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Abilities
References
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Crystal Spires: Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield, which can be captured by champions who stand near them for 2 seconds. Once captured, Crystal Spires are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.
Crystal Charge: While within range of a Crystal Spire controlled by his team, or while an enemy is Template:Cctip with Fracture or Template:Cctip with Impale, Skarner gains 「 70 - 120 」「 Template:Pp18 (68 + 2 / 3 / 4 at each level) 」 bonus movement speed, 「 43 - 160% 」「 Template:Pp18 (38 + 5 / 7 / 9 at each level) 」bonus attack speed and restores 2% maximum mana every second.
Active: Skarner deals physical damage to all enemies within range, also causing subsequent uses of Crystal Slash within 4 seconds to deal bonus magic damage if he hits an enemy.
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Basic attacks reduce Crystal Slash's cooldown by 0.25 seconds, quadrupled to 1 against enemy champions.
Active: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.
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Active: Skarner launches a blast of energy forward in a line that deals magic damage and Template:Cctip the first six enemies it hits for 2.5 seconds, as well as and marking them with Crystal Venom for 5 seconds. Fracture's missile slows down every time it hits an enemy champion.
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Skarner's next basic attack against a target marked with Crystal Venom consumes the mark to deal them bonus physical damage and Template:Cctip them for 1 second.
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Fracture's cooldown is reduced by 1 second whenever he Template:Cctip a target with Fracture and 1.75 seconds whenever he Template:Cctip an enemy with Impale.
Active: Skarner rears his stinger, Template:Cctip his target for 0.25 seconds as he brings it down, dealing 100% AD physical damage, magic damage and Template:Cctip them for 1.75 seconds. At the end of the duration, the target takes the same damage again.
「 Magic Damage: 20 / 60 / 100 (+ 50% AP) 」「 Total Mixed Damage: 40 / 120 / 200 (+ 200% AD) (+ 100% AP) 」 |
For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.
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