200 (+ 120% AD) (+ 100% AP) 」

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.

Info
  • No additional details.

References

Template:C-bot