(Latest | Earliest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 22:00, January 1, 2013 (diff | hist) . . (+39) . . N Talk:Wicked Hatchet/@comment-69.248.213.87-20121114053850/@comment-75.133.147.122-20130101220044 (Created page with "Almost the exact same stats, as well...") (top)
- 01:24, December 31, 2012 (diff | hist) . . (+1,101) . . N Talk:Armor penetration/@comment-81.227.9.138-20121229231636/@comment-75.133.147.122-20121231012449 (Created page with "That is with a full rune page of armor pen and 3 items, none of which even slightly tanky. Is the math right? Yes, it would appear to be. However, a melee with that much physi...") (top)
- 04:14, December 24, 2012 (diff | hist) . . (+157) . . N Talk:Health regeneration/@comment-49.158.116.192-20121211080110/@comment-75.133.147.122-20121224041459 (Created page with "It's 7 + (1x level) over 6 seconds. Therefore it's 1/6 of that per second, or 5/6 of that per 5 seconds, meaning heal is 5.866 + (.866x level) per 5 seconds.") (top)
- 03:47, December 24, 2012 (diff | hist) . . (+146) . . N Talk:Ravenous Hydra/@comment-The Incapable-20121220124840/@comment-75.133.147.122-20121224034729 (Created page with "Nevermind. I re-read the reference page and believe I am the one that interpreted it wrong. OP sounds correct, though I wish it weren't that dull.") (top)
- 03:40, December 24, 2012 (diff | hist) . . (+624) . . N Talk:Ravenous Hydra/@comment-The Incapable-20121220124840/@comment-75.133.147.122-20121224034018 (Created page with "The way I read it, every target that gets an attack proc will get the splash centered on that unit, but if an enemy unit has multiple units within the splash range of their sp...") (top)
- 01:05, November 21, 2012 (diff | hist) . . (+377) . . N Talk:Honor/@comment-75.133.147.122-20121121010548 (Created page with "One bit of information is translated incorrectly. The note read from a Riot employee about honor and reporting cancelling out (http://leagueoflegends.wikia.com/wiki/Honor#cite...") (top)
- 14:53, October 22, 2012 (diff | hist) . . (+146) . . N Talk:Skarner/Ability Details/@comment-W miki-20120506145200/@comment-75.133.147.122-20121022145327 (Created page with "I've gotten a few Tristanas like this as well, as well as many other typical escape skills, and even a few folks that Flash exactly when I Impale.") (top)
- 14:43, October 22, 2012 (diff | hist) . . (+182) . . N Talk:Skarner/Strategy/@comment-Darkonade-20120902151942/@comment-75.133.147.122-20121022144320 (Created page with "Don't think it's a bug, just as other suppressions don't allow standard attack animations (Warwick, Urgot, and Malzahar). Also, I thought that Fracture could be cast during Im...") (top)
- 14:40, October 22, 2012 (diff | hist) . . (+706) . . N Talk:Skarner/Strategy/@comment-Leathian-20120914055730/@comment-75.133.147.122-20121022144004 (Created page with "AP items, unlike AD items, actually help him tank, and quite significantly if you get Cooldown Reduction, and moreso yet if you get Armor/MR as well. Frozen Heart is great, an...") (top)
- 14:26, October 22, 2012 (diff | hist) . . (+1,789) . . N Talk:Skarner/@comment-75.133.147.122-20121022142635 (Created page with "So many people don't get Skarner, it's sad. Hextech = Bad Idea. Spell Vamp is bad because his skills are mostly utility, not damage (heal, shield, slow, and a moving suppressi...") (top)
- 03:09, October 1, 2012 (diff | hist) . . (+156) . . N Talk:Kha'Zix/Strategy/@comment-152.27.40.2-20120928132216/@comment-75.133.147.122-20121001030917 (Created page with "He's in ward radius, which is unique to Champion radius. Champion radius ends at the bush. I have not had issues with wards ruining the passive in any form.") (top)
- 21:53, September 29, 2012 (diff | hist) . . (+406) . . N Talk:Spell vamp/@comment-77.48.59.175-20120731074332/@comment-75.133.147.122-20120929215356 (Created page with "Or skills with hit effects. The rule of thumb is that if damage isn't related to a skill's cast, it isn't Spell Vamp, Such as Teemo Toxic Shot, Varus W (I think), and Miss For...") (top)
- 08:08, May 24, 2012 (diff | hist) . . (+248) . . N Talk:Summoner/@comment-41.135.202.137-20111028113018/@comment-75.133.147.122-20120524080824 (Created page with "I do believe that Flash is the only summoner spell that requires your champion to be in a mobile status and non-silenced, which in a way makes at least some sense. Heal, Clarity,...") (top)
- 01:16, May 21, 2012 (diff | hist) . . (+165) . . N Talk:Malady/@comment-75.133.147.122-20120521002307/@comment-75.133.147.122-20120521011623 (Created page with "Actual wording: UNIQUE Passive: your basic attacks deal 20 bonus magic damage and reduce the target's Magic Resist by 6 for 8 seconds (effect stacks up to 4 times).") (top)
- 01:06, May 21, 2012 (diff | hist) . . (+272) . . N Talk:Malady/@comment-76.92.184.123-20120520210952/@comment-75.133.147.122-20120521010612 (Created page with "10% more AS isn't a big deal on most of that, and neither is 25 AP. The shred is about the only difference, but I'd suggest the MR more, if you build AS Cho, which in general isn...") (top)
- 00:23, May 21, 2012 (diff | hist) . . (+135) . . N Talk:Malady/@comment-75.133.147.122-20120521002307 (Created page with "the description says it stacks, but it doesn't say what. Does the damage stack up to 80 damage? That certainly seems what it implies...") (top)
- 05:52, May 19, 2012 (diff | hist) . . (+116) . . N Talk:Athene's Unholy Grail/@comment-216.48.138.26-20120518140958/@comment-75.133.147.122-20120519055231 (Created page with "DFG changes? it lost its mana regen for a little more AP... hardly worth celebration on a champion with mana hunger.") (top)
- 00:05, May 18, 2012 (diff | hist) . . (+1,544) . . N Talk:Ryze/@comment-176.227.154.70-20120507115647/@comment-75.133.147.122-20120518000507 (Created page with "1. Manamune is not for casters. It's not really for DPS unless they are mana hungry. His mana ratios do not change this, as he's expected to cast spells, not auto-attack. 2. Fro...")
- 23:51, May 17, 2012 (diff | hist) . . (+118) . . N Talk:Ryze/@comment-12.16.239.2-20120508152355/@comment-75.133.147.122-20120517235059 (Created page with "No resist, high price. You will want Archangel's... Cheaper and gives more power over time than ROA for the first one.")
- 23:43, May 17, 2012 (diff | hist) . . (+396) . . N Talk:Ryze/@comment-186.191.80.182-20120513223534/@comment-75.133.147.122-20120517234322 (Created page with "Yes you can use them both, you will get the 2% AD and 3% AP ratios from your mana pool, but both items work off the same mana pool, meaning that having both won't improve your bo...")
- 06:45, April 18, 2012 (diff | hist) . . (+645) . . N Talk:Hecarim/@comment-LordTenebros-20120418025545/@comment-75.133.147.122-20120418064522 (Created page with "Move speed actually improves his damage. You can't drop 20 base move speed on someone that improves that much with it... His ultimate is the only CC he has to keep the enemeis in...")
- 06:36, April 18, 2012 (diff | hist) . . (+1,364) . . N Talk:Hecarim/@comment-99.113.92.214-20120418031421/@comment-75.133.147.122-20120418063601 (Created page with "Anyone can do well with buffed stats. That's not why you get Trinity Force. The stats are incredibly minute for the cost unless you also have the proc. The proc isn't near as goo...")
- 06:14, April 18, 2012 (diff | hist) . . (+199) . . N Talk:Hecarim/@comment-88.130.137.205-20120418054456/@comment-75.133.147.122-20120418061427 (Created page with "It would appear so, but each minion has a cap of what it can heal you. However, that cap seems oddly high... a creep wave could potentially heal over 1k damage if you can extract...")
- 05:24, March 9, 2012 (diff | hist) . . (+158) . . N Talk:Poppy/@comment-180.243.213.171-20120306123114/@comment-75.133.147.122-20120309052435 (Created page with "Saying it has a 1.0 AD ratio is misleading. Anyone with a proc skill would have that effect. In fact, without attack damage, most of them are just plain puny.")
- 05:21, March 9, 2012 (diff | hist) . . (+116) . . N Talk:Poppy/@comment-77.100.244.225-20120305234034/@comment-75.133.147.122-20120309052112 (Created page with "She has always had a lot of leniency as far as what causes her stun to go off, but it is definitely not a 100% stun.")
- 05:16, March 9, 2012 (diff | hist) . . (+468) . . N Talk:Warwick/@comment-Danz The Pure-20120301065914/@comment-75.133.147.122-20120309051638 (Created page with "His ult procs Life Steal, and the general rule is that anything the procs Life Steal does not proc Spell Vamp. Similarly, anything that procs on-hit effects doesn't proc Spell Va...")
- 21:01, March 1, 2012 (diff | hist) . . (+676) . . N Talk:Fiora/@comment-Contagious Cure-20120301174034/@comment-75.133.147.122-20120301210147 (Created page with "@ Leyran 600-1000 is farfetched in almost all games, but your numbers don't include masteries/runes, and you calculated the damage blocked, not the damage taken. Actual damage ta...")
- 20:45, March 1, 2012 (diff | hist) . . (+443) . . N Talk:Fiora/@comment-Contagious Cure-20120301174034/@comment-75.133.147.122-20120301204555 (Created page with "For comparison on the 100 HP/5, a Force of Nature, the game's highest HP regen item, is 40 HP/5 sec + .35% of your HP/sec. In order to hit 100 HP/5 on that item alone, you would ...")
- 20:37, March 1, 2012 (diff | hist) . . (+342) . . N Talk:Fiora/@comment-Contagious Cure-20120301174034/@comment-75.133.147.122-20120301203705 (Created page with "... Did no one see that the passive can stack when striking champions? Even level 1 that's 28 HP/5 on 4 stacks, nearly double a regen pendant. At level 18, 4 stacks is 100 HP/5. ...")
- 08:13, February 21, 2012 (diff | hist) . . (+160) . . N Talk:Fiora/@comment-97.88.215.12-20120221080431/@comment-75.133.147.122-20120221081356 (Created page with "Trinity will only proc for the first strike most likely, and Infinity edge likely won't matter because her ult isn't likely to crit. I could be wrong, though...")
- 19:39, February 16, 2012 (diff | hist) . . (+297) . . N Talk:Rune/@comment-68.238.177.94-20120129173039/@comment-75.133.147.122-20120216193903 (Created page with "I would go ahead and fill up your page with tier 1 runes and upgrade them to tier 3 at lvl 20. tier 1 runes cost about 1/10 that of a tier 3 rune, but still give about 1/2 the ef...") (top)
- 05:56, February 10, 2012 (diff | hist) . . (+74) . . N Talk:Shen/@comment-75.133.147.122-20120210055629 (Created page with "Whatever happened with the Inverse Ninja buff? Is that not active anymore?")
- 13:33, February 3, 2012 (diff | hist) . . (+273) . . N Talk:Magic penetration/@comment-202.156.11.12-20120107142948/@comment-75.133.147.122-20120203133356 (Created page with "... I don't recall that in order to round you must round to the nearest 10th first. Afterall, why not round to the nearest of any other factor instead. If I want to know what int...") (top)
- 13:29, February 3, 2012 (diff | hist) . . (+153) . . N Talk:Magic penetration/@comment-96.54.202.168-20120201211925/@comment-75.133.147.122-20120203132900 (Created page with "Also Sorcerer's Shoes are 20 flat magic penetration, meaning 20 magic resist would be knocked off before 62.2% (1 - .6 * .7 * .9 = .622) was knocked off.") (top)
- 12:15, February 3, 2012 (diff | hist) . . (+1,944) . . N Talk:Manamune/@comment-86.171.60.114-20120124111457/@comment-75.133.147.122-20120203121536 (Created page with "@ anon /w link Those numbers are pretty cute, but far from accurate. Ryze's AP ratios are somewhat cruddy already to make up for the fact that his passives make the skills quick-...") (top)
- 11:00, February 3, 2012 (diff | hist) . . (+641) . . N Talk:Janna/Strategy/@comment-121.73.54.183-20111112171133/@comment-75.133.147.122-20120203110014 (Created page with "AD is good, but I would avoid Manamune for it. She has one of the highest base mana amounts, meaning she doesn't need the mana, and if you have 2k mana you still only get 40 dama...")
- 10:52, February 3, 2012 (diff | hist) . . (+1,102) . . N Talk:Janna/Strategy/@comment-121.73.54.183-20111112171133/@comment-75.133.147.122-20120203105242 (Created page with "I wouldn't suggest soulstealer myself, though it would actually be viable if you are tank janna, as you'll likely survive while cycloning or ulting will guarantee you some assist...")
- 08:07, January 31, 2012 (diff | hist) . . (-1) . . List of champions' attack speed
- 01:23, January 31, 2012 (diff | hist) . . (+867) . . N Talk:Soraka/@comment-173.242.247.69-20120117054029/@comment-75.133.147.122-20120131012338 (Created page with "Whoa... Since when was Astral Heal OP? The move is absolutely crap until it is leveled, meaning if you focus the skill you have jack squat when it comes to harassment, and you ca...")
- 00:55, January 31, 2012 (diff | hist) . . (+639) . . N Talk:Soraka/@comment-130.75.244.198-20120125112108/@comment-75.133.147.122-20120131005516 (Created page with "It's not bad, but most solo-queue will rage because you aren't helping any lanes. The lanes should know in this day and age that a gank is possible, so don't push the lanes, plus...")
- 00:45, January 31, 2012 (diff | hist) . . (+1,363) . . N Talk:Soraka/@comment-77.93.13.87-20120127231657/@comment-75.133.147.122-20120131004541 (Created page with "At least sona has a skill she can use to boost her speed. And one which is actual CC. Plus a slow possible off of power chord. because powerless cc-less champs are the ez ones. ...")
- 20:51, January 24, 2012 (diff | hist) . . (+359) . . N Talk:Autoattack/@comment-122.59.96.60-20110801071824/@comment-75.133.147.122-20120124205133 (Created page with "Karthus' Lay Waste has a longer range than most auto-attacks, maybe all, can splash for less damage but typically better farming, and has base 240 damage when leveled. Oh, and ca...") (top)
- 20:43, January 24, 2012 (diff | hist) . . (+697) . . N Talk:Autoattack/@comment-212.117.1.33-20111116170039/@comment-75.133.147.122-20120124204333 (Created page with "Ezreal's skills do not reset the auto-attack timer, and I don't believe Riven's do either. Resetting the timer means that your next attack becomes ready right after activating th...") (top)
- 07:16, January 22, 2012 (diff | hist) . . (+799) . . N Talk:Jarvan IV/@comment-76.29.173.54-20120120073058/@comment-75.133.147.122-20120122071613 (Created page with "With the exception of dodge and reduced movement speed, percentages work additively, like cooldown reduction and additional movement speed. Additionally, flat reductions work bef...")
- 10:30, January 21, 2012 (diff | hist) . . (+170) . . N Talk:Rylai's Crystal Scepter/@comment-Simoncr1s-20111219144338/@comment-75.133.147.122-20120121103029 (Created page with "Also Deathfire Grasp does add slow from Rylai's, as I'm sure Bilgewater/Hextech Gunblade do as well. Those two do work because they have to be activated for extra damage.") (top)
- 10:26, January 21, 2012 (diff | hist) . . (+1,362) . . N Talk:Rylai's Crystal Scepter/@comment-Simoncr1s-20111219144338/@comment-75.133.147.122-20120121102659 (Created page with "http://leagueoflegends.wikia.com/wiki/On-hit_effect shows most of these already. Any skill that isn't under the "Champion abilities on-hit effects that trigger slow of Rylai's C...") (top)
- 23:29, January 19, 2012 (diff | hist) . . (+257) . . N Talk:On-hit effect/@comment-213.21.126.118-20120119204114/@comment-75.133.147.122-20120119232956 (Created page with "I believe the point of that is to show which similar skills do and don't apply the vamp/steal instead of assuming all skills of that type do. It's better than putting up another ...") (top)
- 13:46, January 17, 2012 (diff | hist) . . (+558) . . N Talk:Critical strike/@comment-Xelaoen-20111110064218/@comment-75.133.147.122-20120117134623 (Created page with "It took me a while to figure out what you did. Pantheon's Spear Shot doesn't crit per se, but it will 'crit' when your opponent is below 15% health. The 'crit' for this case mean...") (top)
- 13:33, January 17, 2012 (diff | hist) . . (+1,712) . . N Talk:Critical strike/@comment-Sk8bcn-20111121161815/@comment-75.133.147.122-20120117133343 (Created page with "That's all balogna. You can counter dodge the same way you counter armor... get more damage for the times that you do strike. Jaxes aren't going to stack Tabi, or they lack the H...") (top)
- 21:03, January 16, 2012 (diff | hist) . . (+236) . . N Talk:Hextech Gunblade/@comment-77.249.148.37-20111228160211/@comment-75.133.147.122-20120116210306 (Created page with "Also 50% slow isn't bad, even on a large cooldown like it is. Zilean slows 55%, and Nunu slows 60%, but no other character has a non-ultimate targeting skill with over that amoun...") (top)
(Latest | Earliest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)