League of Legends Wiki

Skarner

Comments5k
1,842pages on
this wiki
Revision as of 20:50, January 27, 2013 by TehAnonymous (wall | contribs)

Champion Background Strategy Skins & Trivia
SkarnerSquare Skarner
the Crystal Vanguard
Cost: IP 4800 or RP 880
Primary: Fighter Secondary: Tank Release date 2011-08-09
Attackpower.png 70
Defensepower.png 60
Abilitypower.png 50
Difficulty.png 50
Statistics
Health 440 (+96) Attack damage 54.1 (+4.2)
Health regen. 7.5 (+0.85) Attack speed 0.625 (+2.1%)
Mana 205 (+40) Armor 23 (+3.8)
Mana regen. 6.45 (+0.45) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 345

Skarner, the Crystal Vanguard is a champion in League of Legends.[1]

Abilities

Energize
Energize

Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy Champions. Attacking turrets will not trigger Energize.

Ability Details
Targeting information required!
Crystal Slash
RANGE: 175
COST: 20 / 22 / 24 / 26 / 28 Mana
COOLDOWN: 3.5
Crystal Slash

Active: Skarner deals physical damage to all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.

  • Physical damage: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)
  • Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)
  • Slow: 20% / 25% / 30% / 35% / 40%
Ability Details
Targeting information required!
Crystalline Exoskeleton
COST: 60 Mana
COOLDOWN: 18
Crystalline Exoskeleton

Active: Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.

  • Shield: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
  • Attack speed: 30% / 35% / 40% / 45% / 50%
  • Movement speed: 15% / 17% / 19% / 21% / 23%
Ability Details
Targeting information required!
Fracture
RANGE: 600
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 10
Fracture

Active: Skarner deals magic damage to all enemies in a line and marks them for 6 seconds. If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Heal: 30 / 45 / 60 / 75 / 90 (+ 30% AP)
  • Maximum Heal: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
Ability Details
Targeting information required!
Impale
RANGE: 350
COST: 100 / 125 / 150 Mana
COOLDOWN: 130 / 120 / 110
Impale

Active: Skarner suppresses a target enemy champion for 1.75 seconds, dealing magic damage to the targeted champion. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.

  • Magic damage: 100 / 150 / 200 (+ 50% AP)
  • Total damage: 200 / 300 / 400 (+ 100% AP)
Ability Details
Targeting information required!

References

Around Wikia's network

Random Wiki