(Patch 4.2. shown 4% scaling on celerity was tooltip error.) Tag: Visual edit |
(added ability details) |
||
Line 2: | Line 2: | ||
== Abilities == |
== Abilities == |
||
− | Sona's basic abilities use the [[stance]] mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a {{fd|0.5}} second |
+ | Sona's basic abilities use the [[stance]] mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a {{fd|0.5}} second cooldown on Sona's basic abilities. |
− | {{Ability|I |
+ | {{Ability frame|I| |
⚫ | |||
|name = Power Chord |
|name = Power Chord |
||
|icon = PowerChord.jpg |
|icon = PowerChord.jpg |
||
Line 10: | Line 11: | ||
{{pp18|13|20|27|35|43|52|62|72|82|92|102|112|122|132|147|162|177|192}} (6{{plus}}{{ap|{{tt|7|Damage increase at levels 1-3}}|{{tt|8|Damage increase at levels 4-5}}|{{tt|9|Damage increase at level 6}}|{{tt|10|Damage increase at levels 7-14}}|{{tt|15|Damage increase at levels 15-18}}}} at each level) {{as|(+ 20% AP)}} bonus magic damage, with an additional effect depending on the last basic ability cast. |
{{pp18|13|20|27|35|43|52|62|72|82|92|102|112|122|132|147|162|177|192}} (6{{plus}}{{ap|{{tt|7|Damage increase at levels 1-3}}|{{tt|8|Damage increase at levels 4-5}}|{{tt|9|Damage increase at level 6}}|{{tt|10|Damage increase at levels 7-14}}|{{tt|15|Damage increase at levels 15-18}}}} at each level) {{as|(+ 20% AP)}} bonus magic damage, with an additional effect depending on the last basic ability cast. |
||
}} |
}} |
||
+ | |{{Ability2 |
||
⚫ | |||
+ | |targeting=Power Chord is a one-use [[on-hit effect]] that triggers periodically. |
||
+ | |damagetype=magic |
||
+ | |spelleffects= |
||
+ | |onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal. |
||
+ | ** Power Chord's bonus damage will go through {{ai|Counter Strike|Jax|dodge}} and {{ai|Riposte|Fiora|parry}}, while the triggering attack will be mitigated. |
||
+ | ** The entire damage will be mitigated with the attack is {{ai|Aegis Protection|Pantheon|blocked}}. |
||
+ | ** {{Pending for test}} [[blind]]. |
||
+ | |spellshield=will block the attack. |
||
+ | |additional= |
||
+ | * When Power Chord is ready, Sona gains a ring around her. This ring will have a different color depending on the last ability used (blue, green or purple). The effect does not change if abilities are used while the projectile is in motion. |
||
+ | ** If Power Chord reaches its third charge using Crescendo, its effect will be that of the active aura at that time, or that of whichever ability Sona uses thereafter. |
||
+ | ** If no song is playing when Power Chord is ready, it will have no effect and the buff is consumed after the next autoattack. |
||
+ | * Sona's auras will only affect allied champions, not [[minion]]s or [[pets]]. |
||
+ | * Power Chord affects [[turret]]s, [[inhibitor]]s, and the [[nexus]], but {{ai|Aria of Perseverance|Sona|Diminuendo's}} damage debuff does not. |
||
+ | * Power Chord resets Sona's attack timer when it is ready. |
||
+ | |video=Sona IVideo |
||
+ | }} |
||
+ | }} |
||
+ | |||
⚫ | |||
⚫ | |||
|name = Hymn of Valor |
|name = Hymn of Valor |
||
|icon = HymnofValor.jpg |
|icon = HymnofValor.jpg |
||
Line 24: | Line 46: | ||
|range = 700 |
|range = 700 |
||
}} |
}} |
||
+ | |{{Ability2 |
||
⚫ | |||
+ | |targeting=Hymn of Valor, when activated, is a [[skillshot#Proximity self-targeting|proximity self-targeting]] ability. Passively, Hymn of Valor is a persistent [[aura]]. |
||
+ | *'''Aura Diameter:''' 2000 |
||
+ | |damagetype=magic |
||
+ | |spelleffects=area of damage |
||
+ | |onhiteffects= |
||
+ | |spellshield=will block the bolts. |
||
+ | |additional= |
||
+ | * Even if both bolts from Hymn of Valor hits the same enemy, they can only be damaged by one. |
||
+ | * Hymn of Valor will only target enemy units if Sona has sight of them. |
||
+ | ** If Hymn of Valor's target goes out of sight before the projectile hits them, they will still be damaged. |
||
+ | |video=Sona QVideo |
||
+ | }} |
||
+ | }} |
||
+ | |||
⚫ | |||
+ | {{Ability info |
||
|name = Aria of Perseverance |
|name = Aria of Perseverance |
||
|icon = AriaofPerseverance.jpg |
|icon = AriaofPerseverance.jpg |
||
Line 40: | Line 78: | ||
|range = 1000 |
|range = 1000 |
||
}} |
}} |
||
+ | |{{Ability2 |
||
⚫ | |||
+ | |targeting=Aria of Perseverance, when activated, is a [[skillshot#Proximity self-targeting|proximity self-targeting]] ability. Passively, Aria of Perseverance is a persistent [[aura]]. |
||
+ | *'''Aura Diameter:''' 2000 |
||
+ | |damagetype= |
||
+ | |spelleffects= |
||
+ | |onhiteffects= |
||
+ | |spellshield= |
||
+ | |additional= |
||
+ | * Aria of Perseverance's aura and its active bonuses stack with each other. |
||
+ | * Aria of Perseverance can heal [[stealth]]ed ally champions without revealing them. However, the projectile will travel to them, showing their position upon cast. |
||
+ | * If no one is injured, Aria of Perseverance will target the closest allied champion. |
||
+ | * While Aria of Perseverance will not heal [[minions]] or [[pets]], it will heal {{cai|Mirror Image|LeBlanc}}, {{cai|Children of the Grave|Mordekaiser}}, {{cai|Hallucinate|Shaco}} and {{cai|Decoy|Wukong}} (these units are considered champions for all intents and purposes). |
||
+ | |video=Sona WVideo |
||
+ | }} |
||
+ | }} |
||
+ | |||
+ | {{Ability frame|E| |
||
+ | {{Ability info |
||
|name = Song of Celerity |
|name = Song of Celerity |
||
|icon = SongofCelerity.jpg |
|icon = SongofCelerity.jpg |
||
Line 48: | Line 103: | ||
<br /><br /> |
<br /><br /> |
||
{{sbc|Power Chord - Tempo:}} If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% {{as|(+ 4% per 100 AP)}} for 2 seconds. |
{{sbc|Power Chord - Tempo:}} If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% {{as|(+ 4% per 100 AP)}} for 2 seconds. |
||
− | |leveling = {{lc|Movement Speed}} {{ap|4|6|8|10|12%}} {{as|(+ |
+ | |leveling = {{lc|Movement Speed}} {{ap|4|6|8|10|12%}} {{as|(+ 4% per 100 AP)}} |
|leveling2 = {{lc|Flat Movement Speed}} {{ap|4|8|12|16|20}} |
|leveling2 = {{lc|Flat Movement Speed}} {{ap|4|8|12|16|20}} |
||
|cooldown = 7 |
|cooldown = 7 |
||
Line 55: | Line 110: | ||
|range = 1000 |
|range = 1000 |
||
}} |
}} |
||
+ | |{{Ability2 |
||
⚫ | |||
+ | |targeting=Song of Celerity, when activated, is a [[area of effect#Point blank|point blank area of effect]] ability. Passively, Song of Celerity is a persistent [[aura]]. |
||
+ | *'''Aura Diameter:''' 2000 |
||
+ | |damagetype= |
||
+ | |spelleffects= |
||
+ | |onhiteffects= |
||
+ | |spellshield= |
||
+ | |additional= |
||
+ | * The aura's and the active's movement speed bonuses will stack. |
||
+ | * Song of Celerity will grant its active bonus to all allied units in range when cast, including [[minions]] and [[pets]]. |
||
+ | |video=Sona EVideo |
||
+ | }} |
||
+ | }} |
||
+ | |||
+ | {{Ability frame|R| |
||
+ | {{Ability info |
||
|name = Crescendo |
|name = Crescendo |
||
|icon = Crescendo.jpg |
|icon = Crescendo.jpg |
||
Line 65: | Line 135: | ||
|range = 1000 |
|range = 1000 |
||
}} |
}} |
||
+ | |{{Ability2 |
||
+ | |targeting=Crescendo is a wide [[skillshot#Pass-through linear skillshot|pass-through linear skillshot]] ability. |
||
+ | |damagetype=magic |
||
+ | |spelleffects=area of damage |
||
+ | |onhiteffects= |
||
+ | |spellshield=will block the damage and stun. |
||
+ | |additional= |
||
+ | * Crescendo has a brief [[channel]] time (0.2s) upon cast before it activates. |
||
+ | * Crescendo has a short travel time and enemies will be stunned and take damage as soon as it reaches them. However, if a target moves out of range as it is cast, the target will be unaffected. |
||
+ | |video=Sona RVideo |
||
+ | }} |
||
+ | }} |
||
+ | |||
== References == |
== References == |
Revision as of 20:41, 27 February 2014
Template:C-top Template:Champion infoTemplate:C-ref
Abilities
Sona's basic abilities use the stance mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a 0.5 second cooldown on Sona's basic abilities.
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
References
Template:C-bot