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Smite

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Smite
Smite
Smite
Effect Smite deals 390-1000 true damage, based on champion level, to a monster or enemy minion.
Cooldown 40
Range ~750
Breaks stealth Yes
Level 3
Example
Smite in action

Smite is a targeted summoner spell that deals true damage to a monster or enemy minion. It is available on Summoner's Rift, the Twisted Treeline, and the Crystal Scar.

Strategy

  • Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like  Dragon and  Baron Nashor.
  • Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite for cannon minions.
  • Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way.
  • Smite can target "pets", such as  Tibbers,  Malzahar's  Voidlings, and  Zac's  bloblets.
  • Smite procs spell vamp.
    •  Lee Sin can therefore use  Iron Will) before casting Smite to restore a significant amount of health.
  • Smite heals  Hecarim while his  Spirit of Dread is activated.

Table of damage per level

Level Total Damage
1 390
2 410
3 430
4 450
5 480
6 510
7 540
8 570
9 600
10 640
11 680
12 720
13 760
14 800
15 850
16 900
17 950
18 1000

Patch history

V4.1:

  • Icon updated

V3.14:

  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.

V1.0.0.153:

  • Damage increased to 490-1000 from 445-870.

V1.0.0.129:

  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.

V1.0.0.125:

  • Fixed a bug where you could Smite  Baron from behind his den.

V1.0.0.111:

V1.0.0.97:

  • Now removes stealth when used.

V1.0.0.94(b)

  • Damage per level reduced to 25 from 35.

V0.8.21.110:

  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).

June 26, 2009 Patch:

  • Plentiful Bounty (mastery) – Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.

June 12, 2009 Patch:

  • Fixed a bug with  Consume, Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.

April 25, 2009 Patch:

  • Damage changed from 600 to 575 + 25 × level.

Alpha Week 6:

  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.

Alpha Week 4:

  • Plentiful Bounty mastery bonus gold from Smite decreased to 5 from 10.


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