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Types of Crowd Control

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Here is a summary of the types of Crowd Control.
Crowd Control Movement Attacking Abilities Interrupt Spells Reduction Removal
Airborne Blocked Blocked Blocked Yes FlashTeleport No
Blind Allowed Miss Allowed No Allowed Yes CleanseQuicksilver Sash
Entangle Blocked Blocked Allowed See notes FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Forced Action Blocked Blocked Blocked Yes Flash Yes CleanseQuicksilver SashMikael's Crucible
Polymorph Reduced Blocked Blocked Yes FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Root Blocked Allowed Allowed See notes FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Silence Allowed Allowed Blocked Yes FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Slow Reduced Allowed Allowed No Allowed Yes CleanseQuicksilver SashMikael's Crucible
Stun Blocked Blocked Blocked Yes FlashTeleport Yes CleanseQuicksilver SashMikael's Crucible
Suppression Blocked Blocked Blocked Yes Blocked No Quicksilver Sash

Please note the following:

Types of Crowd Control

Airborne

  • The target is unable to control movement, attack or cast abilities.
    • The target remains targetable and will be affected by abilities as if they were on the ground (such as  Miasma).
    • The duration of the effect is related to how long the target is in the air. A common bug where a target who is dashing is made airborne causes them to be knocked "into orbit". The duration is largely extended due to the increased distance the target has to fall.
  • Interrupts the channeling of abilities.
  • Interrupts dash abilities.
  • The duration is unaffected by crowd control reduction.
  • The effect cannot be removed by cleanse effects, however you can remove airborne effects through a combination of a cleanse effect combined with a dash.

Knockback

Knock Aside

  • The target is made airborne in a direction perpendicular from the source.
  • Champions with Knock Aside:  Draven,  Vi

Knockup

Pull

Blind

  • The target will miss auto-attacks, incurring the message "Miss" above their attack target.
    • Blind only mitigates the physical damage portion of an attack, including physical damage sourced from a physical on-hit effect. Other damage types and effects won't miss. See: On-hit effects.
    • Abilities that apply on-hit effects will also miss.
    • Blind is considered a form of damage mitigation. As such, it is applied after Thornmail's passive.
  • Does not interrupt channeling.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects (except for Mikael's Crucible).
  • Blind will not affect certain champion abilities.(e.g. Riven's passive Runic Blade)
  • Blinded enemies will only miss if they attack while blinded. Ranged units will still hit if the projectile fires before the blind.
  • If  Vayne is blinded, she can only proc her  Silver Bolts if she tumbles. Normal auto attacks do not proc silver bolts while blinded (tested)
  • Champions with Blind:  Teemo ,  Quinn

Entangle

  • The target is unable to control movement or attack.
    • This includes abilities and summoner spells that move the champion.
    • This will not prevent delayed teleports that have already begun channeling, such as  Twisted Fate's  Gate. The target will arrive rooted, if the duration permits.
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Entangle:  Amumu

Forced Action

  • The target is unable to control movement, attack or cast abilities.
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.

Charm

  • The target will attempt to move toward the source for the duration.
  • If the target does not have vision of the source, they will instead stand still.
  • If the source dies, the effect ends.
  • Champions with Charm:  Ahri

Fear

  • The target will walk in random directions with reduced movement speed for the duration.
  • Champions with Fear:  Volibear (non-champion enemies only)

Flee

  • The target will be locked in place for a brief duration (~0.5s) and then run directly away from the source with reduced movement speed for the duration.
  • Champions with Flee:  Fiddlesticks,  Hecarim,  Nocturne,  Shaco

Taunt

  • The target will attempt to attack the source of the taunt for the duration.
  • If the target does not have vision of the source, they will simply stand in place.
  • If the target cannot attack the source (such as Zhonya's Hourglass), the target will simply stand in place.
  • If the source dies, the effect ends.
  • Champions with Taunt:  Shen,  Rammus,  Galio

Polymorph

  • ​The target is unable to attack or cast abilities and is slowed for the duration.
    • This is distinct from Blind as the target cannot attack at all: as such, on-hit effects are never used/wasted.
    •  Whimsy, when cast on an enemy, transforms the target into a small critter (reducing their size).
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Polymorph:  Lulu

Root

Silence

  • The target is unable to cast abilities but able to cast summoner spells (excluding Flash and Teleport).
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with silence:  Blitzcrank,  Cho'Gath,  Fiddlesticks,  Garen,  Malzahar,  Soraka,  Talon,  Viktor

Slow

Stun

Suspension

  • The target is unable to control movement, attack or cast abilities.
    • The target remains targetable and will be affected by abilities as if they were on the ground (such as  Miasma).
  • Interrupts the channeling of abilities.
  • Interrupts dash abilities.
  • Unlike a knockup, which is visually similar:
    • The duration is affected by crowd control reduction.
    • The effect can be removed by all cleansing effects.
  • The target is considered to be "airborne" for the purposes of  Last Breath.
  • Champions with Suspension:  Nami,  Vel'Koz,  Yasuo

Suppression

  • The target is unable to control movement, attack, cast abilities or summoner spells (including cleanse).
  • Will interrupt channeled abilities.
  • The duration is not affected by crowd control reduction.
  • The effect can be removed only by using Quicksilver Sash or Mercurial Scimitar ( Cleanse is not an option since Suppression prevents summoner spell use).
  • Champions with Suppression:  Malzahar,  Skarner,  Urgot,  Warwick

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