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Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.
Active: Skarner deals physical damage to all enemies within range. Hitting an enemy will grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times. While Skarner has stacks, Crystal Slash deals bonus magic damage.
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Active: Skarner gains a health shield for 6 seconds. While the shield is active, Skarner gains an accelerating movement speed that reaches full strength after 3 seconds.
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Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds
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Active: Skarner rears his stinger, immobilizing his target with fear for ~0.25 seconds as he bring his stinger down: dealing magic damage and suppressing them for 1.75 seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again. If Skarner loses sight of his target or if his target exceeds a range threshold during the ~0.25 seconds, the ability is canceled but does not go on cooldown.
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