Champion Sneak Peek: Sona, the Maven of the Strings
By ByronicHero 
If you happen to be one of those people who is a sucker for musical types, you'll be pleased to find out that we've got a musician waiting in the wings. Whether you're longing for a melodious ballad or headed off to a headbanger's ball, it's likely that your heart will flutter as soon as you lay eyes on this little lady. Meet, the Maven of the Strings. She'll definitely tug at the old heart strings.
With three big visual updates now , , and their way through the Rift, it's time to take a look at the next of our coming gameplay-oriented updates! We’re talking about , a champion whose kit made her one of the most passive champs on the Rift... outside of her game-changing . We'll fully get into the why of the update later, but first here's a rundown of her new abilities and intended play patterns to give you a feeling of how we're updating her.
From the start of the game, Sona works best operating close to her allies. Here her auras help them trade effectively, withboosting her marksman's attacks while empowering her own poke. heals more on low health friends, so while topping off an ally's health is relatively inefficient (particularly with its high mana cost and low base values) saving her for later in fights grants markedly more health and makes baiting all the more effective. offers some tactical options, too: effectively reduces the enemy marksman's attacks when timed correctly, while Sona can chase down fleeing enemies or escape from ganking junglers with the slow from .
In teamfights, the smaller auras encourage Sona to stayenough to , and her allies as needed. gives her plenty of movement speed, and tagging allies with the edge of her aura gives them the same buff while extending the duration of her own. And while she previously relied on to position for her , her new sudden surge of mobility is significant enough to get Sona into position to use , which is just as potent and game-changing as before. Once it's been cast, Sona works best healing and shielding her squishier allies with while using to amp up her allies' damage.
- Champion Insights
- Sona, designed by Fearless
So, let's get to the why part!
Essentially, we took Sona to the update board because we saw a unique opportunity to make her more rewarding and more fun. She wasn't terribly strong or weak, but her kit clearly lacked high moments and overall satisfaction. We wanted to keep her theme as it was and retain her awesomewhile giving her basic abilities a more visible and tangible impact. Oh, and if we could sneak in some fancy texture updates in the process (and we could!) then all the better.
So what's changed? Well, Sona's gameplay now revolves more around moments of power. Instead of hanging back and winning a war of attrition during laning, Sona's now got the kit to power up her allies and save their lives when a fight turns against them. Auras are smaller and more visible now, so getting the most of them requires great positional awareness for Sona and coordination with her allies. This allows us to reward great play with much more impact for each of her songs. You'll be able to make plays as Sona, earn your team kills and save lives with clutch ability casts and smart positioning. At the same time, the enemy team has larger windows to fight back in thanks to her longer cooldowns, adding in clarity and counterplay to Sona's kit. We can't wait to see what players can do with her update.
That's about it for this update! Give the new Sona a spin and let us know your thoughts below! We'll be back with more news from the champion update team soon. It'll be.