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Skill usage
- Charging three times with at the start of the game can lead to an advantage fighting in the brush at level 1. (Use between the first two auto attacks)
- harasser. makes a good early game
will deal double the damage of base damage.
- In a battle using along with to hit the enemy's carry can help turn the tides of the fight.
- also affects .
will apply a 20% damage reduction debuff upon a target.
- Do not underestimate the movement speed buff of . The passive aura combined with its AoE active can give a very large speed boost to team. This combined with its slow from can make it very difficult to catch/run away from her and her team.
will apply a 40% slow for 2 seconds.
has three distinct effects based on the last basic ability used.
-
- Leveling first is great for aggressive bot lanes due to passive aura granting additional AD and AP as well as providing decent harass during the laning phase.
is very strong if leveled up quickly. However, because of her lack of escape mechanisms or survivability skills, she should still be played as a support champion.
- In a passive support lane, encourage your carry to trade blows with the opponent, and do the same with and . Afterwards, heal yourself and your partner with . This will wear down the enemy and force them out of lane in less time and mana than just poking with .
- Use armor and magic resistance.
- passive aura is great for a more defensive lane and also for team fights when paired with
when an ally is being focused in order to take advantage of the bonus - Stay with the team. Sona's auras are most effective when the team groups up. healer, is best used when the whole team can take advantage of it, and lets the entire team kite. Without a teammate around, is little more than an easy gank. makes an excellent
- Sona can twist her auras, having the effects of two auras overlap. When a new aura is cast the previous aura effect stays up until its duration expires.
- Early game, be wary of constant spell rotation, as it will quickly drain her mana. However, this can also be a large problem mid to late game without proper itemization. is a valuable mana regeneration item for Sona.
- coupled with allies' channeled abilities can devastate the opposing team, as while stunned, they can't interrupt the channel.
Build usage
- Being a support, should focus on supporting her AD carry early game by warding and keeping him/her safe. If your carry can get last hits, you'll want to leave them for him/her. You can offset your lack of farm by buying or for more sustain, better healing, and Gp10.
- If you go midlane, you usually need to keep your wards up, as chance to escape ganks, when not warded, is limited, and basically impossible if your flash is down. Getting fast is recommended, as well as getting right afterwards. You also want to rotate your abilities, in order to have 2 stacks of your passive always ready to punish any overextending champion with + + .
- A valuable build for
- The combination of level 5 AD and 10% life steal to her close allies. and gives up to 40
- The combination of level 5 armor and 30 MR to her close allies, or 20 armor and 40 MR to both allies while Active. and gives a total of 10
- Another defensive Aura is . Its debuff over enemies decreases DPS damage output of enemy team, especially from enemy AD Carry. It can be used in combination with and .
- Other offensive Aura is . Its debuff over enemies increases the magic damage output of your whole team.
- With her and a , can make it nearly impossible for the enemy to catch a dying teammate or escape from her team during a chase. These two things also allow her team to traverse great distances very quickly, such as quickly running to a tower/inhibitor after an ace to take it down before the enemy team revives or moving to a friendly tower/inhib to prevent it from being taken.
is stacking auras, as all it takes is Sona's presence for her to be useful and most of the aura items you should be getting are relatively cheap.
- All of Sona's skills (including her passive) scale with AP, but support Sona should prioritize cooldowns over AP. So to maximize the utility of her skills, passive and AoE stun of
- , , , , , , , , and are good options.
- With 40% cooldown reduction, the cooldown of , and are 4,2 sec. and level 3 cooldown is 60 sec.
- As midlaner, on the other hand, AP items with side utility should be prioritized, while getting CDR as close to 40% as possible. is a must, while and are good to have items to make you both slightly more durable, and increase power of your poke. , another useful item, is however ignored by some in order to achieve higher AP and therefore stronger teamfight impact, sacrifcing personal power for stronger supportive power.
- is extremely valuable in group pushes, but sustained aura rotation can deplete her mana pool quickly if not equipped properly, consider mana regeneration glyphs per level to make sure she never runs out of mana.
- Because Sona has generally low cooldowns, low mana costs, and needs to constantly switch abilities, she charges up faster than almost any other champion. This also helps her, as it provides one of the highest mana regens in the game, allows her to stay in long team pushes for much longer, and gives her a small shield for incoming burst.
- With 40% Cooldown Reduction, Sona can keep stacks of up easily.
- can add a significant amount of damage to her autoattack. Combined with it can provide decent burst damage.
- 's can shield multiple allies at once. Because of this, is a very good item on her, providing cooldown reduction, mana regeneration and ability power, alongside an attack speed buff on her W.
Recommended builds
Countering
- is fairly squishy throughout the game, especially at level 1. Work with your allies to kill her fast.
- When laning against , be sure to play safe as she can boost her partner with her supporting spells.
- All of AoE, meaning that you can avoid her spells by moving away from her. 's active stances are
- Do not overextend when chasing an enemy that is accompanied with . Her allows her to outrun you very quickly.
- During teamfights try to kill Sona first, since she provides consistent damage/defense boosting auras through the teamfight, as well as an AoE stun.
Champion spotlight
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