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Sona

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Redirected from Sona the Maven of the Strings

Champion Background Strategy Skins & Trivia
SonaSquare Sona
Maven of the Strings
Cost: IP 3150 or RP 790
Primary: Support Secondary: Mage Release date 2010-09-20
50
20
80
10
Statistics
Health 380 (+70) Attack damage 47 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.644 (+2.3%)
Mana 265 (+45) Armor 12 (+3.3)
Mana regen. 7 (+0.65) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 330
Sona Buvelle, Maven of the Strings is a champion in League of Legends.[1]

Abilities

Sona's basic abilities use the stance mechanic. In addition to their activation effects, her basic abilities each grant a unique and persistent aura until she activates a different basic ability to change stance. The previous aura persists for 1 more second after Sona enters a different stance. Changing stances sets off a 0.5 second cooldown on Sona's basic abilities.

Power Chord
    Power Chord

    After 3 ability casts, Sona's next basic attack will deal 13 / 20 / 27 / 35 / 43 / 52 / 62 / 72 / 82 / 92 / 102 / 112 / 122 / 132 / 147 / 162 / 177 / 192 (6 + 7 / 8 / 9 / 10 / 15 at each level) (+ 20% AP) bonus magic damage, with an additional effect depending on the last basic ability cast.

    Ability Details
    Power Chord is a one-use on-hit effect that triggers periodically.

    Additional Information:

    • When Power Chord is ready, Sona gains a ring around her. This ring will have a different color depending on the last ability used (blue, green or purple). The effect does not change if abilities are used while the projectile is in motion.
      • If Power Chord reaches its third charge using Crescendo, its effect will be that of the active aura at that time, or that of whichever ability Sona uses thereafter.
      • If no song is playing when Power Chord is ready, it will have no effect and the buff is consumed after the next autoattack.
    • Sona's auras will only affect allied champions, not minions or pets.
    • Power Chord affects turrets, inhibitors, and the nexus, but  Diminuendo's damage debuff does not.
    • Power Chord resets Sona's attack timer when it is ready.
    Sona IVideo


    Hymn of Valor
    • Range: 700
    • Cooldown: 7
    • Cost: 45 / 50 / 55 / 60 / 65 mana
    Hymn of Valor

    Activation: Sona sends out bolts of sound that deal magic damage to the two nearest enemy units within range, prioritizing champions.

    • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 50% AP)

    Stance - Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions within 1000 range bonus attack damage and ability power.

    Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals double damage.

    • Attack Damage & Ability Power: 4 / 8 / 12 / 16 / 20
    Ability Details
    Hymn of Valor is a point blank auto-targeted ability with a passive aura component.

    Additional Information:

    • Even if both bolts from Hymn of Valor hits the same enemy, they can only be damaged by one.
    • Hymn of Valor will only target enemy units if Sona has sight of them.
      • If Hymn of Valor's target goes out of sight before the projectile hits them, they will still be damaged.
    Sona QVideo


    Aria of Perseverance
    • Range: 1000
    • Cooldown: 7
    • Cost: 60 / 65 / 70 / 75 / 80 mana
    Aria of Perseverance

    Activation: Sona heals herself and a nearby allied champion with the lowest health percentage, granting both of them bonus armor and magic resistance for 3 seconds.

    • Heal: 40 / 55 / 70 / 85 / 100 (+ 25% AP)
    • Armor & Magic Resist: 6 / 7 / 8 / 9 / 10

    Stance - Persistent Aura: Sona plays the Aria of Perseverance, granting nearby allied champions within 1000 range bonus armor and magic resistance.

    Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 20% (+ 2% per 100 AP) for 3 seconds.

    • Aura Armor & Magic Resist: 6 / 7 / 8 / 9 / 10
    Ability Details
    Aria of Perseverance is a point blank auto-targeted ability with a passive aura component.
    • Aura Diameter: 2000

    Additional Information:

    • Aria of Perseverance's aura and its active bonuses stack with each other.
    • Aria of Perseverance can heal stealthed ally champions without revealing them. However, the projectile will travel to them, showing their position upon cast.
    • If no one is injured, Aria of Perseverance will target the closest allied champion.
    • While Aria of Perseverance will not heal minions or pets, it will heal  LeBlanc's  Mirror Image,  Mordekaiser's  Children of the Grave,  Shaco's  Hallucinate and  Wukong's  Decoy (these units are considered champions for all intents and purposes).
    Sona WVideo


    Song of Celerity
    • Range: 1000
    • Cooldown: 7
    • Cost: 65 mana
    Song of Celerity

    Activation: Sona grants nearby allies increased movement speed for 1.5 seconds.

    • Movement Speed: 4 / 6 / 8 / 10 / 12% (+ 2% per 100 AP)

    Stance - Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions within 1000 range a flat movement speed bonus.

    Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+ 4% per 100 AP) for 2 seconds.

    • Flat Movement Speed: 4 / 8 / 12 / 16 / 20
    Ability Details
    Song of Celerity is a point blank auto-targeted ability with a passive aura component.

    Additional Information:

    • The aura's and the active's movement speed bonuses will stack.
    • Song of Celerity will grant its active bonus to all allied units in range when cast, including minions and pets.
    Sona EVideo


    Crescendo
    • Range: 1000
    • Cooldown: 140 / 120 / 100
    • Cost: 100 / 150 / 200 mana
    Crescendo

    Active: Sona plays an irresistible chord in a line, dealing magic damage to enemy champions and stunning them for 1.5 seconds, forcing them to dance.

    • Magic Damage: 150 / 250 / 350 (+ 50% AP)
    Ability Details
    Crescendo is a wide pass-through linear skillshot ability.

    Additional Information:

    • Crescendo has a brief channel time (0.2s) upon cast before it activates.
    • Crescendo has a short travel time and enemies will be stunned and take damage as soon as it reaches them. However, if a target moves out of range as it is cast, the target will be unaffected.
    Sona RVideo


    References

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