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Skarner

Redirected from Skarner The Crystal Vanguard

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 601.28 (+90) Attack damage 57 (+4.5)
Health regen. 8.925 (+0.85) Attack speed [*] 0.625 (+2.1%)
Mana 272.2 (+40) Armor 29.384 (+3.8)
Mana regen. 7.205 (+0.45) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 335


Abilities

Crystal Spires
RANGE: 1150
Crystal Spires

Crystal Spires: Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield, which can be captured by champions who stand near them for 2 seconds. Once captured, Crystal Spires are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.

Crystal Spires grant 30 Gold split among its captors upon being captured, or 15 Gold if only a single champion participated in its capture, and provide Sight icon sight around them for 1.5 seconds upon being captured, becoming impossible to recapture for 15 seconds.

Crystal Charge: While within range of a Crystal Spire controlled by his team, or while an enemy is Stun icon stunned with Fracture.png Fracture or Suppression icon suppressed with Impale.png Impale, Skarner gains 100 bonus movement speed, 「 42% + (6% × Skarner's level 」「 48 / 54 / 60 / 66 / 72 / 78 / 84 / 90 / 96 / 102 / 108 / 114 / 120 / 126 / 132 / 138 / 144 / 150% 」bonus attack speed and restores 3% maximum mana every second.

Ability Details
Crystal Spires is a buff.

Additional Information:

  • Locations
    • Summoner's Rift (6)- One beside Baron NashorSquare.png Baron Nashor's pit, DragonSquare.png Dragon's pits, and one nearby to each of the Red BramblebackSquare.png Red Bramblebacks and Blue SentinelSquare.png Blue Sentinels.
    • Twisted Treeline (5) - One within VilemawSquare.png Vilemaw's pit, and one nearby to each of the GolemSquare.png Golem and WolfSquare.png Wolf camps.
    • Crystal Scar (6) - One beneath the Windmill, one near the Storm Relic, one beside each of the upper Speed Shrines, and one either side of the lower Speed Shrine.
    • Murder Bridge (5) - One in each of the maps brushes, and one in each of thee team's bases below their respective inhibitors.
  • The spires near Baron NashorSquare.png Baron Nashor, DragonSquare.png Dragon, VilemawSquare.png Vilemaw, the Windmall, the Storm Relic, the central brush on Howling Abyss begin the game as neutral and cannot be captured until after minions spawn (1:30), but can otherwise be captured by either team from the off-set. All other spires begin as either allied or enemy depending on position, but can be captured from the moment the game starts.
  • In One For All and mirrored matches, no additional spires are spawned although all allied Skarners will receive the benefits from allied spires.


Crystal Slash
RANGE: 350
COST: 10 / 11 / 12 / 13 / 14 mana
COOLDOWN: 3.5 / 3.25 / 3 / 2.75 / 2.5
Crystal Slash

Active: Skarner deals physical damage to all enemies within range, also causing subsequent uses of Crystal Slash within 4 seconds to deal bonus magic damage if he hits an enemy.

  • Physical Damage: 33 / 36 / 39 / 42 / 45% AD
「 Bonus Magic Damage: 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) 」「 Total Mixed Damage: 66 / 72 / 78 / 84 / 90% AD (+ 20% AP) 」

Basic attacks reduce Crystal Slash's cooldown by 0.25 seconds, quadrupled to 1 against enemy champions.

Ability Details
Crystal Slash is a point blank area of effect ability with a self-buff component.

Additional Information:

  • Crystal Slash has no cast time and does not interrupt Skarner's previous orders.
  • Basic attacks against structures will not reduce the cooldown.


Crystalline Exoskeleton
COST: 60 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.

  • Shield: 10 / 11 / 12 / 13 / 14% maximum health (+ 80% AP)
「 Initial Bonus Movement Speed: 0 / 4 / 8 / 12 / 16% 」「 Maximum Bonus Movement Speed: 16 / 20 / 24 / 28 / 32% 」
Ability Details
Crystalline Exoskeleton is a self-buff ability.

Additional Information:

  • Crystalline Exoskeleton has no cast time and does not interrupt Skarner's previous orders.


Fracture
RANGE: 1000
COST: 55 mana
COOLDOWN: 14 / 13.5 / 13 / 12.5 / 12
Fracture

Active: Skarner launches a blast of energy forward in a line that deals magic damage and Slow icon slows the first six enemies it hits for 2.5 seconds, as well as and marking them with Crystallizing Sting.png Crystal Venom for 5 seconds. Fracture's missile slows down every time it hits an enemy champion.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
  • Slow: 45 / 50 / 55 / 60 / 65%

Skarner's next basic attack against a target marked with Crystallizing Sting.png Crystal Venom consumes the mark to deal them bonus physical damage and Stun icon stun them for 1 second.

  • Bonus Physical Damage: 25 / 35 / 45 / 55 / 65

Fracture's cooldown is reduced by 1 second whenever he Stun icon stuns a target with Fracture and 1.75 seconds whenever he Suppression icon suppresses an enemy with Impale.png Impale.

Ability Details
Fracture is a linear pass-through skill shot.
  • Missile Width: 70

Additional Information:

  • Fracture will be disabled during Impale.png Impale.


Impale
RANGE: 350
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Impale

Active: Skarner rears his stinger, Root icon rooting his target for 0.25 seconds as he brings it down, dealing 100% AD physical damage, magic damage and Suppression icon suppressing them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

「 Magic Damage: 20 / 60 / 100 (+ 50% AP) 」「 Total Mixed Damage: 40 / 120 / 200 (+ 200% AD) (+ 100% AP) 」

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.

Ability Details
Impale is a single targeted ability.

Additional Information:

  • If Impale's suppression is removed via a method of crowd control removal such as Quicksilver, the secondary damage is not dealt.
  • If Skarner loses sight of his target or if his target exceeds a range threshold during the initial 0.25 seconds, the ability is cancelled but does not go on cooldown.
    • Impale's target can exceed the threshold either by being in the process of dashing when immobilized, removing the immobilize and then quickly moving away, or by an ally knocking Skarner back.
  • Skarner's target will follow him around regardless of the method of movement - including through forced movement spells such as Buster Shot.png Buster Shot and Dark Passage.png Dark Passage.
  • While Impale's suppress is active, Skarner is considered to be facing in the direction of his movement, not the direction he is facing, for the purposes of abilities such as Petrifying Gaze.png Petrifying Gaze and Mocking Shout.png Mocking Shout.


References

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