(Sona's Staccato ratio is actually a Power Chord ratio. Staccato does add an additional 20% AP ratio, but that is only because it does double the normal Power Chord damage.) |
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+ | {{champion info|{{PAGENAME}}}}{{C-ref}} |
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− | '''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/champions/37/sona_maven_of_the_strings Sona's profile page] at [[Leagueoflegends.com]]</ref> |
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== Abilities == |
== Abilities == |
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− | Sona's basic abilities use the [[stance]] mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a {{fd|0.5}} second |
+ | Sona's basic abilities use the [[stance]] mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a {{fd|0.5}} second cooldown on Sona's basic abilities. |
− | {{Ability|I |
+ | {{Ability frame|I| |
⚫ | |||
|name = Power Chord |
|name = Power Chord |
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|icon = PowerChord.jpg |
|icon = PowerChord.jpg |
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|description = After 3 ability casts, Sona's next basic attack will deal |
|description = After 3 ability casts, Sona's next basic attack will deal |
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− | {{ |
+ | {{pp18|13|20|27|35|43|52|62|72|82|92|102|112|122|132|147|162|177|192}} (''6{{plus}}{{ap|{{tt|7|Damage increase at levels 1-3}}|{{tt|8|Damage increase at levels 4-5}}|{{tt|9|Damage increase at level 6}}|{{tt|10|Damage increase at levels 7-14}}|{{tt|15|Damage increase at levels 15-18}}}} at each level'') {{as|(+ 20% AP)}} bonus magic damage, with an additional effect depending on the last basic ability cast. |
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}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting=Power Chord is a one-use [[on-hit effect]] that triggers periodically. |
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+ | |damagetype=magic |
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+ | |spelleffects= |
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+ | |onhiteffects=The triggering attack will apply other [[on-hit effects]] and can critically strike as normal. |
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+ | ** Power Chord's bonus damage will go through {{ai|Counter Strike|Jax|dodge}} and {{ai|Riposte|Fiora|parry}}, while the triggering attack will be mitigated. |
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+ | ** The entire damage will be mitigated with the attack is {{ai|Aegis Protection|Pantheon|blocked}}. |
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+ | ** {{Pending for test}} [[blind]]. |
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+ | |spellshield=will block the attack. |
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+ | |additional= |
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+ | * When Power Chord is ready, Sona gains a ring around her. This ring will have a different color depending on the last ability used (blue, green or purple). The effect does not change if abilities are used while the projectile is in motion. |
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+ | ** If Power Chord reaches its third charge using Crescendo, its effect will be that of the active aura at that time, or that of whichever ability Sona uses thereafter. |
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+ | ** If no song is playing when Power Chord is ready, it will have no effect and the buff is consumed after the next autoattack. |
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+ | * Sona's auras will only affect allied champions, not [[minion]]s or [[pets]]. |
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+ | * Power Chord affects [[turret]]s, [[inhibitor]]s, and the [[nexus]], but {{ai|Aria of Perseverance|Sona|Diminuendo's}} damage debuff does not. |
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+ | * Power Chord resets Sona's attack timer when it is ready. |
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+ | |video=Sona IVideo |
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+ | }} |
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+ | }} |
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+ | |||
⚫ | |||
⚫ | |||
|name = Hymn of Valor |
|name = Hymn of Valor |
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|icon = HymnofValor.jpg |
|icon = HymnofValor.jpg |
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|range = 700 |
|range = 700 |
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}} |
}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting=Hymn of Valor is a point blank [[auto-targeted]] ability with a passive [[aura]] component. |
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+ | *'''Aura Diameter:''' 2000 |
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+ | |damagetype=magic |
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+ | |spelleffects=area of damage |
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+ | |onhiteffects= |
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+ | |spellshield=will block the bolts. |
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+ | |additional= |
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+ | * Even if both bolts from Hymn of Valor hits the same enemy, they can only be damaged by one. |
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+ | * Hymn of Valor will only target enemy units if Sona has sight of them. |
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+ | ** If Hymn of Valor's target goes out of sight before the projectile hits them, they will still be damaged. |
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+ | |video=Sona QVideo |
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+ | }} |
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+ | }} |
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+ | |||
⚫ | |||
+ | {{Ability info |
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|name = Aria of Perseverance |
|name = Aria of Perseverance |
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|icon = AriaofPerseverance.jpg |
|icon = AriaofPerseverance.jpg |
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|range = 1000 |
|range = 1000 |
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}} |
}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting=Aria of Perseverance is a point blank [[auto-targeted]] ability with a passive [[aura]] component. |
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+ | *'''Aura Diameter:''' 2000 |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects= |
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+ | |spellshield= |
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+ | |additional= |
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+ | * Aria of Perseverance's aura and its active bonuses stack with each other. |
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+ | * Aria of Perseverance can heal [[stealth]]ed ally champions without revealing them. However, the projectile will travel to them, showing their position upon cast. |
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+ | * If no one is injured, Aria of Perseverance will target the closest allied champion. |
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+ | * While Aria of Perseverance will not heal [[minions]] or [[pets]], it will heal {{cai|Mirror Image|LeBlanc}}, {{cai|Children of the Grave|Mordekaiser}}, {{cai|Hallucinate|Shaco}} and {{cai|Decoy|Wukong}} (these units are considered champions for all intents and purposes). |
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+ | |video=Sona WVideo |
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+ | }} |
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+ | }} |
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+ | |||
+ | {{Ability frame|E| |
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+ | {{Ability info |
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|name = Song of Celerity |
|name = Song of Celerity |
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|icon = SongofCelerity.jpg |
|icon = SongofCelerity.jpg |
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|range = 1000 |
|range = 1000 |
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}} |
}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting=Song of Celerity is a point blank [[auto-targeted]] ability with a passive [[aura]] component. |
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+ | |damagetype= |
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+ | |spelleffects= |
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+ | |onhiteffects= |
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+ | |spellshield= |
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+ | |additional= |
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+ | * The aura's and the active's movement speed bonuses will stack. |
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+ | * Song of Celerity will grant its active bonus to all allied units in range when cast, including [[minions]] and [[pets]]. |
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+ | |video=Sona EVideo |
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+ | }} |
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+ | }} |
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+ | |||
+ | {{Ability frame|R| |
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+ | {{Ability info |
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|name = Crescendo |
|name = Crescendo |
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|icon = Crescendo.jpg |
|icon = Crescendo.jpg |
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|costtype = mana |
|costtype = mana |
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|range = 1000 |
|range = 1000 |
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+ | }} |
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+ | |{{Ability2 |
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+ | |targeting=Crescendo is a wide [[skillshot#Pass-through linear skillshot|pass-through linear skillshot]] ability. |
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+ | |damagetype=magic |
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+ | |spelleffects=area of damage |
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+ | |onhiteffects= |
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+ | |spellshield=will block the damage and stun. |
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+ | |additional= |
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+ | * Crescendo has a brief [[channel]] time (0.2s) upon cast before it activates. |
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+ | * Crescendo has a short travel time and enemies will be stunned and take damage as soon as it reaches them. However, if a target moves out of range as it is cast, the target will be unaffected. |
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+ | |video=Sona RVideo |
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+ | }} |
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}} |
}} |
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{{reflist}} |
{{reflist}} |
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{{C-bot}} |
{{C-bot}} |
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[[Category:Season One release]] |
[[Category:Season One release]] |
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[[Category:Released champion]] |
[[Category:Released champion]] |
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+ | [[Category:Support champion]] |
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+ | [[Category:Mage champion]] |
Revision as of 06:27, 7 April 2014
Template:C-top Template:Champion infoTemplate:C-ref
Abilities
Sona's basic abilities use the stance mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a 0.5 second cooldown on Sona's basic abilities.
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
Template:Ability2
References
Template:C-bot