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Sona

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Champion Background Strategy Skins & Trivia
SonaSquare Sona
Maven of the Strings
Cost: IP 3150 or RP 790
Primary: Support Secondary: Mage Release date 2010-09-20
50
20
80
10
Statistics
Health 380 (+70) Attack damage 47 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.644 (+2.3%)
Mana 265 (+45) Armor 12 (+3.3)
Mana regen. 7 (+0.65) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 330

Sona, the Maven of the Strings is a champion in League of Legends.[1]

Abilities

Sona uses the stance mechanic. Her basic abilities all have a persistent aura effect which remains for as long as she doesn't activate another ability. Additionally, her auras remain for 1 additional second after changing stances. Each ability also has an activation effect upon being cast. Sona's basic abilities also set off a 0.5 second cooldown to the other two basic abilities.

Power Chord
    Power Chord

    After casting 3 spells, Sona's next attack deals extra 8 + (10 × level) magic damage. This enhanced attack has an additional effect depending on which spell was cast last.

    Hymn of Valor
    • Cooldown: 7
    • Cost: 45 / 50 / 55 / 60 / 65 mana
    Hymn of Valor

    Stance – Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions bonus attack damage and ability power until she changes stances.

    • Attack Damage & Ability Power: 4 / 8 / 12 / 16 / 20
    • Aura Diameter: 2000

    Activation: Sona sends out bolts of sound, dealing magic damage to the nearest two enemy champions or minions.

    Power Chord - Staccato: If this spell was last cast when Sona's Power Chord is ready, her next attack will double the damage of her Power Chord.

    • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 70% AP)
    • Targeting Diameter: 1400
    Aria of Perseverance
    • Cooldown: 7
    • Cost: 60 / 65 / 70 / 75 / 80 mana
    Aria of Perseverance

    Stance – Persistent Aura: Sona plays the Aria of Perseverance, granting nearby allied champions bonus armor and magic resistance until she changes stances.

    • Armor & Magic Resist: 3 / 6 / 9 / 12 / 15
    • Aura Diameter: 2000

    Activation: Sona sends out healing melodies, healing herself and the most-wounded nearby ally champion. Additionally, both Sona and the healed champion will receive additional armor and magic resist for 3 seconds.

    Power Chord - Diminuendo: If this spell was last cast when Sona's Power Chord is ready, her next attack will debuff the target to deal 20% less damage for 4 seconds.

    • Heal: 40 / 60 / 80 / 100 / 120 (+ 25% AP)
    • Bonus Armor and Magic Resist: 8 / 11 / 14 / 17 / 20
    • Targeting Diameter: 2000
    Song of Celerity
    • Cooldown: 7
    • Cost: 65 mana
    Song of Celerity

    Stance – Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions bonus flat movement speed until she changes stances.

    • Movement Speed: 4 / 8 / 12 / 16 / 20
    • Aura Diameter: 2000

    Activation: Sona energizes nearby allies with an additional burst of speed for 1.5 seconds.

    Power Chord - Tempo: If this spell was last cast when Sona's Power Chord is ready, her next attack will slow the target by 40% for 2 seconds.

    • Bonus Movement Speed: 6% / 8% / 10% / 12% / 14%
    • Targeting Diameter: 2000
    Crescendo
    • Range: 1000
    • Cooldown: 140 / 120 / 100
    • Cost: 100 / 150 / 200 mana
    Crescendo

    Active: Sona plays her ultimate chord in a broad line in front of her, forcing enemy champions caught to dance stunned for 1.5 seconds and take magic damage upon impact.

    • Magic Damage: 150 / 250 / 350 (+ 80% AP)

    References

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