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Skarner

Redirected from Skarner the Crystal Vanguard

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 601.28 (+96) Attack damage 61.156 (+4.2)
Health regen. 8.925 (+0.85) Attack speed [*] 0.625 (+2.1%)
Mana 272.2 (+40) Armor 29.384 (+3.8)
Mana regen. 7.205 (+0.45) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 345


Abilities

Crystallizing Sting
On-Target Cooldown: 6
Crystallizing Sting

Crystal Slash.png Crystal Slash and Fracture.png Fracture build stacks of Crystallizing Sting Crystal Venom on the target enemy, stacking up to 3 times.

If Skarner uses a basic attack against an enemy at 3 stacks, the stacks are consumed and his attack is modified to deal「 15 + (5 × Skarner's level) 」「 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 」(+ 100% AD) magic damage and Stun icon stun the target for 0.5 / 0.75 / 1 seconds. After the stun, targets cannot receive Crystallizing Sting Crystal Venom stacks for a few seconds.

Ability Details
Crystal Venom is a spell effect.

Crystallizing Sting is an on-hit effect ability.

Additional Information:


Crystal Slash
RANGE: 350
COST: 16 / 17 / 18 / 19 / 20 mana
COOLDOWN: 3.5
Crystal Slash

Active: Skarner deals physical damage to all enemies within range.

  • Physical damage: 20 / 30 / 40 / 50 / 60 (+ 40% bonus AD)

Hitting an enemy charges himself with Crystal Slash Crystal Energy for 5 seconds stacking up to 3 times, granting bonus attack speed and movement speed and causing subsequent casts to deal bonus magic damage.

  • 「 Bonus Attack Speed: 8 / 10 / 12 / 14 / 16% 」「 Total Bonus Attack Speed: 24 / 30 / 36 / 42 / 48% 」
  • 「 Bonus Movement Speed: 2 / 3 / 4 / 5 / 6% 」「 Total Bonus Movement Speed: 6 / 9 / 12 / 15 / 18% 」
  • Bonus magic damage: 20 / 30 / 40 / 50 / 60 (+ 20% AP)

Basic attacks reduce the cooldown of Crystal Slash by 0.5 seconds (doubled against enemy champions).

Ability Details
Crystal Slash is a point blank area of effect ability with a self-buff component.

Additional Information:

  • Crystal Slash has no cast time and does not interrupt Skarner's previous orders.
  • Basic attacks against structures will not reduce the cooldown.


Crystalline Exoskeleton
COST: 60 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Crystalline Exoskeleton

Active: Skarner shields himself for up to 6 seconds.

  • Shield: 80 / 135 / 190 / 245 / 300 (+ 80% AP)

While the shield persists, Skarner gains bonus movement speed that increases by an additional 16% over the next 3 seconds.

「 Initial Bonus Movement Speed: 0 / 4 / 8 / 12 / 16% 」「 Maximum Bonus Movement Speed: 16 / 20 / 24 / 28 / 32% 」
Ability Details
Crystalline Exoskeleton is a self-buff ability.

Additional Information:

  • Crystalline Exoskeleton has no cast time and does not interrupt Skarner's previous orders.


Fracture
RANGE: 1000
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Fracture

Active: Skarner deals magic damage to all enemies in a line and Slow icon slows them for 2.5 seconds.

  • Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 40% AP)
  • Slow: 45 / 50 / 55 / 60 / 65%
Ability Details
Fracture is a linear pass-through skill shot.
  • Missile Width: 70

Additional Information:

  • Fracture will be disabled during Impale.png Impale.


Impale
RANGE: 350
COST: 100 / 125 / 150 mana
COOLDOWN: 110 / 100 / 90
Impale

Active: Skarner rears his stinger, Root icon rooting his target for 0.25 seconds as he brings it down, dealing them magic damage and Suppression icon suppressing them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

「 Magic Damage: 100 / 150 / 200 (+ 50% AP) 」「 Total Damage: 200 / 300 / 400 (+ 100% AP) 」

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them. Impale consumes all Crystallizing Sting.png Crystal Venom stacks to deal bonus magic damage per stack.

「 Bonus Damage Per Stack: 50 / 75 / 100 」「 Maximum Bonus damage: 150 / 225 / 300 」

  • Maximum Total damage: 350 / 525 / 700 (+ 100% AP)
Ability Details
Impale is a single targeted ability.

Additional Information:

  • If Impale's suppression is removed via a method of crowd control removal such as Quicksilver, the secondary damage is not dealt.
  • If Skarner loses sight of his target or if his target exceeds a range threshold during the initial 0.25 seconds, the ability is cancelled but does not go on cooldown.
    • Impale's target can exceed the threshold either by being in the process of dashing when immobilized, removing the immobilize and then quickly moving away, or by an ally knocking Skarner back.
  • Skarner's target will follow him around regardless of the method of movement - including through forced movement spells such as Buster Shot.png Buster Shot and Dark Passage.png Dark Passage.
  • While Impale's suppress is active, Skarner is considered to be facing in the direction of his movement, not the direction he is facing, for the purposes of abilities such as Petrifying Gaze.png Petrifying Gaze and Mocking Shout.png Mocking Shout.


References

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