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Smite.png Smite is a targeted summoner spell that deals 「 390 – 1000 」「 390 - 1000 (based on level) (370 + 20 / 30 / 40 / 50 at each level) 」 true damage to a monster or enemy minion. It is available on Summoner's Rift and the Twisted Treeline. It is required to buy Hunter's Machete item.png Hunter's Machete. Smite starts with one charge and begins to charge at 1:40 every 75 seconds with max of 2 charges.


The following items upgrade Smite.png Smite by adding it additional effects.


Casting Smite.png Smite on large monsters instantly harvest a bonus that is available once per spawn, regardless of who killed the monster. Colored bubbles come out of the monster if the bonus is available, and this is only visible if you have Smite. The exception is the Rift Scuttler Rift Scuttler, which doesn't give any bonuses (Dragon and Baron Nashor are epic monsters).

  • Blue Sentinel Blue Sentinel: restore a large amount of mana over 2 seconds (25% of your maximum mana).
  • Red Brambleback Red Brambleback: restore a large amount of health instantly (20% of your maximum health).
  • Ancient Krug Ancient Krug: for 90 seconds every 6th basic attack stuns minions and monsters. Additionally, you can attack a tower to expend the buff early - dealing a large amount of bonus true damage (65 + 15 × level).
  • Crimson Raptor Crimson Raptor: grant you true sight for a short duration the next time you are spotted by an enemy ward for 90 seconds.
  • Greater Murk Wolf Greater Murk Wolf: summon a rift spirit that grants sight over the nearby crossroads for 90 seconds. Whenever an enemy champion comes in range of the nature spirit, it will chase them for a short duration.
  • Gromp Gromp: for 90 seconds, poisons enemies who attack you, dealing 10 + (5% bonus health) magic damage over 3 seconds.


  • Smite.png Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Dragon Dragon and Baron Nashor Baron Nashor.
  • Smite.png Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite.png Smite for cannon minions.
    • Blasting Smite.png Blasting Smite is especially effective as it deals half damage to all nearby minions as well.
    • An unconventional use of Smite.png Smite is to instantly and unexpectedly kill a minion to land skillshots such as Rocket Grab.png Rocket Grab or Death Sentence.png Death Sentence on enemy champions behind it.
  • Smite.png Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the Rift Scuttler under hard crowd control.
  • Smite.png Smite can target "pets", such as Tibbers Tibbers, Malzahar Malzahar's Summon Voidling.png Voidlings, and Zac Zac's Cell Division.png bloblets. It's also a very effective counter to Shaco Shaco's Jack In The Box.png boxes.
  • Smite.png Smite procs spell effects.
    • Lee Sin Lee Sin can therefore use Iron Will.png Iron Will before casting Smite.png Smite to restore a significant amount of health.
    • Smite.png Smite also activates Luden's Echo item.png Luden's Echo's passive splash damage.
  • Smite.png Smite heals Hecarim Hecarim while his Spirit of Dread.png Spirit of Dread is activated.
  • Smite.png Smite can be cast while silenced.
  • Only Smite.png Smite's recharge rate is affected by the Summoner's Insight mastery s4.png Summoner's Insight mastery. The 15 second cooldown between casts cannot be reduced by any means.

Patch history



  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.


  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster


  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.


  • Icon updated


  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.


  • Damage increased to 490-1000 from 445-870.


  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.


  • Fixed a bug where you could Smite.png Smite Baron Nashor Baron from behind his den.



  • Now removes stealth when used.


  • Damage per level reduced to 25 from 35.


  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).

June 26, 2009 Patch:

  • Plentiful Bounty (mastery) – Increases the gold granted by Smite.png Smite by 5, and reduces the cooldown by 5 seconds.

June 12, 2009 Patch:

  • Fixed a bug with Consume.png Consume, Smite.png Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.

April 25, 2009 Patch:

  • Damage changed from 600 to 575 + 25 × level.

Alpha Week 6:

  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.

Alpha Week 4:

  • Plentiful Bounty mastery bonus gold from Smite.png Smite decreased to 5 from 10.

Summoner spells

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