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Template:Champion info Template:Fullname, Template:Data Skarner/LoL is a champion in League of Legends.[1]

Abilities

Energize

Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.

Info
  • No additional details.

Crystal Slash

Active: Skarner deals physical damage to all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.

  • Physical damage: 25 / 40 / 55 / 75 / 85 (+ 80% bonus AD)
  • Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%

Info
  • No additional details.

Crystalline Exoskeleton

Active: Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.

  • Shield: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
  • Attack speed: 30 / 35 / 40 / 45 / 50%
  • Movement speed: 15 / 17 / 19 / 21 / 23%

Info
  • No additional details.

Fracture

Active: Skarner deals magic damage to all enemies in a line and marks them for 6 seconds. If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Heal: 30 / 45 / 60 / 75 / 90 (+ 30% AP)
  • Max Heal: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Missile width: 120
  • Missile speed: 1800

Info
  • No additional details.

Impale

Active: Skarner suppresses a target enemy champion for 1.75 seconds, dealing magic damage to the targeted champion. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.

  • Magic damage: 100 / 150 / 200 (+ 50% AP)
  • Total damage: 200 / 300 / 400 (+ 100% AP)

Info
  • No additional details.

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Template:Champion info Template:Fullname, Template:Data Skarner/LoL is a champion in League of Legends.[3]

Abilities

Energize

Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.

Info
  • No additional details.

Crystal Slash

Active: Skarner deals physical damage to all enemies within range. Hitting an enemy will grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times. While Skarner has stacks, Crystal Slash deals bonus magic damage.

  • Physical damage: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)
  • Attack speed: 4 / 5 / 6 / 7 / 8 %
  • Stacked bonus: 12 / 15 / 18 / 21 / 24 %
  • Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)

Info
  • No additional details.

Crystalline Exoskeleton

Active: Skarner gains a health shield for 6 seconds. While the shield is active, Skarner gains an accelerating movement speed that reaches full strength after 3 seconds.

  • Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)
  • Initial movement speed: 4 / 8 / 12 / 16 / 20 %
  • Maximum movement speed: 24 / 28 / 32 / 36 / 40 %

Info
  • No additional details.

Fracture

Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Slow: 30 / 35 / 40 / 45 / 50 %
  • Missile width: 90
  • Missile speed: 1700

Info
  • No additional details.

Impale

Active: Skarner rears his stinger, immobilizing his target with fear for ~0.25 seconds as he bring his stinger down: dealing magic damage and suppressing them for 1.75 seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again. If Skarner loses sight of his target or if his target exceeds a range threshold during the ~0.25 seconds, the ability is canceled but does not go on cooldown.

  • Magic damage: 100 / 150 / 200 (+ 50% AP)
  • Total damage: 200 / 300 / 400 (+ 100% AP)
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References

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