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Smite

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Smite
Smite
Smite
Effect Smite deals 390-1000 true damage, based on champion level, to a monster or enemy minion.
Cooldown 60 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Smite in action

Blasting Smite
Blasting Smite
Blasting Smite
Effect The cooldown of Smite is reduced by 15 seconds. Smite also deals half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
Cooldown 45 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Blasting Smite in action

Challenging Smite
Challenging Smite
Challenging Smite
Effect Smite can be cast on enemy champions (dealing no damage), marking them for 6 seconds. While marked, you deal (15 + 3 * level) bonus true damage to them on hit, have vision of them (does not reveal stealth), and reduce their damage to you by 20%.
Cooldown 60 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Challenging Smite in action

Chilling Smite
Chilling Smite
Chilling Smite
Effect Smite can be cast on enemy champions, dealing (16 + 8 * level) true damage and reducing their Movement Speed by 50% for 2 seconds.
Cooldown 60 seconds
Range 760
Breaks stealth Yes
Level 10
Example
Chilling Smite in action

Scavenging Smite
Scavenging Smite
Scavenging Smite
Effect When you Smite and kill a large monster in the enemy jungle, Smite's cooldown is halved, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.
Cooldown 60* seconds
Range 760
Breaks stealth Yes
Level 10
Example
Scavenging Smite in action

Smite.png Smite is a targeted summoner spell that deals true damage to a monster or enemy minion. It is available on Summoner's Rift, the Twisted Treeline, and the Crystal Scar.

Upgrades

As of patch V4.20, the following items upgrade Smite.png Smite. All of Smite.png Smite's upgrades work the same as Smite.png Smite, but have additional effects.

  • Poacher's Knife item.png Poacher's Knife: Passive - Scavenging Smite.png Scavenging Smite: When you Smite and kill a large monster in the enemy jungle, Smite's cooldown is halved, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.
  • Ranger's Trailblazer item.png Ranger's Trailblazer: Passive - Blasting Smite.png Blasting Smite: The cooldown of Smite is reduced by 15 seconds. Smite also deals half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
  • Skirmisher's Sabre item.png Skirmisher's Sabre: Passive - Challenging Smite.png Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, you deal bonus true damage to them on hit, have vision of them, and reduce their damage to you by 20%.
  • Stalker's Blade item.png Stalker's Blade: Passive - Chilling Smite.png Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and reducing their movement by 50% for 2 seconds.

Strategy

  • Smite.png Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like DragonSquare.png Dragon and Baron NashorSquare.png Baron Nashor.
  • Smite.png Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite.png Smite for cannon minions.
  • Smite.png Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way.
  • Smite.png Smite can target "pets", such as TibbersSquare.png Tibbers, MalzaharSquare.png Malzahar's Summon Voidling.png Voidlings, and ZacSquare.png Zac's Cell Division.png bloblets. It's also a very effective counter to ShacoSquare.png Shaco's Jack In The Box.png boxes.
  • Smite.png Smite procs spell effects.
    • LeeSinSquare.png Lee Sin can therefore use Iron Will.png Iron Will before casting Smite.png Smite to restore a significant amount of health.
  • Smite.png Smite heals HecarimSquare.png Hecarim while his Spirit of Dread.png Spirit of Dread is activated.
  • Smite.png Smite can be cast while silenced.

Table of damage per level

Level Total Damage
1 390
2 410
3 430
4 450
5 480
6 510
7 540
8 570
9 600
10 640
11 680
12 720
13 760
14 800
15 850
16 900
17 950
18 1000

Patch history

V4.20:

  • Can now be upgraded through the purchase of any of four different jungle items

V4.1:

  • Icon updated

V3.14:

  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.

V1.0.0.153:

  • Damage increased to 490-1000 from 445-870.

V1.0.0.129:

  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.

V1.0.0.125:

  • Fixed a bug where you could Smite.png Smite Baron NashorSquare.png Baron from behind his den.

V1.0.0.111:

V1.0.0.97:

  • Now removes stealth when used.

V1.0.0.94(b)

  • Damage per level reduced to 25 from 35.

V0.8.21.110:

  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).

June 26, 2009 Patch:

  • Plentiful Bounty (mastery) – Increases the gold granted by Smite.png Smite by 5, and reduces the cooldown by 5 seconds.

June 12, 2009 Patch:

  • Fixed a bug with Consume.png Consume, Smite.png Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.

April 25, 2009 Patch:

  • Damage changed from 600 to 575 + 25 × level.

Alpha Week 6:

  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.

Alpha Week 4:

  • Plentiful Bounty mastery bonus gold from Smite.png Smite decreased to 5 from 10.


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