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Soraka/Strategy

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< Soraka

Champion Background Strategy Skins & Trivia


Skill usage

  •  Soraka's strength derives from being able to sustain and support her allies in prolonged fights with her heals and  Salvation enhancing them, along with  Starcall and  Infuse providing decent sustained damage and utility. However, she suffers from low mobility and durability, and is therefore very reliant on her allies for damage and engages.
  •  Soraka lanes well with and against AP champions (casters);  Infuse will allow you to have more control over your lane against them and  Starcall's debuff will help increase the damage of your AP partner and  Infuse will help mana constraints.
    •  Infuse is quite powerful early game by denying the enemy the ability to trade back, making  Soraka an unusual mid solo laner.
    • Maxing  Infuse gives powerful harassment as well as having a range significantly superior to most of other single-targeted abilities in game. Starting with  Infuse and following up with  Starcall offers strong harassment, and a second  Starcall can be used when  Infuse is at max level without fear of counter-attack.
    •  Infuse is devastating  for mages who have to perform perfect spell chains or combos to be effective, such as  Ryze or  Malzahar as it instantly interrupts their ability chain and allows  Soraka to kill/escape from her opponent.
    • Keeping a single point on  Astral Blessing while playing as mid can remove between all to a portion of the harassment you might take while not being too mana intensive on  Soraka due to its relatively low initial cost.
  • Due to  Salvation,  Soraka's abilities are most potent when your allies are at low health. This proves most effective in baiting enemies into committing to a bad fight.
  • Leveling up  Starcall early may limit your utility, but it can help you harass better than many other champions in the game and it lets you farm up money for items more easily.
    • You should level up  Starcall when your team is completely in control of the lane and you want to keep the pressure up or want to farm a lot of gold.
  •  Soraka is extremely strong in the laning phase. Getting one point in  Starcall while laning allows for powerful harassment, and using  Infuse to harass allows for a strong push. Since she can heal herself, playing aggressively can be rewarding as long as you are not being overly reckless.
  •  Starcall uses very little mana at level one and has a short cooldown, which makes it effective for farming. It can only be cast when a target is in range. If there is a stealthed enemy (whether by ability or by being hidden in brush) within range, they can be targeted.
  • Don't forget that  Starcall reduces enemy magic resist. The stacking reduction per cast will make a difference if your team has magic damage, but don't risk your life to get in  Starcall's short range. The magic reduction also increases your damage if you need to fight.
  • Keep the magic resistance reduction in mind because you never know when getting in a  Starcall before  Infuse rather than after will just barely give you enough bonus damage to score a kill.
  • Cast  Starcall before  Infuse to penetrate high amounts of enemy magic resistance and deal more damage.
  • Leveling up  Astral Blessing early will be the most taxing option for  Soraka as far as mana consumption goes, but may help if you plan on stalling out the laning phase and defending against tower dives.
    • You should level up  Astral Blessing when you and/or your teammate constantly find yourself at low health, or are constantly being harassed but you aren't having mana problems.
  • On the off-chance that you find yourself leading a solo push against a tower, consider using  Astral Blessing on a Siege Minion. These minions take reduced damage from towers, so healing it and buffing its armor can increase its longevity by a substantial amount.
  • Leveling up  Infuse early is probably the most balanced approach. Infuse has both offensive and defensive uses for her.
    • You should level up  Infuse if your teammate is constantly running low on mana or if you are laning with a champion who would appreciate the ability to cast spells constantly such as  Ezreal or  Lucian.
  • Take advantage of  Infuse's silence to further harass enemies with  Starcall or to heal yourself with  Astral Blessing so as to continue pressure.
  • Late game,  Infuse should be used on enemies with channeling spells that deal a great amount of damage such as  Katarina's  Death Lotus for the silence rather than restoring allies' mana.
  • Using  Infuse against champions that rely on spell combos or escape abilities is very effective. For example,  Annie relies on a stun and burst. A well-placed silence between will let the stun victim escape without harm. This can also work "aggressively", silencing champions with strong escape abilities such as  Vladimir,  LeBlanc,  Kayle, and  Poppy.
  • You can cast  Wish on your allies from across the map to save them from otherwise fatal events. Keep an eye on their health bars on the left side of the screen and cast when appropriate. This is also an effective way to grab assists, even if your allies aren't in absolute danger.
  • If you are playing an arranged team,  Soraka can be extremely useful due to her ultimate.
  • Keep in mind to not be too aggressive as  Soraka's abilities do have a somewhat low range.
  • Be careful when playing against champions that can reduce your healing ability such as  Miss Fortune,  Fizz,  Tristana and  Katarina. Similarly, watch for enemy champions with Morellonomicon, as they can greatly reduce your heals' effectiveness on low health allies.
  •  Soraka lanes extremely well with  Kassadin for multiple reasons:
    •  Force Pulse needs 6 stacks for it to be usable.  Starcall can easily charge this because of its ridiculously short cooldown.
    •  Riftwalk uses a lot of mana especially with its stacking mana cost.  Infuse can quickly restore it.
    • The bonus armor and heal from  Astral Blessing can help  Kassadin greatly since he is a melee mage.
  • Stay with your teammates.  Soraka has no natural ability to escape, and is little more than a free gank without your team around.

Build usage

  •  Astral Blessing,  Infuse and  Wish give  Soraka assists when used on allies, making Mejai's Soulstealer a good choice if you play carefully.
  •  Soraka is an excellent pick vs.  Galio because her  Starcall heavily reduces magic resist. Because  Galio's passive gives AP based on his MR, you can heavily debuff him to reduce his AP and MR throughout a teamfight. She also is a common pick vs  Karthus, as  Wish is a perfect counter to  Requiem.
  • All of  Soraka's healing abilities ( Astral Blessing: 35%,  Wish: 55%) have low AP scaling, but spike as her allies drop in health, thanks to  Salvation. You can also build her tanky if your team has no need of a powerful healer
  • At 1380, Soraka has the fifth larger mana pool in game, and taking in count how spammable  Starcall is, charging an  Archangel's Staff can be quite easy and powerful, not to mention that it will greatly help against the huge mana cost of  Astral Blessing. The extra AP increases her heals and the Seraph's Embrace shield is a free barrier when her heal is down and helps her survive longer. Additionally, as  Infuse scales off her maximum mana both offensively and defensively, an  Archangel's Staff will improve the potency of that ability.
  • One option for Soraka in especially long games is Lich Bane, since all the stats are relatively useful on her. Even without penetration runes, she can spam  Starcall and attack in between casts which results in considerable sustained damage throughout a teamfight.
  • By late game,  Soraka's heals can be exceptionally powerful. When this happens, the other team may start focusing her, so grabbing an item like Guardian Angel or Zhonya's Hourglass can keep you alive long enough for your heals to come off cooldown.
  • Most of  Soraka's base spell power and AP ratios are directed towards healing her teammates rather than damaging enemies. This makes Ionian Boots of Lucidity or Boots of Swiftness her "offensive" boots of choice over Sorcerer's Shoes, since they increase her ability to close into spell range and/or spam once there.
  • A common tactic is to maximize cooldown reduction. This can be done very efficiently with 10 or 5% from masteries, depending on whether you go 9/0/21 or 0/9/21, 15% from Ionian Boots of Lucidity, and 20% from Morellonomicon. A less-AP-focused, more expensive method that is arguably more "supportive" and tanky is to take 10 or 5% from masteries, Talisman of Ascension, and Spirit Visage. Alternatively, buying a Morellonomicon and a Talisman of Ascension (in combination with CDR from masteries) will max out the stat, and leave you room to buy Boots of Mobility or Mercury's Treads. Versus aggressive lanes, the ideal mastery setup is 1/13/16 or 0/14/16 depending on whether you take exhaust or heal as a summoner.
  • Because Soraka has no inherent CC, if your team is lacking peel it can be invaluable to pick up a Twin Shadows or Rylai's Crystal Scepter in addition to a Talisman of Ascension to maximize utility for your carries. Twin Shadows is more useful for helping your carries chase low hp opponents as well as giving you MS and MR.
  • Two potential items available to  Soraka are  Mikael's Crucible and Ohmwrecker. Crucible is good when playing against a team with a lot of hard CC, and is good for its additional heal. This means you could potentially have  Astral Blessing,  Wish, the Summoner spell Heal, and Mikael's Crucible. Ohmwrecker is useful if your team is running a dive comp, with champions such as  Singed,  Diana,  Kassadin,  Akali,  Maokai, or you find your team is constantly pushing but unable to actually get to the tower.
  • Since  Infuse can no longer self-target, mana regeneration is another key consideration. Chalice of Harmony's unique passive will grant you the much needed mana regeneration to use abilities. It can later be upgraded into an Athene's Unholy Grail increasing its base mana regeneration, magic resistance, granting bonus cooldown reduction and high ability power providing you the highest possible MP5 rate when you have next to no mana making it an extremely cost-efficient item on  Soraka. Tear of the Goddess' unique passive synergizes well with  Starcall, and its bonuses will not be lost if you evolve it into Archangel's Staff, which provides the second-highest MP5 rate.
  • A Deathfire Grasp or its Twisted Treeline/Crystal Scar counterpart Blackfire Torch, although purely offensive by nature, can be a decent choice when your team deals a lot of magic damage. Combined with the magic resist shred from  Starcall, even tanks may have trouble withstanding high burst that follows.

Recommended builds

Summoner's Rift
Starting Sight Ward item Health Potion item Scrying Orb item Ancient Coin item
Essential Ionian Boots of Lucidity item Nomad's Medallion item Sightstone item
Offensive Morellonomicon item Rylai's Crystal Scepter item Abyssal Scepter item Farsight Orb item
Defensive Frozen Heart item Talisman of Ascension item Aegis of the Legion item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item
The Howling Abyss
Starting Boots of Speed item Chalice of Harmony item Health Potion item Mana Potion item
Essential Frostfang item Ionian Boots of Lucidity item Rylai's Crystal Scepter item
Offensive Athene's Unholy Grail item Abyssal Scepter item Rabadon's Deathcap item Liandry's Torment item
Defensive Zhonya's Hourglass item Twin Shadows item Frost Queen's Claim item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item Prospector's Ring item
Essential Ionian Boots of Lucidity item Will of the Ancients item Rod of Ages item
Offensive Morellonomicon item Rylai's Crystal Scepter item Wooglet's Witchcap item
Defensive Frozen Heart item Abyssal Scepter item Spirit Visage item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Ionian Boots of Lucidity item Chalice of Harmony item Will of the Ancients item
Offensive Morellonomicon item Rylai's Crystal Scepter item Wooglet's Witchcap item
Defensive Frozen Heart item Abyssal Scepter item Spirit Visage item
Consumables Health Potion item Mana Potion item

Countering

  •  Starcall is spammable and reduces your magic resistance whenever it hits you, but it has moderately short range. Either try to stay away from her outright during laning phase so she won't be able to harass you, or wait for the magic resist debuff to fade before closing in again. Keep yourself outside of the range of the spell early on as she can use it to refresh   Astral Blessing.
  • Soraka is the only champion in game capable of reliably performing burst healing (restoring immense amounts of health in a split second). This is particularly troublesome in an early 2v2 fight in the bottom lane if you lack Grievous Wounds, not to mention that  Astral Blessing makes her target very resistant to physical damage if you don't have a significant amount of armor penetration (which is rare early on).
    • She can only provide the armor buff to a single target, so focus another until it expires. Having an ability power-based jungler can also help.
  • Always have an Ignite or Executioner's Calling ready whenever you are going to engage an enemy that have  Soraka in their team in order to reduce the effects of her two healing abilities.
    • Also, Try to build a Last Whisper to counter the immense armor buff from  Astral Blessing.
    • Even if  Soraka is not nearby, consider using Executioner's Calling or Ignite on your target when they are about to die to reduce the healing they receive from  Wish.
    • Champions that have abilities which inflict Grievous Wounds (e.g.  Tristana and  Katarina) have a greater chance to kill targets with a Soraka on the other team.

Champion Spotlight

Soraka Champion Spotlight07:36

Soraka Champion Spotlight

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