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Sona/Abilities

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Power Chord
RANGE: 400
Power Chord

Aura: Sona's basic abilities each generate a unique aura for 3 seconds that empowers her and all allied champions who enter its radius, also incurring a 0.5 seconds period during which she cannot cast her other basic abilities.

Power Chord: After casting 3 basic abilities, Sona's next basic attack deals 15 - 235 (based on level) (+ 20% AP) bonus magic damage, with an additional effect depending on the last basic ability cast.

Power Chord resets Sona's autoattack timer.

Ability Details
Power Chord is an on-hit effect.

Additional Information:

  • When Power Chord is ready, Sona gains a ring around her.
    • This ring will have a different color depending on the last ability used (Hymn of Valor.png blue, Aria of Perseverance.png green or Song of Celerity.png purple).
      • The effect does not change if abilities are used while the projectile is in motion.
  • Sona's auras will only affect allied champions, not minions or pets.
  • Power Chord affects turrets, inhibitors, and the nexus, but Aria of Perseverance.png Diminuendo's damage debuff does not.
  • Power Chord resets Sona's autoattack timer when it is ready.


Hymn of Valor
RANGE: 850
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 8 / 7.2 / 6 / 4.8
Hymn of Valor

Active: Sona sends out two bolts of sound that deal magic damage to the nearest enemies, prioritizing champions.

  • Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 50% AP)

Aura: Sona and tagged allied champions deal bonus magic damage on their next basic attack within 3 seconds.

  • Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 20% AP)

Power Chord.png Power Chord – Staccato: Power Chord deals 「 40% bonus 」「 21 - 329 (based on level) (+ 28% AP) bonus magic 」 damage.

Ability Details
Hymn of Valor is an auto-targeted, point-blank area of effect.

Additional Information:

  • Hymn of Valor's aura doesn't trigger spell effects.
  • Even if both bolts hit the same enemy they can only be damaged by one.
  • Hymn of Valor will only target enemy units if Sona has sight of them.
    • If the target gets out of sight before the projectile hits them they will still be damaged.


Aria of Perseverance
RANGE: 1000
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 10 / 9 / 7.5 / 6
Aria of Perseverance

Active: Sona heals herself and the most wounded nearby allied champion.

  • Heal: 35 / 55 / 75 / 95 / 115 (+ 25% AP)

Aura: Sona and tagged allied champions receive a shield lasting up to 1.5 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 30% AP)

Power Chord.png Power Chord – Diminuendo: Power Chord reduces its target's damage output by 25% (+ 4% per 100 AP) for 3 seconds.

Ability Details
Aria of Perseverance is a point-blank area of effect.

Additional Information:

  • Aria of Perseverance can heal stealthed ally champions without revealing them but the projectile will reveal their position on cast.


Song of Celerity
COST: 65 mana
COOLDOWN: 12 / 10.8 / 9 / 7.2
Song of Celerity

Active: Sona gains bonus movement speed for 3 seconds, extended to up to 7 seconds if she doesn't take damage. Taking damage will cancel the extended duration.

  • Self and Aura Bonus Movement Speed: 10 / 11 / 12 / 13 / 14% (+ 6% per 100 AP)

Aura: Tagged allied champions gain bonus movement speed for 3 seconds.

Power Chord.png Power Chord – Tempo: Power Chord Slow icon slows its target by 40% (+ 4% per 100 AP) for 2 seconds.

Ability Details
Song of Celerity is a point blank area of effect.


Crescendo
RANGE: 900
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Crescendo

Passive: Reduces the base cooldown of Sona's basic abilities.

  • Basic ability Base Cooldown Reduction: 10 / 25 / 40%

Active: Sona plays an irresistible chord in a line, dealing magic damage to enemy champions and Stun icon stunning them for 1.5 seconds, forcing them to dance for the duration.

  • Magic Damage: 150 / 250 / 350 (+ 50% AP)
Ability Details

Additional Information:

  • Crescendo has a brief channel time (0.2 seconds) upon cast before it activates.
  • Crescendo has a short travel time, and enemies will be stunned and take damage as soon as it reaches them, but if a target moves out of range as it is cast, the target will be unaffected.


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