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Sona

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Champion Background Strategy Skins & Trivia
SonaSquare Sona
Maven of the Strings
Cost: IP 3150 or RP 790
Primary: Support Secondary: Mage Release date 2010-09-20
50
20
80
10
Statistics
Health 380 (+70) Attack damage 47 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.644 (+2.3%)
Mana 265 (+45) Armor 12 (+3.3)
Mana regen. 7 (+0.65) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 330

Sona, the Maven of the Strings is a champion in League of Legends.[1]

Abilities

Sona uses the stance mechanic. Her basic abilities all have a persistent aura effect which remains for as long as she doesn't activate another ability. Additionally, her auras remain for 1 additional second after changing stances. Each ability also has an activation effect upon being cast. Sona's basic abilities also set off a 0.5 second cooldown to the other two basic abilities.

Power Chord
Power Chord

After casting 3 spells, Sona's next attack deals extra 8 + (10 × level) magic damage. This enhanced attack has an additional effect depending on which spell was cast last.

Hymn of Valor
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 7
Hymn of Valor

Stance – Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions bonus attack damage and ability power until she changes stances.

  • Attack Damage & Ability Power: 4 / 8 / 12 / 16 / 20
  • Aura Diameter: 2000

Activation: Sona sends out bolts of sound, dealing magic damage to the nearest two enemy champions or minions.



Power Chord - Staccato: If this spell was last cast when Sona's Power Chord is ready, her next attack will double the damage of her Power Chord.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 70% AP)
  • Targeting Diameter: 1400
Aria of Perseverance
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 7
Aria of Perseverance

Stance – Persistent Aura: Sona plays the Aria of Perseverance, granting nearby allied champions bonus armor and magic resistance until she changes stances.

  • Armor & Magic Resist: 3 / 6 / 9 / 12 / 15
  • Aura Diameter: 2000

Activation: Sona sends out healing melodies, healing herself and the most-wounded nearby ally champion. Additionally, both Sona and the healed champion will receive additional armor and magic resist for 3 seconds.



Power Chord - Diminuendo: If this spell was last cast when Sona's Power Chord is ready, her next attack will debuff the target to deal 20% less damage for 4 seconds.

  • Heal: 40 / 60 / 80 / 100 / 120 (+ 25% AP)
  • Bonus Armor and Magic Resist: 8 / 11 / 14 / 17 / 20
  • Targeting Diameter: 2000
Song of Celerity
COST: 65 mana
COOLDOWN: 7
Song of Celerity

Stance – Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions bonus flat movement speed until she changes stances.

  • Movement Speed: 4 / 8 / 12 / 16 / 20
  • Aura Diameter: 2000

Activation: Sona energizes nearby allies with an additional burst of speed for 1.5 seconds.



Power Chord - Tempo: If this spell was last cast when Sona's Power Chord is ready, her next attack will slow the target by 40% for 2 seconds.

  • Bonus Movement Speed: 6% / 8% / 10% / 12% / 14%
  • Targeting Diameter: 2000
Crescendo
RANGE: 1000
COST: 100 / 150 / 200 mana
COOLDOWN: 140 / 120 / 100
Crescendo

Active: Sona plays her ultimate chord in a broad line in front of her, forcing enemy champions caught to dance stunned for 1.5 seconds and take magic damage upon impact.

  • Magic Damage: 150 / 250 / 350 (+ 80% AP)

References

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