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Abilities

Energize

Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds (doubled when attacking enemy champions). Attacking structures will not trigger Energize.

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Crystal Slash

Active: Skarner deals physical damage to all enemies within range.

  • Physical damage: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)

Hitting an enemy will charge himself with File:CrystalSlash.jpg Crystal Energy, granting an attack speed bonus for 5 seconds that stacks up to 3 times.

  • Bonus Attack speed: 8 / 10 / 12 / 14 / 16%
  • Total Bonus Attack speed: 24 / 30 / 36 / 42 / 48%

While Skarner has stacks, Crystal Slash deals bonus magic damage.

  • Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)
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Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds.

  • Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)

While the shield persists, Skarner gains increasing movement speed that reaches full strength after 3 seconds.

  • Max Movement speed: 16 / 20 / 24 / 28 / 32%
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Fracture

Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Slow: 45 / 50 / 55 / 60 / 65%
  • Missile Width: 70
  • Missile Speed: 1500
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Impale

Active: Skarner rears his stinger, rooting his target for 0.25 seconds as he bring his stinger down, dealing magic damage and suppressing them for 1.75 seconds. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.

  • Magic damage: 100 / 150 / 200 (+ 50% AP)
  • Total damage: 200 / 300 / 400 (+ 100% AP)

If Skarner loses sight of his target or if his target exceeds a range threshold during the 0.25 seconds, the ability is canceled but does not go on cooldown.

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Abilities

Crystallizing Sting

File:Skarner Q.png Crystal Slash and File:Skarner E.png Fracture builds stacks of File:Skarner Passive.png Crystal Venom on the target enemy, stacking up to 3 times.

Attacking an enemy with 3 stacks consumes them to deal 15 + (5 × Skarner's level) bonus magic damage and stun the target for Error: Parameter '3' is not accepted. seconds. After the stun, targets cannot receive File:Skarner Passive.png Crystal Venom stacks for 6 seconds.

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Crystal Slash

Active: Skarner deals physical damage to all enemies within range.

  • Physical damage: 20 / 32 / 44 / 56 / 68 (+ 40% bonus AD)

Hitting an enemy will charge himself with File:Skarner Q.png Crystal Energy, granting bonus attack speed and movement speed for 5 seconds, stacking up to 3 times.

Basic attacks reduce the cooldown of Crystal Slash by 0.5 seconds (doubled against enemy champions).

  • Bonus Attack speed: 8 / 10 / 12 / 14 / 16%
  • Total Bonus Attack speed: 24 / 30 / 36 / 42 / 48%
  • Bonus Movement speed: 3 / 4 / 5 / 6 / 7%
  • Total Bonus Movement speed: 9 / 12 / 15 / 18 / 21%

While Skarner has stacks, Crystal Slash deals bonus magic damage.

  • Bonus magic damage: 20 / 32 / 44 / 56 / 68 (+ 20% AP)
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Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds.

  • Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)

While the shield persists, Skarner gains increasing movement speed that reaches full strength after 3 seconds.

  • Max Movement speed: 16 / 20 / 24 / 28 / 32%
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Fracture

Active: Skarner deals magic damage to all enemies in a line and slows them for 2.5 seconds.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 40% AP)
  • Slow: 45 / 50 / 55 / 60 / 65%
  • Missile Width: 70
  • Missile Speed: 1500
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Impale

Active: Skarner rears his stinger, rooting his target for 0.25 seconds as he bring his stinger down, dealing magic damage and suppressing it for 1.75 seconds. At the end of the suppression, the target takes the same damage again.

  • Magic damage: 100 / 150 / 200 (+ 50% AP)
  • Total damage: 200 / 300 / 400 (+ 100% AP)

For the duration, Skarner can move freely and drag his victim around with him. Impale consumes all File:Skarner Passive.png Crystal Venom stacks to deal bonus magic damage per stack.

  • Bonus damage per stack: 50 / 75 / 100
  • Total Bonus damage: 150 / 225 / 300

If Skarner loses sight of his target or if his target exceeds a range threshold during the initial 0.25 seconds, the ability is cancelled but does not go on cooldown.

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References

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