Smite is a unit-targeted summoner spell, available at (account) level 10, it deals 390 - 1000 (based on level) true damage to a monster or enemy minion, and heals for 70 (+ 10% maximum health) against large monsters. It is available on Summoner's Rift and Twisted Treeline. It is required to buy Hunter's Machete item.png Hunter's Machete and Hunter's Talisman item.png Hunter's Talisman. Smite starts with one charge and gains an additional charge every 90 seconds starting from 1:40, with a maximum of 2 charges.


The following items upgrade Smite.png Smite by granting additional effects:

  • Skirmisher's Sabre item.png Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon  revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.
  • Stalker's Blade item.png Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.


  • Smite.png Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Dragon Dragon and Baron Nashor Baron Nashor.
  • Smite.png Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite.png Smite for siege minions.
    • An unconventional use of Smite.png Smite is to instantly and unexpectedly kill a minion to land skillshots such as Rocket Grab.png Rocket Grab or Death Sentence.png Death Sentence on enemy champions behind it.
  • Smite.png Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the Rift Scuttler Rift Scuttler under hard crowd control.
  • Smite.png Smite can target pets, such as Tibbers Tibbers, Malzahar Malzahar's Summon Voidling.png Voidlings, and Zac Zac's Cell Division.png bloblets. It's also a very effective counter to Shaco Shaco's Jack in the Box.png boxes.
  • Smite.png Smite heals Hecarim Hecarim while his Spirit of Dread.png Spirit of Dread is activated.
  • Smite.png Smite can be cast while Silence icon silenced.


Summoner Spell Cooldown Reduction Flash.png F Teleport.png T Clarity.png C Heal.png H Cleanse.png C Exhaust.png E Ignite.png I Barrier.png B Ghost.png G Smite.png S (recharge) Mark.png M
Without any 0% 300s 300s 240s 210s 180s 75s 80s
Ionian Boots of Lucidity item.png Ionian Boots of Lucidity 10% 270s 270s 216s 189s 162s 67.5s N/A
Insight mastery 2016.png Insight 15% 255s 255s 204s 178.5s 153s 63.75s N/A
Ionian Boots of Lucidity item.png Ionian Boots of Lucidity + Insight mastery 2016.png Insight 25% 225s 225s 180s 157.5s 135s 56.25s N/A
ARAM aura 40% 180s N/A 144s 126s 108s N/A 48s
ARAM aura + Insight mastery 2016.png Insight 49% 153s N/A 122.4s 107.1s 91.8s N/A 40.8s
ARAM aura + Ionian Boots of Lucidity item.png Ionian Boots of Lucidity 50% 150s N/A 120s 105s 90s N/A 40s
ARAM aura + Ionian Boots of Lucidity item.png Ionian Boots of Lucidity + Insight mastery 2016.png Insight 59% 123s N/A 98.4s 86.1s 73.8s N/A 32.8s

Patch history

  • Challenging Smite.png Challenging Smite
    • Bug Fix: Damaging effect now properly counts as damage-over-time effect.
  • Challenging Smite.png Challenging Smite
    • Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.

V6.24 December 14th Hotfix
  • Base heal reduced to 70 from 100.
  • Smite.png Smite buffs removed.
  • New Effect: Against large monsters, Smite.png Smite now restores 100 (+ 10% maximum health) health.
  • Recharge timer increased to 90 seconds from 75.
  • Recharge timer now start at 1:40 instead of 1:25.
  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.
  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
  • Smite Rewards adjusted:
    • Gift of Heavy Hands, required hits to stun: 6 instead of 5.
    • Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.
  • Smite Rewards added:
    • Smiting the Ancient Krug Ancient Krug grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
    • Smiting the Crimson Raptor Crimson Raptor grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
    • Smiting the Greater Murk Wolf Greater Murk Wolf creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
    • Smiting the Gromp Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
    • Smiting the Red Brambleback Red Brambleback restores 20% of maximum health.
    • Smiting the Blue Sentinel Blue Sentinel restores 25% of maximum mana.
  • Icon updated
  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.
  • Damage increased to 490-1000 from 445-870.
  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.
  • Fixed a bug where you could Smite.png Smite Baron Nashor Baron from behind his den.
  • Now removes stealth when used.
  • Damage per level reduced to 25 from 35.
  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
June 26, 2009 Patch
  • Plentiful Bounty (mastery) – Increases the gold granted by Smite.png Smite by 5, and reduces the cooldown by 5 seconds.
June 12, 2009 Patch
  • Fixed a bug with Consume.png Consume, Smite.png Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.
April 25, 2009 Patch
  • Damage changed from 600 to 575 + 25 × level.
Alpha Week 6
  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.
Alpha Week 4
  • Plentiful Bounty mastery bonus gold from Smite.png Smite decreased to 5 from 10.