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Sona/Ability Details

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< Sona

Champion Ability Details Background Strategy Skins & Trivia
Sona
Maven of the Strings
Haste, Healer, Interrupt, Ranged, Recommended, Slow, Stance, Stun, Support Release date 20 September 2010
20
50
80
10
Statistics
Health 340 (+70) Attack damage 47 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.644 (+2.3%)
Mana 265 (+45) Armor 6 (+3.3)
Mana regen. 7.0 (+0.65) Magic res. 30 (+0)
Range 550 Mov. speed 330

Abilities Edit

Patch V1.0.0.143

Power Chord
(Innate): After casting 3 spells, Sona's next attack deals an extra 8 + (10 × level) magic damage in addition to a bonus effect depending on which ability was cast last.

Additionally, Sona's Auras persist for 1 second after deactivating and set off a 0.5 second global cooldown.

Power Chord is a passive ability that gains 1 stack whenever Sona uses an ability. Upon reaching 3 stacks, Sona's next autoattack will deal bonus magic damage and have an additional effect depending on which ability she used last. Additionally, changing auras will set off a 0.5 second global cooldown.
  • Power Chord procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Power Chord pops Spell Shield.
  • Power Chord will damage  Black Shield and the debuffs will be negated.
  • When Power Chord is ready, Sona gains a ring around her. This ring will have a different color depending on the last ability used (blue, green or purple). The effect does not change if abilities are used while the projectile is in motion.
    • If Power Chord reaches its third charge using Crescendo, its effect will be that of the active aura at that time, or that of whichever ability Sona uses thereafter.
    • If no song is playing when Power Chord is ready, it will have no effect and the buff is consumed after the next autoattack.
  • The global cooldown triggered by changing auras will not affect Crescendo.
  • Sona's auras will only affect allied champions, not minions or pets.
  • Attacks enhanced by Power Chord can be blocked or parried. An example can be seen here.
  • Attacks enhanced by Power Chord can not be dodged by Jax's  Counter Strike, and will proc the 25% less damage from AoE portion of the spell.
  • Power Chord affects turrets, inhibitors, and the nexus, but  Diminuendo's damage debuff does not affect turrets.
  • Power Chord resets Sona's attack timer when it is ready.
Power Chord
Ability Description Leveling up

Hymn of Valor
(Stance) – Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions bonus attack damage and ability power while the aura remains active.
  • Aura Diameter: 2000

Attack Damage & Ability Power: 4 / 8 / 12 / 16 / 20

(Active): Sona fires bolts of sound, dealing magic damage to the nearest two enemies (prioritizes champions).
  • Cooldown: 7 seconds
  • Targeting Diameter: 1400

Cost: 45 / 50 / 55 / 60 / 65 mana

Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.7 per ability power)

(Power Chord) – Staccato: Deals double Power Chord damage.
Hymn of Valor, when activated, is a proximity self-targeting ability that fires 2 projectiles at the two closest enemy units, dealing magic damage, prioritizing champions. Hymn of Valor's persistent aura increases all nearby allied champions' attack damage and ability power.
  • Hymn of Valor procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Hymn of Valor pops Spell Shield.
  • Hymn of Valor will damage  Black Shield.
  • Hymn of Valor's aura and its active are immediately activated upon cast.
  • Even if both bolts from Hymn of Valor hits the same enemy, they can only be damaged by one.
  • Hymn of Valor can only hit enemy units if Sona has sight of them.
Hymn of Valor

Aria of Perseverance
(Stance) – Persistent Aura: Sona plays the Aria of Perseverance, increasing nearby allied champions' Armor and Magic Resist while the aura remains active.
  • Aura Diameter: 2000

Armor & Magic Resist: 3 / 6 / 9 / 12 / 15

(Active): Sona sends out healing melodies, healing Sona and the most wounded nearby allied champion and inspiring them to receive additional Armor and Magic Resist for 3 seconds.
  • Cooldown: 7 seconds
  • Targeting Diameter: 2000

Cost: 60 / 65 / 70 / 75 / 80 mana

Heal: 40 / 60 / 80 / 100 / 120 (+0.25 per ability power)

Bonus Armor & Magic Resist: 8 / 11 / 14 / 17 / 20

(Power Chord) – Diminuendo: Reduces the target's total damage output by 20% for 4 seconds.
Aria of Perseverance, when activated, is a proximity self-targeting ability that heals Sona and the closest allied champion with the lowest health percentage, granting herself and the healed target bonus armor and magic resistance for 3 seconds. Aria of Perseverance's persistent aura increases all nearby allied champions' armor and magic resistance.
  • Aria of Perseverance's aura and its active are immediately activated upon cast.
  • Aria of Perseverance's aura and its active bonuses stack with each other.
  • Aria of Perseverance can heal stealthed ally champions without revealing them. However, the projectile will travel to them, showing their position upon cast.
  • Aria of Perseverance will prioritize the closest allied champion with the highest percentage of missing health.
    • If no one is injured, Aria of Perseverance will target the closest allied champion.
  • While Aria of Perseverance will not heal minions or pets, it will heal LeBlanc's  Mirror Image, Mordekaiser's  Children of the Grave, Shaco's  Hallucinate and Wukong's  Decoy.
    • These units are considered champions for all intents and purposes.
Aria of Perseverance

Song of Celerity
(Stance) – Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions bonus movement speed while the aura remains active.
  • Aura Diameter: 2000

Movement Speed: 4 / 8 / 12 / 16 / 20

(Active): Sona energizes nearby allies, granting them increased movement speed for 1.5 seconds.
  • Cost: 65 mana
  • Cooldown: 7 seconds
  • Targeting Diameter: 2000

Bonus Movement Speed: 6 / 8 / 10 / 12 / 14 %

(Power Chord) – Tempo: Slows the target by 40% for 2 seconds.
Song of Celerity, when activated, is a point blank area of effect that increases the movement speed of all nearby allied units for 1.5 seconds. Song of Celerity's persistent aura grants increased movement speed to all nearby allied champions.
  • Song of Celerity's aura and its active will activate immediately upon cast.
  • Song of Celerity's aura grants a flat movement speed bonus, while its active grants a percentage bonus.
    • Both the aura's and the active's movement speed bonuses will stack.
  • Song of Celerity will grant its active bonus to all allied units in range when cast, including minions and pets. However, the aura can only affect allied champions.
Song of Celerity

Crescendo
(Active): Sona plays her ultimate chord, forcing enemy champions in a line in front of her to dance for 1.5 seconds and take magic damage upon impact.
  • Range: 1000

Cost: 100 / 150 / 200 mana

Cooldown: 140 / 120 / 100 seconds

Magic Damage: 150 / 250 / 350 (+0.8 per ability power)

Crescendo is a wide pass-through linear skillshot that stuns all enemy champions it hits for 1.5 seconds, dealing magic damage upon impact.
  • Crescendo procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Crescendo pops Spell Shield.
  • Crescendo will damage  Black Shield and the stun is negated.
  • Crescendo has a brief channel time (0.2s) upon cast before it activates.
  • Crescendo has a short travel time and enemies will be stunned and take damage as soon as it reaches them. However, if a target moves out of range as it is cast, the target will be unaffected.
  • Crescendo's stun interrupts channeled abilities.
Crescendo
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