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Smite

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Smite
Smite
Smite
Effect Smite deals 390-1000 true damage, based on champion level, to a monster or enemy minion.
Cooldown 15 seconds
Recharge Time 75 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Smite in action

Blasting Smite
Blasting Smite
Blasting Smite
Effect Smite also deals half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
Cooldown 15 seconds
Recharge Time 75 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Blasting Smite in action

Challenging Smite
Challenging Smite
Challenging Smite
Effect Smite can be cast on enemy champions, revealing and making them take (54 + 6 × level) true damage over 3 seconds from your basic attacks while dealing 20% reduced damage to you for 6 seconds.
Cooldown 15 seconds
Recharge Time 75 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Challenging Smite in action

Chilling Smite
Chilling Smite
Chilling Smite
Effect Smite can be cast on enemy champions, dealing (20 + 8 × level) true damage and stealing 20% of their Movement Speed for 2 seconds.
Cooldown 15 seconds
Recharge Time 75 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Chilling Smite in action

Scavenging Smite
Scavenging Smite
Scavenging Smite
Effect If Smite is used on a large monster in the enemy jungle, Smite's cooldown is halved and you gain +20 bonus Gold and 175% increased Movement Speed decaying over 2 seconds when killing the smited monster.
Cooldown 15 seconds
Recharge Time 75 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Scavenging Smite in action

Smite.png Smite is a targeted summoner spell that deals 「 390 - 1000 」390 / 410 / 430 / 450 / 480 / 510 / 540 / 570 / 600 / 640 / 680 / 720 / 760 / 800 / 850 / 900 / 950 / 1000 (370 + 20 / 30 / 40 / 50 at each level) 」 true damage to a monster or enemy minion. It is available on Summoner's Rift and the Twisted Treeline. It is required to buy Hunter's Machete item.png Hunter's Machete. Smite starts with one charge and begins to charge at 1:40 every 75 seconds.

Upgrades

The following items upgrade Smite.png Smite by adding it additional effects.

Bonuses

Casting Smite.png Smite on large monsters instantly harvest a bonus that is available once per spawn, regardless of who killed the monster. Colored bubbles come out of the monster if the bonus is available, and this is only visible if you have Smite. The exception is the Rift ScuttlerSquare.png Rift Scuttler, which doesn't give any bonuses (Dragon and Baron Nashor are epic monsters).

  • Blue SentinelSquare.png Blue Sentinel: restore a large amount of mana over 2 seconds (25% of your maximum mana).
  • Red BramblebackSquare.png Red Brambleback: restore a large amount of health instantly (20% of your maximum health).
  • KrugSquare.png Ancient Krug: for 90 seconds every 6th basic attack stuns minions and monsters. Additionally, you can attack a tower to expend the buff early - dealing a large amount of bonus true damage (65 + 15 x level).
  • Elder RazorbeakSquare.png Crimson Raptor: grant you true sight for a short duration the next time you are spotted by an enemy ward for 90 seconds.
  • Greater Murk WolfSquare.png Greater Murk Wolf: summon a rift spirit that grants sight over the nearby crossroads for 90 seconds. Whenever an enemy champion comes in range of the nature spirit, it will chase them for a short duration.
  • GrompSquare.png Gromp: for 90 seconds, poisons enemies who attack you, dealing 4 + (8 × level) magic damage over 3 seconds.

Strategy

  • Smite.png Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like DragonSquare.png Dragon and Baron NashorSquare.png Baron Nashor.
  • Smite.png Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite.png Smite for cannon minions.
    • Blasting Smite.png Blasting Smite is especially effective as it deals half damage to all nearby minions as well.
  • Smite.png Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the Rift Scuttler under hard crowd control.
  • Smite.png Smite can target "pets", such as TibbersSquare.png Tibbers, MalzaharSquare.png Malzahar's Summon Voidling.png Voidlings, and ZacSquare.png Zac's Cell Division.png bloblets. It's also a very effective counter to ShacoSquare.png Shaco's Jack In The Box.png boxes.
  • Smite.png Smite procs spell effects.
    • LeeSinSquare.png Lee Sin can therefore use Iron Will.png Iron Will before casting Smite.png Smite to restore a significant amount of health.
  • Smite.png Smite heals HecarimSquare.png Hecarim while his Spirit of Dread.png Spirit of Dread is activated.
  • Smite.png Smite can be cast while silenced.

Patch history

V5.1:
  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.

V4.21:

  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster

V4.20:

  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.

V4.1:

  • Icon updated

V3.14:

  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.

V1.0.0.153:

  • Damage increased to 490-1000 from 445-870.

V1.0.0.129:

  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.

V1.0.0.125:

  • Fixed a bug where you could Smite.png Smite Baron NashorSquare.png Baron from behind his den.

V1.0.0.111:

V1.0.0.97:

  • Now removes stealth when used.

V1.0.0.94(b)

  • Damage per level reduced to 25 from 35.

V0.8.21.110:

  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).

June 26, 2009 Patch:

  • Plentiful Bounty (mastery) – Increases the gold granted by Smite.png Smite by 5, and reduces the cooldown by 5 seconds.

June 12, 2009 Patch:

  • Fixed a bug with Consume.png Consume, Smite.png Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.

April 25, 2009 Patch:

  • Damage changed from 600 to 575 + 25 × level.

Alpha Week 6:

  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.

Alpha Week 4:

  • Plentiful Bounty mastery bonus gold from Smite.png Smite decreased to 5 from 10.


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