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Abilities

Energize

Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds (doubled when attacking enemy champions). Attacking structures will not trigger Energize.

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Crystal Slash

Active: Skarner deals physical damage to all enemies within range. Hitting an enemy will charging himself with File:CrystalSlash.jpg Crystal Energy, grant a stacking attack speed bonus for 5 seconds that stacks up to 3 times.

  • Physical damage: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)
  • Bonus Attack speed: 8 / 10 / 12 / 14 / 16%
  • Total Bonus Attack speed: 24 / 30 / 36 / 42 / 48%

While Skarner has stacks, Crystal Slash deals bonus magic damage.

  • Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)

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Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds.

  • Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)

While the shield persists, Skarner gains increasing movement speed that reaches full strength after 3 seconds.

  • Max Movement speed: 16 / 20 / 24 / 28 / 32%

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Fracture

Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Slow: 45 / 50 / 55 / 60 / 65%
  • Missile Width: 70
  • Missile Speed: 1500

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Impale

Active: Skarner rears his stinger, rooting his target for 0.25 seconds as he bring his stinger down: dealing magic damage and suppressing them for 1.75 seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.

  • Magic damage: 100 / 150 / 200 (+ 50% AP)
  • Total damage: 200 / 300 / 400 (+ 100% AP)

If Skarner loses sight of his target or if his target exceeds a range threshold during the 0.25 seconds, the ability is canceled but does not go on cooldown.

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References

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