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(Patch 4.2. shown 4% scaling on celerity was tooltip error.)
Tag: Visual edit
(added ability details)
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== Abilities ==
 
== Abilities ==
Sona's basic abilities use the [[stance]] mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a {{fd|0.5}} second global cooldown on Sona's basic abilities.
+
Sona's basic abilities use the [[stance]] mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a {{fd|0.5}} second cooldown on Sona's basic abilities.
   
{{Ability|I
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{{Ability frame|I|
 
{{Ability info
 
|name = Power Chord
 
|name = Power Chord
 
|icon = PowerChord.jpg
 
|icon = PowerChord.jpg
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{{pp18|13|20|27|35|43|52|62|72|82|92|102|112|122|132|147|162|177|192}} (6{{plus}}{{ap|{{tt|7|Damage increase at levels 1-3}}|{{tt|8|Damage increase at levels 4-5}}|{{tt|9|Damage increase at level 6}}|{{tt|10|Damage increase at levels 7-14}}|{{tt|15|Damage increase at levels 15-18}}}} at each level) {{as|(+ 20% AP)}} bonus magic damage, with an additional effect depending on the last basic ability cast.
 
{{pp18|13|20|27|35|43|52|62|72|82|92|102|112|122|132|147|162|177|192}} (6{{plus}}{{ap|{{tt|7|Damage increase at levels 1-3}}|{{tt|8|Damage increase at levels 4-5}}|{{tt|9|Damage increase at level 6}}|{{tt|10|Damage increase at levels 7-14}}|{{tt|15|Damage increase at levels 15-18}}}} at each level) {{as|(+ 20% AP)}} bonus magic damage, with an additional effect depending on the last basic ability cast.
 
}}
 
}}
  +
|{{Ability2
{{Ability|Q
 
  +
|targeting=Power Chord is a one-use [[on-hit effect]] that triggers periodically.
  +
|damagetype=magic
  +
|spelleffects=
  +
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal.
  +
** Power Chord's bonus damage will go through {{ai|Counter Strike|Jax|dodge}} and {{ai|Riposte|Fiora|parry}}, while the triggering attack will be mitigated.
  +
** The entire damage will be mitigated with the attack is {{ai|Aegis Protection|Pantheon|blocked}}.
  +
** {{Pending for test}} [[blind]].
  +
|spellshield=will block the attack.
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|additional=
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* When Power Chord is ready, Sona gains a ring around her. This ring will have a different color depending on the last ability used (blue, green or purple). The effect does not change if abilities are used while the projectile is in motion.
  +
** If Power Chord reaches its third charge using Crescendo, its effect will be that of the active aura at that time, or that of whichever ability Sona uses thereafter.
  +
** If no song is playing when Power Chord is ready, it will have no effect and the buff is consumed after the next autoattack.
  +
* Sona's auras will only affect allied champions, not [[minion]]s or [[pets]].
  +
* Power Chord affects [[turret]]s, [[inhibitor]]s, and the [[nexus]], but {{ai|Aria of Perseverance|Sona|Diminuendo's}} damage debuff does not.
  +
* Power Chord resets Sona's attack timer when it is ready.
  +
|video=Sona IVideo
  +
}}
  +
}}
  +
 
{{Ability frame|Q|
 
{{Ability info
 
|name = Hymn of Valor
 
|name = Hymn of Valor
 
|icon = HymnofValor.jpg
 
|icon = HymnofValor.jpg
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|range = 700
 
|range = 700
 
}}
 
}}
  +
|{{Ability2
{{Ability|W
 
  +
|targeting=Hymn of Valor, when activated, is a [[skillshot#Proximity self-targeting|proximity self-targeting]] ability. Passively, Hymn of Valor is a persistent [[aura]].
  +
*'''Aura Diameter:''' 2000
  +
|damagetype=magic
  +
|spelleffects=area of damage
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|onhiteffects=
  +
|spellshield=will block the bolts.
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|additional=
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* Even if both bolts from Hymn of Valor hits the same enemy, they can only be damaged by one.
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* Hymn of Valor will only target enemy units if Sona has sight of them.
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** If Hymn of Valor's target goes out of sight before the projectile hits them, they will still be damaged.
  +
|video=Sona QVideo
  +
}}
  +
}}
  +
 
{{Ability frame|W|
  +
{{Ability info
 
|name = Aria of Perseverance
 
|name = Aria of Perseverance
 
|icon = AriaofPerseverance.jpg
 
|icon = AriaofPerseverance.jpg
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|range = 1000
 
|range = 1000
 
}}
 
}}
  +
|{{Ability2
{{Ability|E
 
  +
|targeting=Aria of Perseverance, when activated, is a [[skillshot#Proximity self-targeting|proximity self-targeting]] ability. Passively, Aria of Perseverance is a persistent [[aura]].
  +
*'''Aura Diameter:''' 2000
  +
|damagetype=
  +
|spelleffects=
  +
|onhiteffects=
  +
|spellshield=
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|additional=
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* Aria of Perseverance's aura and its active bonuses stack with each other.
  +
* Aria of Perseverance can heal [[stealth]]ed ally champions without revealing them. However, the projectile will travel to them, showing their position upon cast.
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* If no one is injured, Aria of Perseverance will target the closest allied champion.
  +
* While Aria of Perseverance will not heal [[minions]] or [[pets]], it will heal {{cai|Mirror Image|LeBlanc}}, {{cai|Children of the Grave|Mordekaiser}}, {{cai|Hallucinate|Shaco}} and {{cai|Decoy|Wukong}} (these units are considered champions for all intents and purposes).
  +
|video=Sona WVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|E|
  +
{{Ability info
 
|name = Song of Celerity
 
|name = Song of Celerity
 
|icon = SongofCelerity.jpg
 
|icon = SongofCelerity.jpg
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<br /><br />
 
<br /><br />
 
{{sbc|Power Chord - Tempo:}} If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% {{as|(+ 4% per 100 AP)}} for 2 seconds.
 
{{sbc|Power Chord - Tempo:}} If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% {{as|(+ 4% per 100 AP)}} for 2 seconds.
|leveling = {{lc|Movement Speed}} {{ap|4|6|8|10|12%}} {{as|(+ 2% per 100 AP)}}
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|leveling = {{lc|Movement Speed}} {{ap|4|6|8|10|12%}} {{as|(+ 4% per 100 AP)}}
 
|leveling2 = {{lc|Flat Movement Speed}} {{ap|4|8|12|16|20}}
 
|leveling2 = {{lc|Flat Movement Speed}} {{ap|4|8|12|16|20}}
 
|cooldown = 7
 
|cooldown = 7
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|range = 1000
 
|range = 1000
 
}}
 
}}
  +
|{{Ability2
{{Ability|R
 
  +
|targeting=Song of Celerity, when activated, is a [[area of effect#Point blank|point blank area of effect]] ability. Passively, Song of Celerity is a persistent [[aura]].
  +
*'''Aura Diameter:''' 2000
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|damagetype=
  +
|spelleffects=
  +
|onhiteffects=
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|spellshield=
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|additional=
  +
* The aura's and the active's movement speed bonuses will stack.
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* Song of Celerity will grant its active bonus to all allied units in range when cast, including [[minions]] and [[pets]].
  +
|video=Sona EVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|R|
  +
{{Ability info
 
|name = Crescendo
 
|name = Crescendo
 
|icon = Crescendo.jpg
 
|icon = Crescendo.jpg
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|range = 1000
 
|range = 1000
 
}}
 
}}
  +
|{{Ability2
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|targeting=Crescendo is a wide [[skillshot#Pass-through linear skillshot|pass-through linear skillshot]] ability.
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|damagetype=magic
  +
|spelleffects=area of damage
  +
|onhiteffects=
  +
|spellshield=will block the damage and stun.
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|additional=
  +
* Crescendo has a brief [[channel]] time (0.2s) upon cast before it activates.
  +
* Crescendo has a short travel time and enemies will be stunned and take damage as soon as it reaches them. However, if a target moves out of range as it is cast, the target will be unaffected.
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|video=Sona RVideo
  +
}}
  +
}}
  +
   
 
== References ==
 
== References ==

Revision as of 20:41, 27 February 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Sona's basic abilities use the stance mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a 0.5 second cooldown on Sona's basic abilities.

Power Chord

After 3 ability casts, Sona's next basic attack will deal Template:Pp18 (6 + 7 / 8 / 9 / 10 / 15 at each level) (+ 20% AP) bonus magic damage, with an additional effect depending on the last basic ability cast.

Template:Ability2


Hymn of Valor

Activation: Sona sends out bolts of sound that deal magic damage to the two nearest enemy units within range, prioritizing champions.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 50% AP)

Stance - Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions within 1000 range bonus attack damage and ability power.



Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals double damage.

  • Attack Damage & Ability Power: 4 / 8 / 12 / 16 / 20

Template:Ability2


Aria of Perseverance

Activation: Sona heals herself and a nearby allied champion with the lowest health percentage, granting both of them bonus armor and magic resistance for 3 seconds.

  • Heal: 40 / 55 / 70 / 85 / 100 (+ 25% AP)
  • Armor & Magic Resist: 6 / 7 / 8 / 9 / 10

Stance - Persistent Aura: Sona plays the Aria of Perseverance, granting nearby allied champions within 1000 range bonus armor and magic resistance.



Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 20% (+ 2% per 100 AP) for 3 seconds.

  • Aura Armor & Magic Resist: 6 / 7 / 8 / 9 / 10

Template:Ability2


Song of Celerity

Activation: Sona grants nearby allies increased movement speed for 1.5 seconds.

  • Movement Speed: 4 / 6 / 8 / 10 / 12% (+ 4% per 100 AP)

Stance - Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions within 1000 range a flat movement speed bonus.



Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+ 4% per 100 AP) for 2 seconds.

  • Flat Movement Speed: 4 / 8 / 12 / 16 / 20

Template:Ability2


Crescendo

Active: Sona plays an irresistible chord in a line, dealing magic damage to enemy champions and stunning them for 1.5 seconds, forcing them to dance.

  • Magic Damage: 150 / 250 / 350 (+ 50% AP)

Template:Ability2



References

Template:C-bot