|Champion||Background||Strategy||Skins & Trivia|
- Soraka's strength derives from being able to sustain and support her allies in prolonged fights with her heals and Salvation enhancing them, along with Starcall and Infuse providing decent sustained damage and utility. However, she suffers from low mobility and durability, and is therefore very reliant on her allies for damage and engages.
- Soraka lanes well with and against AP champions (casters); Infuse will allow you to have more control over your lane against them and Starcall's debuff will help increase the damage of your AP partner and Infuse will help mana constraints.
- Infuse is quite powerful early game by denying the enemy the ability to trade back, making Soraka an unusual mid solo laner.
- Maxing Infuse gives powerful harassment as well as having a range significantly superior to most of other single-targeted abilities in game. Starting with Infuse and following up with Starcall offers strong harassment, and a second Starcall can be used when Infuse is at max level without fear of counter-attack.
- Infuse is devastating for mages who have to perform perfect spell chains or combos to be effective, such as Ryze or Malzahar as it instantly interrupts their ability chain and allows Soraka to kill/escape from her opponent.
- Keeping a single point on Astral Blessing while playing as mid can remove between all to a portion of the harassment you might take while not being too mana intensive on Soraka due to its relatively low initial cost.
- Due to Salvation, Soraka's abilities are most potent when your allies are at low health. This proves most effective in baiting enemies into committing to a bad fight.
- Leveling up Starcall early may limit your utility, but it can help you harass better than many other champions in the game and it lets you farm up money for items more easily.
- You should level up Starcall when your team is completely in control of the lane and you want to keep the pressure up or want to farm a lot of gold.
- Soraka is extremely strong in the laning phase. Getting one point in Starcall while laning allows for powerful harassment, and using Infuse to harass allows for a strong push. Since she can heal herself, playing aggressively can be rewarding as long as you are not being overly reckless.
- Starcall uses very little mana at level one and has a short cooldown, which makes it effective for farming. It can only be cast when a target is in range. If there is a stealthed enemy (whether by ability or by being hidden in brush) within range, they can be targeted.
- Don't forget that Starcall reduces enemy magic resist. The stacking reduction per cast will make a difference if your team has magic damage, but don't risk your life to get in Starcall's short range. The magic reduction also increases your damage if you need to fight.
- Keep the magic resistance reduction in mind because you never know when getting in a Starcall before Infuse rather than after will just barely give you enough bonus damage to score a kill.
- Cast Starcall before Infuse to penetrate high amounts of enemy magic resistance and deal more damage.
- Leveling up Astral Blessing early will be the most taxing option for Soraka as far as mana consumption goes, but may help if you plan on stalling out the laning phase and defending against tower dives.
- You should level up Astral Blessing when you and/or your teammate constantly find yourself at low health, or are constantly being harassed but you aren't having mana problems.
- On the off-chance that you find yourself leading a solo push against a tower, consider using Astral Blessing on a Siege Minion. These minions take reduced damage from towers, so healing it and buffing its armor can increase its longevity by a substantial amount.
- Leveling up Infuse early is probably the most balanced approach. Infuse has both offensive and defensive uses for her.
- Take advantage of Infuse's silence to further harass enemies with Starcall or to heal yourself with Astral Blessing so as to continue pressure.
- Late game, Infuse should be used on enemies with channeling spells that deal a great amount of damage such as Katarina's Death Lotus for the silence rather than restoring allies' mana.
- Using Infuse against champions that rely on spell combos or escape abilities is very effective. For example, Annie relies on a stun and burst. A well-placed silence between will let the stun victim escape without harm. This can also work "aggressively", silencing champions with strong escape abilities such as Vladimir, LeBlanc, Kayle, and Poppy.
- You can cast Wish on your allies from across the map to save them from otherwise fatal events. Keep an eye on their health bars on the left side of the screen and cast when appropriate. This is also an effective way to grab assists, even if your allies aren't in absolute danger.
- If you are playing an arranged team, Soraka can be extremely useful due to her ultimate.
- Keep in mind to not be too aggressive as Soraka's abilities do have a somewhat low range.
- Be careful when playing against champions that can reduce your healing ability such as Miss Fortune, Fizz, Tristana and Katarina. Similarly, watch for enemy champions with , as they can greatly reduce your heals' effectiveness on low health allies.
- Soraka lanes extremely well with Kassadin for multiple reasons:
- Force Pulse needs 6 stacks for it to be usable. Starcall can easily charge this because of its ridiculously short cooldown.
- Riftwalk uses a lot of mana especially with its stacking mana cost. Infuse can quickly restore it.
- The bonus armor and heal from Astral Blessing can help Kassadin greatly since he is a melee mage.
- Stay with your teammates. Soraka has no natural ability to escape, and is little more than a free gank without your team around.
- Astral Blessing, Infuse and Wish give Soraka assists when used on allies, making a good choice if you play carefully.
- Soraka is an excellent pick vs. Galio because her Starcall heavily reduces magic resist. Because Galio's passive gives AP based on his MR, you can heavily debuff him to reduce his AP and MR throughout a teamfight. She also is a common pick vs Karthus, as Wish is a perfect counter to Requiem.
- All of Soraka's healing abilities ( Astral Blessing: 35%, Wish: 55%) have low AP scaling, but spike as her allies drop in health, thanks to Salvation. You can also build her tanky if your team has no need of a powerful healer
- At 1380, Soraka has the fifth larger mana pool in game, and taking in count how spammable Starcall is, charging an can be quite easy and powerful, not to mention that it will greatly help against the huge mana cost of Astral Blessing. The extra AP increases her heals and the shield is a free barrier when her heal is down and helps her survive longer. Additionally, as Infuse scales off her maximum mana both offensively and defensively, an will improve the potency of that ability.
- One option for Soraka in especially long games is , since all the stats are relatively useful on her. Even without penetration runes, she can spam Starcall and attack in between casts which results in considerable sustained damage throughout a teamfight.
- By late game, Soraka's heals can be exceptionally powerful. When this happens, the other team may start focusing her, so grabbing an item like or can keep you alive long enough for your heals to come off cooldown.
- Most of Soraka's base spell power and AP ratios are directed towards healing her teammates rather than damaging enemies. This makes or her "offensive" boots of choice over , since they increase her ability to close into spell range and/or spam once there.
- A common tactic is to maximize cooldown reduction. This can be done very efficiently with 10 or 5% from masteries, depending on whether you go 9/0/21 or 0/9/21, 15% from , and 20% from . A less-AP-focused, more expensive method that is arguably more "supportive" and tanky is to take 10 or 5% from masteries, , and . Alternatively, buying a and a (in combination with CDR from masteries) will max out the stat, and leave you room to buy or . Versus aggressive lanes, the ideal mastery setup is 1/13/16 or 0/14/16 depending on whether you take exhaust or heal as a summoner.
- Because Soraka has no inherent CC, if your team is lacking peel it can be invaluable to pick up a or in addition to a to maximize utility for your carries. is more useful for helping your carries chase low hp opponents as well as giving you MS and MR.
- Two potential items available to Soraka are and . Crucible is good when playing against a team with a lot of hard CC, and is good for its additional heal. This means you could potentially have Astral Blessing, Wish, the Summoner spell Heal, and . Ohmwrecker is useful if your team is running a dive comp, with champions such as Singed, Diana, Kassadin, Akali, Maokai, or you find your team is constantly pushing but unable to actually get to the tower.
- Since Infuse can no longer self-target, mana regeneration is another key consideration. unique passive will grant you the much needed mana regeneration to use abilities. It can later be upgraded into an increasing its base mana regeneration, magic resistance, granting bonus cooldown reduction and high ability power providing you the highest possible MP5 rate when you have next to no mana making it an extremely cost-efficient item on Soraka. unique passive synergizes well with Starcall, and its bonuses will not be lost if you evolve it into , which provides the second-highest MP5 rate.
- A or its Twisted Treeline/Crystal Scar counterpart , although purely offensive by nature, can be a decent choice when your team deals a lot of magic damage. Combined with the magic resist shred from Starcall, even tanks may have trouble withstanding high burst that follows.
|The Howling Abyss|
|The Crystal Scar|
|The Twisted Treeline|
- Starcall is spammable and reduces your magic resistance whenever it hits you, but it has moderately short range. Either try to stay away from her outright during laning phase so she won't be able to harass you, or wait for the magic resist debuff to fade before closing in again. Keep yourself outside of the range of the spell early on as she can use it to refresh Astral Blessing.
- Soraka is the only champion in game capable of reliably performing burst healing (restoring immense amounts of health in a split second). This is particularly troublesome in an early 2v2 fight in the bottom lane if you lack Grievous Wounds, not to mention that Astral Blessing makes her target very resistant to physical damage if you don't have a significant amount of armor penetration (which is rare early on).
- She can only provide the armor buff to a single target, so focus another until it expires. Having an ability power-based jungler can also help.
- Always have an Ignite or ready whenever you are going to engage an enemy that have Soraka in their team in order to reduce the effects of her two healing abilities.
- Also, Try to build a to counter the immense armor buff from Astral Blessing.
- Even if Soraka is not nearby, consider using or Ignite on your target when they are about to die to reduce the healing they receive from Wish.
- Champions that have abilities which inflict Grievous Wounds (e.g. Tristana and Katarina) have a greater chance to kill targets with a Soraka on the other team.