summoner spell that deals 「 390 - 1000 」「 Template:Pp18 (370 + 20 / 30 / 40 / 50 at each level) 」 true damage to a monster or enemy minion. It is available on Summoner's Rift and the Twisted Treeline. It is required to buy . Smite starts with one charge and begins to charge at 1:40 every 75 seconds.
is a targetedUpgrades
The following items upgrade
by adding it additional effects.- monster in the enemy jungle, Smite's cooldown is halved and you gain +20 bonus Gold and 175% increased Movement Speed decaying over 2 seconds when killing the Smitten monster. : : If Smite is used on a large
- Template:Cctip them for 1.5 seconds. Casting Smite on a monster restores 15% of missing health and mana. : : Smite also deals half damage to all monsters and enemy minions near the target and
- champion, revealing and making them take 54 + 6 × level true damage over the next 3 seconds from your basic attacks while reducing their damage by 20% from them to you for 6 seconds. : : Smite can be cast on enemy
- : : Smite can be cast on enemy champions, dealing 20 + (8 × level) true damage and stealing 20% of their movement speed for 2 seconds.
Bonuses
Casting
on large monsters instantly harvest a bonus that is available once per spawn, regardless of who killed the monster. Colored bubbles come out of the monster if the bonus is available, and this is only visible if you have Smite. The exception is the , which doesn't give any bonuses (Dragon and Baron Nashor are epic monsters).- : restore a large amount of mana over 2 seconds (25% of your maximum mana).
- : restore a large amount of health instantly (20% of your maximum health).
- : for 90 seconds every 6th basic attack stuns minions and monsters. Additionally, you can attack a tower to expend the buff early - dealing a large amount of bonus true damage (65 + 15 x level).
- : grant you true sight for a short duration the next time you are spotted by an enemy ward for 90 seconds.
- : summon a rift spirit that grants sight over the nearby crossroads for 90 seconds. Whenever an enemy champion comes in range of the nature spirit, it will chase them for a short duration.
- : for 90 seconds, poisons enemies who attack you, dealing 4 + (8 × level) magic damage over 3 seconds.
Strategy
- jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like and . is generally used for
- cannon minions.
- is especially effective as it deals half damage to all nearby minions as well.
can also be used to push a lane more quickly. When doing so, it's generally best to save for - Rift Scuttler under hard crowd control. deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the
- can target "pets", such as , , and . It's also a very effective counter to .
- spell effects.
- can therefore use before casting to restore a significant amount of health.
procs - heals while his is activated.
- silenced. can be cast while
Patch history
V5.1:
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
- Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
- Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
- Hunter's Machete now grants +10 gold per large jungle monster
- All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
- Can now be upgraded through the purchase of any of four different jungle items
- Cooldown increased to 60 seconds from 40.
V4.1:
- Icon updated
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 from 490-1000.
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Fixed a bug where you could from behind his den.
- Now deals True Damage instead of magic damage.
- Now removes stealth when used.
- Damage per level reduced to 25 from 35.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- Plentiful Bounty (mastery) – Increases the gold granted by by 5, and reduces the cooldown by 5 seconds.
- Fixed a bug with , , and other spells that would make them not castable for periods of time where they looked like they were castable.
- Damage changed from 600 to 575 + 25 × level.
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
- Plentiful Bounty mastery bonus gold from decreased to 5 from 10.
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