Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.
Crystal Slash
Range: 350
Cooldown: 3.5
Cost: 20 / 22 / 24 / 26 / 28 Mana
Active: Skarner deals physical damage to all enemies within range. If he hits any enemies, using Crystal Slash again within 5 seconds deals bonus magic damage and slows all enemies hit for 2 seconds.
Active: Skarner gains a shield that absorbs a certain amount of damage. The shield dissipates after 6 seconds if not already destroyed. While the shield is active, Skarner gains increased movement speed and attack speed.
Shield: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
Attack speed: 30% / 35% / 40% / 45% / 50%
Movement speed: 15% / 17% / 19% / 21% / 23%
Fracture
Range: 600
Cooldown: 10
Cost: 50 / 55 / 60 / 65 / 70 Mana
Active: Skarner deals magic damage to all enemies in a line and marks them for 6 seconds.
If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.
Active: Skarner suppresses a target enemy champion for 1.75 seconds, dealing magic damage to the targeted champion. For the duration, Skarner can move freely and will drag his victim around with him. At the end of the suppression, the target takes the same damage again.