Smite
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| Smite | |
|---|---|
![]() Smite | |
| Information | |
| Effects | Smite deals 460 + (lvl x 30) True damage to a enemy minion, pet, neutral monster. |
| Cooldown | 70 |
| Cast range | ~625 |
| Breaks stealth? | Yes |
| Level | 1 |
| Related mastery | |
| Mastery effect | Improves Smite to reward a bonus 10 gold when used. |
| Example | |
| | |
Smite is a targeted summoner spell that deals true damage to minions or neutral creeps.
Contents |
Strategy
Edit
- It is generally used for jungling, quicker pushing, and/or a source of gold, usually in lower levels.
- It can be used to 'steal' jungle monsters from the opposing team's jungle by last hitting them and to have a secure method to last hit a high priority jungle target like
Baron Nashor or
Dragon.
- Smite also deals damage to pets, such as
Heimerdinger's
H-28G Evolution Turret,
Annie's
Tibbers, and
Malzahar's
Voidling.
- When using Smite for pushing, it's recommended to save Smite for cannon minions.
- Smite procs spell vamp, so it is a good strategy for junglers like
Lee Sin and
Olaf to use their spell vamp granting abilities (
Lee Sin's
Iron Will and
Olaf's
Vicious Strikes) before casting
Smite.
- Smite heals
Hecarim while
Hecarim's
Spirit of Dread is activated.
- Smite damages chunks from
Zac's
Cell Division, so it can be used to finish him off. It is known to be the only occasion where
Smite kills a champion.
Notes
Edit
- At level 1 Smite does 490 damage. At level 18 it does 1000 damage. As it is true damage it always does the stated amount regardless of armor or magic resist and can not be amplified through the use of damage-magnifiers.
- When Smite is taken with
Summoner's Resolve and used off cooldown, it yields gold at a rate 1.4 gold per 10.
- When coupled with
Mastermind it's 1.5 gold per 10.
- When buying a
Spirit of the Spectral Wraith it's 1.7 gold per 10.
- When taking both it's 2 gold per 10.
- When coupled with
- Smite is not affected by the
Executioner or
Havoc masteries.
Table of damage per level
Edit
| Level | Total Damage |
|---|---|
| 1 | 490 |
| 2 | 520 |
| 3 | 550 |
| 4 | 580 |
| 5 | 610 |
| 6 | 640 |
| 7 | 670 |
| 8 | 700 |
| 9 | 730 |
| 10 | 760 |
| 11 | 790 |
| 12 | 820 |
| 13 | 850 |
| 14 | 880 |
| 15 | 910 |
| 16 | 940 |
| 17 | 970 |
| 18 | 1000 |
Patch history
Edit
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Fixed a bug where you could
Smite
Baron from behind his den.
- Now deals True Damage instead of magic damage.
- Now removes stealth when used.
- Damage per level reduced to 25 from 35.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- Plentiful Bounty (mastery) – Increases the gold granted by
Smite by 5, and reduces the cooldown by 5 seconds.
- Fixed a bug with
Consume,
Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.
- Damage changed from 600 to 575 + 25 × level.
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
