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League of Legends Wiki
(V5.24)
Tag: sourceedit
m (→‎References: bot stuff)
Tag: apiedit
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{{C-top}}{{Champion info|{{PAGENAME}}}}
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{{C-top}}{{Champion info|Skarner}}
   
 
== Abilities ==
 
== Abilities ==
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|targeting = '''Crystal Spires''' is a [[buff]].
 
|targeting = '''Crystal Spires''' is a [[buff]].
 
|additional = *Locations
 
|additional = *Locations
**Summoner's Rift (6)- One beside {{cis|Baron Nashor}} pit, {{cis|Dragon}} pits, and one nearby to each of the {{ci|Red Brambleback|Red Bramblebacks}} and {{ci|Blue Sentinel|Blue Sentinels}}.
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**Summoner's Rift (6)- One beside {{cis|Baron Nashor}} pit, {{cis|Dragon}} pits, and one nearby to each of the {{ci|Red Brambleback|Red Bramblebacks}} and {{moi|Blue Sentinel|Blue Sentinels}}.
**Twisted Treeline (5) - One within {{cis|Vilemaw}} pit, and one nearby to each of the {{ci|Golem}} and {{ci|Wolf}} camps.
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**Twisted Treeline (5) - One within {{cis|Vilemaw}} pit, and one nearby to each of the {{moi|Golem}} and {{ci|Wolf}} camps.
 
**Crystal Scar (6) - One beneath the Windmill, one near the Storm Relic, one beside each of the upper Speed Shrines, and one either side of the lower Speed Shrine.
 
**Crystal Scar (6) - One beneath the Windmill, one near the Storm Relic, one beside each of the upper Speed Shrines, and one either side of the lower Speed Shrine.
 
**Murder Bridge (5) - One in each of the maps brushes, and one in each of thee team's bases below their respective inhibitors.
 
**Murder Bridge (5) - One in each of the maps brushes, and one in each of thee team's bases below their respective inhibitors.
*The spires near {{ci|Baron Nashor}}, {{ci|Dragon}}, {{ci|Vilemaw}}, the Windmall, the Storm Relic, the central brush on Howling Abyss begin the game as neutral and cannot be captured until after minions spawn (1:30), but can otherwise be captured by either team from the off-set. All other spires begin as either allied or enemy depending on position, but can be captured from the moment the game starts.
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*The spires near {{moi|Baron Nashor}}, {{moi|Dragon}}, {{moi|Vilemaw}}, the Windmall, the Storm Relic, the central brush on Howling Abyss begin the game as neutral and cannot be captured until after minions spawn (1:30), but can otherwise be captured by either team from the off-set. All other spires begin as either allied or enemy depending on position, but can be captured from the moment the game starts.
 
* In One For All and mirrored matches, no additional spires are spawned although all allied Skarners will receive the benefits from allied spires.
 
* In One For All and mirrored matches, no additional spires are spawned although all allied Skarners will receive the benefits from allied spires.
 
|range=1150
 
|range=1150
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|name = Fracture
 
|name = Fracture
 
|icon = Fracture.png
 
|icon = Fracture.png
|description = {{sbc|Active:}} '''Skarner''' launches a blast of energy forward in a line that deals magic damage and {{cctip|slow|slows}} all enemies hit for {{fd|2.5}} seconds, as well as and marking them with {{ai|Crystal Venom|Skarner}} for 5 seconds. ''Fracture's'' missile slows down every time it hits an enemy champion.
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|description = {{sbc|Active:}} '''Skarner''' launches a blast of energy forward in a line that deals magic damage and {{cctip|slow|slows}} all enemies hit for {{fd|2.5}} seconds, as well as marking them with {{ai|Crystal Venom|Skarner}} for 5 seconds. ''Fracture's'' missile slows down every time it hits an enemy.
 
|description2 = '''Skarner's''' next basic attack against a target marked with {{ai|Crystal Venom|Skarner}} consumes the mark to deal them bonus physical damage and {{cctip|stun}} them for 1 second.
 
|description2 = '''Skarner's''' next basic attack against a target marked with {{ai|Crystal Venom|Skarner}} consumes the mark to deal them bonus physical damage and {{cctip|stun}} them for 1 second.
 
|description3 = ''Fracture's'' cooldown is reduced by 1 second whenever he {{cctip|stun|stuns}} a target with ''Fracture'' and {{fd|1.75}} seconds whenever he {{cctip|suppression|suppresses}} an enemy with {{ai|Impale|Skarner}}.
 
|description3 = ''Fracture's'' cooldown is reduced by 1 second whenever he {{cctip|stun|stuns}} a target with ''Fracture'' and {{fd|1.75}} seconds whenever he {{cctip|suppression|suppresses}} an enemy with {{ai|Impale|Skarner}}.
|leveling = {{lcaps|Magic Damage|40|65|90|115|140|(+ 20% AP)}}
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|leveling = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 20% AP)}} {{lc|Slow}} {{ap|30|35|40|45|50%}}
{{lcap|Slow|30|35|40|45|50%}}
 
 
|leveling2 = {{lc|Bonus Physical Damage}} {{ap|25|35|45|55|65}}
 
|leveling2 = {{lc|Bonus Physical Damage}} {{ap|25|35|45|55|65}}
 
|cooldown = {{ap|14|13.5|13|12.5|12}}
 
|cooldown = {{ap|14|13.5|13|12.5|12}}
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|description = {{sbc|Active:}} '''Skarner''' rears his stinger, {{cctip|root|rooting}} his target for {{tt|{{fd|0.25}}|Estimated}} seconds as he brings it down, dealing {{as|60% AD}} physical damage, magic damage and {{cctip|suppression|suppressing}} them for {{fd|1.75}} seconds. At the end of the duration, the target takes the same damage again.
 
|description = {{sbc|Active:}} '''Skarner''' rears his stinger, {{cctip|root|rooting}} his target for {{tt|{{fd|0.25}}|Estimated}} seconds as he brings it down, dealing {{as|60% AD}} physical damage, magic damage and {{cctip|suppression|suppressing}} them for {{fd|1.75}} seconds. At the end of the duration, the target takes the same damage again.
 
|description2 = For the duration, '''Skarner''' can move freely and drag his victim around with him but cannot attack them.
 
|description2 = For the duration, '''Skarner''' can move freely and drag his victim around with him but cannot attack them.
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|20|60|100}} {{as|(+ 50% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{ap|40|120|200}} {{as|(+ 120% AD)}} {{as|(+ 100% AP)}}}}
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|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|20|60|100}} {{as|(+ 60% AD)}} {{as|(+ 50% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{ap|40|120|200}} {{as|(+ 120% AD)}} {{as|(+ 100% AP)}}}}
 
|leveling2 =
 
|leveling2 =
 
|cooldown={{ap|120|100|80}}
 
|cooldown={{ap|120|100|80}}

Revision as of 01:51, 4 May 2016

Template:C-topTemplate:Champion info

Abilities

Crystal Spires

Crystal Spires

Crystal Spires: Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield, which can be captured by champions who stand near them for 2 seconds. Once captured, Crystal Spires are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.

Crystal Spires grant 30 Gold 30 split among its captors upon being captured, or 15 Gold 15 if only a single champion participated in its capture, and provide Template:Cctip around them for 1.5 seconds upon being captured, becoming impossible to recapture for 15 seconds.

Crystal Charge: While within range of a Crystal Spire controlled by his team, or while an enemy is Template:Cctip with Fracture Fracture or Template:Cctip with Impale Impale, Skarner gains Template:Pp18 bonus movement speed, Template:Pp18 bonus attack speed and restores 2% maximum mana every second.

Info
  • No additional details.

Crystal Slash

Crystal Slash

Active: Skarner deals physical damage to all enemies within range, also causing subsequent uses of Crystal Slash within 4 seconds to deal bonus magic damage if he hits an enemy.

  • Physical Damage: 33 / 36 / 39 / 42 / 45% AD
「 Bonus Magic Damage: 33 / 36 / 39 / 42 / 45% AD (+ 30% AP) 」「 Total Mixed Damage: 66 / 72 / 78 / 84 / 90% AD (+ 30% AP) 」

Basic attacks reduce Crystal Slash's cooldown by 0.25 seconds, quadrupled to 1 against enemy champions.

Info
  • No additional details.

Crystalline Exoskeleton

Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.

  • Shield Strength: 10 / 11 / 12 / 13 / 14% maximum health (+ 80% AP)
「 Initial Bonus Movement Speed: 0 / 4 / 8 / 12 / 16% 」「 Maximum Bonus Movement Speed: 16 / 20 / 24 / 28 / 32% 」

Info
  • No additional details.

Fracture

Fracture

Active: Skarner launches a blast of energy forward in a line that deals magic damage and Template:Cctip all enemies hit for 2.5 seconds, as well as marking them with Crystal Venom Crystal Venom for 5 seconds. Fracture's missile slows down every time it hits an enemy.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 20% AP)
  • Slow: 30 / 35 / 40 / 45 / 50%

Skarner's next basic attack against a target marked with Crystal Venom Crystal Venom consumes the mark to deal them bonus physical damage and Template:Cctip them for 1 second.

  • Bonus Physical Damage: 25 / 35 / 45 / 55 / 65

Fracture's cooldown is reduced by 1 second whenever he Template:Cctip a target with Fracture and 1.75 seconds whenever he Template:Cctip an enemy with Impale Impale.

Info
  • No additional details.

Impale

Impale

Active: Skarner rears his stinger, Template:Cctip his target for 0.25 seconds as he brings it down, dealing 60% AD physical damage, magic damage and Template:Cctip them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

「 Magic Damage: 20 / 60 / 100 (+ 60% AD) (+ 50% AP) 」「 Total Mixed Damage: 40 / 120 / 200 (+ 120% AD) (+ 100% AP) 」

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.

Info
  • No additional details.

References

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