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Skarner

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Champion Ability Details Background Strategy Skins & Trivia
Skarner
the Crystal Vanguard
Cost: IP 4800 or RP 880
Jungler, Fighter, Melee Release date 9 August 2011
70
60
50
50
Statistics
Health 440 (+96) Attack damage 54.1 (+4.2)
Health regen. 7.5 (+0.85) Attack speed 0.625 (+2.1%)
Mana 205 (+40) Armor 19 (+3.8)
Mana regen. 6.45 (+0.45) Magic res. 30 (+1.25)
Range 125 Mov. speed 345

Skarner, the Crystal Vanguard is a champion in League of Legends.[1]

Abilities Edit

Energize
    Energize

    Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.

    Crystal Slash
    • Range: 350
    • Cooldown: 3.5
    • Cost: 20 / 22 / 24 / 26 / 28 Mana
    Crystal Slash

    Active: Skarner deals physical damage to all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.

    • Physical damage: 25 / 40 / 55 / 75 / 85 (+ 80% bonus AD)
    • Bonus magic damage: 24 / 36 / 48 / 60 / 72 (+ 40% AP)
    • Slow: 20% / 25% / 30% / 35% / 40%
    Crystalline Exoskeleton
    • Cooldown: 18
    • Cost: 60 Mana
    Crystalline Exoskeleton

    Active: Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.

    • Shield: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
    • Attack speed: 30% / 35% / 40% / 45% / 50%
    • Movement speed: 15% / 17% / 19% / 21% / 23%
    Fracture
    • Range: 600
    • Cooldown: 10
    • Cost: 50 / 55 / 60 / 65 / 70 Mana
    Fracture

    Active: Skarner deals magic damage to all enemies in a line and marks them for 6 seconds.

    If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.

    • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
    • Heal: 30 / 45 / 60 / 75 / 90 (+ 30% AP)
    • Maximum Heal: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
    Impale
    • Range: 350
    • Cooldown: 130 / 120 / 110
    • Cost: 100 / 125 / 150 Mana
    Impale

    Active: Skarner suppresses a target enemy champion for 1.75 seconds, dealing magic damage to the targeted champion. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.

    • Magic damage: 100 / 150 / 200 (+ 50% AP)
    • Total damage: 200 / 300 / 400 (+ 100% AP)

    References Edit

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