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− | {{C-top}}{{Champion info| |
+ | {{C-top}}{{Champion info|Skarner}} |
== Abilities == |
== Abilities == |
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|targeting = '''Crystal Spires''' is a [[buff]]. |
|targeting = '''Crystal Spires''' is a [[buff]]. |
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|additional = *Locations |
|additional = *Locations |
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− | **Summoner's Rift (6)- One beside {{cis|Baron Nashor}} pit, {{cis|Dragon}} pits, and one nearby to each of the {{ci|Red Brambleback|Red Bramblebacks}} and {{ |
+ | **Summoner's Rift (6)- One beside {{cis|Baron Nashor}} pit, {{cis|Dragon}} pits, and one nearby to each of the {{ci|Red Brambleback|Red Bramblebacks}} and {{moi|Blue Sentinel|Blue Sentinels}}. |
− | **Twisted Treeline (5) - One within {{cis|Vilemaw}} pit, and one nearby to each of the {{ |
+ | **Twisted Treeline (5) - One within {{cis|Vilemaw}} pit, and one nearby to each of the {{moi|Golem}} and {{ci|Wolf}} camps. |
**Crystal Scar (6) - One beneath the Windmill, one near the Storm Relic, one beside each of the upper Speed Shrines, and one either side of the lower Speed Shrine. |
**Crystal Scar (6) - One beneath the Windmill, one near the Storm Relic, one beside each of the upper Speed Shrines, and one either side of the lower Speed Shrine. |
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**Murder Bridge (5) - One in each of the maps brushes, and one in each of thee team's bases below their respective inhibitors. |
**Murder Bridge (5) - One in each of the maps brushes, and one in each of thee team's bases below their respective inhibitors. |
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− | *The spires near {{ |
+ | *The spires near {{moi|Baron Nashor}}, {{moi|Dragon}}, {{moi|Vilemaw}}, the Windmall, the Storm Relic, the central brush on Howling Abyss begin the game as neutral and cannot be captured until after minions spawn (1:30), but can otherwise be captured by either team from the off-set. All other spires begin as either allied or enemy depending on position, but can be captured from the moment the game starts. |
* In One For All and mirrored matches, no additional spires are spawned although all allied Skarners will receive the benefits from allied spires. |
* In One For All and mirrored matches, no additional spires are spawned although all allied Skarners will receive the benefits from allied spires. |
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|range=1150 |
|range=1150 |
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|name = Fracture |
|name = Fracture |
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|icon = Fracture.png |
|icon = Fracture.png |
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− | |description = {{sbc|Active:}} '''Skarner''' launches a blast of energy forward in a line that deals magic damage and {{cctip|slow|slows}} all enemies hit for {{fd|2.5}} seconds, as well as |
+ | |description = {{sbc|Active:}} '''Skarner''' launches a blast of energy forward in a line that deals magic damage and {{cctip|slow|slows}} all enemies hit for {{fd|2.5}} seconds, as well as marking them with {{ai|Crystal Venom|Skarner}} for 5 seconds. ''Fracture's'' missile slows down every time it hits an enemy. |
|description2 = '''Skarner's''' next basic attack against a target marked with {{ai|Crystal Venom|Skarner}} consumes the mark to deal them bonus physical damage and {{cctip|stun}} them for 1 second. |
|description2 = '''Skarner's''' next basic attack against a target marked with {{ai|Crystal Venom|Skarner}} consumes the mark to deal them bonus physical damage and {{cctip|stun}} them for 1 second. |
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|description3 = ''Fracture's'' cooldown is reduced by 1 second whenever he {{cctip|stun|stuns}} a target with ''Fracture'' and {{fd|1.75}} seconds whenever he {{cctip|suppression|suppresses}} an enemy with {{ai|Impale|Skarner}}. |
|description3 = ''Fracture's'' cooldown is reduced by 1 second whenever he {{cctip|stun|stuns}} a target with ''Fracture'' and {{fd|1.75}} seconds whenever he {{cctip|suppression|suppresses}} an enemy with {{ai|Impale|Skarner}}. |
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− | |leveling = {{ |
+ | |leveling = {{lc|Magic Damage}} {{ap|40|65|90|115|140}} {{as|(+ 20% AP)}} {{lc|Slow}} {{ap|30|35|40|45|50%}} |
− | {{lcap|Slow|30|35|40|45|50%}} |
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|leveling2 = {{lc|Bonus Physical Damage}} {{ap|25|35|45|55|65}} |
|leveling2 = {{lc|Bonus Physical Damage}} {{ap|25|35|45|55|65}} |
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|cooldown = {{ap|14|13.5|13|12.5|12}} |
|cooldown = {{ap|14|13.5|13|12.5|12}} |
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|description = {{sbc|Active:}} '''Skarner''' rears his stinger, {{cctip|root|rooting}} his target for {{tt|{{fd|0.25}}|Estimated}} seconds as he brings it down, dealing {{as|60% AD}} physical damage, magic damage and {{cctip|suppression|suppressing}} them for {{fd|1.75}} seconds. At the end of the duration, the target takes the same damage again. |
|description = {{sbc|Active:}} '''Skarner''' rears his stinger, {{cctip|root|rooting}} his target for {{tt|{{fd|0.25}}|Estimated}} seconds as he brings it down, dealing {{as|60% AD}} physical damage, magic damage and {{cctip|suppression|suppressing}} them for {{fd|1.75}} seconds. At the end of the duration, the target takes the same damage again. |
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|description2 = For the duration, '''Skarner''' can move freely and drag his victim around with him but cannot attack them. |
|description2 = For the duration, '''Skarner''' can move freely and drag his victim around with him but cannot attack them. |
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− | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|20|60|100}} {{as|(+ 50% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{ap|40|120|200}} {{as|(+ 120% AD)}} {{as|(+ 100% AP)}}}} |
+ | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|20|60|100}} {{as|(+ 60% AD)}} {{as|(+ 50% AP)}}|{{lc|Total Mixed Damage|nolist=}} {{ap|40|120|200}} {{as|(+ 120% AD)}} {{as|(+ 100% AP)}}}} |
|leveling2 = |
|leveling2 = |
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|cooldown={{ap|120|100|80}} |
|cooldown={{ap|120|100|80}} |
Revision as of 01:51, 4 May 2016
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